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What do you think is the movie genre (comedy, action, romantic, horror,
adventure, drama, etc.)?
What are the things that made you decide about that genre?
Codes, Convention and Language of Media
Media and Information Language is the way in which the meaning of a
media text is conveyed to the audience. It is conveyed through media
codes and conventions. The system of signs and symbols in media is
called Media Codes while Media Conventions refer to the generally
accepted ways of presenting messages in media.
Signs and symbols in media texts are polysemic which means they are
open to many interpretations. This is the reason why you have to use the
appropriate languages; signs, symbols and conventions in media. It
suggests what we have to feel about a media product. It also helps us
understand and interpret media messages easier. In film for instance
media codes and conventions are predicators of movie genres.
COLOR EMOTIONS
Red passion, strength, power, danger
Green safety, healing, money
Blue stability, trust, health
Yellow happiness, intellect
Orange joy, enthusiasm, encouragement
Brown confidence, casualness
Gold wealth, prestige, wisdom
Purple power, luxury, ambition
Pink feminism, romance
Black power, elegance, mystery, death
White purity, perfection, safety
2. Technical Codes – refer to the ways in which equipment is used
to tell the story
Camerawork – refers to how the camera is operated, positioned and
moved for specific effects. Proper camerawork gives the audience an
actual feel what is happening in a video
Basic Camera Shots
Extreme Close-up frames the subject precisely to emphasize the
specific portions of the body it is often used to reveal horror in a
subject like an extreme close-up of the actor’s mouth as he/she
screams.
Close-up shot – frames the subject at a close range to show a
detail. This shot is tightly framed and it takes up most of the screen
Medium Shot – a type of camera shot shows an actor
approximately from the waist up, this is used if the person is doing
something with their hand movements
Long shot/Wide Shot – oftentimes used as an establishing shot in
films as it normally sets the scene in the character’s played within
it. This camera shot shows the full length of the subject while also
including a large amount of the surrounding area of the film setting.
Basic of Camera Angles
Eye level shot – this is when your subject is at eye level. It can
result in a neutral perspective, not superior or inferior. This mimics
how we see people in real life, our eye line connecting with theirs
and it can break down boundaries.
Low angle shot – frames the subject from below their eye line.
These camera shots most often emphasize power dynamics
between characters. Low angle camera shots are a perfect camera
angle for signalling superiority or to elicit feelings of fear and dread.
Over the shoulder shot – is a camera angle used when the camera
is placed above the back of the shoulder and head of the subject.
This shot is most commonly used to present a conversational back
and forth exchange between two subjects. This connotes a closer
relationship between the two characters.
The high angle shot – the camera points down at your subject. It
usually creates a feeling of inferiority or looking down on your
subject. It is a versatile shot that can be used in many situations.
The most common usage is to make the character seem vulnerable
and powerless, but there are always exception to the rule.
Basic Camera Angles
Dutch angle shot – the camera is landed to one side with the
horizon’s lines tilted, you can create a sense of disorientation, a
destabilized mental state or increase the tension.
Overhead shot – is from above looking down on your subject.
These are typically shot 90 degrees and above, anything less
might be considered a high angle shot instead. These are great
for providing perspective on a scene, it is often used as either a
neutral or sometimes divine point of view.
Aerial shot – whether taken from a helicopter or drone is captured
from way up high. It establishes a large expanse of scenery
Media Conventions
Media conventions are the accepted ways of using media codes.
Conventions are closely connected to the audience’s expectations
of a media product.
1. Form Conventions – are the specific ways we expect the types of
media codes to be arranged. For instance, an audience expects to
have the title of a film at the beginning and then credits at the end.
Newspapers will have a masked head the most important news on the
front page and sports news on the back page.
2. Story Conventions- are common narrative structures and
understandings that are common in story telling media products. For
example, all stories have a beginning, rising action, climax, falling
action and ending. It is conventional for Filipino films to have a poor
character beset with misfortune at the start who will turn into a rich
and influential character in the end.
3. Genre Conventions– point to the common use of tropes,
characters, settings or theme in a particular type of medium. Genre
conventions are closely linked with the audience expectations of a
genre. For example, a character who wears black or dark colors is
usually the antagonist. Horror films usually use old houses, old
hospitals or isolated places as settings. Love story usually show that
love conquers all. However, media products today no longer stick to
the conventions. Media producers are now trying to get out of the box
exploring ways to break the conventions and finding new styles in
expressing messages.