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Mechanics:
A branch of physical science that deals with energy and forces and their effect on bodies.
The practical application of physics to the design, construction, or operation of machines or tools.
→ Kinematics is a subfield of physics, developed in classical mechanics, that describes the motion of
points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause
them to move.
→ Dynamics is the branch of mechanics concerned with the motion of bodies under the action of forces.
Projectile motion
• numerical value x
∆𝑥 = 𝑥𝑓 − 𝑥𝑖
* Change (upper case delta Δ) is the final value of a quantity minus the initial value.
𝑑𝑖𝑠𝑝𝑙𝑎𝑐𝑒𝑚𝑒𝑛𝑡 ∆𝑥
𝑎𝑣𝑒𝑟𝑎𝑔𝑒 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦 = 𝑣𝑥 = =
𝑡𝑖𝑚𝑒 𝑖𝑛𝑡𝑒𝑟𝑣𝑎𝑙 ∆𝑡
𝑚
unit: * The subscript 𝑥 is
𝑠 very important!
Average velocity
between t1 and t3:
𝑥3 − 𝑥1
𝑣𝑥 = 𝑣𝑎𝑣−𝑥 =
𝑡3 − 𝑡1
In this example:
𝑣𝑥 is negative.
Object moves to smaller
value of x.
∆𝑥 𝑥 𝑡 + ∆𝑡 − 𝑥(𝑡) 𝑑𝑥
𝑣𝑖𝑛 = 𝑣 = lim = lim =
∆𝑡→0 ∆𝑡 ∆𝑡→0 ∆𝑡 𝑑𝑡
𝑣 = |𝑣 𝑥 | = speed
always positive
𝑑) → at t = 1 sec, both v and a have the same sign + → the particle is moving faster.
→ at t = 5 sec, both v and a have the same sign − and increasingly negative → the particle is speeding up in the opposite direction.
The slopes from the position time graph can be used to create a velocity-time graph
as shown on the right.
The area under the v-t graph is equal to the object’s displacement.
The v-t graph below shows the motion of an airplane. Find the displacement of the airplane at
Δ𝑡 = 1.0 𝑠 and at Δ𝑡 = 2.0 𝑠.
→ In two dimensions
Position: the position of an object is
described by its position vector and
always points to particle from origin.
Displacement:
r r2 r1
r ( x2iˆ y2 ˆj ) ( x1iˆ y1 ˆj )
( x2 x1 )iˆ ( y2 y1 ) ˆj
xiˆ yˆj
𝑥 = 𝑥0 + 𝑣0𝑥 𝑡 + ½𝑎𝑥 𝑡 2
𝑦 = 𝑦0 + 𝑣0𝑦 𝑡 + ½𝑎𝑦 𝑡 2
𝑣𝑥 = 𝑣0𝑥 + 𝑎𝑥 𝑡
𝑣𝑦 = 𝑣0𝑦 + 𝑎𝑦 𝑡
2
𝑣𝑥2 = 𝑣0𝑥 + 2𝑎𝑥 (𝑥 − 𝑥0 )
2
𝑣𝑦2 = 𝑣0𝑦 + 2𝑎𝑦 (𝑦 − 𝑦0 )
6) An airplane lands with initial velocity of 70 m/sec and then accelerates opposite to the
motion at 2 m/s2 for 30 seconds. What is its final velocity?
2) What does the slope of the line indicate on displacement versus time graph? write rise over
run) Average velocity
3) What does the slope of the line indicate on a velocity versus time graph?
Average acceleration
4) How can I find displacement on a velocity vs time graph?
area under the curve
∆v 1 m
5) a = = 9i + 7j − (3i − 2j) ≡ 2i + 3𝑗 2
∆t 3 s
∆v 𝑚
6) a = ⟹ 𝑣 = 𝑢 − 𝑎𝑡 = 70 − 2 × 30 = 10
∆t 𝑠𝑒𝑐
→ A free falling object is an object that is falling under the sole influence of gravity. Any object that is
being acted upon only by the force of gravity is said to be in a state of free fall. There are two important
motion characteristics that are true of free-falling objects:
Free-falling objects do not encounter air resistance.
𝑚
All free-falling objects (on Earth) accelerate downwards at a rate of 9.81 2 .
𝑠
• Objects thrown upward or downward and those released from rest are all
the examples of free fall.
In vacuum both feather and apple falls
at the same rate.
Reason:
→ In vacuum there is no air, it means there
is no air resistance.
So, surface area and mass makes no
difference.
V = 𝑣0 ± 𝑔𝑡
1 2 2 2×8
= 𝑣𝑖 𝑡 ± 𝑔𝑡 ⟹ 𝑡 = = = 1.3 𝑠𝑒𝑐𝑜𝑛𝑑
2 𝑔 10
What is Projectile?
A projectile is any object thrown into space upon which the only acting
force is gravity. This doesn’t necessarily mean that other forces do not
act on it, just that their effect is minimal compared to gravity. The path
followed by a projectile is known as a trajectory. A baseball batted or
thrown is an example of the projectile.
What is Projectile Motion?
When a particle is thrown obliquely near the earth’s surface, it moves
along a curved path under constant acceleration directed towards the
centre of the earth. The path of such a particle is called a projectile, and
the motion is called projectile motion.
Horizontal Vertical
vx v0 x v y v0 y gt
x x0 v0 xt y y0 v0 y t 12 gt 2
⟶ The point O is called the point of projection; θ is the angle of projection and OB =
Horizontal Range or Simply Range. The total time taken by the particle from reaching O to
B is called the time of flight.
vf = vi ± gt
1 ⟶ 𝐹𝑜𝑟 𝑢𝑝𝑤𝑎𝑟𝑑 𝑝𝑟𝑜𝑗𝑒𝑐𝑡𝑖𝑜𝑛, 𝑎 = −𝑔
yf − yi = vi t ± 2 gt 2
⟶ 𝐹𝑜𝑟 𝑑𝑜𝑤𝑛𝑤𝑎𝑟𝑑 𝑝𝑟𝑜𝑗𝑒𝑐𝑡𝑖𝑜𝑛, 𝑎 = +𝑔
vf2 = vi2 ± 2a yf − yi
𝑥 1 𝑥 2
𝑦 = 𝑣0 sin 𝜃 − 𝑔 𝑣 cos 𝜃
𝑣0 cos 𝜃 2 0
𝑔𝑥 2
⟹ 𝑦 = 𝑥 tan 𝜃 − cos2 𝜃
2𝑣02
v0 sin 2
2
R
g
Archery
Water Escaping a Hose
Sneezing
Javelin Throw…etc.
⟹𝑣= 𝑣𝑥 2 + 𝑣𝑦 2