You are on page 1of 75

Chapter 1

Introduction

Computer
Networking: A
Top Down
Approach
6th edition
Jim Kurose, Keith Ross
Addison-Wesley
March 2012
J.F Kurose and K.W. Ross, All Rights Reserved

Introduction 1-1
Chapter 1: introduction
our goal: overview:
 get “feel” and  what’s the Internet?
terminology  what’s a protocol?
 network edge; hosts, access net,
 more depth, detail
physical media
later in course  network core: packet/circuit
 approach: switching, Internet structure
 use Internet as  performance: loss, delay,
throughput
example
 security
 protocol layers, service models
 history

Introduction 1-2
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
 end systems, access networks, links
1.3 network core
 packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history

Introduction 1-3
What’s the Internet: “nuts and bolts”
view
PC mobile network
 millions of connected
server computing devices:
wireless  hosts = end systems global ISP
laptop
smartphone  running network apps
home
 communication links network
regional ISP
wireless  fiber, copper,
links radio, satellite
wired
links  transmission rate:
bandwidth

 Packet switches:
router forward packets (chunks institutional
network
of data)
 routers and switches Introduction 1-4
“Fun” internet appliances

Web-enabled toaster +
weather forecaster

IP picture frame
http://www.ceiva.com/

Tweet-a-watt:
monitor energy use

Slingbox: watch,
control cable TV remotely
Internet
refrigerator Internet phones
Introduction 1-5
What’s the Internet: “nuts and bolts”
view
mobile network
 Internet: “network of networks”
 Interconnected ISPs
global ISP
 protocols control sending,
receiving of msgs
 e.g., TCP, IP, HTTP, Skype, home
802.11 network
regional ISP
 Internet standards
 RFC: Request for comments
 IETF: Internet Engineering Task
Force

institutional
network

Introduction 1-6
What’s the Internet: a service view
mobile network
 Infrastructure that
provides services to global ISP
applications:
 Web, VoIP, email, home
games, e-commerce, network
regional ISP
social nets, …
 provides programming
interface to apps
 hooks that allow sending
and receiving app
programs to “connect” to
Internet institutional
network
 provides service options,
analogous to postal Introduction 1-7
What’s a protocol?
human protocols: network protocols:
 “what’s the time?”  machines rather than
 “I have a question” humans
 introductions  all communication
activity in Internet
governed by protocols
… specific msgs sent
… specific actions taken
when msgs received, protocols define format,
or other events
order of msgs sent and
received among
network entities, and
actions taken on msg
transmission, receipt
Introduction 1-8
What’s a protocol?
a human protocol and a computer network
protocol:

Hi TCP connection
request
Hi TCP connection
response
Got the
time? Get http://www.awl.com/kurose-ross
2:00
<file>
time

Q: other human protocols?


Introduction 1-9
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
 end systems, access networks, links
1.3 network core
 packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history

Introduction 1-10
A closer look at network
structure:
 network edge: mobile network

 hosts: clients and


servers global ISP

 servers often in data


centers home
 access networks, network
regional ISP
physical media:
wired, wireless
communication links
 network core:
 interconnected
routers institutional
network
 network of networks
Introduction 1-11
Access networks and physical media

Q: How to connect end


systems to edge
router?
 residential access nets
 institutional access
networks (school,
company)
 mobile access networks
keep in mind:
 bandwidth (bits per
second) of access
network?
 shared or dedicated?
Introduction 1-12
Access net: digital subscriber line
(DSL)
central office telephone
network

