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QuickstartSheets SITD
QuickstartSheets SITD
GREASER
FINESSE HARM
Head
MANEUVER
R. Arm L. Arm
PILOT
Torso
PROWL RESOLVE CYNICISM Downtime
Project Clock
TINKER Nihilistic Amoral
R. Leg L Leg
Fatalistic Cold
FORCE 3 LIGHT
LOAD SPECIAL ABILITIES
XP TRIGGER
Earn XP when you address a
BATTLE 6 HEAVY challenge with machines, tools, or
Knife GREASE COOK: You can cook, SCRAPPER: You may mark at improvisation.
MURDER ferment, or brew unlikely or least 1 load of items when
SHOOT Fossil Pistol initially inedible ingredients to making improvised explosives NAME
make filling meals or intoxicating or repairs to pick a benefit:
WRECK Fossil Rifle beverages. When you use these • Increased scale of
products to fill a stomach or intended effect
Reinforced Clothing intoxicate someone, take +1d. • Gain potency
• Perform your action
BIOCLASS
Combat Vest
RUST ARTIST: When you invent surprisingly fast
MASK
FINESSE HARM
Head
MANEUVER
R. Arm L. Arm
PILOT
Torso
PROWL RESOLVE CYNICISM Downtime
Project Clock
TINKER Nihilistic Amoral
R. Leg L Leg
Fatalistic Cold
FORCE 3 LIGHT
LOAD SPECIAL ABILITIES
XP TRIGGER
Earn XP when you address a
BATTLE 6 HEAVY challenge with manipulation or
Knife MANY FACES: When you gather PLAYER: You can always tell spectacle.
MURDER information about someone, or when someone is lying to you.
SHOOT Fossil Pistol imitate someone you’ve NAME
studied, you get increased SILVER-TONGUED DEVIL: When
WRECK Fossil Rifle effect. you make an action roll to lie to
someone who trusts you and
Reinforced Clothing BACCHANAL: When you
successfully get the attention of
accept a Devil’s Bargain, you
get both +1d and increased
BIOCLASS
Combat Vest
a large group of people, select effect.
STREET BLASTER
FINESSE HARM
Head
MANEUVER
R. Arm L. Arm
PILOT
Torso
PROWL RESOLVE CYNICISM Downtime
Project Clock
TINKER Nihilistic Amoral
R. Leg L Leg
Fatalistic Cold
FORCE 3 LIGHT
LOAD SPECIAL ABILITIES
XP TRIGGER
Earn XP when you address a
BATTLE 6 HEAVY challenge with guns or explosions
Knife GUNSLINGER: You can mark PHALANX: When you lead a
MURDER up to 2 free load of guns or group action using Battle or
SHOOT Fossil Pistol explosives. Shoot, you can only suffer NAME
marking 1 resolve at most,
WRECK Fossil Rifle FLANK: When a crew member regardless of the number of
assists your action using failed rolls.
Reinforced Clothing gunfire, you can get a better
position or increased effect INFAMOUS: Your exploits are well
BIOCLASS
Combat Vest
rather than +1d. known. Whenever you take a
OLD BREED
BIRTHPLACE CREW CONNECTION
•Outer Space •City World •Happenstance •Love/Emotion
•Mining Colony •Edge Settlement •Prof. History •Luran Debt
•Ruined World •Unpowered Space •Shared Secret •Shared Values
•Barbarian Space •Military Post •Common Enemy •Past Rivals
•Among the Machines •Under the Church •Blood relation
Most humans that can afford it get cybernetic upgrades—optional enhancements that are
different from everyday prosthetics. And those that can't afford cybernetics, and have no
SHARPER ORIGIN YOUR SECRET
mutations, are often too squishy to take up the life of a Sharper. But a select few humans •Orphaned •Disowned •On the Run •Blackmail •Stalker •Amnesia
•Just Out of Jail •Kidnapped •Fell Into It •Family Legacy •Missing Friend
choose to take risks that normal people wouldn’t survive, all without the benefits of
•Family Business •Vigilantism •Church Interest •Haunting Visions
augmentations. As the saying goes: "don't mess with success." •Restlessness •Lone Survivor •Strange Illness •False Identity
NAME
NOTES BASE ABILITY
You roll +1d for death rolls, despite having no mutations or cybernetics.
You cannot acquire any mutations or cybernetics, but can gain special
abilities from this list. You can still get non-augmented prosthetics for PLAYBOOK
injuries or disabilities. Start with one special ability.
