Professional Documents
Culture Documents
London: Fairchild Books, 2015. 72–95. Bloomsbury Applied Visual Arts. Web. 18 Jun. 2021. <http://
dx.doi.org/10.5040/9781474223492.ch-003>.
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A995-14.indb 72
3: Conversation
Conversation
and involvement.
Marshall McLuhan,
process, a process of
The alphabet and print
technology fostered and
encouraged a fragmenting
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3: Conversation 74
Hacking
BERG opens up the studio to the general public for
“hack days” and “After School Clubs” and many
technology companies also use this approach. Moving
Brands, ustwo, and bigger names such as Dropbox and
Google have identified the value of hacking in helping
SEARCH: Mills ustwo YouTube; Moving Brands; them explore new potentials for their technology.
Web 2.0; Sennep; studio culture; field generative Moving Brands uses hacking as a way of trying out
design; BERG/ BERG Cloud; hack days; hack new ideas. In a recent project, they hacked the Kinect
manifesto; Raspberry Pi; Open IDEO/ IDEO camera (the camera that provides motion tracking
4
2
A995-14.indb 75
Introduction < | Collaboration | > In Conversation with Matt Webb
3
Moving Brands.
2 & 3. Collaborative
client workshops from
based interaction by
So Touch + Mindstorm.
4. Collaborative screen-
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3: Conversation 76
Our business is inherently multidisciplinary, for the Xbox 360) to create a typeface that was based
inherently complex and inherently involves lots on gesture. There is even a “hackday manifesto” that
of people who are not from the design industry— can be found at http://hackdaymanifesto.com/.
address: 49.150.34.182. Subject to the Bloomsbury Applied Visual Arts terms of use, available at www.bloomsburyappliedvisualarts.com/terms-and-conditions.
so it is really important that to be part of this Hacking has become a lo-fi science movement
you need to understand and feel capable of promoting the do-it-yourself adaptation of technology
operating in a team. in an attempt to make it work better. More and more
Mat Heinl, CEO of Moving Brands people are interested in trying to get technology to do
new things, and hack events provide a way of sharing
and developing skills and ideas. Academics in the
University of Cambridge’s Computer Laboratory have
even invented a computer that is designed to promote
hacking in schools—the Raspberry Pi. This single-
board credit-card sized computer was created to adapt
and subvert its technology to a wide variety of unseen
uses. Costing between £20 and £30, it is priced to
encourage use by young children and those wanting to
experiment with computer technology on a budget.
based” approach to innovation, and collaborative making sketches of ideas to business models and snippets of
has always been at the core of this approach. To add code. Sometimes contributors provide a comment that
an ethical dimensional to its design business, it has enables an idea to move forward, while at other times
developed Open IDEO—according to the website, it is an they might submit their own project proposal. Between
“open innovation” platform that uses a global community each development phase, IDEO helps shape the journey
of collaborators to “solve big challenges for social good.” by framing the challenge, prototyping, and facilitating the
Members of the public are invited to take part discussion. Eventually a number of concepts are chosen
in a variety of challenges; which are regularly posted by the community to take forward and are presented
at OpenIDEO.com. These challenges are then taken on the website as raw material to be put into practice
through three development phases—inspiration, by funded interest groups or corporate partners.
concepting, and evaluation. Members of the OpenIDEO
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3: Conversation
individually.
to experiment
Part of what we
do is make tools
that will allow us
and other people
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3: Conversation 80
Interestingly, on client projects Case Study: Little Printer Put very simply, Little Printer is a web
Webb points out that they are not connected, responsive printing device.
always able to plan for further Little Printer is a product of now. It was developed using BERG Cloud,
address: 49.150.34.182. Subject to the Bloomsbury Applied Visual Arts terms of use, available at www.bloomsburyappliedvisualarts.com/terms-and-conditions.
