Professional Documents
Culture Documents
Introduction
Introduction 1-1
Chapter 1: introduction
our goal: overview:
get “feel” and what’s the Internet?
terminology what’s a protocol?
network edge; hosts, access net,
more depth, detail
physical media
later in course network core: packet/circuit
approach: switching, Internet structure
use Internet as performance: loss, delay,
throughput
example
security
protocol layers, service models
history
Introduction 1-2
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
end systems, access networks, links
1.3 network core
packet switching, circuit switching, network structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history
Introduction 1-3
What’s the Internet: “nuts and bolts” view
millions of connected
PC mobile network
server
computing devices:
wireless
laptop hosts = end systems global ISP
smartphone
running network apps
Others: tablets,TV, Web Cam, home
automobiles, Env Sensors, home network
appliances. regional ISP
communication links
wireless
fiber, copper, radio,
links satellite
wired
links transmission rate:
bandwidth, packets
Packet switches: forward institutional
packets (chunks of data) network
router
routers and switches,
path or route Introduction 1-4
“Fun” internet appliances
Web-enabled toaster +
weather forecaster
IP picture frame
http://www.ceiva.com/
Slingbox: watch,
control cable TV remotely
Internet
refrigerator Internet phones
Introduction 1-5
What’s the Internet: “nuts and bolts” view
mobile network
Internet: “network of networks”
Interconnected ISPs (Internet Service
Providers) global ISP
institutional
network
Introduction 1-6
What’s the Internet: a service view
Infrastructure that provides
services to applications: mobile network
Web, VoIP, email, games, e-
commerce, instant global ISP
messaging, web surfing,
social n/w, video streaming,
p-2-p file sharing, remote home
network
login, …- distributed regional ISP
applications.
provides programming
interface to apps (APIs)
hooks that allow sending
and receiving app programs
to “connect” to Internet institutional
provides service options, network
analogous to postal service
Introduction 1-7
What’s a protocol?
human protocols: network protocols:
“what’s the time?” machines rather than
“I have a question” humans
introductions all communication activity
in Internet governed by
protocols
… specific msgs sent
… specific actions taken
when msgs received, or protocols define format, order
other events
of msgs sent and received
among network entities,
and actions taken on msg
transmission, receipt
Introduction 1-8
What’s a protocol?
a human protocol and a computer network protocol:
Hi TCP connection
request
Hi TCP connection
response
Got the
time? Get http://www.awl.com/kurose-ross
2:00
<file>
time
Introduction 1-10
A closer look at network structure:
network edge: mobile network
network core:
interconnected routers
network of networks institutional
network
Introduction 1-11
Access networks and physical media
Introduction 1-12
Access net: digital subscriber line (DSL)
central office telephone
network • 100 to
1000
DSL splitter household
modem DSLAM
to single
ISP DSLAM
voice, data transmitted
at different frequencies over DSL access
dedicated line to central office multiplexer
use existing telephone line to central office DSLAM (5 to 10 miles)
data over DSL phone line goes to Internet
voice over DSL phone line goes to telephone net
< 2.5 Mbps upstream transmission rate (typically < 1 Mbps)
< 24 Mbps downstream transmission rate (typically < 10 Mbps)
• A high-speed downstream channel, in the 50 kHz to 1 MHz band
• A medium-speed upstream channel, in the 4 kHz to 50 kHzIntroduction
band 1-13
Access net: cable network
cable headend
cable splitter
modem
C
O
V V V V V V N
I I I I I I D D T
D D D D D D A A R
E E E E E E T T O
O O O O O O A A L
1 2 3 4 5 6 7 8 9
Channels
Introduction 1-15
Access net: HFC: hybrid fiber coax
(CMTS-Cable Modem Termination System )
Introduction 1-16
Access net: FTTH: Fiber to the Home
• access rates
in the gigabits
per second
• In locations where DSL, cable, and FTTH are not available (e.g., in
some rural settings), a satellite link can be used to connect a
residence to the Internet at speeds of more than 1 Mbps;
StarBand and HughesNet are two such satellite access providers.
