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Designing and Instructional Design
Gordon Rowland
What do we know about the process of O Instructional design (ID) is frequently traced
designing instruction? We have a large bodyto roots in areas such as systems theory and
of literature and numerous prescriptive mod-communications (e.g., Reiser, 1987), and repre-
els, yet it is not clear that designers actuallysentations of the process frequently reflect
operate as the literature and models suggest.those roots. But just how accurate are such
Other design fields, such as architecture andrepresentations when compared with what
engineering, have similar concerns, but havedesigners actually do in practice? We do not
acted upon those concerns by systematically really know. The body of literature describing
investigating design processes. Considering and prescribing ID processes is based primar-
the results of such studies may prove beneficialily on experts' opinions and recollections
to instructional designers in terms ofpromot- rather than on systematic investigation. This
ing critical analysis ofprocesses and decisionsliterature, on the whole, shares a view of ID as
and identifying questions and hypotheses fora deterministic, essentially rational and logical
research. In this article, results from numer-process, a set of procedures to be followed.
ous studies of design are synthesized to pro-Lack of success, either with the process or the
vide a basis for considering instructionalproduct, isblamed on poor implementationby
design as a type of designing rather than anthe designer(s) or on the primitive state of an
isolated phenomenon. emergent science of instructional design.
An alternative explanation is that the view
itself is inadequate. ID may be better charac-
terized as a creative process, based on intuition
as well as rationality, involving divergent as
well as convergent processes (e.g., Banathy,
1987; Earl, 1987), or as a dialogue rather than
a process of optimization (Tripp, 1991). Again,
we do not know, because we have relied on
what the experts say they do, or say what
others should do, and perhaps have missed
what instructional designers themselves actu-
ally do.
Concern that descriptions of instructional
design in the literature are discrepant with
practice is growing (e.g., Gayeski, 1991; Lewis
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80 ETR&D, Vol. 41, No. 1
for all types of designing, including ID. A gen- an existing situation into a preferred one
eral definition of design is offered, then elabo- (Simon, 1981). Whether that change--that is,
rated in a series of descriptive statements. The the goal of designing-involves a new com-
purpose is to consider what systematic exam- puter system or an illustration, an automobile
ination of different types of designing has re- or a building, a change in the skill of an indi-
vealed. To the extent that ID is a subset of vidual or a plan of action, the designer focuses
design, this may offer a new and fresh perspec- his or her efforts toward achieving a particular
tive on ID, and perhaps the means to get past end for the case at hand. Designing, therefore,
an outdated view. is a type of planning and results in an organ-
ized plan for achieving a special purpose.
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DESIGNING AND INSTRUCTIONAL DESIGN 81
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82 ETR&D. Vol. 41. No. 1
but ings,
the overall but
point isthe goals a
a reasona
response
sign is a particular to the dif
discipline wi
areas of interest, methods,
buildings and
would v
lik
sign process procee
Design requires so
FACTORS couldINFLUENCE
THAT be carried out
THE DESIGN PROCESS
and provide a par
individual's use. Mo
Thedesign is a isdependenton
process member of a th
on what he orintended to serve
she designs. The ma
de
will be profit.
affected Thefactors,
by many social u
the designer'sconcern, and skill,
knowledge, design
social interaction.
ence; the design task; the workin F
and environment;
sires,and methods
values, a
and pre
ment. Hubka tomers
and Ederand(1987) des
how mu
these and otherfor the product
factors mu
affect such
quality of the tions of team
design, memb
the durati
ciency of the producers, manager
design process, and
designing. Ofwill also affect
particular the
importa
object(s) beingdesigning involves
designed and the p
the designer, such
i.e., as communicati
does he or she vi
lem as one well as
which any conflicts
requires design
regard to the et al., neither
latter, 1985). the pro
solution The
determine designer
that will f
designing
more importantclient. As Thomas
is how an
the indi
ceives the situation and his or he
the designer and the
respect to it expertise&
(Thomas to the pr
Carroll,
perspective isknowledge
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determ
tion.
problem solving The
will designer b
occur.
In terms of tionships
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design objects, H
Eder (1987) solutions.
