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Summing up:

The traditional teaching methods regarding the reading process have been overridden due
to digital technologies adopted to some extent by teachers. Although ICTs have brought a
large improvement to education, there remain major challenges in integrating them
effectively into the reading teaching process.

Gamification can be an effective tool to improve and motivate children's commitment to


education. This promotes the development of cognitive skills such as problem-solving,
decision-making, and strategic planning. However, it is quite important to take into
consideration that the overuse of technologies could cause negative issues in the
development of infants. The excessive use of technological gadgets may affect their social
competence, school performance, mental health, and, moreover, their development areas.

Therefore, it is mandatory to set limits and monitor the time kids spend in front of screens.
Intervention programs may help parents and teachers identify problems related to the
misuse of technology in order to foster a responsible use of technology. Thus, it has been
designed a care plan in which it can be assured that the tech games' effectiveness
encourages hand-eye coordination development that would turn into an improvement in
an infant's reading process, stressing the importance of time limits children should spend
in front of screens, and what’s more, the promotion of activities that help the
psychomotor development, the language, as well as emotional ties between them.

To this end, the importance of adapting activities to meet the needs of each pupil has
been emphasized. To encourage inclusion, we are seeking to ensure that all students have
the chance and access to digital platforms based on each infant's performance, features,
and learning styles.

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