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Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring Maths - Numbers - Exploring 0-100 Numeration
EXPLORING
N u m e ra t i o n
Bev
Dunbar
Activities,
blackline masters &
assessment pages
that are fun and
easy to use
N U M B E R L O W E R P R I M A R Y 6
Exploring 0-100
Numeration
49 10
50 0
1
BEV DUNBAR
Introduction
Exploring 0 - 100 Numeration
Here are over 60 teaching ideas for developing numeration skills for
numbers to 100. Each activity has been carefully designed to maximise the
way in which your students build up their knowledge of our Base 10
counting system.
Making your life easier has been a major aim in this series. With the
suggested activities included here, plus 50 blackline masters, sample
programs and outcome indicators, you’ll find planning your numeration
program for the year is now so easy.
Your students will think and work mathematically with an emphasis on mental
recall and practical manipulation of objects. They will construct flexible
images which enable them to tackle problems from different points of view.
The easy-to-read activity cards will extend your small groups.
By exploring each topic for a week at a time, you’ll be able to cater for
at least three ability groups, with plenty to challenge even your most
confident youngsters.
For example, you may have one group exploring numbers to 20, a second
group exploring numbers to 99 and a third group studying numbers to 100
and beyond. Just browse through the section your students need to study
next and find the activities you think will interest them most. There are
enough suggestions in each section to have up to a whole class studying
that topic for at least a week! See the Sample Weekly Program for more
detailed ideas.
So look forward to the joys of exploring numbers to 100 with your students.
Revisiting 0 - 20 3
Revisiting groups of 10 29
Exploring 0 - 99 41
Exploring 100 73
Outcome Indicators 92
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
How to use the activities Grouping strategies
Over 60 easy-to-use activities exploring numeration to
= individual
100 have been placed into four separate sections to ONE
enable you to readily plan and implement activities for PAIR = pair
the whole class, groups and individuals. You’ll never GROUP = small group
run out of ideas for what to teach your students again!
= whole class
CLASS
been reached.
0- 10 0
NU M ER
AT IO N
Countin
g C1 Cou
NAME
nts forw
C2 Cou ards/back
nts forw wards by
C3 Cou ards/back 1s to ...
nts forw wards by
C4 Cou ards/back 2s to ...
nts forw wards by
How to use
Models "zero" to
PV2 Exp number "one hun
s to 20 dred"
lains the as bundle
PV3 Mo value of s of 10 and
dels num each dig extras
PV4 Exp bers 10- it in num
90 as bundle bers 0-2
lains the 0
PV5 Mo value of s of 10
dels num eac h digit in
PV6 Exp bers to number
lains the 99 as bun s 10-90
PV7 Mo value of dles of 10
dels 100 eac h digit in and ext
as ten gro number ras
PV8 Tra s to 100
des 10 one ups of 10
d catch “Draw it
Program (see p.94 for complete details).
chart “call an eyes”
ce 0 - 99 s) s “Digit allenge
- -
• Activity ur own
• Introdu ”, (2s, 5s,10 • Discus small groups class ch yo
pattern Make in rds • Whole mber am I?” “Make
“Find a r chart“
10”, - Activity
ca “What nu k Sheet numbe
“Adding by 10s” • Activity my way” y”
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Revisiting 0-20
14
16 19
11
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Counting by 1s CLASS GROUP
C1
Activity
Can you count by 1s to 30? In less than a minute? To 50? To 100?
Forwards? Backwards? Starting at any number and counting on or back?
Practise as a whole class as well as with small groups or individuals.
Ask a student to call out a random number from 0 - 20. Count on by ones
from that number.
Variation
Count the number of $1 coins in a piggy bank, matches in a matchbox,
Smarties in a medium size packet, marbles that fit in a jar, words on the
favourite page of a book ... Guess first then check by counting.
Counting by 2s CLASS
C2
Resources
Counters for each table, pencils/paper.
Activity
Count eyes, ears, feet, socks, shoes.
Count how much money in a pile of $2 coins.
Give each table a large pile of counters. Each person records their guess for
how many objects altogether. One person from each table checks, counting
out by 2s.
Variation
Count forwards or backwards by 2s starting at any even number (e.g. 26).
For a super challenge, count forwards or backwards by 2s starting at any
odd number (e.g. 17).
Counting by 5s CLASS
C3
Activity
Count fingers on each hand, toes on each foot.
Count sides on pentagons.
Count how much money in a pile of $5 notes.
Stand in a circle. Count by 5s. Anyone who makes a mistake bobs down.
What’s the highest multiple of 5 you can count to?
Activity
Count how many fingers or toes on all the students in the class.
Collect 10 letter words and write them in a class book. Count by 10s to find
how many letters altogether.
Variation
How many groups of 10 in the whole grade? The whole school?
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Class Book about 0 - 20 CLASS
M1,2 R2
Resources
A3 pages stapled to make a large book, felt-tip pens.
Activity
Collect interesting facts or stories about each of the numbers from 0 - 20.
Illustrate and write the best ones into the large class book (e.g. “I know a
grandma who was one of nineteen children. Imagine how much food they
had to cook”).
