Professional Documents
Culture Documents
Introduction
Computer
Networking: A
Top Down
Approach
6th edition
Jim Kurose, Keith Ross
Addison-Wesley
March 2012
J.F Kurose and K.W. Ross, All Rights Reserved
Introduction 1-1
Chapter 1: introduction
our goal: overview:
get “feel” and what’s the Internet?
terminology what’s a protocol?
network edge; hosts, access net,
more depth, detail
physical media
later in course network core: packet/circuit
approach: switching, Internet structure
use Internet as performance: loss, delay,
throughput
example
security
protocol layers, service models
history
Introduction 1-2
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
end systems, access networks, links
1.3 network core
packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history
Introduction 1-3
What’s the Internet: “nuts and bolts”
view
PC mobile network
millions of connected
server computing devices:
wireless hosts = end systems global ISP
laptop
smartphone running network apps
home
communication links network
regional ISP
wireless fiber, copper,
links radio, satellite
wired
links transmission rate:
bandwidth
Packet switches:
router forward packets (chunks institutional
network
of data)
routers and switches Introduction 1-4
“Fun” internet appliances
Web-enabled toaster +
weather forecaster
IP picture frame
http://www.ceiva.com/
Tweet-a-watt:
monitor energy use
Slingbox: watch,
control cable TV remotely
Internet
refrigerator Internet phones
Introduction 1-5
What’s the Internet: “nuts and bolts”
view
mobile network
Internet: “network of networks”
Interconnected ISPs
global ISP
protocols control sending,
receiving of msgs
e.g., TCP, IP, HTTP, Skype, home
802.11 network
regional ISP
Internet standards
RFC: Request for comments
IETF: Internet Engineering Task
Force
institutional
network
Introduction 1-6
What’s the Internet: a service view
mobile network
Infrastructure that
provides services to global ISP
applications:
Web, VoIP, email, home
games, e-commerce, network
regional ISP
social nets, …
provides programming
interface to apps
hooks that allow sending
and receiving app
programs to “connect” to
Internet institutional
network
provides service options,
analogous to postal Introduction 1-7
What’s a protocol?
human protocols: network protocols:
“what’s the time?” machines rather than
“I have a question” humans
introductions all communication
activity in Internet
governed by protocols
… specific msgs sent
… specific actions taken
when msgs received, protocols define format,
or other events
order of msgs sent and
received among
network entities, and
actions taken on msg
transmission, receipt
Introduction 1-8
What’s a protocol?
a human protocol and a computer network
protocol:
Hi TCP connection
request
Hi TCP connection
response
Got the
time? Get http://www.awl.com/kurose-ross
2:00
<file>
time
Introduction 1-10
A closer look at network
structure:
network edge: mobile network
DSL splitter
modem DSLAM
ISP
voice, data transmitted
at different frequencies over DSL access
dedicated line to central office multiplexer
cable splitter
modem
C
O
V V V V V V N
I I I I I I D D T
D D D D D D A A R
E E E E E E T T O
O O O O O O A A L
1 2 3 4 5 6 7 8 9
Channels
to/from headend or
central office
often combined
in single box
Introduction 1-16
Enterprise access networks
(Ethernet)
institutional link to
ISP (Internet)
institutional router
to Internet
to Internet
Introduction 1-18
Host: sends packets of data
host sending function:
takes application
message two packets,
breaks into smaller
L bits each
chunks, known as
packets, of length L bits
transmits packet into 2 1
access network at R: link transmission rate
transmission rate R host
link transmission
rate, aka link
capacity, aka link
bandwidthpacket time needed to L (bits)
transmission = transmit L-bit =
delay packet into link R (bits/sec)
1-19
Physical media
bit: propagates between
transmitter/receiver pairs
physical link: what lies twisted pair (TP)
between transmitter & two insulated copper
receiver wires
guided media: Category 5: 100 Mbps, 1
Gpbs Ethernet
signals propagate in Category 6: 10Gbps
solid media: copper,
fiber, coax
unguided media:
signals propagate freely,
e.g., radio
Introduction 1-20
Physical media: coax, fiber
coaxial cable: fiber optic cable:
two concentric copper glass fiber carrying light
conductors pulses, each pulse a bit
bidirectional high-speed operation:
broadband: high-speed point-to-point
multiple channels on transmission (e.g., 10’s-
cable 100’s Gpbs transmission
rate)
HFC
low error rate:
repeaters spaced far apart
immune to electromagnetic
noise
Introduction 1-21
Physical media: radio
signal carried in radio link types:
electromagnetic terrestrial microwave
spectrum e.g. up to 45 Mbps channels
no physical “wire” LAN (e.g., WiFi)
bidirectional 11Mbps, 54 Mbps
propagation environment wide-area (e.g., cellular)
effects: 3G cellular: ~ few Mbps
reflection satellite
obstruction by objects Kbps to 45Mbps channel (or
multiple smaller channels)
interference 270 msec end-end delay
geosynchronous versus low
altitude
Introduction 1-22
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
end systems, access networks, links
1.3 network core
packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history
Introduction 1-23
The network core
mesh of interconnected
routers
packet-switching: hosts
break application-layer
messages into packets
forward packets from
one router to the next,
across links on path
from source to
destination
each packet transmitted
at full link capacity
Introduction 1-24
Packet-switching: store-and-
forward
L bits
per packet
3 2 1
source destination
R bps R bps
R = 100 Mb/s C
A
D
R = 1.5 Mb/s
B
queue of packets E
waiting for output link
Introduction 1-26
Two key network-core
functions
routing: determines source- forwarding: move packets
destination route taken by from router’s input to
packets appropriate router output
routing algorithms
routing algorithm
frequency
time
TDM
frequency
time
Introduction 1-29
Packet switching versus circuit
switching
packet switching allows more users to use network!
