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DESAIN DAN SIMULASI INTERIOR KABIN PENUMPANG PESAWAT BOEING 7 3 7 -3 0 0

DESAIN DAN SIMULASI INTERIOR KABIN PENUMPANG PESAWAT


BOEING 737-300

Dwi Nugraheny, Eko Poerwanto, Tink Tonk Wicaksono


J u r u s a n T e k n ik I n f o r m a ti k a
S e k o la h T in g g i T e k n o lo g i A d is u tjip to Y o g y a k a r ta
in f o r m a ti k a @ s tta .a c .i d

ABSTRACT
Not only an aircraft technology is growing, a visual display in the cabin o f the aircraft was
already developed according to the need. Currently aircraft interior design can change the
perception o f many people about it. The designers are increasingly creative in designing aircraft
interiors amazing. Interior design visualization Boeing 737-300 passenger cabin aims to provide
an overview better visualization and can facilitate to understanding o f the scope o f a space
including economy-class passenger cabin Boeing 737-300 aircraft in the form o f 3D design and
simulation.
Key Word : Boeing 737-300, Aircraft cabin Interior, 3d design, Simulation 3d.

1. Pendahuluan
P a d a p e rk e m b a n g a n te k n o lo g i s a a t in i k ita d itu n tu t u n tu k m am pu m e n g u a s a i te k n o lo g i.
P e n g u a s a a n te k n o lo g i t id a k a k a n b e r ja la n b a i k ta n p a d iirin g i ilm u p e n g e ta h u a n y a n g te p a t.
P e r k e m b a n g a n te k n o lo g i t e la h b e r im b a s p a d a s e g a la b id a n g t e r m a s u k in d u s tr y ta k te r k e c u a li
in d u s tr y p e n e r b a n g a n . S a a t in i, tid a k h a n y a te k n o lo g i p e s a w a t te r b a n g y a n g s e m a k in b e r k e m b a n g ,
ta m p ila n v i s u a l d a la m k a b in p e s a w a tp u n s u d a h b a n y a k b e r k e m b a n g s e s u a i d e n g a n k e b u tu h a n .
Input visual y a n g a k a n m e m p e n g a r u h i p e n g a la m a n k e n y a m a n a n . In fo r m a s i v is u a l m e m a in k a n
p e r a n u ta m a . In i a d a la h k e s a n p e r ta m a k e n y a m a n a n .

2. Tinjauan Pustaka
R u a n g k a b in a ta u h a n y a d is e b u t d e n g a n k a b in p a d a p e s a w a t t e r b a n g m e r u p a k a n s a la h s a tu
b a g ia n d a r i p e s a w a t te r b a n g y a n g b e r u p a r u a n g a n d ip e r u n tu k a n b a g i p a r a p e n u m p a n g s e la m a
p e n e r b a n g a n . D a la m k a b in p e s a w a t k o m e r s i l te r d a p a t d e r e ta n te m p a t d u d u k d i m a n a a n ta r b a g ia n
u m u m n y a d ip is a h k a n o le h s e b u a h “ g a n g ” a t a u j a l a n b a g i p a r a p e n u m p a n g u n tu k l e w a t d a n p a r a
a w a k k a b in y a n g b ia s a n y a m e m b a w a b a r a n g k e b u tu h a n d i a ta s p e s a w a t.

2.1 Desainer
D e s a i n e r c e n d e r u n g ta m p il s e b a g a i s e s e o r a n g y a n g te r a m p il .M e r e k a m e n g a m b il d u a r u a n g
lin g k u p d a la m d u n ia k e rja n y a , r u a n g lin g k u p s e c a ra v i s u a l d a n s e c a ra k o n s e p tu a l. M e r e k a h a r u s
m am pu m e n e l it i g a r is , w a r n a , volume, d a n te k s tu r. S e la in itu , h a r u s m a m p u m e m e r h a tik a n
h u b u n g a n a n ta r a b e r b a g a i h a l d a n m e n e m u k a n ir a m a d a la m r e p itis in y a p a d a s e s u a tu y a n g m e r e k a
lih a t.