Variation
Once the students are familiar with the book, play a version of “What am
I?” by giving clues as to which page you are thinking of (e.g. “There were
one ten and nine children in this story”).
Bunch up CLASS
M1
Resources
A large hall or playground area.
Activity
Give the class directions for how to move around freely (e.g. walk quickly
in a clockwise direction; jump up and down on the spot ...).
At random time intervals, call out “Bunch up” and a number from 1 - 20
(e.g. “Bunch up 15”). Everyone forms groups with that many students in
them. How many groups like this can you make? How many students left
out? Repeat several times.
Resources
Skipping ropes, chalkboard, chalk.
Activity
Practise counting forwards by 5s. Discuss how counting by 5s is easier
than counting out every number in turn.
Revise how to record counting with tally marks. Demonstrate how to
make tally marks in groups of 5.
Again see how much easier it is when there are lots of numbers to count
if we can skip count by 5s instead.
In pairs, one student skips with a rope while the other student records the
skips as tally marks.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
10 fascinating things
to do with C2,3,4,7 P1,2 M1 R2 PV1
20 counters PAIR
Resources
20 small plastic counters (dinosaurs, farm or zoo animals, tiny teddies...),
a set of 10 activity cards (BLM p.7 - 8), 2 sets of 0-9 digit cards (BLM p.9),
a spinner (BLM p.10) for each pair.
Activity
Shuffle the activity cards and place them face down in the centre.
Turn over the top card to see your activity for that round.
Encourage each pair to do as many cards as possible within a time limit
(e.g. 5 minutes).
Variation
Use more than 20 counters. Adapt the activities to fit.
8 scintillating things
to do with C6 P4 M2 O1 R2,3
Activity
Shuffle the 8 activity cards and place them face down in the centre.
Shuffle the small cards and place these face down in the centre.
Take turns to turn over the top activity card and carry out the instructions.
Continue until everyone has had at least one turn.
Variation
Use these cards to assess student understanding on an individual basis.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
COUNTER ACTIVITY CARDS
8
6
3
1
4 0
7
9 2
5
8
6
3
1
4 0
7
10 Exploring 0 - 100 Numeration
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Give everyone 6 cards. Give everyone three cards.
On a signal, race to sort Arrange the cards in order
your cards into from the largest to the
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
one ten one ten
zero and one and two
one ten one ten one ten
and three and four and five
one ten one ten one ten
and six and seven and eight
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
10 fabulous things
to do with C7 P4 M2 O1 R1 PV1
GROUP
digit cards 0 - 9
Resources
10 activity cards (BLM p.16) for each group, one set of 0 - 9 digit cards (BLM p.9)
for each student, 6 small counters.
Activity
Shuffle the 10 activity cards and place them face down in the centre of the group.
Take turns to turn over the top card. Everyone races to carry out the instructions
with their digit cards. Continue until everyone has had at least one turn.
Encourage everyone to discuss their answers together.
(e.g. an even number could be 10, 12 or 14. It could also be 8, 52 or 104.
Students respond according to their level of ability. Try to help them see that many
numbers may fit the instructions).
Variations
1. Shuffle the 10 activity cards and place them face down in the centre.
Everyone makes a random number between 10 and 20 with their digit cards.
Turn over the top activity card to see who wins a counter.
2. Each student has a set of number cards “zero” to “twenty” (BLM p.13) in place of
the digit cards. Use the 10 activity cards as in the suggested Activity or as for
Variation 1.
3. Each student has a set of number cards “one ten and one” to “two tens”
(BLM p.14) in place of the digit cards.
4. Each student has a set of the tally cards (BLM p.14) in place of the digit cards.
Resources
“Possum Storehouses” card (BLM p.17), 20 multilink counters, 0 - 9 digit cards
(see p.9) for each person, a spinner (see p.10), optional 4 activity cards (BLM p.18),
word cards (see p.13 - 14).
Activity
These possums store apples in groups of 10. Pretend the multilinks are apples.
Grab a handful of apples each. Guess how many tens, how many units (or extras)
altogether. Place the apples onto your possum storehouse cards to check. Use your
digit cards to make this number too. Compare your discoveries with other people in
your group. Who has the largest number of apples? The smallest number?
Does anyone have the same number of apples as you?
Variation
Select one of the 4 activity cards and follow the instructions.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Make a
Make an even number larger
number than 17
Make a
Make an
number smaller
odd number
than 14
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Turn over a word card. Turn over a word card.
Collect that many Race your partners to
apples. How many place matching apples
Resources
“Possum Storehouses” (see p.17 - these can be reduced on the photocopier
to save paper), pencils, a sample possum storehouses worksheet with all the
numbers from 1 - 20 written in order.
Activity
Discuss the sample. Show how each of the numbers from 1 - 20 can be
written in order on the two storehouses. Fill in random numbers from 1 - 20
on your possum storehouses. Swap with a partner. Try to be the first to write
in all the missing numbers within a given time limit. Can you do it in less than
two minutes?
Variation
Shuffle the “one” to “twenty” cards and place them face down in the centre.
Take turns to turn over a card (e.g. thirteen). Find the thirteenth position and
write the number. The first to get three numbers in a line wins a counter.
