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<report><version>2</version><sessionid>1131a3029a0aa5f640fde4f</
sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2023-03-14
10:52:41</createtime><buildsignature>Local.Unknown.Unknown.1.95.207.1230-
1.200.000.580.Release</buildsignature><categoryid>asm.py:1065</
categoryid><desyncid>1131a3029a0aa5f640fde4f</desyncid><systemconfig/><screenshot/
><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError:
ASM :: Stand_Posture (HANDLE :: 15421)>: Attempt to traverse between two states
(entry -> exit) where no valid path exists! Actors
{} source_interaction = running sim-stand:7144 on None running
interaction = running put_down_anywhere:7787 on
object_Food_Chimi:0x0a7b1092629b02c4 (guaranteed)) Traceback (most recent
call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line
221, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\
transition.py", line 423, in do_transition_animation File "T:\InGame\
Gameplay\Scripts\Server\postures\posture.py", line 2580, in
append_exit_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\
asm.py", line 1065, in request RuntimeError: ASM :: Stand_Posture
(HANDLE :: 15421)>: Attempt to traverse between two states (entry -> exit)
where no valid path exists! Actors {} source_interaction = running sim-
stand:7144 on Nonerunning interaction = running put_down_anywhere:7787 on
object_Food_Chimi:0x0a7b1092629b02c4 (guaranteed)rtim=0 Client Session
Time: 27.33 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1
Origin Version: 10,5,116,52122 Modded: False SystemInfo:
Mac OS X Version 10.16 (Build 20F71) GPU: Intel UHD Graphics 617 macOS Metal driver
0.0.0.0 </desyncdata></report>
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