You are on page 1of 7

RENAISSANCE UNIVERSITY

GRAM REOTI, SANWER ROAD INDORE, MP

SYLLABI & SCHEME

Name of School School of Computer Science


Academic Year 2022-23

Courses Offered
Level
No of
(Bachelor’s, Evaluation
Course Entry Students
S.No Expanded Name Master’s, Duration (Semester
(Abbreviated) Qualification In
Post- / Annual)
Course
Doctoral)
B.Sc-
Animation
1 Bachelor’s Computer Bachelor’s 3 yrs Semester 12th
and
Multimedia

BOARD OF STUDIES IN COMPUTER SCIENCE

(FACULTY OF COMPUTER SCIENCE)

COURSE STRUCTURE
B.Sc-Animation and Multimedia - V Semester
Credits

S. Course Distribution
Title of the Paper Discipline
No Code Of Credits

L T P
B.Sc.MM.03
1 Muscle Systems Core Course 4 3 1 -
-311
B.Sc.MM.03
2 Animation with MAYA Core Course 4 3 3 -
-312
B.Sc.MM.03 Advanced Modelling with Core Course
3 4 3 3 -
-313 Z-Brush
B.Sc.MM.03 AECC
4 Environmental studies 2 2 - -
-314
B.Sc.MM.03 Project
5 Project 2 - - 4
-315
B.Sc.MM.03
6 Practical Practical 2 - - 4
-316
Total Credits 18
B.Sc.MM.03-311

Muscle Systems

Introduction and Course Objectives:

Maya Muscle is a skin deformer that lets you rig characters with underlying muscle objects to create realistic
skin deformation. You can also use Muscle’s independent Displacement, Force, Jiggle, Relax, Smooth, and
Collision features to create other deformation effects. A Muscle Object shape node and be connected to the
Maya Muscle skin deformer. For character rigging, you can build muscles based on the character’s skeleton
so that when the skeleton moves, the muscle objects squash and stretch and in turn drive the surface of the
character’s skin. Muscles basically work as ‘influence objects’ but with special attributes that precisely
simulates the physical properties of muscle interacting with skin. Maya Muscle lets you paint weights per-
point to define exactly how the muscle attributes (Sticky, Sliding, Relax, Jiggle) affect the skin. This guide
provides information on setting up your character rig to work with Maya Muscle for skin deformation and on
setting up other deformation effects.

Course Content:

Unit I:

Introduction to bone system/Joints and IK handles,

Unit II:

Creating bone system and maintaining naming conventions,

Unit III:

Skinning: types, import and export of skin weights, IK and FK basics, IK and FK switch, stretchy IK and FK,

Unit IV:

Introduction to Deformers: attics, wrap, cluster, wiggle, wire etc.

Unit V:

Use of deformers in rigging process.

Method of Teaching:

The classes conducted and mode of teaching will be through Lectures, Demonstrations and Analysis.

B.Sc.MM.03-312
Animation with MAYA
Introduction and Course Objectives:

This course explores the intricate and delicate details of reproducing not only credible motion but emotions
through expression, gesture and body language.

Students’ are expected to realize that

 Animating a character is not a mechanical exercise but an art.


 This requires the animator to recreate and enact the motions and expressions of the character
within his/her body.
 The animator must be therefore, an actor.
Course Content:

Unit I: Body Mechanics

Students learn to use principles of traditional animation within the context of 3D animation by effectively
applying them onto the character.

Part of good acting for animation is planning. The students learn to create or collect authentic visual
references (both still and video) for animating body mechanics and understanding acting.

Unit II: Body Mechanics

Create poses and body Arc essential to create believable physicality but also it helps to clearly convey the
character emotion for storytelling. They learn the importance of balance and weight, checking the silhouette
all the time to make clearer poses.

They learn to act out body mechanics, learn the effect of physics (gravity/friction etc.) and artistic
Presentation (composition, staging, silhouette etc.)

Students learn to convey Emotion not only in the facial expression but also in the body language.

Unit III: Facial Expression and Lip Sync

Foundation of good facial expression depends upon the reference and pre-planning. Detailed expression
chart and voice recording is used as a starting point for any facial animation. Students learn to internalize
the dialogue and they rehearse the sounds to match the shapes. They also need to draw out key poses
before starting to pose in 3D.