example:
1 Mb/s link
each user: N
users
• 100 kb/s when “active”
• active 10% of time 1 Mbps link
circuit-switching:
10 users
packet switching: Q: how did we get value 0.0004?
with 35 users, probability >
10 active at same time is Q: what happens if > 35 users ?
less than .0004 *
* Check out the online interactive exercises for more examples Introduction 1-30
Packet switching versus circuit
switching
is packet switching a “slam dunk winner?”
great for bursty data
resource sharing
simpler, no call setup
excessive congestion possible: packet delay and loss
protocols needed for reliable data transfer,
congestion control
Q: How to provide circuit-like behavior?
bandwidth guarantees needed for audio/video apps
still an unsolved problem (chapter 7)
access access
net net
access
net
access
net
access
net
access
net
access access
net access net
net
Internet structure: network of networks
Option: connect each access ISP to every other access
ISP?
access access
net net
access
net
access
access net
net
access
access net
net
access
net
access
net
access
net
access
net
access access
net access net
net
Internet structure: network of networks
Option: connect each access ISP to a global transit ISP?
Customer and provider ISPs have economic agreement.
access access
net net
access
net
access
access net
net
access
access net
net
global
access
net
ISP access
net
access
net
access
net
access
net
access
net
access access
net access net
net
Internet structure: network of networks
But if one global ISP is viable business, there will be
competitors ….
access access
net net
access
net
access
access net
net
access
access net
net
ISP A
access access
net ISP B net
access
ISP C
net
access
net
access
net
access
net
access access
net access net
net
Internet structure: network of networks
But if one global ISP is viable business, there will be
competitors …. which must be interconnected
access access
Internet exchange point
net net
access
net
access
access net
net
access
IXP access
net
net
ISP A
access
ISP C
net
access
net
access
IXP access
net
net
ISP A
access
ISP C
net
access
net
access
net regional net
access
net
access access
net access net
net
Internet structure: network of networks
… and content provider networks (e.g., Google, Microsoft,
Akamai ) may run their own network, to bring services,
content close to end users
access access
net net
access
net
access
access net
net
access
IXP access
net
net
ISP A
Content provider network
access IXP access
net ISP B net
access
ISP B
net
access
net
access
net regional net
access
net
access access
net access net
net
Internet structure: network of networks
IX IX IX
P P P
Regional ISP Regional ISP
to/from backbone
peering
… … …
…
to/from customers
Introduction 1-41
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
end systems, access networks, links
1.3 network core
packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history
Introduction 1-42
How do loss and delay occur?
packets queue in router buffers
packet arrival rate to link (temporarily) exceeds output link
capacity
packets queue, wait for turn
packet being transmitted (delay)
B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Introduction 1-43
Four sources of packet delay
transmission
A propagation
B
nodal
processing queueing
B
nodal
processing queueing
Introduction 1-47
Queueing delay (revisited)
average queueing
R: link bandwidth (bps)
delay
L: packet length (bits)
a: average packet
arrival rate
traffic intensity
= La/R
La/R ~ 0: avg. queueing delay small La/R ~ 0
* Check out the Java applet for an interactive animation on queuing and loss La/R -> 1
Introduction 1-48
“Real” Internet delays and routes
what do “real” Internet delay & loss look like?
traceroute program: provides delay
measurement from source to router along
end-end Internet path towards destination.
