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ABSTRACT
Not only an aircraft technology is growing, a visual display in the cabin o f the aircraft was
already developed according to the need. Currently aircraft interior design can change the
perception o f many people about it. The designers are increasingly creative in designing aircraft
interiors amazing. Interior design visualization Boeing 737-300 passenger cabin aims to provide
an overview better visualization and can facilitate to understanding o f the scope o f a space
including economy-class passenger cabin Boeing 737-300 aircraft in the form o f 3D design and
simulation.
Key Word : Boeing 737-300, Aircraft cabin Interior, 3d design, Simulation 3d.
1. Pendahuluan
P a d a p e rk e m b a n g a n te k n o lo g i s a a t in i k ita d itu n tu t u n tu k m am pu m e n g u a s a i te k n o lo g i.
P e n g u a s a a n te k n o lo g i t id a k a k a n b e r ja la n b a i k ta n p a d iirin g i ilm u p e n g e ta h u a n y a n g te p a t.
P e r k e m b a n g a n te k n o lo g i t e la h b e r im b a s p a d a s e g a la b id a n g t e r m a s u k in d u s tr y ta k te r k e c u a li
in d u s tr y p e n e r b a n g a n . S a a t in i, tid a k h a n y a te k n o lo g i p e s a w a t te r b a n g y a n g s e m a k in b e r k e m b a n g ,
ta m p ila n v i s u a l d a la m k a b in p e s a w a tp u n s u d a h b a n y a k b e r k e m b a n g s e s u a i d e n g a n k e b u tu h a n .
Input visual y a n g a k a n m e m p e n g a r u h i p e n g a la m a n k e n y a m a n a n . In fo r m a s i v is u a l m e m a in k a n
p e r a n u ta m a . In i a d a la h k e s a n p e r ta m a k e n y a m a n a n .
2. Tinjauan Pustaka
R u a n g k a b in a ta u h a n y a d is e b u t d e n g a n k a b in p a d a p e s a w a t t e r b a n g m e r u p a k a n s a la h s a tu
b a g ia n d a r i p e s a w a t te r b a n g y a n g b e r u p a r u a n g a n d ip e r u n tu k a n b a g i p a r a p e n u m p a n g s e la m a
p e n e r b a n g a n . D a la m k a b in p e s a w a t k o m e r s i l te r d a p a t d e r e ta n te m p a t d u d u k d i m a n a a n ta r b a g ia n
u m u m n y a d ip is a h k a n o le h s e b u a h “ g a n g ” a t a u j a l a n b a g i p a r a p e n u m p a n g u n tu k l e w a t d a n p a r a
a w a k k a b in y a n g b ia s a n y a m e m b a w a b a r a n g k e b u tu h a n d i a ta s p e s a w a t.
2.1 Desainer
D e s a i n e r c e n d e r u n g ta m p il s e b a g a i s e s e o r a n g y a n g te r a m p il .M e r e k a m e n g a m b il d u a r u a n g
lin g k u p d a la m d u n ia k e rja n y a , r u a n g lin g k u p s e c a ra v i s u a l d a n s e c a ra k o n s e p tu a l. M e r e k a h a r u s
m am pu m e n e l it i g a r is , w a r n a , volume, d a n te k s tu r. S e la in itu , h a r u s m a m p u m e m e r h a tik a n
h u b u n g a n a n ta r a b e r b a g a i h a l d a n m e n e m u k a n ir a m a d a la m r e p itis in y a p a d a s e s u a tu y a n g m e r e k a
lih a t.
2.2 Simulasi
S im u la s i b a n y a k d ig u n a k a n u n tu k m e m b a n tu m e m in im a lk a n r e s ik o b ia y a h in g g a k e s a la h a n
fa ta l d a la m d u n ia n y a ta , d im a n a te k n o lo g i s im u la s i te r u s d it in g k a tk a n u n tu k b e r b a g a i p e n g g u n a a n
s e p e r ti la tih a n p ilo t p e s a w a t t e r b a n g h in g g a u j i c o b a prototype p r o d u k b a r u . S a la h s a tu d a ri
p e n g g u n a a n s im u la s i te r s e b u t d ia n ta r a n y a a d a la h u n tu k m e m b e r ik a n s e b u a h g a m b a r a n d im a n a
COMPILER S3
Dwi N ugrahE ny, Eko PoE rw anta, Tink Tonk W icaksono
n a n ti d a p a t m e m b a n tu p e r s ia p a n - p e r s ia p a n a p a s a ja y a n g a k a n te r ja d i s e h in g g a le b ih m e n g h e m a t
b ia y a d a n w a k tu , s a m p a i n y a w a m a n u s ia .
3.2 TaskAnalysis
Task analysis a d a la h u n tu k m e n g a n a lis a p e k e r ja a n o r a n g / p e n g g u n a y a itu te n ta n g a p a s a ja y a n g
m e r e k a / p e n g g u n a la k u k a n d a n p e r a la ta n y a n g m e r e k a g u n a k a n . S e rta a p a s a ja y a n g p e n g g u n a
h a r u s k e ta h u i.
3.5 Pemodellan 3D
H a s il d a ri blueprintseat y a n g ta d in y a te la h d ib u a t k e m u d ia n d i k ir im m e n u ju a p lik a s i 3 d s M a x
s e b a g a i p a to k a n d a la m m e n d e s a in . K e m u d ia n h a s il blueprint p a d a viewport d e n g a n c a r a p a d a m e n u
viewport p ilih viewport backround la lu pada background source k lik folder d a n p ilih file blueprint.
