Name Agn Class Forlorn Philosopher HP 2/2 Omens 1 (d4)
You are Agn Forlorn Philosopher
Raised by fanatical Theists in a temple beneath Structural Cryo-Condensation (Ochre Tablet)
Grift’s bridges. Ambient stupidity and bright lights cause your hypersensitive mental tissues Water freezes from the air forming a 15 foot long to INFLAME. bridge or all water within 150 feet (unfortunately excluding that within living The road an unreasoning maze, every temple soaked creatures) freezes. in blood, each destination drenched in gloom; you once thought that cold analysis might tame Fate Prism of Ambiguity itself, now that dream of reason has decayed to An external light source and a Presence DR10 test shifting madness and only the cold remains. are needed to activate the prism. Its light may Conflicted and suspicious. Resting maniac face, shine on up to two creatures healing d6 HP. For making friends is hard. Gambling addict. Must bet the next hour one of them lowers all test DRs by every day. If you lose, raise and bet again. -2. If the test is failed they suffer d4 damage and their armor or a weapon is destroyed. You can use the prism twice per day.