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COMPUTER HARDWARE
MODULE 1
MODULE 1:
ON THE WAY TO COMPUTER AND INFORMATION LITERACY
Module Overview: Information technology tools are now part of the humans’ everyday
essentials. With the changes and new challenges in the world, humans need to level up and
cope with these changes. Technology helps us in many aspects – increases productivity at
work, makes distance learning possible, information becomes just one click away, among
others. One of the most used technological tools nowadays is the computer. In this module,
we will break down the computer parts into its hardware components and software
applications.
LESSON 1:
THE COMPUTER HARDWARE
Learning Outcomes:
Introduction:
The history of computers goes back over 200 years. At first theorized by mathematicians
and entrepreneurs, during the 19th century mechanical calculating machines were designed
and built to solve the increasingly complex number-crunching challenges. The advancement
of technology enabled ever more-complex computers by the early 20th century, and
computers became larger and more powerful.
Today, computers are almost unrecognizable from designs of the 19th century, such as
Charles Babbage's Analytical Engine — or even from the huge computers of the 20th
century that occupied whole rooms, such as the Electronic Numerical Integrator and
Calculator.
In the 21st century, technology plays a huge role in all facets of life, we always turn to
computers to access information, create and express ourselves, communicate and
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collaborate, and track the achievement of learning outcomes. Hence, the 21st century is also
known as the Digital Age.
The modern computer is no longer just a numeric calculator; it is a multimedia device that
displays images, sound, and video through operating systems and applications that give the
user unprecedented control over information. Visionaries such as Alan Turing and Vannevar
Bush articulated the direction for such computers, but it was the development of
microelectronics that brought multimedia to our desktops. Powerful computing devices
make multimedia applications possible. They capture and convert input from various
analogue sources, process and store the digital data, and output in ways that empower
users to create, distribute, search, and share information as never before. Hardware powers
the development and delivery of multimedia. In this chapter you will explore the basic
components of a computer system including the peripheral devices used for developing
multimedia applications. Developers are concerned about the performance features of not
only the processor, but also all input, storage, and output devices. After completing this
chapter you should understand:
Key Concepts
What is a computer?
A computer is an electronic device that manipulates information, or data. It has the ability
to store, retrieve, and process data. You may already know that you can use a computer to
type documents, send email, play games, and browse the Web. You can also use it to edit or
create spreadsheets, presentations, and even videos.
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Input Devices: An input device lets you communicate with a computer. You can use input
devices to enter information and issue commands.
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System Unit: The system unit is the part of the computer which is responsible for accepting
and processing the data brought in by the input devices.
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Image source:
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✔ RAM - RAM stands for Random Access Memory. The processor accesses all memory
addresses directly, irrespective of word length, making storage and retrieval fast.
RAM is the fastest memory available and hence most expensive. These two factors
imply that RAM is available in very small quantities of up to 1GB. RAM is volatile but
may be of any of these two types.
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o SRAM - Each cell in SRAM is made of a flip flop that stores one bit. It retains its
bit till the power supply is on and doesn’t need to be refreshed like DRAM.
It also has shorter read-write cycles as compared to DRAM. SRAM is used in
specialized applications.
✔ ROM - ROM stands for Read Only Memory. As the name suggests, ROM can only be
read by the processor. New data cannot be written into ROM. Data to be stored into
ROM is written during the manufacturing phase itself. They contain data that does
not need to be altered, like booting sequence of a computer or algorithmic tables for
mathematical applications. ROM is slower and hence cheaper than RAM. It retains its
data even when power is switched off, i.e. it is non-volatile. ROM cannot be altered
the way RAM can be but technologies are available to program these types of ROMs
✔ Cache Memory - mall piece of high speed volatile memory available to the processor
for fast processing is called cache memory. Cache may be a reserved portion of main
memory, another chip on CPU or an independent high speed storage device. Cache
memory is made of fast speed SRAMs. The process of keeping some data and
instructions in cache memory for faster access is called caching. Caching is done
when a set of data or instructions is accesses again and again.
Whenever the processor needs any piece of data or instructions, it checks the cache
first. If it is unavailable there, then the main memory and finally secondary memory
is accessed. As cache has very high speed, time spent in accessing it every time is
negligible as compared to time saved if data indeed is in the cache. Finding data or
instruction in cache is called cache hit.
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3. Which system unit component do you think is the most important? Explain.(Just choose one)
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Label Up!
Instruction: Sketch and label the parts of a motherboard or you can have a cut out of a
picture of a motherboard and label them accordingly. Paste it in the box.
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Summary:
Technology and computer play a big role in today’s generation, may it be in education,
entertainment, social aspects, etc. It is important to know the different parts and functions
of a computer system to cope with digitization in the society. A computer system would be
more useful if the different hardware devices - input, output, and system unit components -
are correctly used.
References:
https://www.livescience.com/20718-computer-history.html
https://www2.slideshare.net/oliveresabornido/computer-hardware-presentation
41706852?from_action=save
https://www.researchgate.net/publication/283540479_INTRODUCTION_TO_COMPUTER
http://samples.jbpub.com/9781449688394/88394_CH03_Savage.pdf
https://searchnetworking.techtarget.com/definition/hardware
https://www.tutorialspoint.com/basics_of_computers/basics_of_computers_primary_mem
ory.htm
https://www.techtarget.com/searchnetworking/definition/hardware
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