Introduction 1-18
Enterprise access networks (Ethernet)
Few
10 of
m of
AP WiFi
institutional link to
ISP (Internet)
institutional router
to/from headend or
central office
often combined
in single box
Introduction 1-20
Wireless access networks
shared wireless access network connects end system to router
via base station aka “access point”
wide-area wireless access
wireless LANs: provided by telco (cellular)
operator, 10’s km
within building (100 ft)
between 1 and 10 Mbps
802.11b/g (WiFi): 11, 54 Mbps
transmission rate 3G, 4G: LTE (Long Term Evolution)
LTE (> 10 Mbps upstream, many
10s downstream)
to Internet
to Internet
Introduction 1-21
Host: sends packets of data
host sending function:
takes application message
breaks into smaller two packets,
chunks, known as packets, L bits each
of length L bits
transmits packet into
access network at 2 1
transmission rate R R: link transmission rate
link transmission rate, host
aka link capacity, aka
link bandwidth
Introduction 1-23
fiber optic cable:
Physical media: coax, fiber glass fiber carrying light
coaxial cable: pulses, each pulse a bit
two concentric copper high-speed operation:
conductors high-speed point-to-point
transmission (e.g., 10’s-
Bidirectional 100’s Gpbs transmission
Multiple 10s of Mbps rate)
Shared Media low error rate:
broadband: repeaters spaced far apart
multiple channels on cable immune to electromagnetic
noise
HFC
51.8 Mbps to 39.8 Gbps, OC-n
OC-1, 3, 12, 24, 48, 96, 192, 768
Introduction 1-24
Physical media: radio
signal carried in radio link types:
electromagnetic spectrum terrestrial microwave
no physical “wire” e.g. up to 45 Mbps channels
bidirectional Short distances (1 /2 m), LAN,(10
to few 100m), wide area (10s
propagation environment Km)
effects: LAN (e.g., WiFi)
Path loss 11Mbps, 54 Mbps
Shadow fading wide-area (e.g., cellular)
reflection (multi path 3G cellular: ~ few Mbps
fading) satellite
obstruction by objects Kbps to 45Mbps channel (or
interference multiple smaller channels)
270 msec end-end delay
Geostationary versus low-earth
orbiting (LEO) satellites
Introduction 1-25
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
end systems, access networks, links
1.3 network core
packet switching, circuit switching, network structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history
Introduction 1-26
The network core
mesh of interconnected
routers
packet-switching: hosts
break application-layer
messages into packets
forward packets from one
router to the next, across
links on path from source
to destination
each packet transmitted at
full link capacity
Introduction 1-27
Packet-switching: store-and-forward
L bits
per packet
3 2 1
source destination
R bps R bps
You may now want to try to determine what the delay would be for P packets
sent over a series of N links.
N L/R +(P-1) L/R
Introduction 1-29
Packet Switching: queueing delay, loss
R = 100 Mb/s C
A
D
R = 1.5 Mb/s
B
queue of packets E
waiting for output link
frequency
time
TDM
frequency
time
Introduction 1-33
• In FDM, the link dedicates a frequency band to each connection
for the duration of the connection.
• In telephone networks, this frequency band typically has a width
of 4 kHz (that is, 4,000 hertz or 4,000 cycles per second). The
width of the band is called, the bandwidth.
• FM radio stations also use FDM to share the frequency
spectrum between 88 MHz and 108 MHz, with each station
being allocated a specific frequency band.
• For a TDM link, time is divided into frames of fixed duration,
and each frame is divided into a fixed number of time slots.
When the network establishes a connection across a link, the
network dedicates one time slot in every frame to this connection.
Introduction 1-34
• For example, if the link transmits 8,000 frames per second and each slot
consists of 8 bits, then the transmission rate of a circuit is 64 kbps.
• Silent period
• Let us consider how long it takes to send a file of 640,000 bits from Host A to
Host B over a circuit-switched network.
• Suppose that all links in the network use TDM with 24 slots and have a bit rate
of 1.536 Mbps.
• Also suppose that it takes 500 msec to establish an end-to-end circuit before
Host A can begin to transmit the file. How long does it take to send the file?
• Each circuit has a transmission rate of (1.536 Mbps)/24 = 64 kbps, so it takes
(640,000 bits)/(64 kbps) = 10 seconds to transmit the file. To this 10 seconds we
add the circuit establishment time, giving 10.5 seconds to send the file.
• Note that the transmission time is independent of the number of links: The
transmission time would be 10 seconds if the end-to-end circuit passed through
one link or a hundred links.
Introduction 1-35
Packet switching versus circuit switching
• Suppose there are 10 users and that one user suddenly generates one
thousand 1,000-bit packets, while other users remain quiescent and do not
generate packets.
• Under TDM circuit switching with 10 slots per frame and each slot consisting of
1,000 bits, the active user can only use its one time slot per frame to transmit
data, while the remaining nine time slots in each frame remain idle.
