Professional Documents
Culture Documents
Content Pages
Unit – I ........................................................................................................................................... 3
Lesson – 1: Elements of Design .................................................................................................... 4
Lesson – 2: Principles of Design ................................................................................................ 19
Unit – II ........................................................................................................................................ 24
Lesson – 3: The Design Process ................................................................................................. 25
Lesson - 4: Anthropometrics ...................................................................................................... 38
Unit – IV ...................................................................................................................................... 62
Lesson - 7: Design Project 1 ....................................................................................................... 63
Unit – V ........................................................................................................................................ 78
Lesson - 8: Design Project 2 ....................................................................................................... 79
Introduction
The elements are components or parts which can be isolated and defined in any visual design or
work of art. They are the structure of the work, and can carry a wide variety of messages
The elements are components or parts which can be isolated and defined in any visual design or
work of art. They are the structure of the work, and can carry a wide variety of messages.
1.1. The elements are:
Point
Line
Form, shape and space
Movement
Colour
Pattern
Texture
1.1.1 Point
Even if there is only one point, one mark on a blank page there is something built into the brain
that wills meaning for it, and seeks some kind of relationship or order, if only to use it as a point
of orientation in relation to the outline of the page. If there are two points, immediately the eye
will make a connection and "see" a line. If there are three points, it is unavoidable to interpret
Floor plans are a specialized kind of map, a commonly understood device which describes a
building. This linear language can be understood even when the building is as unusual as this
one, which was to be constructed of a sprayed foam material in a decidedly unconventional form.
Line also communicates emotion and states of mind through its character and direction. The
variations of meaning generally relate to our bodily
experience of line and direction.
Horizontal line suggests a feeling of rest or repose.
Objects parallel to the earth are at rest in relation to
gravity. Therefore compositions in which horizontal lines
dominate tend to be quiet and restful in feeling. One of the
hallmarks of Frank Lloyd Wright's architectural style is its
use of strong horizontal elements which stress the
relationship of the structure to the land.
Vertical lines communicate a feeling of loftiness and
spirituality. Erect lines seem to extend upwards beyond
human reach, toward the sky. They often dominate public
architecture, from cathedrals to corporate headquarters.
Extended perpendicular lines suggest an overpowering
grandeur, beyond ordinary human measure.
Introduction
The Principles are concepts used to organize
or arrange the structural elements of design.
Again, the way in which these principles are
applied affects the expressive content, or the
message of the work.
The principles are:
Balance
Proportion
Rhythm
Emphasis
Unity
2.1 Balance
Balance is the concept of visual equilibrium,
and relates to our physical sense of balance.
It is a reconciliation of opposing forces in a
composition that results in visual stability. Most successful compositions achieve balance in one
of two ways: symmetrically or asymmetrically. Balance in a three dimensional object is easy to
understand; if balance isn't achieved, the object tips over. To understand balance in a two
dimensional composition, we must use our imaginations to carry this three dimensional analogy
forward to the flat surface.
Symmetrical balance can be described as having equal "weight" on equal sides of a centrally
placed fulcrum. It may also be referred to as formal balance. When the elements are arranged
equally on either side of a central axis, the result is Bilateral symmetry. This axis may be
horizontal or vertical. It is also possible to build formal balance by arranging elements equally
around a central point , resulting in radial symmetry.
2.2 Proportion
Proportion refers to the
relative size and scale of
the various elements in a
design. The issue is the
relationship between
objects, or parts, of a
whole. This means that it
is necessary to discuss
proportion in terms of the
context or standard used to
determine proportions.
Our most universal
standard of measurement
is the human body; that is,
our experience of living in
our own bodies. We judge
the appropriateness of size
of objects by that measure.
For example, a sofa in the form of a hand is startling because of the distortion of expected
proportion, and becomes the centre of attention in the room. Architectural spaces intended to
impress are usually scaled to a size that dwarfs the human viewer. This is a device often used in
public spaces, such as churches or centres of government. The same principle is often applied to
corporate spaces through which the enterprise wishes to impress customers with its power and
invincibility.
In contrast, the proportions of a private home are usually more in scale with human measure, and
as a result it appears more friendly, comfortable, less intimidating.
Use of appropriate scale in surface design is also important. For example, an overly large textile
design can overwhelm the form of a garment or a piece of furniture.
2.3 Rhythm
Rhythm can be described as timed movement through space; an easy, connected path along
which the eye follows a regular arrangement of motifs. The presence of rhythm creates
predictability and order in a composition. This link will take you to a short movie of a West
African playing the "talking drum"; if you try it, pay attention to the way in which sound,
movement, and gesture all work together to support the idea of rhythm.