Activity
One player is “odd”, the other player is “even”. On a given signal, each
player holds up any number of fingers from 0 - 10. Add them all together.
If the total is an odd number, the “odd” player scores 10 points. If the total is
an even number, the “even” player scores 10 points. Try to be the first player
with exactly 50 points.
Resources
“Join the dots” (BLM p.20 - cut into three), scrap paper, pencils,
tracing paper.
Activity
Join the dots forwards or backwards to discover the hidden pictures.
Guess first what you think each picture will be.
Variation
Try making your own picture for a friend to solve. Draw your picture first then
try to fit up to 20 connection points. Use tracing paper to copy the new dot
version of your picture. Write in the number clues. Try it out on a friend!
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Join the Dots
5
3 4 6 7
8
2
10
0
9
1
19 20 11 12 13
18
17 16 15 14
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
1 - 20 Number line-up PAIR GROUP
C6 M2 O1,2
Resources
“0 - 20 Number line-up” (BLM p.22), coloured pencils, scissors, glue,
20 small counters for each student; a set of “one” to “twenty” cards
(see p.13) for each pair.
Activity
Cut the worksheet into four pieces along the dotted lines. Colour in the 20
children. Glue the tabs behind the previous right ends to make a long
1 - 20 number line. Write in the numbers in order from 1 - 20.
Turn over a “one” to “twenty” card and place a counter on the matching
child on the number line. Place a counter on the number before and the
number after. Try to be the first to have all 20 children matched with
a counter.
Variation
Call out any number between 1 and 20 (e.g. 14). Ask your partner to find
the number 1 less than or 1 more than this number.
Use the number line-up to count by 1s, 2s, 5s forwards and backwards
from 1 - 20.
Resources
“0 - 20 Number Line-up” (see above) for each pair.
Activity
Discuss some examples of tricky questions to ask each other using the
1 - 20 number line e.g. “What number is 2 more than 5 then 4 more?”
“Go to the start. Jump six groups of two children. What number do you
land at?” “Start at 17. Go forward two then back three. What number are
you on now?” “Start at 13. How many more children do you need in the
line to jump to 19?”
Counting on PAIR
C5
Resources
“0 - 20 Number Line-up” (see above), a spinner (see p.10) for each pair.
Activity
Take turns to spin the spinner. This tells you which number to start at
(e.g. 7). Spin the spinner again to tell you how many more to count on
(e.g. 8). Guess where you will land first then check by counting on
(e.g. start at 7 and make 8 jumps to 15). How close was your guess?
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
0 - 20 Number Line-up
glue
this
section
glue
this
section
glue
this
section
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Mental Mind Munchers 0 - 20
Try these sample questions daily to encourage fast oral responses and the
development of mental number images. Encourage your students to make up
similar examples to ask each other.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Tens and ones CLASS
PV1, 2
Resources
Two students, standing at the front of the class.
Activity
One student is the “tens” and holds up 10 fingers. The other student is “ones”
and on a given signal, this student holds up 0 - 10 fingers. The rest of the
class state the number formed. e.g. 17 is ten and seven.
Variation
The class asks the two students to model a given number with their fingers.
e.g. “Show us 11.”
Resources
Small dried beans (e.g. brown beans), paddle-pop sticks, hobby glue, 3 dice,
newspaper for desks (to protect table tops), small counters for each group.
Activity
Revise how to make beansticks. Throw the dice, add the numbers and take
that many beans. Every time you collect a total of 10 beans you can make a
beanstick or a 10s stick by gluing 10 beans to a paddle-pop stick. The person
who collects the most beans each turn wins a counter. At the end of the time
limit count up to see who has the most beans altogether.
When you have plenty of beansticks for the group to use, use the
pre-prepared sticks rather than gluing new ones.
Variation
Shuffle the “zero” to “twenty”, “tally” or “one ten and one” word cards, then
place them face down in the centre of the group. Take turns to turn over a
card. The first person to match that number with the beansticks and loose
beans wins a counter.
0 - 20 Checkups
Resources
BLMs p.25 - 28.
Activity
Use these towards the end of this unit to check students’ written
understandings. Use the Outcomes Indicators Checklist (see p.92) to record
individual details.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Numbers to 20
2 4 6 5 10 15
22 4
24 20
10 0
16
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Numbers to 20
Circle the largest number on each butterfly.
12 11 14 18 6 3 9 12
thirteen eleven
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Numbers to 20
19
17 18 11 14 15
Draw beansticks
How many and beans
beans? to match.
1 5
1 8
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Numbers to 20
7 10 18 9 14 17
2 14 20 8 11 18
0 15 17 3 12 9
3 16 21 7 15 19
The largest
The largest odd number I know is ..... The largest
odd number even number
I knoweven
The largest is .......number I know is ..... I know is .......
12 15 19
12 16 15 19
Here is my story problem about a number from 1 - 20.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Revisiting groups
of 10
60
30 10
20
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Call and catch PAIR
C4
Resources
A large ball for each pair.