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that the two "
edge to produce
substantially influenced a so
by what
the individual exist) and is
designed. likely
For examto
cess to designgoals" (p. 6). motor
an electric Clearlyc
and their interactio
pected to be different from that u
a poster or sign process
a building. Thisoccurs
appear
contradict Thomas and Carroll's
tention that the designer's persp
THE NATURE
primary importance. OF T
However, T
Carroll's argument focuses on th
the object, not necessarily
Designing the
involves ty
pr
For example, lem perceptions
the solving is not de
tha
must performtions in which
a practical task peop
and
ject currently to cross
exists to the gapthat
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object's There
purpose. For are problem
example, a m
ing require designing.
plant and an art museum are
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DESIGNING AND INSTRUCTIONAL DESIGN 83
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84 ETR&D, Vol. 41, No. 1
of solution attempts. As Lawson (1980) argues, other hand, an exploratory view, or what Holt
the problem and the solution emerge together; et al. refer to as "soft-systems analysis," may
one does not follow logically from the other, so result in a distorted definition of the task based
the process is thus dynamic and unpredict- on the differing world views of decision mak-
able. ers. The designer is faced with the additional
Those taking the latter view-what Robin- task of discovering the "real need" within this
son (1986) refers to as "exploratory" design-- context of personal perspectives and distorted
feel that dividing understanding and solving information.
into two phases results in conflicts being re- A basic task of designing is to convert informa-
solved prematurely, just so that a clear defini- tion in the form of requirements into information
tion (in the worst case, any clear definition) can in the form of specifications (Hubka & Eder,
be achieved. Studying designer's problem- 1987). When a need for some new product is
solving behavior, Hykin (reported in Lera, felt, the designer's job is to identify what the
1983) found evidence that supports this posi- new product must do and to create something
tion. that will satisfy those requirements. The de-
signer may not produce the product. More
... exploration of alternatives led to clearer un-
typically, he or she completes a set of specifi-
derstandingof the problem, and... many import-
ant subproblems were not recognised or cations for the product and passes the specifi-
understood, until several solutions had been at- cations on to someone else.
tempted or pursued to an advanced stage. There- In order to make the transformation from
fore, properties and relationships could not be
requirements to specifications, the designer
established at the beginning of the process, nor
could the strategy be preselected and controlled. needs to have learned a language or system of
(p. 136) codes. To the information obtained from the
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DESIGNING AND INSTRUCTIONAL DESIGN 85
result.
situation, the designer adds an As "ordering
Rinderle (1986) points
prin- out, seeking
ciple" through which "the
andabstract patterns
then preserving these typesof
of relation-
user requirements are turned into
ships may lead concrete
to costly, overly large, and
patterns of an actual object" (Cross,
poorly integrated 1982,
designs. The p.
parts rather
224). This language maythan
bethe the
wholebasis for ex-
are optimized.
pression of "designerly ways of knowing"
Alternatively, many-to-one or one-to-many
(Cross, 1982). relationships among forms and functions--re-
Design specifications can be made that meet lationships that may not be found by the sys-
requirements separately or as a whole. Designers tematic methods described above--may be
often employ systematic methods, i.e., they characteristic of better designs. Rather than
follow a series of general steps or stages, such defining all problems prior to attempting to
as problem definition, analysis, design, devel- solve any of them, the designer may await the
opment, and evaluation. These methods typi- emergence of subproblems during prelimi-
cally involve solving problems by breaking nary solution attempts, and, by focusing on
them down into subproblems which can be subproblems as they occur, may find a more
understood and solved separately and then elegant solution to the whole. Again, the pro-
recombined. That is, rather than solving the cess implied is much more dynamic. Cycles of
total problem at once, the designer solves a set problem solving are derived dynamically
of related subproblems one at a time. He or she during the design process, vary in duration
balances resources and organizes the design and extent, and address subproblems when
process according to relationships between and in whatever form they present themselves
the subproblems (Churchman, 1968), and a (Thomas & Carroll, 1979). Neither the sub-
series of problem-solving cycles is implied. problems nor the means to address them are felt
to be completely specifiable at the beginning.
