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SHARPERS IN THE DARK PLAYBOOK

GREASER
FINESSE HARM
Head
MANEUVER
R. Arm L. Arm
PILOT
Torso
PROWL RESOLVE CYNICISM Downtime
Project Clock
TINKER Nihilistic Amoral
R. Leg L Leg

Fatalistic Cold

FORCE 3 LIGHT
LOAD SPECIAL ABILITIES
XP TRIGGER
Earn XP when you address a
BATTLE 6 HEAVY challenge with machines, tools, or
Knife GREASE COOK: You can cook, SCRAPPER: You may mark at improvisation.
MURDER ferment, or brew unlikely or least 1 load of items when
SHOOT Fossil Pistol initially inedible ingredients to making improvised explosives NAME
make filling meals or intoxicating or repairs to pick a benefit:
WRECK Fossil Rifle beverages. When you use these • Increased scale of
products to fill a stomach or intended effect
Reinforced Clothing intoxicate someone, take +1d. • Gain potency
• Perform your action
BIOCLASS
Combat Vest
RUST ARTIST: When you invent surprisingly fast

INSIGHT Riot Shield


Utility Belt
or craft a machine or device, you
get +1 result level to your roll (a
The item is consumed when
you do so.
BIRTHPLACE
1-3 becomes a 4/5, etc.). You
DOCTOR begin with one design already PACK RAT: You can carry up to 2
Industrial Lubricant
HACK known. free load of tools, components,
kits, or supplies.
SURVEY
Oxygen Tank
BODY SPLICER: When you PRONOUNS
Tool Set invent, craft, or install a custom HOTWIRE: While aboard your
STUDY cybernetic enhancement, you ship, you can spend 2 resolve
Cheap Documents get +1 result level to your roll to temporarily use one of it’s
(a 1-3 becomes a 4/5, etc.). You listed ship upgrades that you SHARPER ORIGIN
Trauma Kit begin with one design already don’t have marked.
known.
WILL UNIQUE ITEMS
CREW CONNECTION
COMMAND
Fine Tool Set Mobile Hack Deck
CONNECT
Fine Crafting Components Ship Repair Kit YOUR SECRET
PSYCHE
Smart Belt Cooking Supplies
SWAY
SHARPERS IN THE DARK PLAYBOOK

MASK
FINESSE HARM
Head
MANEUVER
R. Arm L. Arm
PILOT
Torso
PROWL RESOLVE CYNICISM Downtime
Project Clock
TINKER Nihilistic Amoral
R. Leg L Leg

Fatalistic Cold

FORCE 3 LIGHT
LOAD SPECIAL ABILITIES
XP TRIGGER
Earn XP when you address a
BATTLE 6 HEAVY challenge with manipulation or
Knife MANY FACES: When you gather PLAYER: You can always tell spectacle.
MURDER information about someone, or when someone is lying to you.
SHOOT Fossil Pistol imitate someone you’ve NAME
studied, you get increased SILVER-TONGUED DEVIL: When
WRECK Fossil Rifle effect. you make an action roll to lie to
someone who trusts you and
Reinforced Clothing BACCHANAL: When you
successfully get the attention of
accept a Devil’s Bargain, you
get both +1d and increased
BIOCLASS
Combat Vest
a large group of people, select effect.

INSIGHT Riot Shield


Utility Belt
one additional benefit:
• Their attention stays on CHARISMATIC: Mark 2 resolve to
BIRTHPLACE
you for hours roll your best action rating
DOCTOR • One person is enraptured while performing a different
Industrial Lubricant
HACK by you action. Say how you adapt your
• A party starts skill to this use.
SURVEY
Oxygen Tank
The GM may select one or PRONOUNS
Tool Set more of the other benefits as
STUDY complications.
Cheap Documents
MIMIC: You can recreate any SHARPER ORIGIN
Trauma Kit noise or voice you have
previously heard.
WILL UNIQUE ITEMS
CREW CONNECTION
COMMAND
Fine Documents Fake IDs
CONNECT
/ Fine Clothes Spare Face YOUR SECRET
PSYCHE
Concealed Weapon Fake Luxury Items
SWAY
SHARPERS IN THE DARK PLAYBOOK