2.4 Emphasis
Emphasis is also referred to as point of focus, or interruption. It marks the locations in a
composition which most strongly draw the viewers attention. Usually there is a primary, or main,
point of emphasis, with perhaps secondary emphases in other parts of the composition. The
emphasis is usually an interruption in the fundamental pattern or movement of the viewers eye
through the composition, or a break in the rhythm.
2.5 Unity
Unity is the underlying principle
that summarizes all of the
principles and elements of design.
It refers to the coherence of the
whole, the sense that all of the
parts are working together to
achieve a common result; a
harmony of all the parts.
Unity can be achieved through the
effective and consistent use of any
of the elements, but pattern-- that
is, underlying structure-- is the
most fundamental element for a
strong sense of unity. Consistency
of form and colour are also powerful tools that can pull a composition together.
However, unity also exists in variety. It is not necessary for all of the elements to be identical in
form providing they have a common quality of meaning or style. For example, fashions from a
specific period share common features of silhouette, materials, and colour that identify the style
of the day, or the look of a particular designer.
Unity can also be a matter of concept. The elements and principles can be selected to support the
intended function of the designed object; the purpose of the object unifies the design.
Introduction
We determine which element to use
and how to arrange them into
patterns through the process of
design. Although presented as a
linear sense of steps, the design
process is amore often a cyclic one
in which a sequence of careful
analysis, synthesis and evaluation of
available information, insights and
possible solutions is repeated until a
successful fit between what exists
and what is desired is achieved.
The design process can be divided
into eight parts, namely:
1. Commit
2. State
3. Collect
4. Analyse
5. Ideate
6. Choose
7. Implement
8. Evaluate
3.2 State
The designer then prepares a design statement, also called the
design brief, describing a particular set of circumstances, which
creates a need. The brief outlines the needs related to the design
problem. As the name suggests, a brief is simply a short
statement of intent; i.e. what the designer intend doing in order to
solve the problem.
3.3 Collect
The next step is the collection of information/data
relating to the existing circumstances of the project.
It is very important for the designer to understand
the exact requirements of the client, therefore it is
imperative that all the available information
regarding the desired design outcomes are collected
and studies carefully. The design constraints such as
the available time and resources and budget are also
taken into account.
b) Exploratory Sketches: These are quick sketches which are made by the designer with
the purpose of recording his/her ideas for the design solution in a graphic format, to be
utilized as and when required.
c) Concept Statements: Verbalization of how to achieve project objectives. Establishes
underlying principles, both aesthetic and functional, that the physical designs will
address. It discusses methods that will be used to achieve results, not the results.
Successive explorations of the problem and the evaluation of alternative solutions should help
narrow down the choices for design development. While the initial stages of the design process
encourages divergent thinking about the problem, this latter phase requires a convergent focus on
a specific design solution.
Once a final decision has been made, the design proposal is developed, refined, and prepared for
implementation. This includes the production of working drawings and specifications, and other
services related to purchasing, construction, and supervision.
No design process is complete until a design solution which has been implemented is evaluated
for its effectiveness in solving a given problem. This critical appraisal of a completed design can
4.0 Introduction
The study of Anthropometrics (human measurement) is concerned with the physical sizes and
shapes of humans. Of particular interest are the differences between and among different
populations (men vs. women, Northern Europeans vs. Japanese).
It is also essential, due to the many variables involved, that the data selected be appropriate to the
user of the space or furniture to be designed. It becomes necessary, therefore, for the intended
user population to be properly defined. To develop your own primary anthropometric data by
actually having individual body measurements taken, surely it will reflect a far greater financial
investment. Unavailability of both time and funds prevent undertaking sophisticated studies, an
engineering anthropometries can be consulted to discuss the statistical methods of obtaining the
necessary information
4.1 Anthropometric Variance Parameters
Anthropometrics literally means man (anthro) measurements (metric). It is the measurement of
the size and proportions of the human body, as well as parameters such as reach and visual range
capabilities. Accurate data on height, weight, limb, and body segment sizes are needed to design
items ranging from clothing, furniture, automobiles, buses, and subway cars to space shuttles and
space stations. Anthropometrics enables us to properly size items, including system interfaces,
to "fit" the user.
Height, size, weight, strength, Height, size, weight, strength, Height, size, weight, and body
and body segment proportion and body segment proportion segment proportion
Anthropometric Variance Parameters
There are individual differences in human characteristics and that these follow a normal
distribution. This is true with anthropometric measurements.