DSL splitter
modem DSLAM

ISP
voice, data transmitted
at different frequencies over DSL access
dedicated line to central office multiplexer

 use existing telephone line to central office DSLAM


 data over DSL phone line goes to Internet
 voice over DSL phone line goes to telephone net
 < 2.5 Mbps upstream transmission rate (typically < 1 Mbps)
 < 24 Mbps downstream transmission rate (typically < 10
Mbps) Introduction 1-13
Access net: cable network
cable headend

cable splitter
modem

C
O
V V V V V V N
I I I I I I D D T
D D D D D D A A R
E E E E E E T T O
O O O O O O A A L

1 2 3 4 5 6 7 8 9

Channels

frequency division multiplexing: different channels transmitted


in different frequency bands
Introduction 1-14
Access net: cable network
cable headend

cable splitter cable modem


modem CMTS termination system

data, TV transmitted at different


frequencies over shared cable ISP
distribution network

 HFC: hybrid fiber coax


 asymmetric: up to 30Mbps downstream transmission
rate, 2 Mbps upstream transmission rate
 network of cable, fiber attaches homes to ISP router
 homes share access network to cable headend
 unlike DSL, which has dedicated access to central
office Introduction 1-15
Access net: home network
wireless
devices

to/from headend or
central office
often combined
in single box

cable or DSL modem

wireless access router, firewall, NAT


point (54 Mbps)
wired Ethernet (100 Mbps)

Introduction 1-16
Enterprise access networks
(Ethernet)

institutional link to
ISP (Internet)
institutional router

Ethernet institutional mail,


switch web servers

 typically used in companies, universities, etc


 10 Mbps, 100Mbps, 1Gbps, 10Gbps transmission rates
 today, end systems typically connect into Ethernet
switch
Introduction 1-17
Wireless access networks
 shared wireless access network connects end system to
router
 via base station aka “access point”
wireless LANs: wide-area wireless access
 within building (100 ft)  provided by telco (cellular)
 802.11b/g (WiFi): 11, 54 operator, 10’s km
Mbps transmission rate  between 1 and 10 Mbps
 3G, 4G: LTE

to Internet

to Internet

Introduction 1-18
Host: sends packets of data
host sending function:
 takes application
message two packets,
 breaks into smaller
L bits each
chunks, known as
packets, of length L bits
 transmits packet into 2 1
access network at R: link transmission rate
transmission rate R host
 link transmission
rate, aka link
capacity, aka link
bandwidthpacket time needed to L (bits)
transmission = transmit L-bit =
delay packet into link R (bits/sec)
1-19
Physical media
 bit: propagates between
transmitter/receiver pairs
 physical link: what lies twisted pair (TP)
between transmitter &  two insulated copper
receiver wires
 guided media:  Category 5: 100 Mbps, 1
Gpbs Ethernet
 signals propagate in  Category 6: 10Gbps
solid media: copper,
fiber, coax
 unguided media:
 signals propagate freely,
e.g., radio

Introduction 1-20
Physical media: coax, fiber
coaxial cable: fiber optic cable:
 two concentric copper  glass fiber carrying light
conductors pulses, each pulse a bit
 bidirectional  high-speed operation:
 broadband:  high-speed point-to-point
 multiple channels on transmission (e.g., 10’s-
cable 100’s Gpbs transmission
rate)
 HFC
 low error rate:
 repeaters spaced far apart
 immune to electromagnetic
noise

Introduction 1-21
Physical media: radio
 signal carried in radio link types:
electromagnetic  terrestrial microwave
spectrum  e.g. up to 45 Mbps channels
 no physical “wire”  LAN (e.g., WiFi)
 bidirectional  11Mbps, 54 Mbps
 propagation environment  wide-area (e.g., cellular)
effects:  3G cellular: ~ few Mbps
 reflection  satellite
 obstruction by objects  Kbps to 45Mbps channel (or
multiple smaller channels)
 interference  270 msec end-end delay
 geosynchronous versus low
altitude

Introduction 1-22
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
 end systems, access networks, links
1.3 network core
 packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history

Introduction 1-23
The network core
 mesh of interconnected
routers
 packet-switching: hosts
break application-layer
messages into packets
 forward packets from
one router to the next,
across links on path
from source to
destination
 each packet transmitted
at full link capacity

