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game:GetService("RunService").

RenderStepped:Connect(function()
for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v.Name == "AccessoryWeld" then
v:Destroy()
elseif v.Name == "OriginalSize" then
v:Destroy()
elseif v.Name == "Rod" then
v:Destroy()
elseif v.Name == "Color" then
v:Destroy()
elseif v.Name == "Part" and v.Parent == "Rock" or v.Parent == "Magnetite
Crossbow" then
v:Destroy()
elseif v.Name == "Draw" then
v:Destroy()
elseif v.Name == "Union" then
v:Destroy()
elseif v.Name == "Rest" then
v:Destroy()
end
end
end)

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