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The Trencher Corps

The Trencher Corps has never shied away from allowing non-human recruits into its ranks.
Unlike the stuffy attitudes of some other service branches, the Trenchers are equal opportunity
armed forces; provided recruits are big enough and tough enough to meet the demands of the
service, they are welcome to fight and die on behalf of their countrymen.
For many years, aspiring trollkin and ogrun who enlisted as Trenchers were given tasks that
focused primarily on their great strength and endurance—jobs like porting ammo or entrenching
for hours on end. But in time, the corps adopted new practices to better suit the qualities of
these recruits, filling out the Trenchers with specialized roles like the Trench Buster and
Trencher Express Teams.

Career Options
Trench Buster (Trencher)

Trench Busters combine the weapons of the Cygnaran Armory with the natural physical
prowess of the ogrun race. Carrying enormous assault shields and lobbing incendiary shells at
the enemy, Trench Busters provide cover for a trencher advance as living bulwarks. Their job is
to be at the forefront of an advance on enemy positions, where they break up concentrations of
enemy soldiers and pave the way for their soldiers-in-arms to perform devastating assaults.
Only Cygnaran ogrun can be Trench Busters. A character cannot have both the Trench Buster
and the standard Trencher careers. A character starting the game as a Trench Buster must
choose Man-at-Arms, Military Officer, Ranger, Rifleman, or Soldier as a second career.
A character taking this option:
● starts the game with the Shield Guard ability but does not start with Dig In.
● begins with a cinder bomber, combat shield, and 10 cinder bomber grenades but does
not begin with a bayonet, entrenching spade, or military rifle.

Trencher Express Sharpshooter (Trencher)

The role of the Trencher Express Team is to provide point elimination of heavy targets. Part
sniper teams and part portable light artillery, Trencher Express Teams provide Cygnar with
versatile and mobile weapons in the field.
All Trencher Express Sharpshooters are trollkin. Few others could effectively wield the immense
Raevhan Express rifle, much less fire it repeatedly without suffering broken bones and bruised
flesh. The role of sharpshooter is one of the first to be set aside exclusively for trollkin members
of the Trencher Corps, so many view it as a prestigious position. The deployment of Trencher
Express Teams and their use in propaganda on the home front has encouraged a new
generation of young trollkin to enlist, those who hope to be counted among the ranks of the
sharpshooters.
Only Cygnaran trollkin can be Trencher Express Sharpshooters. A character cannot have both
the Trencher Express Sharpshooter and the standard Trencher careers. A character starting the
game as a Trencher Express Sharpshooter must choose Military Officer, Ranger, Rifleman, or
Soldier as a second career.
A character taking this option:
● starts the game with the Keen Eyed ability but does not start with Bayonet Charge.
● begins with a Raevhan Express heavy hunting rifle, trench knife, and spyglass but does
not begin with a bayonet, entrenching spade, or military rifle.

New Gear
Cinder Bomber

Cost: 75 gc
Ammo: 1 (cinder bomb shell)
Effective Range: 60 feet (10˝)
Extreme Range: —
Skill: Light Artillery
Attack Modifier: –1
POW: 14
AOE: 3
Description: The cinder bomber is a breech-break indirect fire portable artillery weapon carried
by ogrun Trench Busters. A cinder bomber fires impact-detonating alchemical incendiary shells
based on the design of cinder bombs to flush defenders out of enemy emplacements. While a
cinder bomber has relatively short range, the ability to fire the weapon over the heads of the
front line and into more vulnerable formations, or to lob shells down into an occupied trench,
makes it ideal for the role of the Trench Buster.
Special Rules: This weapon causes fire damage.
When attacking with this weapon, the user can ignore intervening characters except those
within 1˝ of the target.
A character with STR 8 or higher can use this weapon one handed.
This weapon can be used as a POW 3 melee weapon with an attack modifier of –1. This
weapon can be used as part of a Bayonet Charge. Used as a melee weapon, this weapon gains
+2 to charge attack damage rolls.
Additional cinder bomb shells cost 10 gc.

Raevhan Express Heavy Rifle

Cost: 210 gc
Ammo: 2 (heavy round)
Effective Range: 84 feet (14˝)
Extreme Range: 420 feet
Skill: Rifle
Attack Modifier: 0
POW: 14
AOE: —
Description: First developed to hunt the Raevhan buffalo of northern Khador, the Raevhan
Express is one of the largest-caliber hunting rifles in the Iron Kingdoms. The standard
configuration is a side-by-side double-barrel break action. The weapon is not traditionally
shoulder fired, as the immense recoil causes bruising in the best case and can break bones in
the worst. In Cygnar, trollkin gunners of Trencher Express Teams are the exclusive users of the
Raevhan Express, as the trollkin gunners regenerate the minor fractures and bruises each pull
of the trigger creates.
Special Rules: A character must have STR 7 to use this weapon.
A character hit by this weapon is pushed d3˝ directly away from the attacker. On a critical hit,
the target is knocked down. A living character hit by this weapon loses Tough and cannot have
damage removed for one round.
A character can discharge both barrels as a single action. Make an attack roll with an additional
–2 penalty. If the attack hits, increase the POW of the attack by +4. After resolving the attack,
the attacker suffers d3 damage points.
Reloading each barrel of a Raevhan Express requires a separate quick action. Blasting powder,
bullets, and metal casings for five rounds costs 4 gc.
Find more of the gear and additional details on the Trencher Corps in No Quarter Prime 01!

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