NEW BREED
BIRTHPLACE CREW CONNECTION
•Outer Space •City World •Happenstance •Love/Emotion
•Mining Colony •Edge Settlement •Prof. History •Luran Debt
•Ruined World •Unpowered Space •Shared Secret •Shared Values
•Barbarian Space •Military Post •Common Enemy •Past Rivals
•Among the Machines •Under the Church •Blood relation
Rejected by the restrictive Tharnaxist Church, those born mutated don't often come from
means. The lack of finance, and sometimes incompatible physiology, means these mutants
SHARPER ORIGIN YOUR SECRET
don't have avenues to get augmented cybernetics, though they still have access to necessary •Orphaned •Disowned •On the Run •Blackmail •Stalker •Amnesia
•Just Out of Jail •Kidnapped •Fell Into It •Family Legacy •Missing Friend
prosthetics. But what they lack in augmented chrome, they can make up for with self-generat-
•Family Business •Vigilantism •Church Interest •Haunting Visions
ed abilities that instill fear in Synths, Priests, and ignorant masses. •Restlessness •Lone Survivor •Strange Illness •False Identity
NAME
NOTES BASE ABILITY
You cannot acquire cybernetics, but can gain mutations from this list. You
can still get non-augmented prosthetics for injuries or disabilities. Start with
one mutation. PLAYBOOK
MUTATIONS
NIGHT STALKER: Even while
blindfolded and without any light, CONTACTS
you can see perfectly.
ANAEROBIC: You no longer need
to breathe, and are immune to SHAPESHIFTER: Whenever you
the dangers of depressurization, push yourself, you may mimic
temperature, and radiation another person's face for a few
caused by a space vacuum. moments. Spend 1 resolve for
each additional feature: LURANS
ACIDIC HUMORS: You can safely • You also mimic their smell
feed on any organic matter. • You also mimic their body shape
When you suffer harm that • It lasts minutes rather
causes you to bleed, anyone than moments
near you may take harm from
your acidic blood. VAMPIRISM: During downtime, ADVANCE XP
you do not recover or build
BEHEMOTH: You always count as resolve, but you can feed. You
having armor, in addition to any may spend a downtime action
other armor you put in your
FINESSE XP FORCE XP
and make a fortune roll, keeping
load. If you use your hands and the highest result. You either clear
body to Wreck, you gain +1 that much resolve, or half that
level of effect. (rounded down) in harm. Choose
the substance you must feed on:
INSIGHT XP WILL XP
• Blood • Sadness • Fear
SHARPERS IN THE DARK BIOCLASS
HARDSHELL
BIRTHPLACE CREW CONNECTION
•Outer Space •City World •Happenstance •Love/Emotion
•Mining Colony •Edge Settlement •Prof. History •Luran Debt
•Ruined World •Unpowered Space •Shared Secret •Shared Values
•Barbarian Space •Military Post •Common Enemy •Past Rivals
•Among the Machines •Under the Church •Blood relation
Most likely the result of a tough life, hardshells are people that focused on body cybernetics.
They were able to safely install rigging about their organs and limbs, making it possible to plug
SHARPER ORIGIN YOUR SECRET
their frame with the latest and greatest augmentations. •Orphaned •Disowned •On the Run •Blackmail •Stalker •Amnesia
•Just Out of Jail •Kidnapped •Fell Into It •Family Legacy •Missing Friend
•Family Business •Vigilantism •Church Interest •Haunting Visions
•Restlessness •Lone Survivor •Strange Illness •False Identity
NAME
NOTES BASE ABILITY
You can acquire both cybernetics and mutations from the lists on this
sheet. Start with one cybernetic upgrade.
PLAYBOOK
TORSO COMPARTMENT:
FINESSE XP FORCE XP
You can carry an additional 2
load on top of whatever loadout
you choose.
INSIGHT XP WILL XP
SHARPERS IN THE DARK CREW
MERCS
LURANS TIER REP HEAT
WANTED LEVEL
Mercenaries are a staple of life in the Milky Way Galaxy. Hired to protect VIPs, provide
CONTACTS
muscle for wars between factions, or just to smash and grab a target. Mercs very rarely find
themselves in a position where they have no work. It’s just a question of whether or not you TRAINING
can stomach the work you are given, or whether or not you will survive to spend those lurans. FINESSE FORCE
INSIGHT WILL
CLIPPER (TIER 0)
Clippers are the most common spaceship in the galaxy. Manufacturers model
their designs to a branded look, but all are cheap and functional. Clippers have just
enough armor to survive atmospheric reentry and just enough storage for a
profitable shipping run.