iteration. Increasingly however, It is a “product,” a tangible thing, and anyone can create publications
they are developing BERG Cloud but is also a “product” in the sense for it using its API (application
along with their own products, and of a consequence of contemporary programming interface). BERG calls
in this area of their business they culture. It humbly and accessibly the pieces of software that produce
plan a continuous evolution—both exemplifies how physical and content that can be printed on Little
for digital and physical products. digital have merged to become Printer “publications.” A good way to
“One of the things we are doing one, to become hybrid objects, understand how publications work
with BERG Cloud, Little Printer, and to demonstrate how objects might with Little Printer is to think about
connected products is discovering become networked, and how how apps work with an iPhone or
that physical things are no longer domestic objects might behave. iPad.
finished.” Just like digital products, “Little Printer, A Portrait in the Nude,” BERG is keen to create a
they develop through use. For Domus 965, Dan Hill interview with community of people publishing
example, “When we brought out Jack Shulze to Little Printer. As it says on the
Little Printer, we saw it has a mini website, “We wanted to open up
newspaper; then somebody created
a publication called monster of the
week and we received a picture of
one of the monsters colored in by
a child and pinned on a fridge. We
1 1.The Little Printer 3 & 4. Publications
realized in that moment that kids is, in effect, a till provide everything
loved Little Printer, and this discovery receipt printer that from a daily puzzle
has informed its future development has been ingeniously to an update on your
in a massive way. Since then, we repurposed. running progress.
publication to the kind of person who Little Draw and Gatehouse then went along to
can cope with installing WordPress on Ruckus is two recent graduates one of BERG’s After School Clubs,
their shared server, but who doesn’t of Central Saint Martens, London: where they received firsthand
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have the time or inclination to learn Anisha Peplinski and Cally Gatehouse. advice that helped them produce
to code.” Soon after graduation, they attended some test prints and perfect their
They also run hack days and a Hackney House Creative Day and publication so that it connected
after-school clubs where they can heard BERG’s talk about Little Printer. to the BERG Cloud. After approval
help potential collaborators work with Soon after, the two women started a from BERG, Ruckus’s publication
their API at first hand. According to conversation with BERG via Twitter was made available for download
BERG, these events “help us with the and started to work on ideas for a to the mobile devices that connect
development of our own API, and it’s Little Printer publication. “I wanted to to Little Printer. Little Draw is a
exciting for us to see people getting do something that made proper use weekly drawing game delivered
involved and getting their hands dirty of the medium, not something that by Little Printer for children aged
with code and design.” just enabled you to print your last four and up. Little Draw has been
five Instagram photographs.” They a runaway success, and Ruckus
littleprinter.com created a pitch and sent it to BERG, now commissions illustrators
who replied saying that they loved to create imagery for it.
the idea and wanted Peplinski and
Gatehouse to move forward with it. littledraw.co.uk
After a bit of initial coding, Peplinski
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3: Conversation 82
I’ve always welcomed the ever-evolving nature physical world. More agile and sophisticated production
of digital design. The idea that you would print processes enable analog products to adapt and evolve
something that is finished and you’re be stuck through use. The new design attitude is user centered, and
address: 49.150.34.182. Subject to the Bloomsbury Applied Visual Arts terms of use, available at www.bloomsburyappliedvisualarts.com/terms-and-conditions.
with makes me very nervous. The thing with contemporary designers are motivated by the desire to
digital is that even at the last minute you can create things that people genuinely want to engage with.
make it better. . . . Actually even after its launch As Matt Rice points out, “Iteration is really just building
you can make it better. You can improve it as you small things, looking at them, trying them out, and seeing
use it and as you see other people using it. I feel what happens. It’s about getting a response from people
much more comfortable with this way of working. and, in light of that response, adapting what you do. On
Matt Rice, founding partner, Sennep the one hand, there is a strategic way of thinking about
developing something but also on the other hand, there is
an emotional, intuitive feeling of creating stuff that people
respond to.”