• It will be 10 seconds before all of the active user’s one million bits of data has
been transmitted.
• In the case of packet switching, the active user can continuously send its
packets at the full link rate of 1 Mbps, since there are no other users generating
packets that need to be multiplexed with the active user’s packets.
• In this case, all of the active user’s data will be transmitted within 1 second.
Introduction 1-36
Packet switching versus circuit switching
packet switching allows more users to use network!
example:
1 Mb/s link
each user: N
users
• 100 kb/s when “active”
• active 10% of time 1 Mbps link
circuit-switching:
10 users
packet switching: Q: how did we get value 0.0004?
with 35 users, probability >
10 active at same time is less Q: what happens if > 35 users ?
than .0004 *
* Check out the online interactive exercises for more examples Introduction 1-37
Packet switching versus circuit switching
is packet switching a “slam dunk winner?”
great for bursty data
resource sharing
simpler, no call setup
excessive congestion possible: packet delay and loss
protocols needed for reliable data transfer, congestion
control
Q: How to provide circuit-like behavior?
bandwidth guarantees needed for audio/video apps
still an unsolved problem (chapter 7)
access access
net net
access
net
access
net
access
net
access
net
access access
net access net
net
Internet structure: network of networks
Option: connect each access ISP to every other access ISP?
access access
net net
access
net
access
access net
net
access
access net
net
access
net
access
net
access
net
access
net
access access
net access net
net
Internet structure: network of networks
Option: connect each access ISP to a global transit ISP? Customer
and provider ISPs have economic agreement.
access access
net net
access
net
access
access net
net
access
access net
net
global
access
net
ISP access
net
access
net
access
net
access
net
access
net
access access
net access net
net
Internet structure: network of networks
But if one global ISP is viable business, there will be competitors
….
access access
net net
access
net
access
access net
net
access
access net
net
ISP A
access access
net ISP B net
access
ISP C
net
access
net
access
net
access
net
access access
net access net
net
Internet structure: network of networks
But if one global ISP is viable business, there will be competitors
…. which must be interconnected, PoP, multihome
access access
Internet exchange point
net net
access
net
access
access net
net
access
IXP access
net
net
ISP A
access
ISP C
net
access
net
access
IXP access
net
net
ISP A
access
ISP C
net
access
net
access
net regional net
access
net
access access
net access net
net
Internet structure: network of networks
… and content provider networks (e.g., Google, Microsoft,
Akamai ) may run their own network, to bring services, content
close to end users
access access
net net
access
net
access
access net
net
access
IXP access
net
net
ISP A
Content provider network
access IXP access
net ISP B net
access
ISP B
net
access
net
access
net regional net
access
net
access access
net access net
net
Internet structure: network of networks
to/from backbone
peering
… … …
…
to/from customers
Introduction 1-48
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
end systems, access networks, links
1.3 network core
packet switching, circuit switching, network structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history
Introduction 1-49
How do loss and delay occur?
packets queue in router buffers
packet arrival rate to link (temporarily) exceeds output link
capacity
packets queue, wait for turn
packet being transmitted (delay)
B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Introduction 1-50
Four sources of packet delay
transmission
A propagation
B
nodal
processing queueing
B
nodal
processing queueing
Introduction 1-54
End-to-End Delay
Introduction 1-55
Queueing delay (revisited)
average queueing
R: link bandwidth (bps)
delay
L: packet length (bits)
a: average packet arrival
rate
traffic intensity
= La/R
La/R ~ 0: avg. queueing delay small La/R ~ 0
* Check out the Java applet for an interactive animation on queuing and loss La/R -> 1
Introduction 1-56
“Real” Internet delays and routes
what do “real” Internet delay & loss look like?
End system, application (VoIP) delays
traceroute program: provides delay
measurement from source to router along end-
end Internet path towards destination. For all i:
sends three packets that will reach router i on path
towards destination
router i will return packets to sender
sender times interval between transmission and reply.