STREET BLASTER
FINESSE HARM
Head
MANEUVER
R. Arm L. Arm
PILOT
Torso
PROWL RESOLVE CYNICISM Downtime
Project Clock
TINKER Nihilistic Amoral
R. Leg L Leg

Fatalistic Cold

FORCE 3 LIGHT
LOAD SPECIAL ABILITIES
XP TRIGGER
Earn XP when you address a
BATTLE 6 HEAVY challenge with guns or explosions
Knife GUNSLINGER: You can mark PHALANX: When you lead a
MURDER up to 2 free load of guns or group action using Battle or
SHOOT Fossil Pistol explosives. Shoot, you can only suffer NAME
marking 1 resolve at most,
WRECK Fossil Rifle FLANK: When a crew member regardless of the number of
assists your action using failed rolls.
Reinforced Clothing gunfire, you can get a better
position or increased effect INFAMOUS: Your exploits are well
BIOCLASS
Combat Vest
rather than +1d. known. Whenever you take a

INSIGHT Riot Shield


Utility Belt
VICIOUS ASSAULT: When you
downtime action, you can get
+1d if you lean into these
BIRTHPLACE
push yourself during a firefight, stories of violence and collateral
DOCTOR you get increased scale in damage, and take -1 status
Industrial Lubricant
HACK addition to the other benefits of with a faction.
pushing yourself.
SURVEY
Oxygen Tank PRONOUNS
Tool Set THE GUT SHOT: When you
STUDY Command someone you’ve
Cheap Documents just shot at, you get +1d.
SHARPER ORIGIN
Trauma Kit

WILL UNIQUE ITEMS


CREW CONNECTION
COMMAND
Fine Hellfire Rifle Obliterator
CONNECT
Fine Arc Spreader Shotgun Ballistic Shield YOUR SECRET
PSYCHE
Frag Grenades Structural Charges
SWAY
SHARPERS IN THE DARK BIOCLASS

OLD BREED
BIRTHPLACE CREW CONNECTION
•Outer Space •City World •Happenstance •Love/Emotion
•Mining Colony •Edge Settlement •Prof. History •Luran Debt
•Ruined World •Unpowered Space •Shared Secret •Shared Values
•Barbarian Space •Military Post •Common Enemy •Past Rivals
•Among the Machines •Under the Church •Blood relation

Most humans that can afford it get cybernetic upgrades—optional enhancements that are
different from everyday prosthetics. And those that can't afford cybernetics, and have no
SHARPER ORIGIN YOUR SECRET
mutations, are often too squishy to take up the life of a Sharper. But a select few humans •Orphaned •Disowned •On the Run •Blackmail •Stalker •Amnesia
•Just Out of Jail •Kidnapped •Fell Into It •Family Legacy •Missing Friend
choose to take risks that normal people wouldn’t survive, all without the benefits of
•Family Business •Vigilantism •Church Interest •Haunting Visions
augmentations. As the saying goes: "don't mess with success." •Restlessness •Lone Survivor •Strange Illness •False Identity

NAME
NOTES BASE ABILITY
You roll +1d for death rolls, despite having no mutations or cybernetics.
You cannot acquire any mutations or cybernetics, but can gain special
abilities from this list. You can still get non-augmented prosthetics for PLAYBOOK
injuries or disabilities. Start with one special ability.

SPECIAL ABILITIES CONTACTS


HARD SOUL: You roll an additional HUMAN SCUM: Synthetics
+1d for death rolls. When you and Tharnaxist clergy rarely
push yourself in a desperate see you as a threat, and
position, it only costs 1 resolve. when given the choice, will
direct hostilities and blame to
UNREMARKABLE: If you’re someone other than you. LURANS
caught somewhere you’re
not supposed to be, those who RECKLESS VITALITY: You roll an
find you don’t immediately additional +1d for death rolls.
assume you’re dangerous. When you accept harm as a
consequence (and don't roll
TECHLESS WILL: You roll an resist), regain 2 resolve.
additional +1d for death rolls.
ADVANCE XP
When you roll Will to resist UNSPECIALIZED: If you push
consequences, and an NPC yourself when you would roll an
observes your display, pick one action rating of 0, gain +2d
FINESSE XP FORCE XP
from this list: instead of +1d.
• You impress the NPC
• You intimidate the NPC
• You charm the NPC INSIGHT XP WILL XP
SHARPERS IN THE DARK BIOCLASS