For all i:
sends three packets that will reach router i on path
towards destination
router i will return packets to sender
sender times interval between transmission and
reply.
3 probes 3 probes
3 probes
Introduction 1-49
“Real” Internet delays, routes
traceroute: gaia.cs.umass.edu to www.eurecom.fr
3 delay measurements from
gaia.cs.umass.edu to cs-gw.cs.umass.edu
1 cs-gw (128.119.240.254) 1 ms 1 ms 2 ms
2 border1-rt-fa5-1-0.gw.umass.edu (128.119.3.145) 1 ms 1 ms 2 ms
3 cht-vbns.gw.umass.edu (128.119.3.130) 6 ms 5 ms 5 ms
4 jn1-at1-0-0-19.wor.vbns.net (204.147.132.129) 16 ms 11 ms 13 ms
5 jn1-so7-0-0-0.wae.vbns.net (204.147.136.136) 21 ms 18 ms 18 ms
6 abilene-vbns.abilene.ucaid.edu (198.32.11.9) 22 ms 18 ms 22 ms
7 nycm-wash.abilene.ucaid.edu (198.32.8.46) 22 ms 22 ms 22 ms trans-oceanic
8 62.40.103.253 (62.40.103.253) 104 ms 109 ms 106 ms
9 de2-1.de1.de.geant.net (62.40.96.129) 109 ms 102 ms 104 ms link
10 de.fr1.fr.geant.net (62.40.96.50) 113 ms 121 ms 114 ms
11 renater-gw.fr1.fr.geant.net (62.40.103.54) 112 ms 114 ms 112 ms
12 nio-n2.cssi.renater.fr (193.51.206.13) 111 ms 114 ms 116 ms
13 nice.cssi.renater.fr (195.220.98.102) 123 ms 125 ms 124 ms
14 r3t2-nice.cssi.renater.fr (195.220.98.110) 126 ms 126 ms 124 ms
15 eurecom-valbonne.r3t2.ft.net (193.48.50.54) 135 ms 128 ms 133 ms
16 194.214.211.25 (194.214.211.25) 126 ms 128 ms 126 ms
17 * * *
18 * * * * means no response (probe lost, router not replying)
19 fantasia.eurecom.fr (193.55.113.142) 132 ms 128 ms 136 ms
buffer
(waiting area) packet being transmitted
A
B
packet arriving to
full buffer is lost
* Check out the Java applet for an interactive animation on queuing and loss Introduction 1-51
Throughput
throughput: rate (bits/time unit) at which bits
transferred between sender/receiver
instantaneous: rate at given point in time
average: rate over longer period of time
server,
server with bits
sends linkpipe
capacity
that can carry linkpipe
capacity
that can carry
file of into
(fluid) F bits
pipe Rs bits/sec
fluid at rate Rc bits/sec
fluid at rate
to send to client Rs bits/sec) Rc bits/sec)
Introduction 1-52
Throughput (more)
Rs < Rc What is average end-end throughput?
Rs bits/sec Rc bits/sec
Rs bits/sec Rc bits/sec
bottleneck
link on link
end-end path that constrains end-end
throughput
Introduction 1-53
Throughput: Internet scenario
per-connection
end-end Rs
throughput: Rs Rs
min(Rc,Rs,R/10)
in practice: Rc or
R
Rs is often
bottleneck Rc Rc
Rc
Introduction 1-55
Protocol “layers”
Networks are
complex,
with many “pieces”:
hosts
Question:
is there any hope of
routers
organizing structure of
links of various network?
media
applications
…. or at least our
protocols discussion of
hardware, networks?
software
Introduction 1-56
Organization of air travel
ticket (purchase) ticket (complain)
a series of steps
Introduction 1-57
Layering of airline functionality
airplane routing airplane routing airplane routing airplane routing airplane routing
Introduction 1-59
Internet protocol stack
application: supporting network
applications
FTP, SMTP, HTTP application
transport: process-process data
transfer transport
TCP, UDP
network
network: routing of datagrams
from source to destination
link
IP, routing protocols
link: data transfer between physical
neighboring network elements
Ethernet, 802.111 (WiFi), PPP
physical: bits “on the wire”
Introduction 1-60
ISO/OSI reference model
presentation: allow
applications to interpret application
meaning of data, e.g.,
encryption, compression, presentation
machine-specific session
conventions transport
session: synchronization,
checkpointing, recovery of network
data exchange link
Internet stack “missing” physical
these layers!