3 probes 3 probes
3 probes
Introduction 1-57
“Real” Internet delays, routes
traceroute: gaia.cs.umass.edu to www.eurecom.fr
3 delay measurements from
gaia.cs.umass.edu to cs-gw.cs.umass.edu
1 cs-gw (128.119.240.254) 1 ms 1 ms 2 ms
2 border1-rt-fa5-1-0.gw.umass.edu (128.119.3.145) 1 ms 1 ms 2 ms
3 cht-vbns.gw.umass.edu (128.119.3.130) 6 ms 5 ms 5 ms
4 jn1-at1-0-0-19.wor.vbns.net (204.147.132.129) 16 ms 11 ms 13 ms
5 jn1-so7-0-0-0.wae.vbns.net (204.147.136.136) 21 ms 18 ms 18 ms
6 abilene-vbns.abilene.ucaid.edu (198.32.11.9) 22 ms 18 ms 22 ms
7 nycm-wash.abilene.ucaid.edu (198.32.8.46) 22 ms 22 ms 22 ms trans-oceanic
8 62.40.103.253 (62.40.103.253) 104 ms 109 ms 106 ms
9 de2-1.de1.de.geant.net (62.40.96.129) 109 ms 102 ms 104 ms link
10 de.fr1.fr.geant.net (62.40.96.50) 113 ms 121 ms 114 ms
11 renater-gw.fr1.fr.geant.net (62.40.103.54) 112 ms 114 ms 112 ms
12 nio-n2.cssi.renater.fr (193.51.206.13) 111 ms 114 ms 116 ms
13 nice.cssi.renater.fr (195.220.98.102) 123 ms 125 ms 124 ms
14 r3t2-nice.cssi.renater.fr (195.220.98.110) 126 ms 126 ms 124 ms
15 eurecom-valbonne.r3t2.ft.net (193.48.50.54) 135 ms 128 ms 133 ms
16 194.214.211.25 (194.214.211.25) 126 ms 128 ms 126 ms
17 * * *
18 * * * * means no response (probe lost, router not replying)
19 fantasia.eurecom.fr (193.55.113.142) 132 ms 128 ms 136 ms
buffer
(waiting area) packet being transmitted
A
B
packet arriving to
full buffer is lost
* Check out the Java applet for an interactive animation on queuing and loss Introduction 1-59
Throughput
throughput: rate (bits/time unit) at which bits
transferred between sender/receiver
instantaneous: rate at given point in time
average: rate over longer period of time
server,
server withbits
sends linkpipe
capacity
that can carry linkpipe
capacity
that can carry
file of into
(fluid) F bitspipe Rs bits/sec
fluid at rate Rc bits/sec
fluid at rate
to send to client Rs bits/sec) Rc bits/sec)
Introduction 1-60
Throughput (more)
Rs < Rc What is average end-end throughput?
Rs bits/sec Rc bits/sec
Rs bits/sec Rc bits/sec
bottleneck link
link on end-end path that constrains end-end throughput
Introduction 1-61
• approximate the time it takes to transfer a large file of F bits from server to
client as F/min{Rs, Rc}.
• For a specific example, suppose you are downloading an MP3 file of F =
32 million bits, the server has a transmission rate of Rs = 2 Mbps, and you
have an access link of Rc = 1 Mbps.
• The time needed to transfer the file is then 32 seconds.
• Of course, these expressions for throughput and transfer time are only
approximations, as they do not account for store-and-forward and
processing delays as well as protocol issues.
Introduction 1-62
Throughput: Internet scenario
per-connection end-end
throughput: min(Rc,Rs,R/10)
in practice: Rc or Rs is often
Rs
bottleneck
Rs Rs
Suppose Rs = 2 Mbps, Rc = 1
Mbps, R = 5 Mbps, and the
R
common link divides its
transmission rate equally among Rc Rc
the 10 downloads. Rc
Then the bottleneck for each
download is no longer in the access
network, but in shared link provides 10 connections (fairly) share
each download with 500 kbps of backbone bottleneck link R bits/sec
throughput.
Introduction 1-63
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
end systems, access networks, links
1.3 network core
packet switching, circuit switching, network structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history
Introduction 1-64
Protocol “layers”
Networks are complex,
with many “pieces”:
hosts Question:
routers is there any hope of
links of various organizing structure of
media network?
applications
protocols …. or at least our
hardware, discussion of networks?
software
Introduction 1-65
Organization of air travel
ticket (purchase) ticket (complain)
a series of steps
Introduction 1-66
Layering of airline functionality
airplane routing airplane routing airplane routing airplane routing airplane routing
Introduction 1-67
Why layering?
dealing with complex systems:
explicit structure allows identification,
relationship of complex system’s pieces
layered reference model for discussion
modularization eases maintenance, updating of
system
change of implementation of layer’s service
transparent to rest of system
e.g., change in gate procedure doesn’t affect rest of
system
layering considered harmful?