2.2 Simulasi
S im u la s i b a n y a k d ig u n a k a n u n tu k m e m b a n tu m e m in im a lk a n r e s ik o b ia y a h in g g a k e s a la h a n
fa ta l d a la m d u n ia n y a ta , d im a n a te k n o lo g i s im u la s i te r u s d it in g k a tk a n u n tu k b e r b a g a i p e n g g u n a a n
s e p e r ti la tih a n p ilo t p e s a w a t t e r b a n g h in g g a u j i c o b a prototype p r o d u k b a r u . S a la h s a tu d a ri
p e n g g u n a a n s im u la s i te r s e b u t d ia n ta r a n y a a d a la h u n tu k m e m b e r ik a n s e b u a h g a m b a r a n d im a n a

COMPILER S3
Dwi N ugrahE ny, Eko PoE rw anta, Tink Tonk W icaksono

n a n ti d a p a t m e m b a n tu p e r s ia p a n - p e r s ia p a n a p a s a ja y a n g a k a n te r ja d i s e h in g g a le b ih m e n g h e m a t
b ia y a d a n w a k tu , s a m p a i n y a w a m a n u s ia .

2.3 Modelling 3D Pesawat Terbang


M e m b u a t m o d e l p a d a 3 D s e r u p a d e n g a n m e m a h a t. B a n y a k t e k n i k b e r b e d a y a n g b i s a d ig u n a k a n
u n tu k m e n c ip ta k a n o b je k d a la m scene. A d a b e b e r a p a a s p e k y a n g h a r u s d ip e r tim b a n g k a n b ila
m e m b a n g u n m o d e l o b je k d a la m scene. A d a b e b e r a p a a s p e k y a n g h a r u s d ip e r tim b a n g k a n b ila
m e m b a n g u n m o d e l o b y e k , s e m u a n y a m e m b e r k o n s tr ib u s i p a d a k u a lita s h a s il a k h ir. H a l- h a l te r s e b u t
m e l ip u ti m e to d e u n tu k m e n d a p a tk a n a t a u m e m b u a t d a ta y a n g m e n d is k r ip s ik a n o b y e k , tu ju a n . d a ri
m o d e l , tin g k a t k e r u m ita n , p e r h itu n g a n b ia y a , k e s e s u a ia n dan ken yam anan, s e rta k e m u d a h a n
m a n ip u la s i m o d e l.
S e b a g ia n b e s a r p e s a w a t y a n g m e m b a w a k ru , payload a ta u p e n u m p a n g , b a r a n g d a n b a n y a k d a ri
s y s te m itu d ila k u k a n o le h b a n y a k p e s a w a t t e r b a n g y a n g b e r o p e ra s i. D a la m s e b u a h p e n e r b a n g a n
t e n tu s e o ra n g m e n g in g in k a n k e n y a m a n a n s e la m a p e n e r b a n g a n , a d a b a n y a k h a l y a n g m e m p e n g a r u h i
t in g k a t kenyam anan k a b in b e g itu p u n s e b a lik n y a te r d a p a t b eb erap a f a c to r penyebab
k e tid a k n y a m a n a n k a b in p e n u m p a n g .
M o d e l k e n y a m a n a n d a p a t m e m b a n tu d a la m m e n e n tu k a n d i m a n a p e r h a tia n te r b e s a r d ip e r lu k a n . H a l
in i tid a k a n e h , k a r e n a k ita s u d a h m e lih a t b a h w a h a r a p a n d a n p a n d a n g a n p e r ta m a m e m a in k a n p e r a n
d a la m p e n g a la m a n k e n y a m a n a n . K u r s i p e n u m p a n g s e h a ru s n y a ti d a k h a n y a m e r a s a n y a m a n d a la m
j a n g k a p a n ja n g , te ta p i j u g a te r li h a t n y a m a n . B a h k a n , d e s a in h a r u s m e n d a ta n g k a n k e n y a m a n a n y a n g
tin g g i p a d a p a n d a n g a n p e r ta m a .

3. Desain Model Pesawat Terbang


3.1 Analisis Desain Kursi Penumpang Kelas Ekonomi Pesawat Boeing 737- 300
H a m p ir s e m u a m a s k a p a i d i I n d o n e s ia m e n g g u n a k a n a r m a d a p e s a w a t B o e in g 7 3 7 - 3 0 0 , p e s a w a t
b o e in g 7 3 7 - 3 0 0 m e m a n g d ik e n a l s e b a g a i p e s a w a t t e r b a ik p a d a k e la s s e je n is n y a . P a d a p e n u li s a n
tu g a s a k h ir p e n u lis m e n g a m b il d e s ig n k a b in p e s a w a t d e n g a n k e la s e k o n o m i. D a n d e s a in k a b in
p e s a w a t b o e in g 7 3 7 - 3 0 0 t e la h m e m e n u h i s ta n d a r F A R .