Activity
Students stand facing each other. The first person throws the ball saying
“10”. The second person says “20” as they catch it. Repeat, continuing to
count by 10s as far as you can go without stumbling. What’s the furthest
you can count by 10s?
Activity
Ask everyone to close their eyes and count silently by 10s as you clap your
hands. Stop at any time and ask what number they are up to.
Variation
Try this backwards too. Start at a given multiple of 10 (e.g. 150) and count
backwards by 10s silently.
Resources
Scrap paper, pencils for each pair.
Activity
Secretly draw some 10-sided polygons. These are called decagons. Show
them to your partner for a few seconds and ask them to guess how many
sides there are altogether. Count by 10s to check.
Resources
A pile of multilinks, DUPLO or LEGO bricks, construction equipment for
each pair.
Activity
Build the tallest tower using groups of 10 objects at a time (e.g. 10 red, 10
yellow, 10 green ...). How many groups of 10 high is your tower?
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
How many 10s? GROUP
M3 R4 PV3,4
Resources
A large pile of beansticks (see p.24), a spinner (see p.10), a set of 0 - 9
digit cards (see p.9) for each group.
Activity
In turn, take a handful of beansticks. Guess how many beans altogether.
Count by 10s to check. Match this number with the digit cards.
Variation
Use the spinner to see how many 10s to take. Count out beansticks by
10s and match with the digit cards.
Bundle a 10 PAIR
PV3,4
Resources
A large pile of paddle-pop sticks, elastic bands, 2 spinners for each pair.
Activity
Take turns to spin the two spinners, add the numbers and take that many
sticks. Every time you get 10 sticks you can make a bundle with an
elastic band. Tell your partner how many groups of 10 you have
altogether each time (e.g. “Now I have 3 groups of 10. I only need 2 more
groups of 10 to have 5 altogether”). Try to be the first to get 5 bundles
of ten.
Variations
◆ Use matchsticks/elastic bands to make bundles of 10.
◆ Use beads/bead string to make bracelets of 10 beads.
◆ Use empty matchboxes and small counters to make boxes of 10.
◆ Use playdough cakes and candles to make groups of 10.
◆ Use pasta bows, tongue depressors and hobby glue to make
pasta sticks with 10 pieces of pasta glued to each stick.
10 brilliant things to do
with number word cards
for 10 - 90 GROUP
C4,10 M4 O3 R4 PV3,4
Resources
Number word cards (BLM p.32 e.g. green, cut up as individual cards),
activity cards (BLM p.33, 34), beansticks (see p.24),
0 - 9 digit cards (see p.9).
Activity
Shuffle the 10 activity cards and place face down. Place the 20 number
cards face down with the beansticks and the digit cards. When it is your
turn, look at the top activity card and follow the instructions.
Exploring 0 - 100 Numeration 31
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
no ten one ten two tens
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Turn over a number card.
Make this number using the beansticks.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Take a number card and say it aloud.
Ask a player to spell it for you.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Mental Mind Munchers 10 - 90
Try a selection of the following oral questions for 3 - 5 minutes daily.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
What a lot of legs PAIR
O3 M3,4
Resources
“Alien” (BLM p.37), 10 pegs (e.g. green), felt pen for each student, number
cards (see p.32).
Activity
Decorate your alien. Laminate (optional). Cut out around the body outline.
Write the multiples of 10 from 10 to 100 on each peg. These are the alien’s
legs that you attach to the body! Mix up all the pegs. Try to sort the legs into
counting order in less than a minute. Can you do this backwards starting
with 100?
Variations
◆ Use a second set of 10 pegs. Write multiples of 2 (e.g. red pegs) or 5
(e.g. blue pegs).
◆ Sort the legs into order on your alien’s body, then mix up two pegs. Ask a
friend to identify the mixed up legs and to sort them back correctly.
◆ Using the number cards, look at a card and place the matching leg on
your alien. The first player to get three legs in order wins a counter.
◆ Start with all the legs on your alien. Take turns to turn over a number card
and remove this number leg. The first to have three legs in counting order
removed wins a counter.
Resources
BLMs p. 38.
Activity
Use these puzzles to check students’ understanding. Encourage everyone to
invent a similar puzzle for a friend to solve. Build up a large class collection.
10 - 90 Check-ups
Resources
BLMs p.39 - 40.
Activity
See how your class is progressing in their understanding about groups of 10.
Record individual responses on the Outcomes Indicators Checklist (see p.92)
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring 0 - 100 Numeration 37
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
What’s my number?
70 My shirt is number 80
What’s my number?
50 My cat is number 70
38 Exploring 0 - 100 Numeration
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring Groups of 10
How many groups of 10?
Draw beansticks
to match. 4 tens
8 tens
70 20
70
50
100
30
Exploring 0 - 100 Numeration 39
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring Groups of 10
Join the dots in counting order.
20 .................................................. 70 ..................................................
50 .................................................. 30 .................................................
60 70 90 60
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring 0 - 99
4
6 8
2
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Find a pattern CLASS
P1 O4
Resources
0 - 99 Number Chart (BLM p.43) as an OHP transparency and copies for
each student.
Activity
Look down the column on the far left. What do you notice?