You may have heard the expression "to design for the 5th percentile female to the 95th percentile
male." This means that for the selected anthropometric measure, such as height, the lower limit
of our range is the height of a 5th percentile female and the upper limit is the height of a 95th
percentile male. This range accommodates 90% of the population for that one selected measure.
We again use the concept of "population." This is important in anthropometrics as there are
differences in size and body segment proportions due to age, gender, and ethnicity. So, to
properly select the data to use, we must know something about our population composition, and
we must know what percentage of the population we wish to accommodate. The anthropometric
range will be much different if we are designing products for male, professional basketball
players than if we are designing for the general public.
In choosing the proper anthropometric measurements to use, we must know not only the user
population, but also the specific application or design problem. If we are designing overhead
luggage racks for public transportation, accommodating 90% of the rider population is probably
sufficient. However, if we are determining the position of an emergency button, we should
design to accommodate 99% of the rider population, including wheelchair users.
High Forward Reach Limit High and Low Side Reach Limits
a) Myth that designing for 5-95th percentile - designing to include the ranges between
the 5th and 95th percentiles of anthropometric data doesn't fit everyone. There are
two misunderstandings:
i. 5 - 95 percentile is only 90% - 5-95% _ 95% of people, it's only 90%! If you design for
90%, you'll fit 9 out of 10, 90 out of 100, 900 out of 1000, etc.
ii. Anthropometrics are based on population "norms" - must consider differences if dealing
with a subpopulation such as a group of Southeast Asians or offices for a pro basketball
team.
b) Use appropriate anthropometric data- It is essential, because of the many variables
involved, that the data selected be appropriate to the user of the space or furniture to
be designed. It becomes necessary, therefore, for the intended user population to be
properly defined in terms of such factors as age, sex, occupation, and ethnicity. If the
user is an individual or constitutes a very small group, it may, in certain situations, be
feasible to develop your own primary anthropometric data by actually having
individual body measurements taken.
i. Maximum value - Examples include door clearances and door widths for wheelchairs
and users (arms must work the chair), getting a gurney through a door, and railings.
ii. Minimum clearances - Examples include safety clearances for railings and elevator
buttons.
Kitchens
Introduction
Before you can start designing a residence there is a lot of information that you need to collect
regarding the family for whom you are designing the house. Until and unless you do proper
research on the habits and likes and dislikes of your client’s family you will not be able to meet
your client’s requirements and therefore will never be able to satisfy him/her fully.
For conducting your research on the household you should have a number of meetings with all
the family members and the best method of collecting information is to prepare a questionnaire.
A questionnaire for a residential project should contain the following questions/queries:
5.1 Household members
Ages, sexes
Introduction
Emphasis will be placed on design process, problem solving, spatial organization,
anthropometrics, universal design awareness, and presentation techniques.
Other Forms of
Presentations:
The term “Presentation”
is now a general use to
describe the way a
design proposal is
shown to a client to give
information and to gain
approval. Presentation
for large projects may
involve elaborate
rendering, models, even
film or taped TV
Techniques to make it
easy for a group to
understand and
appreciate the proposal.
In the study of the making of both large and small scale interiors, students should understand that
the drawing process is inextricably connected with the design process. When design assignments
are made and program and drawings are received, students are then ready to begin process
Drawing, thinking and drawing are intimately interrelated. Some practitioners say that thinking
begins first others are convinced that until lines are put on paper, no real thinking occurs.
Almost by definition, sketching is quick. It commits ideas to paper with enough rapidity to keep
up with, or atleast not fall too far behind, in the process of thought. Presentation is a matter of
putting down on paper, as quickly and easily as possible.
Any sketch can be used in a presentation; however, concept and developmental sketches are
sometimes abstract to a degree that is meaningful only to the designer and, perhaps colleagues.
Students’ Reference Material SRM/IDS1/56
When sketches are intended for presentation, somewhat more “finish” and clarity are usually in
order so that the meaning will come through with only limited verbal explanation.
Presentation sketches are also particularly well suited to reproduction in prints – in brochures,
magazines or newspapers.
There is no question that the typical client is impressed and often charmed to actually be present
as creative design develops along with conversation.
The comparison of sketch and photo is an interesting demonstration of how closely drawing can
simulate reality. Presentation often in for of perspectives for exterior and interior design of a
built form. Although plans and perspectives are the most common sketch presentation drawings,
elevations also can be useful and give exact information about height dimensions which can be
useful later when construction drawings are to be made.
6.2 Scale Drawings:
Traditionally, the initial concept was called the sketch design and this was then translated into
the building process information and called working drawings. The manufacturing and assembly
of the building elements and components will require for more information than the initial
design. Much more information is needed simply to coordinate the building work. The initial,
tentative, solution remains tentative for a considerable time while the details of the design are
investigated and coordinated.