Introduction 1-24
Packet-switching: store-and-
forward
L bits
per packet

3 2 1
source destination
R bps R bps

 takes L/R seconds to one-hop numerical


transmit (push out) L-bit example:
packet into link at R bps
 store and forward: entire  L = 7.5 Mbits
packet must arrive at  R = 1.5 Mbps
router before it can be  one-hop transmission
transmitted on next link delay = 5 sec
 end-end delay = 2L/R
(assuming zero propagation more on delay shortly …
delay) Introduction 1-25
Packet Switching: queueing delay, loss

R = 100 Mb/s C
A
D
R = 1.5 Mb/s
B
queue of packets E
waiting for output link

queuing and loss:


 If arrival rate (in bits) to link exceeds transmission rate
of link for a period of time:
 packets will queue, wait to be transmitted on link
 packets can be dropped (lost) if memory (buffer) fills
up

Introduction 1-26
Two key network-core
functions
routing: determines source- forwarding: move packets
destination route taken by from router’s input to
packets appropriate router output
 routing algorithms

routing algorithm

local forwarding table


header value output link
0100 3 1
0101 2
0111 2 3 2
1001 1

dest address in arriving


packet’s header
Network Layer 4-27
Alternative core: circuit switching
end-end resources
allocated to, reserved for
“call” between source &
dest:
 In diagram, each link has
four circuits.
 call gets 2nd circuit in top
link and 1st circuit in right
link.
 dedicated resources: no
sharing
 circuit-like (guaranteed)
performance
 circuit segment idle if not
used by call (no sharing)
Introduction 1-28
 Commonly used in traditional
Circuit switching: FDM versus TDM
Example:
FDM
4 users

frequency

time
TDM

frequency

time
Introduction 1-29
Packet switching versus circuit
switching
packet switching allows more users to use network!

example:
 1 Mb/s link
 each user: N
users
• 100 kb/s when “active”
• active 10% of time 1 Mbps link

 circuit-switching:
 10 users
 packet switching: Q: how did we get value 0.0004?
 with 35 users, probability >
10 active at same time is Q: what happens if > 35 users ?
less than .0004 *

* Check out the online interactive exercises for more examples Introduction 1-30
Packet switching versus circuit
switching
is packet switching a “slam dunk winner?”
 great for bursty data
 resource sharing
 simpler, no call setup
 excessive congestion possible: packet delay and loss
 protocols needed for reliable data transfer,
congestion control
 Q: How to provide circuit-like behavior?
 bandwidth guarantees needed for audio/video apps
 still an unsolved problem (chapter 7)

Q: human analogies of reserved resources (circuit


switching) versus on-demand allocation (packet-
switching)? Introduction 1-31
Internet structure: network of networks
 End systems connect to Internet via access ISPs
(Internet Service Providers)
 Residential, company and university ISPs
 Access ISPs in turn must be interconnected.
 So that any two hosts can send packets to each other
 Resulting network of networks is very complex
 Evolution was driven by economics and national
policies
 Let’s take a stepwise approach to describe current
Internet structure
Internet structure: network of networks
Question: given millions of access ISPs, how to connect
them together?
access access
net net
access
net
access
access net
net
access
access net
net

access access
net net

access
net
access
net

access
net
access
net
access access
net access net
net
Internet structure: network of networks
Option: connect each access ISP to every other access
ISP?
access access
net net
access
net
access
access net
net
access
access net
net

connecting each access ISP


access
to each other directly doesn’t access
net
scale: O(N2) connections. net

access
net
access
net

access
net
access
net
access access
net access net
net
Internet structure: network of networks
Option: connect each access ISP to a global transit ISP?
Customer and provider ISPs have economic agreement.
access access
net net
access
net
access
access net
net
access
access net
net