3.6 Texturing
P a d a b a g ia n m o d e l 3 d highpoly d is in i m e r e n d e r h a s iln y a a g a r h a s il n a n tin y a a k a n d i le ta k k a n
pada m enu gallery a p lik a s i. D is in i texture y a n g g u n a k a n p a d a b a g ia n highpoly b e r ju m la h 6 y a n g
s is ip k a n p a d a ti a p m o d e l 3 d .
3.8 Unity
P a d a ta h a p u n ity in i s e n d iri m e n g k o m p o s it s e tia p h a s il asset-asset 2 d y a n g s e b e lu m n y a te la h
d ib u a t m e n g g u n a k a n a d o b e p h o to s h o p d a n a s s e t 3 d y a n g s e b e lu m n y a d ib u a t m e n g g u n a k a n 3 d s m a x .
M e m - b u i l d a s s e t- a s s e t te r s e b u t h in g g a m e n ja d i a p lik a s i s im u la s i y a n g b e r is ik a n image g am b ar dan
s im u la s i in te r io r k a b in p e s a w a t.
G a m b a r l .T a m p i la n A w a l A p lik a s i
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G a m b a r 2. T a m p ila n S im u la s i D a r i S isi D e p a n
-m k
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G a m b a r 3 .T a m p ila n S im u la s i D a r i S isi B e la k a n g
G a m b a r 4 .T a m p ila n D a ri S isi S a m p in g
G a m b a r 5. T a m p ila n Y a n g T e rs e d ia
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Dwi N ugrahE ny, Eko PoE rw anta, T in k Tonk W icaksono
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5. Penutup
5.1 Kesimpulan
B e r d a s a r k a n h a s il a n a li s a d a ri A p lik a s i D e s a in d a n S im u la s i I n te r io r k a b in p e n u m p a n g p e s a w a t
b o e in g 7 3 7 - 3 0 0 m a k a d a p a t d is im p u lk a n :
1. V is u a lis a s i d e s ig n interior k a b in penum pang pesaw at b o e in g 7 3 7 -3 0 0 d im u la i dengan
m e ra n c a n g blueprint m enggunakan software a d o b e d a la m b e n tu k g a m b a r 2 d , y a n g s e la n ju tn y a
blueprint te r s e b u t d iu b a h m e n ja d i m o d e l design 3 d m e n g g u n a k a n 3 d s m a x .
2. H a s il d e s a in 3 d k a b in p e n u m p a n g y a n g t e l a h di b u a t d e n g a n 3 d s m a x s e b e lu m n y a k e m u d ia n di
import k e d a la m a p lik a s i U n ity d i m a n a a p lik a s i m e m a in k a n p e r a n n y a s e b a g a i software yang
m a m p u m e m b u a t s im u la s i y a n g d a p a t m e m o n ito r in g k a b in p e n u m p a n g p e s a w a t b o e in g 7 3 7
300.
S im u la s i k a b in p a d a p e s a w a t 7 3 7 - 3 0 0 in i d ih a r a p d a p a t m e m b e r i g a m b a r a n s u a s a n a p a d a k a b in
p e s a w a t d a la m b e n tu k s im u la s i b e r b a s is 3 d .
5.2 Saran
D a la m p e la k s a n a a n tu g a s a k h ir in i, a d a p u n b e b e r a p a s a r a n y a n g d ic a n tu m k a n a d a la h s e b a g a i
b e r ik u t:
1. P a d a d e s a in d a n s im u la s i p e s a w a t b o e in g 7 3 7 - 3 0 0 in i h a n y a m e n c a k u p p a d a k a b in p e n u m p a n g .
K e d e p a n n y a s im u la s i j u g a a k a n m e n c a k u p k o k p it p e s a w a t
2. D e s a in u n tu k b a n g k u p e s a w a t p e n u m p a n g h a n y a m e n c a k u p p a d a d e s a in k e la s e k o n o m i, U n tu k
k e d e p a n n y a a k a n m e n d e s a in b a n g k u p e s a w a t p e n u m p a n g u n tu k k e la s b is n is d a n v ip .
3. Pada te k s t u r bangku pesaw at hanya m enggunakan te k s t u r bitmap, u n tu k ke depannya
d ita m b a h k a n te k s tu r normal map detail.
a g a r h a s il le b ih
4. A p lik a s i h a n y a b e r ja la n p a d a P C (Personal Computer) U n tu k k e d e p a n n y a a k a n b e r ja la n p a d a
mobile.
DaftarPustaka
A la n D ix , 2 0 0 4 , Human Computer Interaction T h ir d E d itio n , P e a r s o n P r e n ti c e H a ll.
R o s k a m , j., 1986, Part III: Layout Design o f Cockpit, Fuselage, Wing an Empannage, K ansas.
https:llalvinburhani.wordpress.com/2012/05/28/pengenalan-simulasi-2-2/
d ia k s e s h a r iJ u m a t, ta n g g a l 2 9 M e i 2 0 1 5 j a m 2 3 .1 7 W IB
h ttp :/ lnezlounya.blogspot.com/2009/12/modelling-character-3d.html
d ia k s e s h a r iJ u m a t, ta n g g a l 2 9 M e i 2 0 1 5 j a m 2 0 .1 7 W IB
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