All rough sketches translate into scale
drawing. Rough plans and elevations will
become precise, measured drawings.
Architectural sections are usually required
where interior design is considered as a
part of Architectural design. At this stage
in the design process the drawing should
begin to suggest materials and the values
of light and shade.
Final presentation may include partially
coloured drawings or renderings.
6.3 MODELS
6.3.1 Interior Models
a) A rough model of existing
architectural conditions clearly
describes the volume of the
interior. Experimentation with size,
shape and aesthetic principles
continue.
b) In a finished model, which may be
used as part of a presentation the
final relationships of shapes
are revealed. All design have been made and all the components are in place.
Models provide another way to visually represent an interior space or series of spaces. Sketch
models are usually made from inexpensive material. They can be put together quickly, and the
effort is worthwhile. Such rough models assist in judging matters of function as well as aesthetic
problems of scale and proportion, colour and texture. Models can give a more exact position –
relationship in three – dimensions of the component parts that make up the whole of the design.
Finished Models: which are more specific in the quantity and quality of design information they
provide, require more time. Better-quality of materials will be used.
Personal Sketching: not for the purpose to be displayed. These type of sketches helps the
designer to further develop the design. for personal help.
C) PHOTOGRAPHS
This is another way to present an idea. Photographs which can be clicked in no time.
Photographic presentation is comparatively less time consuming but at the same time very
interesting. Overview of the complete design can be prepared.
Remote sensing, Aerial photography which is very helpful to town planners. In case of interiors,
again photography plays a very important role.
7.2 Synthesis
Up until now the objective was to collect all possible information regarding the design problem
and the possible solution. From the information collected a designer can start building on his/her
design idea and eventually the desired design solution. This is the stage where the solutions in
the designer’s mind are ideated – given a physical shape, and the best way to do that is through
drawings, models and samples.
To formulate a solution and to successfully execute it, a designer needs to communicate his or
her ideas to a number of concerned persons starting with the client. Drawing is the language used
by a designer to communicate, and depending on the purpose they are made for drawings can be
broadly classified as:
Conceptual Drawings: made by the designer for him/herself.
Presentation/Schematic Drawings: made to present your ideas to a non-technical
person/s usually the client.
Working Drawings: made for the execution of the design, technical in nature.
All design projects have to have these three basic categories of drawings, otherwise the chances
of miscommunication and misinterpretation of design are very high.
Students’ Reference Material SRM/IDS1/65
Concept Drawings:
The first step towards building the solution is to arrive at a concept for the design keeping in
mind the data available. A concept is the basic idea behind the formulation of a design. It is the
guiding principle that tells the designer which layout, material, furniture piece, colour or
furnishing will do in giving the design a cohesive and complete look. A designer usually makes
the following boards or drawings as part of the concept drawings:
1. Concept/Inspiration board: a concept board is a collection of images and written text
which a designer uses as a guideline to formulate the various aspects of the design
solution. You should always try and give a title to your inspiration board which reflects
your basic idea behind adopting a particular style or idea for the space. For example, a
boards titled “A Happy Day” can work very well for a space meant for children, and can
look something like this:
The above board gives the designer an idea about the colours and textures to be used, the shapes
and motifs to apply and also some idea about the layout and furniture to be employed.
2. Bubble Diagram: After the concept has been finalised, the next step is to plan the layout
of the space and where what furniture item has to go. Depending on the relationships of
the spaces to one another as well as to the hierarchy of function, bubbles are drawn
indicating how the spaces will be laid out in the area available.
This is an indicative drawing and the size of the bubble has nothing to do with the actual
space to be allocated. Scale is kept in mind while making this drawing, the only purpose
is to fix the position of spaces in relation to one another.
Models: For presentation purposes, models that have been more carefully constructed
can be used to explain the space to the client. Un-rendered white models will help to
focus attention on the three-dimensional qualities of the space and rendered models can
be used to communicate the impact of the decorative scheme. Models can be physical or
digital.
7.3 Evaluation
With the completion of the working drawings the design the designing part of the project is over
and it is ready to be implemented on site. The interior designer’s work shifts to that of a
supervisor and manager, it is his/her duty to ensure that the work is done according to the how it
was visualised at the designing stage.
Before implementing the design it is very important that the design is evaluated based on the
initial design brief and the list of requirements worked out from it. Only once the designer and
the client are satisfied that the design solution worked out will completely fit the design problem
identified in the initial stages should the work progress to the next stage. If the design is found to
be lacking in any aspect the designer needs to go back to the drawing board to work out the
problem.