3.2 TaskAnalysis
Task analysis a d a la h u n tu k m e n g a n a lis a p e k e r ja a n o r a n g / p e n g g u n a y a itu te n ta n g a p a s a ja y a n g
m e r e k a / p e n g g u n a la k u k a n d a n p e r a la ta n y a n g m e r e k a g u n a k a n . S e rta a p a s a ja y a n g p e n g g u n a
h a r u s k e ta h u i.

3.3 Workflow Pembuatan Aplikasi Simulasi


S e te la h m e m p e r o le h d a ta m a s u k k e d a la m ta h a p p e r a n c a n g a n s e p e rti blueprint d a n ta m p ila n
graphic user interface. P a d a ta h a p b e r ik u tn y a y a itu modeling process d i m a n a m e r u p a k a n ta h a p
p e m o d e lla n 3 d b e r d a s a r k a n blueprint y a n g d ib u a t p a d a ta h a p p e r a n c a n g a n s e b e lu m n y a .

3.4 Perancangan Blueprint


T e k n ik d a la m p e r a n c a n g a n blueprint d is in i m e n g g u n a k a n rulers y a n g d is e d ia k a n o le h A d o b e
illu s tr a to r s e h in g g a m e m b u a t p e n g g a m b a r a n blueprint j a d i le b ih m u d a h d ik a r e n a k a n s e tia p light
segmen tool a k a n m e n e m p e l p a d a s e tia p rule y a n g s u d a h d is u s u n d a la m k a n v a s k e r ja s e h in g g a
s e tia p g a ris / line a k a n m e n ja d i te r ta ta d a n le b ih ra p i.

3.5 Pemodellan 3D
H a s il d a ri blueprintseat y a n g ta d in y a te la h d ib u a t k e m u d ia n d i k ir im m e n u ju a p lik a s i 3 d s M a x
s e b a g a i p a to k a n d a la m m e n d e s a in . K e m u d ia n h a s il blueprint p a d a viewport d e n g a n c a r a p a d a m e n u
viewport p ilih viewport backround la lu pada background source k lik folder d a n p ilih file blueprint.

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3.6 Texturing
P a d a b a g ia n m o d e l 3 d highpoly d is in i m e r e n d e r h a s iln y a a g a r h a s il n a n tin y a a k a n d i le ta k k a n
pada m enu gallery a p lik a s i. D is in i texture y a n g g u n a k a n p a d a b a g ia n highpoly b e r ju m la h 6 y a n g
s is ip k a n p a d a ti a p m o d e l 3 d .

3.7 Export FBX


S e te la h s e le s a i d e n g a n ta h a p modelling d a n te x tu r in g , modelling y ang m en g g u n ak an konsep
lowpoly a k a n la n g s u n g d i im p o r t m e n ja d i f o r m a t fb x . P e n g a tu r a n u n tu k import f b x in ip u n te r le b ih
d a h u lu d ila k u k a n . S e p e rti p a d a p e n g a tu r a n embedmedia s e b e lu m n y a h a r u s d i a k tif k a n te r le b ih
d a h u lu a g a r te x tu r e y a n g t e la h d i ta n a m k a n p a d a m o d e l 3 d i k u t te r im p o r t b e r s a m a m o d e l 3 d .

3.8 Unity
P a d a ta h a p u n ity in i s e n d iri m e n g k o m p o s it s e tia p h a s il asset-asset 2 d y a n g s e b e lu m n y a te la h
d ib u a t m e n g g u n a k a n a d o b e p h o to s h o p d a n a s s e t 3 d y a n g s e b e lu m n y a d ib u a t m e n g g u n a k a n 3 d s m a x .
M e m - b u i l d a s s e t- a s s e t te r s e b u t h in g g a m e n ja d i a p lik a s i s im u la s i y a n g b e r is ik a n image g am b ar dan
s im u la s i in te r io r k a b in p e s a w a t.

4. Implementasi dan Pembahasan


T a m p ila n in i m e r u p a k a n ta m p ila n a w a l p a d a a p lik a s i di m a n a p a d a ta m p ila n in i a p lik a s i
m e m b e r ik a n p ilih a n k e p a d a user s e p e rti simulation, gallery, theory, help dan exit kepada user d an
user d a p a t m e m ilih s e tia p option te r s e b u t.