A good animator needs more skillset than just to be able to animate how to create lip-synch. Students
create additional extremes such as ‘Eye-brow shapes’ nostril flares. They also learn to create ‘universal
expressions such as ‘Anger/Surprise/Smile etc.
Unit IV: Work on Pre-Recorded Dialogue

Students explore how to create the subtle facial expressions to suit the personality of the character and the
accent style of the pre-recorded dialogue.

The expressions that you create on the Character’s face convey what he/she thinks, from the smile showing
the character’s happiness, or a frown indicating his/her disapproval.

Unit V: Animation and the Body

Exploration of the diverse ways in which the human form takes shape in animated films, from highly
photorealistic representations to stream-of-consciousness movement. Specific examples from 2D, 3D
B.Sc.MM.03-313

Advanced Modelling with Z-Brush

Introduction and Course Objectives:

Z-Brush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a


proprietary "pixol" technology (see below), which stores lighting, color, material, and depth information for
all objects on the screen. The main difference between Z-Brush and more traditional modeling packages is
that it is more akin to sculpting.
This course teaches students the techniques of modeling high resolution models in Z-brush.
Course Content:

UNIT – I
Z-Brush 2 features, system requirement, Z-Brush 2 concept, working with Z-Brush 2, working with the
canvas, working with layouts, working with palettes, Z-Brush 2 configuration, using start-up documents, tray
modes, working with Z-Script palette and working with the preference palette.

UNIT – II
Sculpting, sculpting brushes, using stencils, sculpting using projection master, understanding and render
palette and posing characters, Types of tools in Z-Brush 2, modes, options and related palettes, explaining the
tool palette, working with tools, working with pixel based tools.

UNIT – III
Strokes, lighting, shadows, transformation, working with alphas, texture concepts, texture inventory,
understanding the texture palette, texture mapping, seamless textures, painting textures and materials.

UNIT – IV
Creases mesh visibility, morph target, multi-resolution modeling, edge loop, different maps, explain
projection master, working with Z Spheres

UNIT – V
working with gyro tool, Autodesk Maya and Autodesk 3D max settings, introduction to curves, the alpha
adjust curve, the edit curve, the smoothing curve, the diffuse curve, the specular curve, the trans curve, the
reflect curve, the noise curve and the intensity curve.

ReadingLists&References
EssentialReading
1. Introducing Z Brush by-Eric Keller
2. Digital Sculpting Human anatomy By-Scott Spencer

B.Sc.MM.03-314

Environment studies
UNIT 1

Study of Environment and Ecology

a) Definition and importance


b) Public participation and public awareness
c) Ecology- Introduction
d) Ecosystem-Concepts, component, structure & function, energy flow, flood, chain, food
web, ecological pyramids and types.

UNIT-II

Environmental Pollution and Population

a) Air, water, noise, heat and nuclear pollution- definition, causes, effect and prevention of
pollution.
b) Population growth, disparities between countries.
c) Population explosion, family welfare program.
d) Environment and human health.
e) Cleanliness and disposal of domestic waste.

UNIT-III

Natural resources, Problems and Conservation

a) Water Resources
b) Forest Resources
c) Land Resources
d) Food Resources
e) Energy Resources

UNIT-IV

Bio-Diversity and its Protection

a) Introduction-Genetic, Species and Ecosystem diversity.


b) Value of bio-diversity, consumable use: Productive use, Social Moral and Aesthetic
values.
c) India as a nation of mega bio-diversity center, bio-diversity at national and local
levels.
d) hreats to bio-diversity- Loss of Habitat, poaching of wildlife, man and wildlife
conflicts.

UNIT-V

Disaster Management and Environmental Laws

a) Disaster Management- Flood, earthquake, cyclones and landslides.


b) Conservation of laws for air and water pollution.
c) Wild life conservation laws.
d) Role of information technology in protecting environment and health.

Suggested Readings

1. Environmental Studies-Dr. Milind Kothari


2. Ecology and Environment- P. D. Sharma
3. Biodiversity, Conservation Principles- V. K. Kumar
1. ork: Norton.

You might also like