(e.g. “You see all the multiples of 10 from 10 - 90”). Look down all the
columns. What do you notice? (e.g. “The last digit is the same in each
column”, “The 10s digit goes from 1 - 9” ...).
Look across all the rows. What do you notice? (e.g. “All the rows include
the numbers from 0 - 9 in counting order”’, “The tens number is the same
across each row” ...). What other patterns can you discover? (e.g. “When
you look down diagonally from the top left both numbers go up by one
each time” ...).
Variation
Place a copy of the 0 - 99 Number Chart on each student’s desk for
quick reference.
Adding 10 CLASS
C10 P1
Resources
0 - 99 Number Chart (as above).
Activity
Select a number at random. Look at the number immediately below it. What
do you notice? (e.g. “The tens number is one more than the number” ...).
Count how many numbers further on it is (10). Look at the number
immediately above it. What do you notice? (e.g. “The tens number is one
less than the number” ...). Count how many numbers further back it is (10).
In other words the 0 - 99 chart helps us quickly find 10 more or 10 less
than any given number.
Variation
Students work in pairs with a number chart between them. Challenge each
other to say the number 10 more or 10 less than any given number. Can
you do it without looking at the chart?
Resources
0 - 99 Number Chart (as above).
Activity
Use the chart to try counting by 10s from any number in the top line
(e.g. 3, 13, 23, 33, 43, 53 ...). Can you do it backwards too? Can you count
by 10s without looking at the chart?
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
0 1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79
80 81 82 83 84 85 86 87 88 89
90 91 92 93 94 95 96 97 98 99
0 1 2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79
80 81 82 83 84 85 86 87 88 89
90 91 92 93 94 95 96 97 98 99
Exploring 0 - 100 Numeration 43
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Make your own P1,2 O4
ONE
Number Chart
Resources
Blank 0 - 99 Number Chart (BLM p.45) as an OHP transparency and copies
for each student.
Activity
Discuss the empty chart. Demonstrate ways to write in all the numbers from
0 - 99. Challenge students to fill in numbers (e.g. “Start at 5 and write all the
numbers adding 10 each time”, “Write all the numbers from 80 to 89” ...).
Variation
Work with a partner. Secretly write in some of the numbers on your blank
chart. Swap charts. Race to fill in all the missing numbers within a given
time limit.
Resources
“Tens/ones” place value board (BLM p.46), 2 sets of 0 - 9 digit cards for each
student; beansticks/beans, pasta sticks/pasta, matchsticks/elastic bands,
paddle-pop sticks/elastic bands, beads/beadstring, playdough cakes/candles
... (one resource on each desk), a spinner (see p.10) for each group.
Activity
Spin twice to identify your 2-digit number. Model this as 10s and 1s with place
value material on the board. Make the digit card number too. At the end of
each round, discuss who has made the largest number, the smallest number,
a number exactly the same as yours. Put all the numbers in order from the
largest to the smallest. Swap tables. Repeat until everyone has modelled with
each material.
Resources
A “Draw it my way” recording sheet (BLM p.47) for each student; two sets of
0 - 9 digit cards face down for each group.
Activity
Turn over 2 digit cards to identify your 2-digit number. Record your number by
colouring matching materials on your sheet. Write the number underneath.
Draw a circle around your drawing if your number is the largest for that round.
Draw a square around your drawing if your number is the smallest.
Variation
Record numbers on the sheet following instructions from the activity cards
on p.50.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring 0 - 100 Numeration 45
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Ones
Tens
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring 0 - 100 Numeration 47
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Whisper it CLASS
PV6
Resources
Two students standing at the front of the class.
Activity
One person represents the tens and the other represents the ones. On a
signal they hold up a random number of fingers from 0 - 9 fingers. The rest of
the class whispers the 2-digit number they see to the person next to them.
Variation
Individuals ask the two players out the front to construct a number from
his/her instructions (e.g. “Larger than 50 but smaller than 70”).
Resources
Ten large 0 - 9 digit cards for each team of 10 students.
Activity
Each member of the team holds one of the digits from 0 - 9.
(If there are fewer than 10 in each team give some students more than one
number). Call out a 2-digit number which only uses one of each digit
(ie. not 77). Each team then scrambles to send its two team members out the
front holding their numbers in the correct place value order. The fastest team
scores a point. Repeat up to 5 times.
Variation
Call out instructions that have more than one unique answer.
(e.g. “A number between 60 and 75”).
In between PAIR
O4 PV6
Resources
Two sets of 0 - 9 digit cards (see p.9), scrap paper and pencils for each pair.
Activity
Shuffle the digit cards and place them face down in the centre. Take four
cards each and rearrange them to make two 2-digit numbers. Now take
another two cards each. Try to make a number that fits in between your first
two numbers. Score 10 points if you succeed.
e.g.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Grab the lion
What are you trying to do?
▲ Sort random numbers from 0 - 99. (O4)
Variations
▲ Sort the sticks backwards.
▲ Write number words from 0 - 99 (e.g. seventy-three).
▲ For an easier game, write random numbers from 1 - 50
(e.g. in red).
▲ For a more difficult game, write random numbers from 0 - 200
(e.g. in green) or even 0 - 999 (e.g. in purple).