global
access
net
ISP access
net

access
net
access
net

access
net
access
net
access access
net access net
net
Internet structure: network of networks
But if one global ISP is viable business, there will be
competitors ….
access access
net net
access
net
access
access net
net
access
access net
net
ISP A

access access
net ISP B net

access
ISP C
net
access
net

access
net
access
net
access access
net access net
net
Internet structure: network of networks
But if one global ISP is viable business, there will be
competitors …. which must be interconnected
access access
Internet exchange point
net net
access
net
access
access net
net

access
IXP access
net
net
ISP A

access IXP access


net ISP B net

access
ISP C
net
access
net

access peering link


net
access
net
access access
net access net
net
Internet structure: network of networks
… and regional networks may arise to connect access nets
to ISPS
access access
net net
access
net
access
access net
net

access
IXP access
net
net
ISP A

access IXP access


net ISP B net

access
ISP C
net
access
net

access
net regional net
access
net
access access
net access net
net
Internet structure: network of networks
… and content provider networks (e.g., Google, Microsoft,
Akamai ) may run their own network, to bring services,
content close to end users
access access
net net
access
net
access
access net
net

access
IXP access
net
net
ISP A
Content provider network
access IXP access
net ISP B net

access
ISP B
net
access
net

access
net regional net
access
net
access access
net access net
net
Internet structure: network of networks

Tier 1 ISP Tier 1 ISP Google

IX IX IX
P P P
Regional ISP Regional ISP

access access access access access access access access


ISP ISP ISP ISP ISP ISP ISP ISP

 at center: small # of well-connected large networks


 “tier-1” commercial ISPs (e.g., Level 3, Sprint, AT&T, NTT),
national & international coverage
 content provider network (e.g, Google): private network that
connects it data centers to Internet, often bypassing tier-1, regional
Introduction 1-40
Tier-1 ISP: e.g., Sprint
POP: point-of-presence

to/from backbone

peering
… … …

to/from customers

Introduction 1-41
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
 end systems, access networks, links
1.3 network core
 packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history

Introduction 1-42
How do loss and delay occur?
packets queue in router buffers
 packet arrival rate to link (temporarily) exceeds output link
capacity
 packets queue, wait for turn
packet being transmitted (delay)

B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers

Introduction 1-43
Four sources of packet delay
transmission
A propagation

B
nodal
processing queueing

dnodal = dproc + dqueue + dtrans + dprop

dproc: nodal processing dqueue: queueing delay


 check bit errors  time waiting at output
 determine output link link for transmission
 typically < msec  depends on congestion
level of router
Introduction 1-44
Four sources of packet delay
transmission
A propagation

B
nodal
processing queueing

dnodal = dproc + dqueue + dtrans + dprop

dtrans: transmission delay: dprop: propagation delay:


 L: packet length (bits)  d: length of physical link
 R: link bandwidth (bps)  s: propagation speed in medium
 dtrans = L/R (~2x108 m/sec)
dtrans and dprop  dprop = d/s
very different
* Check out the Java applet for an interactive animation on trans vs. prop delay Introduction 1-45
Caravan analogy
100 km 100 km
ten-car toll toll
caravan booth booth

 cars “propagate” at  time to “push” entire


100 km/hr caravan through toll
 toll booth takes 12 sec to booth onto highway =
service car (bit 12*10 = 120 sec
transmission time)  time for last car to
 car~bit; caravan ~ packet propagate from 1st to
 Q: How long until caravan 2nd toll both:
is lined up before 2nd toll 100km/(100km/hr)= 1
booth? hr
 A: 62 minutes
Introduction 1-46
Caravan analogy (more)
100 km 100 km
ten-car toll toll
caravan booth booth

 suppose cars now “propagate” at 1000 km/hr


 and suppose toll booth now takes one min to service a
car
 Q: Will cars arrive to 2nd booth before all cars serviced at
first booth?
 A: Yes! after 7 min, 1st car arrives at second booth;
three cars still at 1st booth.