These principles are benefitting all areas of creative
practice. It makes sense across all disciplines to be open
to new ways of doing things, prepared to constantly
3
evaluate what you do, to respond to evidence, and to
make the changes that are necessary. Within new digital
companies such as ustwo, these principles are also
applied to the organization and management of the
business. Often having grown very quickly, these
companies are agile and responsive, employing new
and exciting systems to manage people and motivate
their employees. They are made to feel included in the
business because it responds to their needs in positive
and dynamic ways. In the brave new world of tech,
recruiting the right talent is a major challenge; as a
result, user-centered design is often created by
employee-centered businesses.
3: Conversation 84
2. Kinect cameras
like this one (which
comes free with every
SEARCH: Gyppsy PPP; prototyping; rapid prototyping; Nintendo Xbox 360)
X-code; iOS development; Quartz Composer; Moving 1. Motion mapping have recently become
from an interactive a key component in the
Brands prototyping; Neil MacFarland ustwo; Sennep
3D music video for the prototyping process
Seeds; prototyping apps; Pop App; Field Test App; Rando; band Duologue created for the design of
ustwo JFDi; Whale Trail ustwo; Mills You Tube channel by Moving Brands. interactive experiences.
to work separately.
1. Paper prototyping 5. Link and animate
First you need to create paper-based mock-ups of The separate elements involved in the design can then
what you want the app to look like and do. This means be linked and animated in something like Xcode—the
sketching, folding and sticking elements together. Neil iOS development environment. This is free to download
MacFarland, the creative director of the ustwo games from the Apple website (https://developer.apple.com/
team, always encourages his team to take their idea as xcode/) and there is a similar platform available for
far as possible on paper. Android. Depending on how involved the interaction
Test and discuss. is, you may or may not need to write code at this stage.
2. Visualize screens A working prototype may be achieved by simply
When you are happy, you can design your screens— changing settings in Xcode or Quartz Composer.
this means creating visuals in Photoshop. These visuals 6. User test
will define an overall look and feel in terms of color, At this point you should have something that you can
typography, and graphic devices. user test or possibly even present to a client.
3. Prototype links 7. Code
Then think about how these screens might interact To take your prototype beyond this stage and make
with each other. For very basic interaction, you could the software run correctly and smoothly will involve
create a Keynote, PowerPoint, or PDF presentation to writing code. But there are lots of online forums and
do this. There are also a number of prototyping apps tutorials to help you do this. https://developer.apple.
available online such as Pop App or Field Test App com/resources/ is a good starting point here.
(https://itunes.apple.com/gb/app/pop-prototyping- Alternatively, you could do what Gyppsy does and give
on-paper/id555647796?mt=8). New tools are being it to a developer.
developed all of the time.
Again, test and discuss.
3 4
3 & 4. Examples
of prototyping and
development drawings
from BERG.
3: Conversation 86
Case Study: Rando by ustwo between client briefs. It demonstrates Stage 1: Interaction design
From an interview with Jack the importance to technology-led
At a company like Working quickly in
Maxwell, visual designer, ustwo agencies of creating research and ustwo, interaction his notebook and
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2
When we pitch for a job, we do not visualize as some
agencies do. We build something that works for a client
to play with. This is a very important factor in their
decision-making. From this point it is a much shorter
step for us to create a finished outcome.
Gyppsy, design specialist, ustwo
Stage 2: Visual design Stage 3: Working with a developer Stage 4: Release and iterative development
Visual designers represent the act of 5. After the approval set-up at both normal 6. An interactive blog, the Apple Store
put together the sending the of the visual designs, screen resolution prototype was reviews, and friends
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visual assets for a photograph. Maxwell created all (72PPi) and retina then developed for and associates,
piece of interaction of the project assets screen resolution discussion between enabling Maxwell
design and will often 4. Another route in Photoshop. These (144PPi). Maxwell, the and the developer to
come from graphic developed the included interface, Maxwell developer, and the further improve the
design or illustration voyeuristic idea of different screens, accompanied senior team. Once project.