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Number caterpillars
What are you trying to do?
◆ Count on by 1s, 2s 5s, 10s to/from 99. (C1-5)
◆ Write numerals 0 - 99. (R6)
Variation
◆ Try counting by 3s or 4s forwards or backwards
from the starting number.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring 0 - 100 Numeration 51
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Digit eyes
What are you trying to do?
◆ Record and order numbers to 99. (O4, R6)
Variation
◆ Shuffle the activity cards and place them face down
in the centre of the group.
Everyone makes a 2-digit number at random.
Turn over the top card.
Win a counter if your digit eyes match the instructions on the card.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring 0 - 100 Numeration 53
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
0 0 0 0
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
5 5 5 5
6 6 6 6
7 7 7 7
8 8 8 8
9 9 9 9
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Make
Make an even
the smallest
number
number
Make a number
Make an odd
between 10
number
and 30
Make a number
Make a number
between 60
more than 70
and 80
Put all
Make a number
the numbers
less than 40
in order
Variations
▲ Make the smallest number.
▲ Make the number closest to 50.
▲ Make an odd number.
▲ Make a number between 60 and 80.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Tens Ones
Tens Ones
Tens Ones
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Catch the ants
What are you trying to do?
▼ Sort random numbers from 0 - 99. (O4)
Variations
▼ Write random numbers from 0 - 20.
▼ Write random numbers from 0 - 200.
▼ Write random numbers from 0 - 999.
▼ Write random multiples of 10.
▼ Write random even numbers.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring 0 - 100 Numeration 59
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Place value Bingo
What are you trying to do?
▼ Explain the value of each digit in numbers 0 - 99. (PV6)
e.g. 3 6 7 2 4 8
▼ The Caller pulls out cards from the envelope and calls out
the number each time.
▼ Place a counter on any matching digit cards on your gameboard.
▼ The first player to have all six cards covered by a counter
calls out “Bingo”.
Variations
▼ The Caller calls out an instruction.
Everyone makes a matching 2-digit number.
After three turns, add the numbers with a calculator.
The person with the largest total is Caller for the next game.
▼ Make your own 3-digit gameboard.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Place value Bingo
Tens Ones
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
0 0 1 1
in the in the in the in the
ones place tens place ones place tens place
2 2 3 3
in the in the in the in the
ones place tens place ones place tens place
4 4 5 5
in the in the in the in the
ones place tens place ones place tens place
6 6 7 7
in the in the in the in the
ones place tens place ones place tens place
8 8 9 9
in the in the in the in the
ones place tens place ones place tens place
62 Exploring 0 - 100 Numeration
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
What’s on my forehead?
What are you trying to do?
▼ Explain the value of each digit in
2-digit numbers. (PV6)
▼ Place numbers 0 - 99 into
counting order. (O4)
Variations
▼ Write number words in place of numerals.
▼ For a less advanced game, write the numbers from 1 - 50.
▼ For a more advanced game, write random numbers
from 100 - 999.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Roll away
What are you trying to do?
▼ Explain the value of each digit in a 2-digit number. (PV6)
▼ Place numerals 0 - 99 into counting order. (O4)
Variation
▼ Roll two dice each go.
Record the numbers anywhere in the spaces on your board.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
is less than
is more than
is less than
is more than
is less than
is more than
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Say my number
What are you trying to do?
▼ Count forwards/backwards by 1s, 2s, 10s. (C1,2,3)
▼ Identify 1 more/less than a given number. (C8)
▼ Identify 2 more/less than a given number. (C9)
▼ Identify 10 more/less than a given number. (C10)
Variation
▼ Spin a 0 - 9 spinner twice to make a 2-digit number in place of
the digit cards.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
10 more than 10 less than
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
What number am I?
What are you trying to do?
▼ Identify odd/even numbers. (P4)
▼ Place numbers 0 - 100 into
counting order. (O4)
▼ Use problem solving skills.
▼ Identify a mystery number from clues.
Variation
▼ Make up your own puzzle card like this for
another team to solve. Try to write a puzzle
that has more than one answer.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
I am odd. I am between 50 and 80.
My digits add to 12.
What number am I?
I am even.
I am between 30 and 70.
My digits add to 8. What number am I?
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Mental Mind Munchers 0 - 99
Try a selection of the following oral questions for 3 - 5 minutes daily.
◆ (Call out a random number). Write this on the board as a number word. (R7)
◆ What’s my number? It’s larger than 60, smaller than 80 and has an
even digit in the ones place. (e.g. 62, 74). (O4 PV6)
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
0 - 99 Check-up
Complete this number pattern.
37 59 14 86
0 4 7 3 8
Tick if even.
Circle if odd. 44 17 69 40 28 91 56 33
54 39 68 72 44
How many in the ones place?
49 81 24 95 70
Exploring 0 - 100 Numeration 71
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
0 - 99 Check-up
Put these numbers in order from the largest to the smallest.
73 19 56 91
35 98 72 60 55
Write 2 less than each number.