DESAI N DAN SI MULASI


ST T A d i s u t j i pt o
I NTERI OR KABI N PENUMPANG
PESAW AT BOEI NG 737-300

G a m b a r l .T a m p i la n A w a l A p lik a s i

COMPILER 55
Dwi N ugrahE ny, Eko P o e rw a n ta , Tink Tonk W icaksono

G a m b a r 2. T a m p ila n S im u la s i D a r i S isi D e p a n

P ad a saat user m e m ilih ic o n simulation m a k a user a k a n la n g s u n g m a s u k d a la m s im u la s i in te r io r


k a b in p e s a w a t boeing 7 3 7 - 3 0 0 . U s e r d a p a t m e n je la ja h i k a b in p e s a w a t te r s e b u t d a n m e m a n ta u s e tia p
s u d u t k a b in in te r io r p e s a w a t b o e in g 7 3 7 - 3 0 0 , S e p e rti ta m p ila n p a d a g a m b a r 2 , G a m b a r 3 d a n
G a m b a r 4.

-m k

7 V
\ f

G a m b a r 3 .T a m p ila n S im u la s i D a r i S isi B e la k a n g

P a d a ta m p ila n ic o n gallery user d a p a t m e lih a t h a s il g a m b a r d a la m b e n tu k realistic d a la m


b e r b a g a i te k s tu r y a n g b e r b e d a y a itu d ia n ta r a n y a te k s t u r b a tik , vector d a n la in -la in . U n tu k d a p a t
m e lih a t h a s il g a m b a r user d a p a t m e n e k a n a r a h k a n a n (► ) p a d akeyboard u n tu k fordward d a n
m e n e k a n a r a h k iri (◄ ) p a d a keyboard u n tu k backward.

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G a m b a r 4 .T a m p ila n D a ri S isi S a m p in g

G a m b a r 5. T a m p ila n Y a n g T e rs e d ia

P a d a ta m p ila n icon theory in i user d a p a t m e l i h a t a ta u m e m b a c a h a l- h a l y a n g b e r k a i t a n d e n g a n


k o n s e p d e s a in in te r io r k a b in p e s a w a t b o e in g 737-3G G s e c a r a te o r itis te r m a s u k a tu r a n u k u r a n k u r s i
p a d a k a b in p e s a w a t b o e in g 7 3 7 -3 0 0 .

G a m b a r ó. T a m p il a n Y a n g T e r s e d ia P a d a Isi Icon Theory

COMPILER 57
Dwi N ugrahE ny, Eko PoE rw anta, T in k Tonk W icaksono

P a d a ta m p ila n icon help in iuser a k a n d ip a n d u u n tu k b a g a im a n a c a ra m e n ja la n k a n s im u la s i


p a d a a p lik a s i in i, S e p e rti m e n e k a n Button “ W ” u n tu k g e r a k a n m a ju , b u tto n “ A ” g e r a k a n k e k iri,
button “ S ” u n t u k g e r a k a n k e k a n a n , u n tu k m u n d u r d a n button “ D ” u n tu k g e r a k a n k a n a n . User j u g a
d a p a t m e n g g a n ti m o d e l b a n g k u p e s a w a t d e n g a n m e n e k a n button 1 pada keyboard dan m enekan
to m b o l 2 p a d a keyboard u n tu k m e n g g a n ti te k s tu r.

