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FOUNDATION UNIVERSITY

Student Name : Allan Mark Morados


ARC 114 - Theory of Architecture 1
Section : B
Date of Submission : Oct , 20, 2022

ANALYSIS ESSAY OF SKY : CHILDREN OF LIGHT

First of all I would like to share my experience of the game, I love how they
made each different places so unique, it is also similar to RPG games, i also
like the graphics, overall it is a pretty good and fun game. In terms of point
elements and linear elements this game has a lot of these elements shown as
you further play in to the game.

So how was the point/line elements used to create direction in the space? As
you can see in the picture I have given, notice it has two tall structures that
serves as the two points, this indicates that it is a signifying passage from
one place to another, if you observe it has no indicator of an entrance but
you can automatically tell that it tells you to move forward.

Did the point/line elements help you in finding your orientation or frame your
point of view? Yes, because of these elements I can tell the perspective of
an object, also in vertical linear elements, such as towers have been used
throughout history to commemorate significant events and establish
particular points in space. Lines are also a critical element in the formation of
any visual construction, in conclusion to this observation lines and points are
needed in order to visualize a point of view or a perspective.

In the temples and other spaces, what did you observe in terms of the use of
the point/line elements? In the picture I have given as you can see the spaces
of each temples there are lines in each line it forms as a structure, the point
serves as the focus of a visual and therefore draws attention.

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