5 81 93 56 47
Tens Ones
59
5 9
Tens Ones
thirty-two
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring 100
2 84
16
98
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Trade up GROUP
PV8
Resources
Beansticks/beans (see p.24), 10s/1s boards (see p.46), dice.
Activity
In turn, throw the dice, add the numbers and take the matching number of
beansticks and place them on your tens/ones board. Every time you collect
10 loose beans you can trade them for a beanstick. Try to be the first player
to collect 10 beansticks. At the end of a time limit (e.g. 5 minutes), check to
see who has the most beans.
Variation
Replace the beansticks/beans with pasta sticks/pasta (see p.31),
paddle-pop stick bundles, matchstick bundles, playdough cakes/candles,
bead bracelets/beads, matchboxes/counters.
Resources
Beansticks/beans (see p.24), 10s/1s boards (see p.46), dice.
Activity
Every player starts with 10 beansticks on his/her tens/ones board. In turn,
throw the dice, add the numbers and remove the matching number of
beansticks each time. Every time you need loose beans you can trade one
tens-stick for 10 beans. Try to be the first to have no beans. At the end of a
time limit (e.g. 5 minutes), check to see who has the fewest beans.
Variation
Use pasta sticks/pasta (see p.31), paddle-pop stick bundles,
matchstick bundles, playdough cakes/candles, bead bracelets/beads,
matchboxes/counters.
Resources
Two sets of large 0 - 9 digit cards, blu-tac.
Activity
Discuss what happens when you have 99 beans and you add just one more.
Explain how 100 is the first 3-digit number. Attach the cards for 1, 0 and 0 to
model the numeral for 100 on the chalkboard. Instead of just using two digits,
we can now use three digits to write any number from 100 to 999.
Variation
Repeat the Trading games above, but at the end of each turn, match the
number with digit cards.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Let’s celebrate CLASS
PV7
Resources
“The 100th Day of School” website:
http://users.aol.com/a100thday/index.html
Activity
With your class, plan a week of celebration for the number 100. Joan Holub,
a children’s book illustrator, has collected over 150 ideas from teachers all over the
world on a special website. Ask your students for ideas on how to
celebrate 100 together.
Variation
Read Joan’s book, written by Angela Medearis (1997)
The 100th Day of School (Ashton Scholastic).
Resources
Guiness Book of Records (or similar).
Activity
Collect real-life facts about 100.
e.g. Famous people who have scored a century in cricket.
The fastest time for swimming 100 metres freestyle.
Variation
Make your own “Interesting Real-life Facts about 100” book.
e.g. Record the fastest time for your students running
100 metres.
Resources
All about 100 (BLM p.76, 77 - cut up into 6 cards)
Activity
Use the activity cards as starting points for each group. Challenge each group to
create their own “all about 100” problem for another team to solve.
Variation
Try to collect 100 challenges in total.
Exploring 0 - 100 Numeration 75
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
All about 100
How heavy is $100 in $1 coins?
Guess first.
Find a way to check your guess.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
All about 100
How much space would you need
to fit a crowd of 100 people?
Guess first.
Find a way to check your guess.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Win-a-shark
What are you trying to do?
◆ Model numbers to 100. (PV7)
◆ Trade up 10 ones for 1 ten. (PV8)
◆ Trade up 10 tens for 1 hundred. (PV9)
Variation
◆ Lose-a-shark
Each player starts with a shark. Remember that this is worth 10 fish.
This time when you throw the dice, add the numbers then remove this
many fish by first swapping one shark for 10 fish. Later one fish can be
swapped for 10 worms. Try to be the first person to have
no worms left!
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring 0 - 100 Numeration 79
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
80 Exploring 0 - 100 Numeration
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring 0 - 100 Numeration 81
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Lose-a-T-Rex
What are you trying to do?
◆ Model numbers to 100. (PV7)
◆ Trade down 1 hundred for 10 tens. (PV9)
◆ Trade down 1 ten for 10 ones. (PV8)
Variation
◆ Win-a-T-Rex
Each player starts with no dinosaurs. Remember that 10 eggs can be
traded up for 1 dinosaur and 10 dinosaurs can be traded up for one
T-Rex. This time when you throw the dice, add the numbers and
collect the matching number of dinosaur eggs. Try to be the first
to win a T-Rex.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring 0 - 100 Numeration 83
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
84 Exploring 0 - 100 Numeration
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring 0 - 100 Numeration 85
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
How many tens?
What are you trying to do?
◆ Record numbers 0 - 100 as groups of tens and ones. (PV6)
Variations
◆ Turn over 2 digit cards. The first is your ones number, the second is your
tens number. Colour your number on a 100s square. Record your number
as a number word underneath. The player with the largest number
declares the rule for the next round.
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Exploring 0 - 100 Numeration 87
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Pattern search CLASS
P1 O4
Resources
One 1 - 100 Chart (BLM p. 89 - cut into two) for each student,
an OHP transparency for whole class use.
Activity
You can now explore patterns together using the 1 - 100 chart, in place of
the 0 - 99 chart. Try adding digits, looking at diagonals, looking down
columns or across rows. How many different patterns can you discover in a
given time limit (e.g. 5 minutes)?