Introduction 1-47
Queueing delay (revisited)

average queueing
 R: link bandwidth (bps)

delay
 L: packet length (bits)
 a: average packet
arrival rate
traffic intensity
= La/R
 La/R ~ 0: avg. queueing delay small La/R ~ 0

 La/R -> 1: avg. queueing delay large


 La/R > 1: more “work” arriving
than can be serviced, average delay infinite!

* Check out the Java applet for an interactive animation on queuing and loss La/R -> 1
Introduction 1-48
“Real” Internet delays and routes
 what do “real” Internet delay & loss look like?
 traceroute program: provides delay
measurement from source to router along
end-end Internet path towards destination.
For all i:
 sends three packets that will reach router i on path
towards destination
 router i will return packets to sender
 sender times interval between transmission and
reply.
3 probes 3 probes

3 probes

Introduction 1-49
“Real” Internet delays, routes
traceroute: gaia.cs.umass.edu to www.eurecom.fr
3 delay measurements from
gaia.cs.umass.edu to cs-gw.cs.umass.edu
1 cs-gw (128.119.240.254) 1 ms 1 ms 2 ms
2 border1-rt-fa5-1-0.gw.umass.edu (128.119.3.145) 1 ms 1 ms 2 ms
3 cht-vbns.gw.umass.edu (128.119.3.130) 6 ms 5 ms 5 ms
4 jn1-at1-0-0-19.wor.vbns.net (204.147.132.129) 16 ms 11 ms 13 ms
5 jn1-so7-0-0-0.wae.vbns.net (204.147.136.136) 21 ms 18 ms 18 ms
6 abilene-vbns.abilene.ucaid.edu (198.32.11.9) 22 ms 18 ms 22 ms
7 nycm-wash.abilene.ucaid.edu (198.32.8.46) 22 ms 22 ms 22 ms trans-oceanic
8 62.40.103.253 (62.40.103.253) 104 ms 109 ms 106 ms
9 de2-1.de1.de.geant.net (62.40.96.129) 109 ms 102 ms 104 ms link
10 de.fr1.fr.geant.net (62.40.96.50) 113 ms 121 ms 114 ms
11 renater-gw.fr1.fr.geant.net (62.40.103.54) 112 ms 114 ms 112 ms
12 nio-n2.cssi.renater.fr (193.51.206.13) 111 ms 114 ms 116 ms
13 nice.cssi.renater.fr (195.220.98.102) 123 ms 125 ms 124 ms
14 r3t2-nice.cssi.renater.fr (195.220.98.110) 126 ms 126 ms 124 ms
15 eurecom-valbonne.r3t2.ft.net (193.48.50.54) 135 ms 128 ms 133 ms
16 194.214.211.25 (194.214.211.25) 126 ms 128 ms 126 ms
17 * * *
18 * * * * means no response (probe lost, router not replying)
19 fantasia.eurecom.fr (193.55.113.142) 132 ms 128 ms 136 ms

* Do some traceroutes from exotic countries at www.traceroute.org


Introduction 1-50
Packet loss
 queue (aka buffer) preceding link in buffer has
finite capacity
 packet arriving to full queue dropped (aka lost)
 lost packet may be retransmitted by previous
node, by source end system, or not at all

buffer
(waiting area) packet being transmitted
A

B
packet arriving to
full buffer is lost
* Check out the Java applet for an interactive animation on queuing and loss Introduction 1-51
Throughput
 throughput: rate (bits/time unit) at which bits
transferred between sender/receiver
 instantaneous: rate at given point in time
 average: rate over longer period of time

server,
server with bits
sends linkpipe
capacity
that can carry linkpipe
capacity
that can carry
file of into
(fluid) F bits
pipe Rs bits/sec
fluid at rate Rc bits/sec
fluid at rate
to send to client Rs bits/sec) Rc bits/sec)

Introduction 1-52
Throughput (more)
 Rs < Rc What is average end-end throughput?