Introduction
Crèche Playroom – Large area to be used as multipurpose space for kids of age 2-5 years.
8.1 QUESTIONNAIRE
Q1. What is your name and address?
Group Size
Age of Chi
6 8 10 12 14 16 18
Age Group and Class Suggested Minimum (Square Suggested Optimal (Square
Size Feet/Student) Feet/Student)
Infants 35 50
Toddlers 35 50
Pre-school 35 60
8.2.3 ENVIRONMENT
The environment should contribute to a child’s concept of order and space as well as provide a
rich, stimulating and safe environment where children can develop a variety of skills. To create
this type of nurturing environment, the design of the crèche must reflect an appreciation of
children’s scale in the design of individual spaces as well as the choice of furnishings.
The early educational classrooms should also provide a maximum of natural lighting and few
acoustical distractions. The colours and wall textures of a classroom are important and they can
be used to differentiate quite areas from active areas, identify classrooms, and display student
work or seasonal decorations. It is important
for each child to have a personalized space
such as cubby or mailbox where they can
leave coats, bags, or projects to bring home.
The overall space allocation of a classroom
will largely be determined by the curriculum
used by the educational facility. In a broad
sense, the crèche should be a flexible
environment that has specified spaces for
active and passive play as well as group
learning. In addition, the space plan of the
room should facilitate the teacher’s visual
Children should have room within this area to sit and listen to music as well as dance or move
around the larger motor area.
8.2.8 HOUSE AREA
The house area encourages role-playing or make-believe among children. By participating in this
form of socio-dramatic play, children develop their oral language skills, positive self-image, self-
expression and vocabulary.
Providing child-size duplicates of home furnishings enables students to mimic reality within a
known environment: the home. When organizing this space provides students with a child – size
sink, stove, refrigerator, table and chairs, doll bed, high chair, mirror, and a space for hanging up
dress-up clothes. The dress-up area is usually of great interest of the children. It should include a
child-size chest of drawers and either hatboxes or open shelves for dress-up clothing (shoes, hats,
jewellery, material suitable for belts, trains, capes, veils), a full length mirror, and a telephone
connected to another telephone elsewhere in the room.
8.2.13 KITCHENETTE
Considerations should be
A B C D E
given to providing small Age 3-4
kitchen areas for the yrs 12” 36” 11”-12” 14” 18”-20”
storing and preparation (30.5cm) (91.5cm) (35.5cm) (45.5-51cm)
(28-30.5cm)
of snacks and meals.
This is especially important in infant and young toddler areas where regular and frequent
feedings occur and where individual bottles need to be stored and heated. The size and outfitting
of kitchens will depend on whether or not students bring their own food and the type of program
offered by the crèche. Kitchenettes are typically equipped with residential equipment including:
a refrigerator/ freezer: a microwave and a stainless steel sink and should be placed near activity
areas offering the teacher clear views of the playroom. Standard adult-height base and wall
cabinets should be utilized and equipped with child-proof latches or locks. In infant playrooms,
consideration should be given in providing a gated separation of the kitchen to prevent crawling
children from entering the area. Food preparation areas must be separated from diapering station,
toilet, and hand washing areas.
8.2.14 DIAPERING STATION
Each playroom serving infants on toddlers should have a diaper changing station and diaper
storage located in an easily accessible area. This station consists of a changing table, storage area
for diapers and other supplies, and a hand washing sink. When diapering the teacher should be
able to maintain visual control over the entire area and the children should also be able to see the
caretaker. Additionally, the caretaker should be able to reach all needed diapering supplies while
The sleeping area should be sized to provide room for one crib per infant spaced according to
state requirements.
Quite often older toddler and pre-school classrooms will not have a separate sleeping area
although cots or mats will be provided for napping. Storage should be provided for the cots in the
playroom.
8.2.16 COMMON AREAS
Entry
The entry into the early education facility should be welcoming to the children and their parents
while providing maximum safety and security for the building. To accomplish these goals, the
entry should provide views of the short-term parking lot through windows with sills low enough
for children to look in or out of the building. Ideally, children should be able to see other children
in classrooms to help allay anxiety. Double sets of doors should be used at the entry for
maximum security and energy conservation.
Reception
Once inside the building, the reception area should be warm, bright, and welcoming area. To
make children feel comfortable they should be able to see the person sitting behind the reception
desk or table. The reception desk can be a full-height desk that serves several functions.
Additional furnishings within the reception area include a sofa, chairs, and table, and small
coffee table.
HOUSE
KEEPING
DRESS UP
PLAY
AREA I
GROUP
ACTIVITIES STUDY
AREA
PLAY
AREA II
STUDY STAFF