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<report><version>2</version><sessionid>4ca45fa6a1b64e2663bc8ee8</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-01-
09 20:57:09</createtime><buildsignature>Local.Unknown.Unknown.1.93.146.1020-
1.300.000.149.Release</buildsignature><categoryid>carry_utils.py:321</
categoryid><desyncid>4ca45fa6a1b64e2663bc8ee8</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 1360)>: Attempt to traverse
between two states (pickup -> exit) where no valid path exists! Actors {'x':
(<weakref at 0x00007FF4EED79628; to 'object_sim' at 0x00007FF4BF2D7A90>,
None, <AnimationParticipant.ACTOR = 101>), 'carryObject': (<weakref at
0x00007FF4EEEBA3C0; to 'Prop_CradleBook' at 0x00007FF4D812C710>, None,
<AnimationParticipant.CONTAINER = 102>)}) Traceback (most recent
call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line
216, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\carry\
carry_utils.py", line 321, in holster File "T:\InGame\Gameplay\Scripts\
Server\animation\asm.py", line 1065, in requestRuntimeError: ASM ::
Carry_GenericObject (HANDLE :: 1360)>: Attempt to traverse between two states
(pickup -> exit) where no valid path exists! Actors {'x': (<weakref at
0x00007FF4EED79628; to 'object_sim' at 0x00007FF4BF2D7A90>, None,
<AnimationParticipant.ACTOR = 101>), 'carryObject': (<weakref at
0x00007FF4EEEBA3C0; to 'Prop_CradleBook' at 0x00007FF4D812C710>, None,
<AnimationParticipant.CONTAINER = 102>)}rtim=0 Client Session Time:
16.55 Num Save Errors: 0 Num Load Errors: 0 Current
Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin
Version: 12,76,0,5333 Modded: False SystemInfo: Windows 10
10.0.19044 GPU: NVIDIA GeForce GTX 750 Ti nvldumdx.dll 31.0.15.1694, GUID:
D7B71E3E-50C0-11CF-4C71-0D110DC2D235 </desyncdata></report>
</root>