Introduction 1-68
Internet protocol stack
application: supporting network
applications
FTP, SMTP, HTTP application
transport: process-process data
transfer transport
TCP, UDP
network
network: routing of datagrams
from source to destination
link
IP, routing protocols
link: data transfer between physical
neighboring network elements
Ethernet, 802.111 (WiFi), PPP
physical: bits “on the wire”
Introduction 1-69
ISO/OSI reference model
presentation: allow applications
to interpret meaning of data, application
e.g., encryption, compression,
machine-specific conventions presentation
session: synchronization, session
checkpointing, recovery of data transport
exchange
network
Internet stack “missing” these
layers! link
these services, if needed, must be physical
implemented in application
needed?
Introduction 1-70
message M
source
application
Encapsulation
segment Ht M transport
datagram Hn Ht M network
frame Hl Hn Ht M link
physical
link
physical
switch
destination Hn Ht M network
M application Hl Hn Ht M link Hn Ht M
Ht M transport physical
Hn Ht M network
Hl Hn Ht M link router
physical
Introduction 1-71
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
end systems, access networks, links
1.3 network core
packet switching, circuit switching, network structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history
Introduction 1-72
Network security
field of network security:
how bad guys can attack computer networks
how we can defend networks against attacks
how to design architectures that are immune to
attacks
Internet not originally designed with (much)
security in mind
original vision: “a group of mutually trusting users
attached to a transparent network”
Internet protocol designers playing “catch-up”
security considerations in all layers!
Introduction 1-73
Bad guys: put malware into hosts via Internet
malware can get in host from:
virus: self-replicating infection by receiving/executing
object (e.g., e-mail attachment)
worm: self-replicating infection by passively receiving
object that gets itself executed
spyware malware can record keystrokes, web
sites visited, upload info to collection site
infected host can be enrolled in botnet, used for
spam. DDoS attacks
Introduction 1-74
Bad guys: attack server, network infrastructure
Denial of Service (DoS): attackers make resources
(server, bandwidth) unavailable to legitimate traffic
by overwhelming resource with bogus traffic
1. select target
2. break into hosts around
the network (see botnet)
3. send packets to target from
compromised hosts
target
Introduction 1-75
Bad guys can sniff packets
packet “sniffing”:
broadcast media (shared ethernet, wireless)
promiscuous network interface reads/records all packets
(e.g., including passwords!) passing by
A C
Introduction 1-77
Chapter 1: roadmap
1.1 what is the Internet?
1.2 network edge
end systems, access networks, links
1.3 network core
packet switching, circuit switching, network structure
1.4 delay, loss, throughput in networks
1.5 protocol layers, service models
1.6 networks under attack: security
1.7 history
Introduction 1-78
Internet history
1961-1972: Early packet-switching principles
1961: Kleinrock - 1972:
queueing theory shows ARPAnet public demo
effectiveness of packet- NCP (Network Control
switching Protocol) first host-host
1964: Baran - packet- protocol
switching in military nets first e-mail program
1967: ARPAnet ARPAnet has 15 nodes
conceived by Advanced
Research Projects
Agency
1969: first ARPAnet
node operational
Introduction 1-79
Internet history
1972-1980: Internetworking, new and proprietary nets
Introduction 1-80
Internet history
1980-1990: new protocols, a proliferation of networks
Introduction 1-81
Internet history
1990, 2000’s: commercialization, the Web, new apps
early 1990’s: ARPAnet late 1990’s – 2000’s:
decommissioned more killer apps: instant
1991: NSF lifts restrictions on messaging, P2P file sharing
commercial use of NSFnet network security to
(decommissioned, 1995) forefront
early 1990s: Web est. 50 million host, 100
hypertext [Bush 1945, million+ users
Nelson 1960’s] backbone links running at
HTML, HTTP: Berners-Lee Gbps
1994: Mosaic, later Netscape
late 1990’s:
commercialization of the Web
Introduction 1-82
Internet history
2005-present
~750 million hosts
Smartphones and tablets
Aggressive deployment of broadband access
Increasing ubiquity of high-speed wireless access
Emergence of online social networks:
Facebook: soon one billion users
Service providers (Google, Microsoft) create their own
networks
Bypass Internet, providing “instantaneous” access
to search, emai, etc.
E-commerce, universities, enterprises running their
services in “cloud” (eg, Amazon EC2)
Introduction 1-83
Introduction: summary
covered a “ton” of material! you now have:
Internet overview context, overview, “feel”
what’s a protocol? of networking
network edge, core, access more depth, detail to
network follow!
packet-switching versus
circuit-switching
Internet structure
performance: loss, delay,
throughput
layering, service models
security
history
Introduction 1-84