The overall attack on a design problem [is] often It is important to note that these differences
organized into relatively smaller and simpler in processes and consequences concern the use
"cycles": confrontations of portions of the total or non-use of systematic methods, not of a
problem.... Each cycle addresses a specific sub- "systems approach" per se. While methods
problem or set of subproblems constituent to the may prove limiting, thinking of problems and
overall design problem. (Thomas & Carroll, 1979,
pp. 9-10) solutions as elements of systems may be im-
portant to generating elegant and effective de-
signs. Still, as Kerr (1983) points out, designing
ultimately involves personal choices based on
Given the limits of short-term memory, this a sense of what is right. A systems approach is
is a natural and understandable behavior, as it not itself a mechanism for making these deci-
allows the designer to concentrate on one man- sions and may provide only a framework in
ageable task at a time (Newell & Simon, 1972). which the decisions can be made (Nelson,
However, the nature of subproblems and the 1988).
ways that relationships among them are re- The design process is a learning process. By
tained in the solution can vary significantly. As engaging in design, the designer discovers
stated above, systematic methods typically what he or she knows and does not know
call for (1) a period of analysis in which all about a problem and its solution. Filling that
subproblems are defined, say, for example, by gap is a learning process. In a sense, each
hierarchical decomposition of the problem, action taken generates an answer to a question
followed by (2) separate problem-solving epi- and enables the next question to be posed
sodes that address the individual sub- (Jones, 1979). Design can thus be thought to
problems, then finally by (3) recombination of as a knowledge-building cycle in which
occur
solutions to the subproblems into the total
the designer makes hypotheses (predictions
solution. From this approach, isomorphic or
relating the anticipated outcomes of each ac-
one-to-one relationships between forms (spec-
tion with features of the design product),
ifications for solution components) and func-
challenges them, and develops arguments to
tions (requirements of problem components)
support them (Robinson, 1986).
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86 ETR&D, Vol. 41, No. 1
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DESIGNING AND INSTRUCTIONAL DESIGN 87
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88 ETR&D. Vol. 41. No. 1
Social interaction is
rational, and systematic, important
and the designer can
tional design. be likened
In to a order
technician or perhaps to
to an determ
ments and create effective methods, the engineer. This view underlies many system-
designer must work with the clients and spon- atic models (e.g., Dick & Carey, 1990) and can
sors of projects, subject-matter experts, pro- be taken to represent an underlying belief in
ducers and actors, teachers and learners. the prescriptive power of a science of instruc-
Instructional problems can be seen as well- tional design.
defined or ill-defined. That is, the designer
may interpret the initial information regarding Instructional design is [a] linking science-a
conditions and outcomes as accurate and com- body of knowledge that prescribes instructional
actions to optimize desired instructional out-
plete, and may see a simple path to an effective comes, such as achievement and affect.
instructional method. In contrast, another de-
(Reigeluth, 1983, p. 5)
signer might see the same situation as poorly
defined by that information and have consid- Instructional design can be defined as the science
erably less faith in solution ideas. ofcreating detailed specificationsfor the development,
Effort to understand an instructional prob- evaluation, and maintenance of situations whichfacil-
lem (or opportunity for learning) may precede itate the learning of both large and small units of
subject matter. (Richey, 1986, p. 9)
consideration of methods, or methods may be
considered simultaneously. In the former case,
Although in the minority, other individuals
the designer first seeks an understanding of describe instructional design as a creative pro-
the problem (determines conditions and out-
cess in which designing is driven by the recog-
comes) then proceeds to solve it (selects meth-
nition of opportunities and is carried out in
ods). In the latter case, ideas for instructional
iterative cycles. The designer interprets needs
methods may help the designer understand and identifies potential strategies in the con-
the problem. That is, if method X seems to be
text of the specific situation at hand. Standard
a good match, then the situation is more likely
rules or procedures are not employed, as they
to contain a problem of type X. In either case, are felt to be based on a reduction or oversim-
methods can be matched to conditions and
plification of factors affecting the instructional
outcomes in an isomorphic fashion or with system. The process is intuitive, creative, or
many-to-one or one-to-many relationships.
artistic, and emphasizes early attempts at so-
Lastly, instructional design clearly involves
lution rather than complete understanding
rational and creative or intuitive thought pro-
prior to solution attempts.
cesses. Less clear is how, when, and for what
purposes either type of process is or should be Design is a creative, disciplined, and decision-
oriented inquiry that aims to: (a) formulate and
emphasized. Also unclear is the extent to
clarify ideas and images of alternative desired
which instructional design represents a "re- states of a system; (b) prepare descriptions, rep-
flective conservation."
