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Chapter 1

INTRODUCTION

Situational Analysis

In the past few years every person in our society requires education to pursue their ideal

careers , and education is one of the key to this. According to E DUHUTCH , (2016) education is

a responsive and elaborative effort to create an atmosphere of learning and the learning process

that learners are diligently developing their capabilities have the following like , Spiritual

Strength , Self Discipline , Cognitive Development , Noble Character , and skills needed

themselves and society.

Sharma , (2023) stated that education is important to build a modern society. Learning

about topics like culture , history , and science enables people to approach issues from a well

informed perspectives. Values are taught through education , which also aids in the growth of

society as a whole. It provides an opportunity for people to shape themselves into more

responsible members of society because people with higher levels of education are also more

likely to land well-paying employment and take part in successful trade and e commerce

activities. These in turn help to increase the amount of capital flowing into the economy. As a

result , education promotes national growth and improve the development of society.

Barber , (2023) stated that education plays an important role in life because it equips

individuals with the capabilities and resources they require for success. Without Education , there

would be no reading , writing , math , or communication. Additionally , people would be unable

to complete tasks skillfully , accurately , and safely.


Republic Act. No. 10533 (RA 10533) , otherwise known as the Enhanced Basic

Education Act. of 2013 has expanded the years of schooling in basic education from 10 years to

12 years. The Department of Education K-12 (also known as K-1) Educational Program aims to

improve students fundamental skills , create more capable residents , and prepare graduates for

both work and lifelong learning. K denotes has Kindergarten , and 12 denotes the following 12

years of Fundamental Education (Elementary School per 6 years , Junior High School for 4 years

, and Senior High School for 2 years).

Teenagers have started using social media more frequently , which led to the

development of a form of sport known as E-sports , players from many nations compete against

one another in a specific game called E-sports by the use of technology. Offbook , (2016) stated

that , Electronic Sports , or E-sports , are a type of video game competition or tournament. E-

sports frequently take the shape of coordinated , multiplayer video game competitions ,

especially for those professional players , either individually or in teams.

Hamari and Gerber , ( 2017) stated that video games performed competitively at a high

skill level are referred to as E-sports. High skill video games include first person shooters (FPS)

like Counter Strike , Global Strike and multiplayer online battle arena games (MOBA) like

League of Legends and Mobile Legends. In MOBA games , players requires to have  quick

decisions to change the situation within the game in their favor , while in FPS games , players

must have quick reflexes to shoot their enemies as soon as they see them. Live broadcasts on

streaming websites like Twitch and YouTube show how intensely competitive video games and

entertainment can be to their audiences.


Miles , (2015) stated that In both areas of E-sports and traditional sports , athletes are

required to put an immense amount of time into practice where athletes hone their skills to be

sure they are in top shape. Just as in traditional sports , there are teams within E-sports that are

aimed to serve for team-based video games. Being in a team requires the athletes to be able to

trust one another , cooperate with each other , and enhance their video game skills. Due to E-

sports having team reliant video games , E-sports has been given opportunities to recruit for

competitive space

Brenzuela , (2016) stated that students academic performance may be impacted by MOBA.

As a result of studies , it has been determined that spending more time playing can lead to poorer

academic results. According to a survey 23% of light users outperformed them in performance ,

compared to 47% of heavy online players who received unsatisfactory grades. A few studies ,

however , claimed that it improved students critical and creative thinking. The MOBA’s action

equips players with the quick thinking necessary to make wise choices. Additionally , they

require immediate care in order to handle a sudden change in the game.

Academic Performance refers to each students level of capabilities and subject

specific knowledge. Education Policy , (2020) defines Academic Performance as the

measurement of student achievement across various academic subjects. Teachers and Education

officials typically measure achievement using classroom performance , Graduation Rates , and

Results from standardized tests.

BMC medical education , (2022) stated that According to continuous assessment or

cumulative grade point average (CGPA) , academic performance/achievement refers to the


degree to which a student , instructor , or institution has met their short-term or long-term

educational goals.

The above mentioned situations motivated the researchers to find the various relationship

of E-sports engagement and academic performance among grade 11 students of Don Eulogio De

Guzman Memorial National High School in terms of cognitive development , physical changes ,

and various variables (gender , type of game played and academic performances of the

respondents).

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