these services, if needed, must
be implemented in application
needed? Introduction 1-61
message M
source
application
Encapsulation
segment Ht M transport
datagram Hn Ht M network
frame Hl Hn Ht M link
physical
link
physical
switch
destination Hn Ht M network
M application Hl Hn Ht M link Hn Ht M
Ht M transport physical
Hn Ht M network
Hl Hn Ht M link router
physical
Introduction 1-62
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
end systems, access networks, links
1.3 network core
packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history
Introduction 1-63
Network security
field of network security:
how bad guys can attack computer networks
how we can defend networks against attacks
how to design architectures that are immune to
attacks
Internet not originally designed with (much)
security in mind
original vision: “a group of mutually trusting users
attached to a transparent network”
Internet protocol designers playing “catch-up”
security considerations in all layers!
Introduction 1-64
Bad guys: put malware into hosts via
Internet
malware can get in host from:
virus: self-replicating infection by
receiving/executing object (e.g., e-mail
attachment)
worm: self-replicating infection by passively
receiving object that gets itself executed
spyware malware can record keystrokes,
web sites visited, upload info to collection site
infected host can be enrolled in botnet, used
for spam. DDoS attacks
Introduction 1-65
Bad guys: attack server, network
infrastructure
Denial of Service (DoS): attackers make
resources (server, bandwidth) unavailable to
legitimate traffic by overwhelming resource with
bogus traffic
1. select target
2. break into hosts around
the network (see
botnet)
3. send packets to target
from compromised hosts
target
Introduction 1-66
Bad guys can sniff packets
packet “sniffing”:
broadcast media (shared ethernet, wireless)
promiscuous network interface reads/records all
packets (e.g., including passwords!) passing by
A C
Introduction 1-68
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
end systems, access networks, links
1.3 network core
packet switching, circuit switching, network
structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history
Introduction 1-69
Internet history
1961-1972: Early packet-switching principles
1961: Kleinrock - 1972:
queueing theory ARPAnet public demo
shows effectiveness of NCP (Network Control
packet-switching Protocol) first host-host
1964: Baran - packet- protocol
switching in military first e-mail program
nets
ARPAnet has 15 nodes
1967: ARPAnet
conceived by
Advanced Research
Projects Agency
1969: first ARPAnet
node operational
Introduction 1-70
Internet history
1972-1980: Internetworking, new and proprietary nets
1970: ALOHAnet satellite
network in Hawaii Cerf and Kahn’s
1974: Cerf and Kahn - internetworking
architecture for principles:
interconnecting networks minimalism, autonomy -
1976: Ethernet at Xerox no internal changes
PARC required to interconnect
networks
late70’s: proprietary best effort service model
architectures: DECnet, SNA,
stateless routers
XNA
decentralized control
late 70’s: switching fixed
length packets (ATM define today’s Internet
precursor) architecture
1979: ARPAnet has 200
Introduction 1-71
nodes
Internet history
1980-1990: new protocols, a proliferation of networks
1983: deployment of new national networks:
TCP/IP Csnet, BITnet, NSFnet,
1982: smtp e-mail Minitel
protocol defined 100,000 hosts
1983: DNS defined for connected to
name-to-IP-address confederation of
translation networks
1985: ftp protocol
defined
1988: TCP congestion
control
Introduction 1-72
Internet history
1990, 2000’s: commercialization, the Web, new
apps
early 1990’s: ARPAnet late 1990’s – 2000’s:
decommissioned more killer apps: instant
1991: NSF lifts restrictions on messaging, P2P file
commercial use of NSFnet sharing
(decommissioned, 1995) network security to
early 1990s: Web forefront
hypertext [Bush 1945, est. 50 million host, 100
Nelson 1960’s] million+ users
HTML, HTTP: Berners-Lee backbone links running
1994: Mosaic, later at Gbps
Netscape
late 1990’s:
commercialization of the
Web
Introduction 1-73
Internet history
2005-present
~750 million hosts
Smartphones and tablets
Aggressive deployment of broadband access
Increasing ubiquity of high-speed wireless access
Emergence of online social networks:
Facebook: soon one billion users
Service providers (Google, Microsoft) create their
own networks
Bypass Internet, providing “instantaneous”
access to search, emai, etc.
E-commerce, universities, enterprises running their
services in “cloud” (eg, Amazon EC2)
Introduction 1-74
Introduction: summary
covered a “ton” of you now have:
material! context, overview,
Internet overview “feel” of networking
what’s a protocol? more depth, detail to
network edge, core, access follow!
network
packet-switching versus
circuit-switching
Internet structure
performance: loss, delay,
throughput
layering, service models
security
history
Introduction 1-75