Variation
Use the Blank Grid (see p.45) to practise recording numbers from 1 - 100 in
different ways (e.g. record in columns such as 1, 11, 21 ...91 first, or record
random rows such as 41, 42, 43 ... 93).
Mix it up PAIR
P1 O4
Resources
Two A3 copies of a 1 - 100 Chart (BLM p. 89 - e.g. one yellow, one red,
laminated), scissors, storage container.
Activity
Cut up one of your 100s charts into about 20 pieces. Make each piece at
least three squares and at most 6 squares. Make some of the shapes
irregular. Ask a friend to rearrange the 20 pieces to make a complete chart
with all the numbers in order.
Variation
Use the second 1 - 100 chart as a base for those students who need the
visual clues.
Resources
1 - 100 Chart (BLM p. 89) for each student, clear adhesive-backed sheets
(e.g. Contact), scissors.
Activity
Attach a 1 - 100 chart at the top of each student’s desk for quick reference
throughout the year. Work in pairs to ask each other questions or state
challenges (e.g Count by 10s forwards or backwards from a given number,
multiplication patterns, adding or subtracting numbers).
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100
Exploring 0 - 100 Numeration 89
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
100 Check-up
How many tens? How many ones?
tens ones
7 2 5 1 3
How many in the tens place? How many in the ones place?
27 89 3 56 84 31
7 0 9 5 6
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
100 Check-up
Put these numbers in order from the smallest to the largest.
44 73 90 86
91 66 49 70
Write 10 less than each number.
13 74 96 55
Tens Ones
6 5
Tens Ones
seventy-eight
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Outcome Indicators
Record Sheet
EXPLORING NUMBERS 0-100 NUMERATION
NAME
Counting C1 Counts forwards/backwards by 1s to ...
C2 Counts forwards/backwards by 2s to ...
C3 Counts forwards/backwards by 5s to ...
C4 Counts forwards, backwards by 10s to ...
C5 Counts on from one specified number to another
C6 Identifies 1 more, 1 less than a given number to 20
C7 Identifies 2 more, 2 less than a given number to 20
C8 Identifies 1 more, 1 less than a given number to 100
C9 Identifies 2 more, 2 less than a given number to 100
C10 Identifies 10 more, 10 less than a given number to 100
Patterning P1 Recognises, describes, creates number patterns
P2 Predicts, continues the next few items in a number pattern
P3 Identifies missing items in a number pattern
P4 Identifies a group of objects, numbers as odd or even
Matching M1 Estimates, models, counts 0-20 objects
M2 Matches numerals, number words 0-20 to sets of objects
M3 Estimates, models, counts 10-90 objects
M4 Matches numerals, number words 10-90 to sets of objects
M5 Estimates, models, counts 0-100 objects
M6 Matches numerals, number words 0-100 to sets of objects
Ordering O1 Places numerals/objects/words 0-20 into counting order
O2 Uses "1st" to "20th" to identify positions
O3 Places objects/numerals/words 10-90 into counting order
O4 Places objects/numerals/words 0-100 into counting order
Recording R1 Uses tally marks to record counting from 0-20
R2 Writes numerals 0-20
R3 Writes number words "zero" to "twenty"
R4 Writes numerals 10-90
R5 Writes number words "ten" to "ninety"
R6 Writes numerals 0-100
R7 Writes number words "zero" to "one hundred"
Place Value PV1 Models numbers to 20 as bundles of 10 and extras
PV2 Explains the value of each digit in numbers 0-20
PV3 Models numbers 10-90 as bundles of 10
PV4 Explains the value of each digit in numbers 10-90
PV5 Models numbers to 99 as bundles of 10 and extras
PV6 Explains the value of each digit in numbers to 100
PV7 Models 100 as ten groups of 10 or one group of 100
PV8 Trades 10 ones for 1 ten to/from 100
PV9 Trades 10 tens for 1 hundred to/from 100
© Blake Education 978 1 86509 145 7 Exploring Maths - Numbers - Exploring 0-100 Numeration
Mathematics Topics
SAMPLE YEARLY PROGRAM
RESOURCES
BLMs p. 43,45-47, 51, Scissors, glue, pencils. (beansticks/beans, pasta Spinners
53-55,57,59,69,71. OHP transparencies (BLM p.43,45). sticks/pasta, paddle-pop sticks/ (BLM p.10)
2 sets of digit cards (BLM p.9) for Counters, paddle-pop sticks. elastic bands,beads/beadstring,
each student. Place value materials playdough/candles).
• Introduce 0 - 99 chart • Whole class game • Mind munchers • “Whisper it” • Whole class game
“Find a pattern”, “call and catch“ “Number scramble“
“Adding 10”, (2s, 5s,10s) • Activity - “Catch the ants“ • Rotating Activities -
“Counting by 10s” “Digit card game“, • General discussion of
• Activity - • Discuss “Digit eyes” “Grab the lion“, homework results
• Activity - “Make your own “Make it my way” Make in small groups “Draw it my way”
number chart“ “Number caterpillars” Activity cards • Revise general issues
Bev is a passionate believer in fun, practical resources which help teachers make
maths lessons a highlight of the day.
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