Rs bits/sec Rc bits/sec

 Rs > Rc What is average end-end throughput?

Rs bits/sec Rc bits/sec

bottleneck
link on link
end-end path that constrains end-end
throughput
Introduction 1-53
Throughput: Internet scenario

 per-connection
end-end Rs
throughput: Rs Rs
min(Rc,Rs,R/10)
 in practice: Rc or
R
Rs is often
bottleneck Rc Rc

Rc

10 connections (fairly) share


backbone bottleneck link R bits/sec
Introduction 1-54
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
 end systems, access networks, links
1.3 network core
 packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history

Introduction 1-55
Protocol “layers”
Networks are
complex,
with many “pieces”:
 hosts
Question:
is there any hope of
 routers
organizing structure of
 links of various network?
media
 applications
…. or at least our
 protocols discussion of
 hardware, networks?
software

Introduction 1-56
Organization of air travel
ticket (purchase) ticket (complain)

baggage (check) baggage (claim)

gates (load) gates (unload)

runway takeoff runway landing

airplane routing airplane routing


airplane routing

 a series of steps

Introduction 1-57
Layering of airline functionality

ticket (purchase) ticket (complain) ticket

baggage (check) baggage (claim baggage

gates (load) gates (unload) gate

runway (takeoff) runway (land) takeoff/landing

airplane routing airplane routing airplane routing airplane routing airplane routing

departure intermediate air-traffic arrival


airport control centers airport

layers: each layer implements a service


 via its own internal-layer actions
 relying on services provided by layer
below
Introduction 1-58
Why layering?
dealing with complex systems:
 explicit structure allows identification,
relationship of complex system’s pieces
 layered reference model for discussion
 modularization eases maintenance, updating
of system
 change of implementation of layer’s service
transparent to rest of system
 e.g., change in gate procedure doesn’t affect rest
of system
 layering considered harmful?

Introduction 1-59
Internet protocol stack
 application: supporting network
applications
 FTP, SMTP, HTTP application
 transport: process-process data
transfer transport
 TCP, UDP
network
 network: routing of datagrams
from source to destination
link
 IP, routing protocols
 link: data transfer between physical
neighboring network elements
 Ethernet, 802.111 (WiFi), PPP
 physical: bits “on the wire”
Introduction 1-60
ISO/OSI reference model
 presentation: allow
applications to interpret application
meaning of data, e.g.,
encryption, compression, presentation
machine-specific session
conventions transport
 session: synchronization,
checkpointing, recovery of network
data exchange link
 Internet stack “missing” physical
these layers!
 these services, if needed, must
be implemented in application
 needed? Introduction 1-61
message M
source
application
Encapsulation
segment Ht M transport
datagram Hn Ht M network
frame Hl Hn Ht M link
physical
link
physical

switch

destination Hn Ht M network
M application Hl Hn Ht M link Hn Ht M
Ht M transport physical
Hn Ht M network
Hl Hn Ht M link router
physical

Introduction 1-62
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
 end systems, access networks, links
1.3 network core
 packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history

Introduction 1-63
Network security
 field of network security:
 how bad guys can attack computer networks
 how we can defend networks against attacks
 how to design architectures that are immune to
attacks
 Internet not originally designed with (much)
security in mind
 original vision: “a group of mutually trusting users
attached to a transparent network” 
 Internet protocol designers playing “catch-up”
 security considerations in all layers!