resentations or 'models' of the system; and (c)
devise a plan for the development and im-
TWO VIEWS OF INSTRUCTIONAL DESIGN plementation of the selected (most promising)
model. (Banathy, 1987, p. 89)
While authors agree that instructional design Thinking up a design for a course or lesson is an
involves a combination of rational and creativeintuitive, creative and logical process. Since it is
thought processes, they tend to accentuate one a creative process it will not run smoothly from
or the other extreme. Some individuals take a beginning to end.... An experienced designer
soon learns to "sense" when she or he is on the
"rational" view and describe instructional de-
right or wrong track. This is intuition at work.
sign as a technical process in which designing Richness of ideas, ingenuity in seeking a solution
is driven by known rules, principles, and pro- to the problem (the choice of optimum design),
cedures. The designer operates in a step-by- and originality come from the designer's creativ-
ity. The disciplined weighing, testing and selec-
step manner, extracting some standard types
tion or rejection of ideas is based on goal-directed
of information from the situation, clearly
logical thinking. Intuition, creativity, and logical
defining goals and objectives, and deriving thinking are at work in a designer's think tank.
an "optimal" design. The process is logical, (Earl, 1987, p. 32)
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DESIGNING AND INSTRUCTIONAL DESIGN 89
to believe
All four authors quoted above would likelythat conditions and outcomes do
concur that design is not simple and
notthat it determine methods, and con-
entirely
requires high-level cognitive processes. The
tinued to question the adequacy of solu-
nature of those processes, however, is in even
tions ques-
after development.
tion. Reigeluth and Richey place emphasis on
rationality, on the importance of* following
Expert instructional designers appeared to
rules and procedures. They feel that design
delay working out the details of solutions
principles accurately predict futurepending
phenom-a more complete understanding of
ena-in this case, learning-and therefore canbut generated solution possi-
the problem,
be used to prescribe instructional events.
bilities veryIn
early in the process. These so-
this sense, design is a science when lution
an under-
ideas seemed to constrain the pro-
standing of principles is sought, and isand
cess closer
to serve as a joint context in which
to engineering when those principles are understanding
problem ap- occurred. That is,
plied. The design practitioner wouldboth
function
problem and solution were matched
primarily as an "engineer." to integrated problem-solution patterns in
Banathy and Earl place more or equal em-
memory, some retrieved via specific case
phasis on creativity, suggesting the impor-
experiences.
tance of artistry and the subjective. Individuals
* Rather than
taking this view argue that prescriptions are responding yes or no to
whether the
not useful. Congruent with perspectives onproblem was instructional in
nature,
design in other fields (e.g., Jones, 1970; expert designers explored, and ap-
Schon,
1983), they feel that the phenomena peared to consider within the scope of "in-
with
structional
which designers work are so complex, involve design," a variety of problem
so many variables, and are so uncertain thatpossibilities. Many different
and solution
causal
the designer must treat each design as factors relating to the performance
a unique
of product
case, not a recurring event. The design individuals and the organization were
and the design process are bound toconsidered,
context. and a range of instructional
and non-instructional interventions were
The "artist" or creative instructional designer
sees rules and procedures as havingspecified.
limited
application. He or she practices a craft or art in
* "Scientific principles" of instructional
solving problems.
design may have served as heuristics for
deriving a solution or for evaluating pre-
SOME PRELIMINARY FINDINGS viously imagined solution ideas. It was rare
for a designer to make a clear prescription
These discrepancies in the literature between of method from a small set of known fac-
views of what ID is beg the question, How do tors. More common was a "rule of thumb"
ID processes actually occur? Kerr (1983), Nel- being used to select a type of solution or to
son (1988), and Rowland (1992) have asked evaluate the quality of a particular idea. In
this question and have found that, as suggested doing this selecting and evaluating,
above, the thought processes engaged in by "global" as well as "local" criteria were
designers in the act of designing instruction applied (i.e., a wide range of systemic fac-
are well predicted by neither the "rational" nor tors were considered).
"creative" views in the literature. Results,
however, do correspond to those from studies
* Expert processes were better characterized
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90 ETR&D., Vol. 41, No. 1
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DESIGNING AND INSTRUCTIONAL DESIGN 91
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