NEW BREED
BIRTHPLACE CREW CONNECTION
•Outer Space •City World •Happenstance •Love/Emotion
•Mining Colony •Edge Settlement •Prof. History •Luran Debt
•Ruined World •Unpowered Space •Shared Secret •Shared Values
•Barbarian Space •Military Post •Common Enemy •Past Rivals
•Among the Machines •Under the Church •Blood relation

Rejected by the restrictive Tharnaxist Church, those born mutated don't often come from
means. The lack of finance, and sometimes incompatible physiology, means these mutants
SHARPER ORIGIN YOUR SECRET
don't have avenues to get augmented cybernetics, though they still have access to necessary •Orphaned •Disowned •On the Run •Blackmail •Stalker •Amnesia
•Just Out of Jail •Kidnapped •Fell Into It •Family Legacy •Missing Friend
prosthetics. But what they lack in augmented chrome, they can make up for with self-generat-
•Family Business •Vigilantism •Church Interest •Haunting Visions
ed abilities that instill fear in Synths, Priests, and ignorant masses. •Restlessness •Lone Survivor •Strange Illness •False Identity

NAME
NOTES BASE ABILITY
You cannot acquire cybernetics, but can gain mutations from this list. You
can still get non-augmented prosthetics for injuries or disabilities. Start with
one mutation. PLAYBOOK

MUTATIONS
NIGHT STALKER: Even while
blindfolded and without any light, CONTACTS
you can see perfectly.
ANAEROBIC: You no longer need
to breathe, and are immune to SHAPESHIFTER: Whenever you
the dangers of depressurization, push yourself, you may mimic
temperature, and radiation another person's face for a few
caused by a space vacuum. moments. Spend 1 resolve for
each additional feature: LURANS
ACIDIC HUMORS: You can safely • You also mimic their smell
feed on any organic matter. • You also mimic their body shape
When you suffer harm that • It lasts minutes rather
causes you to bleed, anyone than moments
near you may take harm from
your acidic blood. VAMPIRISM: During downtime, ADVANCE XP
you do not recover or build
BEHEMOTH: You always count as resolve, but you can feed. You
having armor, in addition to any may spend a downtime action
other armor you put in your
FINESSE XP FORCE XP
and make a fortune roll, keeping
load. If you use your hands and the highest result. You either clear
body to Wreck, you gain +1 that much resolve, or half that
level of effect. (rounded down) in harm. Choose
the substance you must feed on:
INSIGHT XP WILL XP
• Blood • Sadness • Fear
SHARPERS IN THE DARK BIOCLASS

HARDSHELL
BIRTHPLACE CREW CONNECTION
•Outer Space •City World •Happenstance •Love/Emotion
•Mining Colony •Edge Settlement •Prof. History •Luran Debt
•Ruined World •Unpowered Space •Shared Secret •Shared Values
•Barbarian Space •Military Post •Common Enemy •Past Rivals
•Among the Machines •Under the Church •Blood relation

Most likely the result of a tough life, hardshells are people that focused on body cybernetics.
They were able to safely install rigging about their organs and limbs, making it possible to plug
SHARPER ORIGIN YOUR SECRET
their frame with the latest and greatest augmentations. •Orphaned •Disowned •On the Run •Blackmail •Stalker •Amnesia
•Just Out of Jail •Kidnapped •Fell Into It •Family Legacy •Missing Friend
•Family Business •Vigilantism •Church Interest •Haunting Visions
•Restlessness •Lone Survivor •Strange Illness •False Identity

NAME
NOTES BASE ABILITY
You can acquire both cybernetics and mutations from the lists on this
sheet. Start with one cybernetic upgrade.
PLAYBOOK

CYBERNETICS MUTATIONS CONTACTS


BURN PROTOCOL: Once per BEHEMOTH: You always count as
Wreck or Battle roll, you can having armor, in addition to any
mark 1 harm to gain +2d. other armor you put in your
load. If you use your hands and
AUGMENTED LIMBS: Pushing body to Wreck, you gain +1
yourself when you Battle, level of effect. LURANS
Shoot, or Wreck only costs
1 resolve. PREDICTIVE REFLEXES: When
there’s a question about who
CYBER SENSES: You can see in acts first, the answer is you.
total darkness and can hear any
movement within several
meters. You can see heat
ADVANCE XP
signatures through a thin wall.