Introduction 1-64
Bad guys: put malware into hosts via
Internet
 malware can get in host from:
 virus: self-replicating infection by
receiving/executing object (e.g., e-mail
attachment)
 worm: self-replicating infection by passively
receiving object that gets itself executed
 spyware malware can record keystrokes,
web sites visited, upload info to collection site
 infected host can be enrolled in botnet, used
for spam. DDoS attacks

Introduction 1-65
Bad guys: attack server, network
infrastructure
Denial of Service (DoS): attackers make
resources (server, bandwidth) unavailable to
legitimate traffic by overwhelming resource with
bogus traffic
1. select target
2. break into hosts around
the network (see
botnet)
3. send packets to target
from compromised hosts
target

Introduction 1-66
Bad guys can sniff packets
packet “sniffing”:
 broadcast media (shared ethernet, wireless)
 promiscuous network interface reads/records all
packets (e.g., including passwords!) passing by

A C

src:B dest:A payload


B

 wireshark software used for end-of-chapter labs is


a (free) packet-sniffer
Introduction 1-67
Bad guys can use fake
addresses
IP spoofing: send packet with false source
address
A C

src:B dest:A payload

… lots more on security (throughout, Chapter 8)

Introduction 1-68
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
 end systems, access networks, links
1.3 network core
 packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history

Introduction 1-69
Internet history
1961-1972: Early packet-switching principles
 1961: Kleinrock -  1972:
queueing theory  ARPAnet public demo
shows effectiveness of  NCP (Network Control
packet-switching Protocol) first host-host
 1964: Baran - packet- protocol
switching in military  first e-mail program
nets
 ARPAnet has 15 nodes
 1967: ARPAnet
conceived by
Advanced Research
Projects Agency
 1969: first ARPAnet
node operational

Introduction 1-70
Internet history
1972-1980: Internetworking, new and proprietary nets
 1970: ALOHAnet satellite
network in Hawaii Cerf and Kahn’s
 1974: Cerf and Kahn - internetworking
architecture for principles:
interconnecting networks  minimalism, autonomy -
 1976: Ethernet at Xerox no internal changes
PARC required to interconnect
networks
 late70’s: proprietary  best effort service model
architectures: DECnet, SNA,
 stateless routers
XNA
 decentralized control
 late 70’s: switching fixed
length packets (ATM define today’s Internet
precursor) architecture
 1979: ARPAnet has 200
Introduction 1-71
nodes
Internet history
1980-1990: new protocols, a proliferation of networks
 1983: deployment of  new national networks:
TCP/IP Csnet, BITnet, NSFnet,
 1982: smtp e-mail Minitel
protocol defined  100,000 hosts
 1983: DNS defined for connected to
name-to-IP-address confederation of
translation networks
 1985: ftp protocol
defined
 1988: TCP congestion
control

Introduction 1-72
Internet history
1990, 2000’s: commercialization, the Web, new
apps
 early 1990’s: ARPAnet late 1990’s – 2000’s:
decommissioned  more killer apps: instant
 1991: NSF lifts restrictions on messaging, P2P file
commercial use of NSFnet sharing
(decommissioned, 1995)  network security to
 early 1990s: Web forefront
 hypertext [Bush 1945,  est. 50 million host, 100
Nelson 1960’s] million+ users
 HTML, HTTP: Berners-Lee  backbone links running
 1994: Mosaic, later at Gbps
Netscape
 late 1990’s:
commercialization of the
Web
Introduction 1-73
Internet history
2005-present
 ~750 million hosts
 Smartphones and tablets
 Aggressive deployment of broadband access
 Increasing ubiquity of high-speed wireless access
 Emergence of online social networks:
 Facebook: soon one billion users
 Service providers (Google, Microsoft) create their
own networks
 Bypass Internet, providing “instantaneous”
access to search, emai, etc.
 E-commerce, universities, enterprises running their
services in “cloud” (eg, Amazon EC2)

Introduction 1-74
Introduction: summary
covered a “ton” of you now have:
material!  context, overview,
 Internet overview “feel” of networking
 what’s a protocol?  more depth, detail to
 network edge, core, access follow!
network
 packet-switching versus
circuit-switching
 Internet structure
 performance: loss, delay,
throughput
 layering, service models
 security
 history
Introduction 1-75

You might also like