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<report><version>2</version><sessionid>1a0ff38590e203ed5faf209a</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-11-
14 03:19:35</createtime><buildsignature>Local.Unknown.Unknown.1.68.154.1020-
1.200.000.475.Release</buildsignature><categoryid>asm.py:1064</
categoryid><desyncid>1a0ff38590e203ed5faf209a</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element
(RuntimeError: ASM :: Bed_Sleep_Posture (HANDLE :: 68456)>: Attempt to traverse
between two states (get_in -> exit) where no valid path exists! Actors {'x':
(<weakref at 0x00007FF4C9B6EFC8; to 'object_sim' at 0x00007FF4CA1CFB50>,
None, <AnimationParticipant.ACTOR = 101>), 'bed': (<weakref at
0x00007FF4EB4D1CE8; to 'object_bedDoubleC_01' at 0x00007FF4ACB78B10>, None,
<AnimationParticipant.CONTAINER = 102>)} source_interaction =
running generic_Bed_Sleep:44566 on
object_bedDoubleC_01:0x07cb0c31cea44429[0] running interaction = running
sim-stand:44567 on None (guaranteed)) Traceback (most recent call
last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217,
in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line
385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\
transition.py", line 423, in do_transition_animation File "T:\InGame\
Gameplay\Scripts\Server\postures\posture.py", line 2356, in
append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\
asm.py", line 1064, in request RuntimeError: ASM :: Bed_Sleep_Posture
(HANDLE :: 68456)>: Attempt to traverse between two states (get_in -> exit)
where no valid path exists! Actors {'x': (<weakref at 0x00007FF4C9B6EFC8; to
'object_sim' at 0x00007FF4CA1CFB50>, None, <AnimationParticipant.ACTOR =
101>), 'bed': (<weakref at 0x00007FF4EB4D1CE8; to 'object_bedDoubleC_01' at
0x00007FF4ACB78B10>, None, <AnimationParticipant.CONTAINER =
102>)} source_interaction = running generic_Bed_Sleep:44566 on
object_bedDoubleC_01:0x07cb0c31cea44429[0]running interaction = running sim-
stand:44567 on None (guaranteed)rtim=0 Client Session Time: 30.74
Num Save Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 Origin Version: 10,5,87,45080 Modded: True
SystemInfo: Windows 10 10.0.18363 GPU: Intel(R) UHD Graphics 610
igdumdim64.dll 26.20.100.7323, GUID: D7B78E66-7DE1-11CF-8168-721FBBC2D735
</desyncdata></report>
<report><version>2</version><sessionid>1a0ff38590e203ed5faf209a</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-11-
14 03:47:57</createtime><buildsignature>Local.Unknown.Unknown.1.68.154.1020-
1.200.000.475.Release</buildsignature><categoryid>career_base.py:1708</
categoryid><desyncid>1a0ff38590e203ed5faf209a</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: 'NoneType' object has no attribute
'objective_completed') Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 293, in _run
File "T:\InGame\Gameplay\Scripts\Server\careers\career_interactions.py", line 599,
in <lambda> File "T:\InGame\Gameplay\Scripts\Server\careers\
career_interactions.py", line 630, in _update File "T:\InGame\Gameplay\
Scripts\Server\careers\career_base.py", line 1708, in
apply_performance_change File "T:\InGame\Gameplay\Scripts\Server\
careers\career_base.py", line 1682, in
_get_common_performance_changeAttributeError: 'NoneType' object has no attribute
'objective_completed'rtim=0 Client Session Time: 30.74 Num Save
Errors: 0 Num Load Errors: 0 Current Game State:
0x96d01090 Origin Version: 10,5,87,45080 Modded: True
SystemInfo: Windows 10 10.0.18363 GPU: Intel(R) UHD Graphics 610
igdumdim64.dll 26.20.100.7323, GUID: D7B78E66-7DE1-11CF-8168-721FBBC2D735
</desyncdata></report>
</root>