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Source: Rulebook | Roll Mode: 3d6 | HP: normal | HP-up: normal | Augur: normal | Roll Avg: 13 | Mod Sum: +4

Sandals Yoinkmann The Land of the Eight Cities


Eel poison and a pair of water cobra-skin gloves
Short Sword 1d6 20 arrows
6 Dagger 1d4 mushroom wine
2 30 Swindler 5 silver arrows bag of strange coin
Short Bow 1d6 Backpack
Grappling hook
Mirror
Thieves tools
Chalk
Crowbar
Rope 50ft
Torch x 2
healing ointment x2 1d4
sour wine x2 +1 hd roll

25
+2
Leather(+1)
1d20 69
Check penalty (-1)
+0 Fumble die (d8)
(13)
1d10

7 II
Benison: Major Ally
Doom: Outcast
13 +1 +1
+1

3 1
17 3
+2 +0 0 3
+2
5 5
3 0
13 2 5 0
+1 0
5
3 12
12 0
+0

patron - mog
9 Harsh winter (All attack rolls) (+0)
+0

12 Lankhmarese (Low), Kvarchish


+0
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Benison Details Doom Details
Major Ally - The PC has a friend with extremely useful talents. This Outcast - The PC dwells outside his starting culture. He may be a slave,
ally might be a trained warrior, freelance thief, apprentice wizard, expelled from his clan, outlawed, or otherwise not accepted in ranks of
member of the city watch, or similar individuals. The ally will status. The PC will never receive aid from his culture at large and,
occasionally agree to accompany a PC on their adventures, acting as depending on the circumstances of his ousting, may even meet violence
a follower for a short time. Major allies are always 1st level in their when encountering his own people.
chosen professions when first acquired, but may advance over time at
the judge's discretion.

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