DESAI N DAN SI MULASI


STTAoi sut j i pt o I NTERI OR KABI N PENUMPANG
PESAWAT BOEI NG737-300 ©• ®

how to pj

i i
But t on W For war d

L t j' But t on S Backwar d


V 9 * ’«r
But t on A Lef t

But t on D Ri ght

But t on 1 Change Model Seat

But t on 2- 6 Change Text ur e Seat

G a m b a r 7 .T a m p ila n Help P a d a A p lik a s i

5. Penutup
5.1 Kesimpulan
B e r d a s a r k a n h a s il a n a li s a d a ri A p lik a s i D e s a in d a n S im u la s i I n te r io r k a b in p e n u m p a n g p e s a w a t
b o e in g 7 3 7 - 3 0 0 m a k a d a p a t d is im p u lk a n :
1. V is u a lis a s i d e s ig n interior k a b in penum pang pesaw at b o e in g 7 3 7 -3 0 0 d im u la i dengan
m e ra n c a n g blueprint m enggunakan software a d o b e d a la m b e n tu k g a m b a r 2 d , y a n g s e la n ju tn y a
blueprint te r s e b u t d iu b a h m e n ja d i m o d e l design 3 d m e n g g u n a k a n 3 d s m a x .
2. H a s il d e s a in 3 d k a b in p e n u m p a n g y a n g t e l a h di b u a t d e n g a n 3 d s m a x s e b e lu m n y a k e m u d ia n di
import k e d a la m a p lik a s i U n ity d i m a n a a p lik a s i m e m a in k a n p e r a n n y a s e b a g a i software yang
m a m p u m e m b u a t s im u la s i y a n g d a p a t m e m o n ito r in g k a b in p e n u m p a n g p e s a w a t b o e in g 7 3 7 ­
300.
S im u la s i k a b in p a d a p e s a w a t 7 3 7 - 3 0 0 in i d ih a r a p d a p a t m e m b e r i g a m b a r a n s u a s a n a p a d a k a b in
p e s a w a t d a la m b e n tu k s im u la s i b e r b a s is 3 d .

5.2 Saran
D a la m p e la k s a n a a n tu g a s a k h ir in i, a d a p u n b e b e r a p a s a r a n y a n g d ic a n tu m k a n a d a la h s e b a g a i
b e r ik u t:
1. P a d a d e s a in d a n s im u la s i p e s a w a t b o e in g 7 3 7 - 3 0 0 in i h a n y a m e n c a k u p p a d a k a b in p e n u m p a n g .
K e d e p a n n y a s im u la s i j u g a a k a n m e n c a k u p k o k p it p e s a w a t
2. D e s a in u n tu k b a n g k u p e s a w a t p e n u m p a n g h a n y a m e n c a k u p p a d a d e s a in k e la s e k o n o m i, U n tu k
k e d e p a n n y a a k a n m e n d e s a in b a n g k u p e s a w a t p e n u m p a n g u n tu k k e la s b is n is d a n v ip .
3. Pada te k s t u r bangku pesaw at hanya m enggunakan te k s t u r bitmap, u n tu k ke depannya
d ita m b a h k a n te k s tu r normal map detail.
a g a r h a s il le b ih
4. A p lik a s i h a n y a b e r ja la n p a d a P C (Personal Computer) U n tu k k e d e p a n n y a a k a n b e r ja la n p a d a
mobile.

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DaftarPustaka
A la n D ix , 2 0 0 4 , Human Computer Interaction T h ir d E d itio n , P e a r s o n P r e n ti c e H a ll.

F e n d i, 2 0 1 2 , Adobe Illustrator Cs5 Untuk Orang Awam, J a k a r ta :M a x ik o m

H e n d r a tm a n , H e n d i, 2 0 1 2 , Tips n Trix Computer Graphics Design. B a n d u n g :In fo rm a tik a .

H e n d r a tm a n , H e n d i, 2 0 1 2 , The Magic o f 3D Studio Max. B a n d u n g : I n f o r m a tik a

R o e d a v a n , R ic k m a n , 2 0 1 2 , Unity Tutorial Game Engine. B a n d u n g : I n fo rm a tik a .

T e g u h W ib o w o , Ib n u , 2 0 1 3 , Belajar Design Grafis. Y o g y a k a r ta : B u k u P in ta r .

R o s k a m , j., 1986, Part III: Layout Design o f Cockpit, Fuselage, Wing an Empannage, K ansas.

V in k , P e te r & B r a u e r K la u s , 2 0 0 1 , Aircraft Interior Comfort and Design, T a y lo r a n d F r a n c is G ro u p ,


U .S .

https:llalvinburhani.wordpress.com/2012/05/28/pengenalan-simulasi-2-2/
d ia k s e s h a r iJ u m a t, ta n g g a l 2 9 M e i 2 0 1 5 j a m 2 3 .1 7 W IB

h ttp :/ lnezlounya.blogspot.com/2009/12/modelling-character-3d.html

d ia k s e s h a r iJ u m a t, ta n g g a l 2 9 M e i 2 0 1 5 j a m 2 0 .1 7 W IB

COMPILER 59
Dwi N ugraheny, Eko P o e rw a n ta , Tink Tonk W icaksono

60 Volum e 4, Nom or 2, November 2015

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