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Instructional Planning

(The process of systematically planning, developing, evaluating and managing the instructional
process by using principles of teaching and learning - D.O. 42, s. 2016)
Detailed Lesson Plan (DLP) Format

Esperanza Senior High School


School Grade Level 11
Teacher Daisy O. Pao Learning Area Empowerment
Technology
Time 9:48-10:38am-G11-Endurance Quarter Second Quarter
3:03-3:53pm -G11-Earnest
Dates/Days November 11, 2022 Semester First Semester

I. OBJECTIVES
A. Content Standards The learners demonstrate an understanding of:
 How rich media content and interactivity affects and changes the user
experience in the delivery and consumption of ICT content
B. Performance Standards The learners:

 At the end of the week independently assess one’s experience along a


range of online rich content on the basis of the usability of the interface
C. Learning Competencies / The learners will be able to:
Objectives
 Explore the principles of interactivity and rich content in the context of
Web 2.0 and the participation of the user in the online experience
Write the LC code for each
CS_ICT11/12-ICTPT-IIk-14
Online test, Online games and Online
II. CONTENT Courseware
Webcast and Gamecast
Vodcast and Podcast
III. LEARNING RESOURCES
A. References
1. Teacher’s Guide pages
2. Learner’s Materials Pages Empowerment Technology Q2-Module 3
pp. 16-22
3. Textbook Pages
4. Additional Materials from Laptop, TV
Learning Resource (LR) portal
https://www.slideshare.net/RosdenHingpit/lesson-8-empowerment-technologies
B. Other Learning Resources https://prezi.com/g8abqm2pdf8l/online-games-tests-and-coursewares/

V. PROCEDURES
• Prayer
Introductory Activity (5 minutes) • Arranging of chairs
• Checking of attendance
• Review of previous lesson
• Presentation of new topic

Ask the students about online games that they know and played.
Activity/Strategy (5 minutes) Let the students listen to a podcast in Spotify?
Let the students answers the following questions:
Analysis (5 minutes) 1. What are the pros and cons of online games?
2. What is a podcast and vodcast?
3. What is a webcast and gamecast?

Online games, tests, and coursewares


ONLINE TEST
Electronic assessment, also known as e-assessment or online test, is the use of
Abstraction (15 minutes) information technology in various forms of assessment such as educational
assessment, health assessment, and psychological assessment. This may utilize
an online computer connected to a network. This definition embraces a wide range
of student activity ranging from the use of a word processor to on-screen testing.

ONLINE GAMES
An online game is a video game that is either partially or primarily played through
the internet or another computer network.

ONLINE
COURSEWARE
Courseware can include:
 Material for instructor-led classes
 Web sites that offer interactive tutorials
 Material that is coordinated with distance learning, such as live classes
conducted over the Internet
 Videos for use individually or as part of classes

Courseware is educational material intended as kits for teachers or trainers or as


tutorials for students, usually packaged for use with a computer. Courseware can
encompass any knowledge area, but information technology subjects are most
common.
DID YOU KNOW?
Application (10 minutes) In 1972, PLATO IV terminals with new graphics capabilities were
introduced, and students started using this system to create multiplayer
games. By 1978, PLATO had multiplayer interactive graphical dungeon
crawls, air combat, and tank combat.
Paper and Pen Test:
Assessment (8 minutes) 1. What is ICT?
2. It is a combination of text, animated graphics, video, and sound delivered to you
via electronic means.
3-8 . Enumerate the uses of multimedia
9. It is mostly read only web, used for viewing ang linking.
10. It is the portable personal web.
11. It is the widely read-write web.
12. A facebook live-streaming tool used to engage viewers in real-time.
13. A video game that is either partially or primarily played through the internet or
another computer network.
14. A media file distributed over the internet using streaming media technology.
15. An episodic series of digital audio or video files which a user can download and
listen to
16. It is something like a TV Program or element of a program.
17. What is VOD?
18. It is an educational material intended as kits for teachers or trainers or tutorial
to students usually packaged for use with a computer.
19-20. Give at least 2 examples of an interactive media.
Assignment/Agreement
(2 minutes) Search and download a podcast.

V. REMARKS

VI. REFLECTION
A. No. of learners who earned 80%
on the formative assessment.
B. No. of learners who require
additional activities for remediation.
C. Did the remedial lessons work?
No. of learners who have caught up
with the lesson.
D. No. of learners who continue to
require remediation.
E. Which of my teaching strategies
worked well? Why did these work?
F. What difficulties did I encounter
which my principal or supervisor can
help me solve?
G. What innovation or localized
materials did I use/discover which I
wish to share with other teachers?

Prepared by: Checked by:

DAISY O. PAO RECHIE A. LAZALITA


Teacher II School Principal I

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