backgrounds. looking through a buttons, and press his artwork with everything was Since its release
Working from the peephole into the lives states. These designs an InDesign document agreed, the app was in March 2013,
wireframes, Maxwell of others. When initial were then cut up in describing the flow released through the Rando has been a
developed four routes, trials were placed on Photoshop, exported of interaction and App Store and the worldwide hit and
exploring visual the wall of the studio as PNG files, and sent specific actions. This process of iterative according to its
metaphors for what feedback from both over to the developer document included a development began. website is “probably
the app does. the senior team and in Malmö. Since the specification with the Feedback was [ustwo’s] ‘most
other ustwo employees development of the measurements and gathered through successful app
3. He looked at a paper was that this was the retina display size, pixel dimensions. Twitter, the ustwo release ever.”
airplane metaphor to route to follow. all artwork must be
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3: Conversation
something that
Our style is that
we want to create
style. We are about
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3: Conversation 90
discussions with his employees Case Study: Whale Trail additional benefit that they could
that were aimed to identify the As with most digital games, promote the game on social media.
core values of the business. This Whale Trail started with “a Further publicity was gained by
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process enabled ustwo to establish mechanic,” or set of actions recruiting Gruf Rhys, formerly of
a way of describing themselves. that a gaming experience the band Super Furry Animals, to
They became the “dreamers and could be built around. Pac-Man create a soundtrack for the game.
doers”—a group of people able to eating power pellets, Super This track, “Space Dust #2,” was
apply a build mentality but also able Mario jumping from platform released as a single to coincide
to understand the power of play and to platform, or an explorer with its launch.
innovation, a studio able to create running/ jumping/ sliding The success of Whale Trail
irreverent but highly engaging digital through an ancient temple in led to ustwo being approached
products while at the same time Temple Run are all examples by Penguin to buy its publishing
producing sophisticated functional of successful game mechanics. rights; and an e-book of the
services for serious financial The mechanic for Whale game simplified for children was
institutions, a company able to post Trail started with the gentle released as a joint venture. ustwo
YouTube videos of Mills riding a undulation of a bird in flight. is now working with children’s
mobility scooter in a pink wig without While the game designers were TV production company Absolutely
jeopardizing the patronage of their brainstorming this movement, Cuckoo to turn Whale Trail into a
fee-paying corporate clients. someone jokingly suggested TV series. A pilot was created in
creating a flying whale. Thus the 2013 featuring full-sized live-action
surreal humor of Whale Trail puppets who inhabit a digitally
was born, and from this point animated 3D world. At the time of
the game almost designed itself. writing, MacFarland and the team
The next step was to have just returned from Cannes
visualize the world that where they have been pitching
Willow, the flying whale, would their pilot to leading TV executives.
inhabit along with characters
and environments that he www.youtube.com/
would interact with. Working watch?v=r8bJs8opqRw
prototypes of this world
produced by the development
team enabled them to test
animation and interaction. A
team of user testers were then
recruited using Twitter with the
2 3
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5 7
3: Conversation 92
2. The antithesis to
address: 49.150.34.182. Subject to the Bloomsbury Applied Visual Arts terms of use, available at www.bloomsburyappliedvisualarts.com/terms-and-conditions.
user-centered design:
1990s design superstar
David Carson once
created this spread for
Raygun, replacing type
with Dingbats to make
the feature impossible
to read.
3: Conversation 94
Mat Heinl CEO of Moving Brands (see pp. 23–25) describes Case Study: Nursery Rhymes
three user testing models employed by his studio: Nursery Rhymes was developed
by ustwo in partnership with Chris
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itunes.apple.com/gb/app/
nursery-rhymes-storytime/
id423322533?mt=8
4 & 5. Animated
screens from the
final app.
6. Nursery Rhymes
featured Story Time,
which enabled the
user to read to their
children remotely.
7. The Nursery
Rhymes screen icon.
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5
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