You are on page 1of 1

“Sword Mage”

Falcora
Empowered Healing Metamagic
Starting at 6th level, the divine energy coursing through you can • Distant Spell.
empower healing spells. Whenever you or an ally within 5 feet ◊ When you cast a spell that has a range of 5 feet or greater, you can
of you rolls dice to determine the number of hit points a spell spend 1 sorcery point to double the range of the spell.
restores, you can spend 1 sorcery point to reroll any number of ◊ When you cast a spell that has a range of touch, you can spend 1
those dice once, provided you aren’t incapacitated. You can use
sorcery point to make the range of the spell 30 feet.
this feature only once per turn.
• Empowered Spell. When you roll damage for a spell, you can spend
Favored by the Gods 1 sorcery point to reroll up to 6 of the damage dice. You must use the
new rolls.
Starting at 1st level, divine power guards your destiny. If you fail
You can use Empowered Spell even if you have already used a different
a saving throw or miss with an attack roll, you can roll 2d4 and
add it to the total, possibly changing the outcome. Metamagic option during the casting of the spell.

Once you use this feature, you can’t use it again until you finish • Careful Spell. Spend 1 sorcery point and choose up to 6 creatures.
a short or long rest. They automatically succeeds on their saving throw against the spell.
• Twinned Spell. When you cast a spell that targets only one creature
Magical Guidance and doesn’t have a range of self, you can spend a number of sorcery
When you make an ability check that fails, you can spend 1 points equal to the spell’s level to target a second creature in range
sorcery point to reroll the d20, and you must use the new roll, with the same spell
potentially turning the failure into a success.

Spell Attack + 10 Str Attack + 2 Arcana +3 Deception +7

Spell Save DC 18 Dex Attack + 6 Insight + 3 Persuasion +7

Perception +3

Flexible Casting.
Creating Spell Slots
Creating Spell Slots. You can transform unexpended sorcery points
into one spell slot as a bonus action on your turn. The Creating Spell Spell Level Sorcery Points
Slots table shows the cost of creating a spell slot of a given level. You 1st 2
can create spell slots no higher in level than 5th. Any spell slot you 2nd 3
create with this feature vanishes when you finish a long rest.
3rd 5

Converting a Spell Slot to Sorcery Points. As a bonus action on your 4th 6


turn, you can expend one spell slot and gain a number of sorcery 5th 7
points equal to the slot's level.

You might also like