TORSO COMPARTMENT:
FINESSE XP FORCE XP
You can carry an additional 2
load on top of whatever loadout
you choose.
INSIGHT XP WILL XP
SHARPERS IN THE DARK CREW

MERCS
LURANS TIER REP HEAT

WANTED LEVEL
Mercenaries are a staple of life in the Milky Way Galaxy. Hired to protect VIPs, provide
CONTACTS
muscle for wars between factions, or just to smash and grab a target. Mercs very rarely find
themselves in a position where they have no work. It’s just a question of whether or not you TRAINING
can stomach the work you are given, or whether or not you will survive to spend those lurans. FINESSE FORCE
INSIGHT WILL

Earn XP when you execute a successful assassination, raid,


FAVORS TO COLLECT
protection, or proxy battle operation. GEAR UPGRADES
XP BEAM RIFLES (2 LOAD) BATTLE ARMOR (2 LOAD)
FORCE BARRIERS (1 LOAD) PLASMA KNIVES (1 LOAD)

NOTES FAVORS TO PAY SPECIAL ABILITIES


LETHAL: Each PC may add +1 BREACH AND CLEAR: When you
action rating to Command, use an assault plan, take +1d to
Shoot, or Wreck (up to a the engagement roll.
maximum rating of 3).
PROFESSIONALS: When you
THE DOUBLE CROSS: When successfully complete a score
you decide that someone without any collateral damage,
ALLIANCES offering you a job is actually the gain +2 rep.
target of a job, you get +1d to
the engagement roll. When a CHURCH BLESSING: So long as
friend or contact stabs you in you are in good standing with
the back, you get +1d to the the Church, you may equip your
resistance roll. ship with weapons.

WAR IS KING: When you’re at


war (-3 faction status), your
WARS crew gets +1 rep after each
score and PCs still get two
downtime activities, instead of
just one.
SHARPERS IN THE DARK SHIP

CLIPPER (TIER 0)
Clippers are the most common spaceship in the galaxy. Manufacturers model
their designs to a branded look, but all are cheap and functional. Clippers have just
enough armor to survive atmospheric reentry and just enough storage for a
profitable shipping run.

NOTES HULL FUEL STANDARD SHIP UPGRADES


HOLD INFIRMARY: Each PC gets +1d EXTRA FUEL CELLS: The ship can
when they Recover. store an additional 3 fuel.

ORIGIN WORKSHOP: Each PC gets +1d STEALTH COMPARTMENTS:


•Hard Earned •Stolen •Borrowed when they craft or invent Hard-to-find hollow spaces are
•Salvaged •Discovered •Inherited something. scattered around the ship. These
•Experimental •Custom Made compartments will pass a
•Synth Bankroller •Church Gift cursory inspection.
MESS HALL: Each PC gets +1d
APPEARANCE when they Survive. VEHICLE: You have a ground
•Boring •Over Done •Cruddy vehicle big enough to hold
•Sleek •Fearsome •Ancient each member of the crew.
•Church Surplus •Workhorse CRASH DAMPENERS: Once
•Hideous •Gadgeted per session the ship can
ignore damage from collisions
FLAW and crashes.
•Noisy Engines •Dark Exhaust
•Sluggish •Electro-interference
•Stale Air •Toxic Residue •Vermin ENGINE AMP: The pilot of the
•Busted Climate Control ship gains potency when
performing acrobatic stunts or
MYSTERY outrunning other ships.
•Time-Warp Jumps •Tailing UFO
•Hidden Crypts •Ghost Voices
•Occult Graffiti •Apparitions
•Sleepers Share Dreams
•Objects Change Color

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