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Media and Information
Literacy
Quarter II – Week 4 & 5
Different Dimensions Multimedia

CONTEXTUALIZED LEARNING ACTIVITY SHEETS


SCHOOLS DIVISION OF PUERTO PRINCESA CITY
TVL – Media and Information Literacy - Grade 11/12
Contextualized Learning Activity Sheets (CLAS)
Quarter II - Week 6&7: Different Dimensions of Multimedia

First Edition, 2020

Republic Act 8293, Section 176 states that: No copyright shall subsist in any work of
the Government of the Philippines. However, prior approval of the government agency or
office wherein the work is created shall be necessary for the exploitation of such work for a
profit. Such agency or office may, among other things, impose as a condition the payment of
royalties.

Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this CLAS are owned by their respective copyright holders.
Every effort has been exerted to locate and seek permission to use these materials from their
respective copyright owners. The publisher and authors do not represent nor claim ownership
over them.

Published by the Schools Division of Puerto Princesa City

Development Team of the Learning Activity Sheets


Writer: Roger C. Janoras
Content Editor: Irene L. Carreon
Language Editor: Julie R. Suarnaba
Proofreader: Alexis D. Diosaban
Reviewer: Dennis M. Lucas, PhD, EPS – EPP/TLE/TVL
Illustrator: Riza B. Bacunga
Layout Artist: Napthalie M. Andre-e
Management Team:
Servillano A. Arzaga, CESO V, SDS
Loida P. Adornado, PhD, ASDS
Cyril C. Serador, PhD, CID Chief
Ronald S. Brillantes, EPS-LRMS Manager
Dennis M. Lucas, PhD, EPS-EPP/TLE/TVL
Eva Joyce C. Presto, PDO II
Rhea Ann A. Navilla, Librarian II

Division LR Evaluators: Ronald S. Brillantes, Mary Jane J. Parcon, Jim Paul M. Belgado,
Cynchea H. Cabaňero, Rhea D. Romero, Rosario T. Gonzales,
Liezl O. Arosio, Karl Gabriel G. Buenafe

Division of Puerto Princesa City-Learning Resource Management Section (LRMS)


Sta. Monica Heights, Brgy. Sta. Monica, Puerto Princesa City
Telephone No.: (048) 434 9438
Email Address: puertoprincesa@deped.gov.ph
Name: Grade & Section:

Lesson 1

Different Dimensions of Multimedia

Learning Competencies:

Describe the different dimensions of: text information and media, visual information
and media, audio information and media, motion information and media, multimedia
information and media, and manipulative information and media.

Objectives: 1. Identify the different dimensions of text, visual, audio, motion, multimedia
and manipulative information and media;
2. Discuss the different dimensions of text, visual, audio, motion, multimedia
and manipulative information and media; and
3. Evaluate the different dimensions of text, visual, audio, motion, multimedia
and manipulative information and media.

Let’s Explore and Discover

Text Information and Media

People Media utilizes texts most of the time to deliver their messages, this is no
surprise since we can find texts anywhere, from books, television shows, websites,
billboards, newspapers, t-shirts or even in the sand if someone decides to write something
on the beach.

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Different Typeface
SERIF fonts have each character with small extra strokes at the end of the vertical and
horizontal stroke.
Use: for formality and its readability in any texts that printed in small sizes like books and
letters.
Examples: Times New Roman, Georgia, Rockwell

SANS SERIF fonts do not have serifs. Unlike the classical serif fonts, sans serifs are new or
modern.
Use: for elegance and its readability in any on-screen display like monitors and portable
computers.
Examples: Arial, Impact, Calibri

SCRIPT fonts are styles that mimics handwriting.


Use: for stylistic presentation of texts like weddings and memories.
Examples: Brush Script, Lucida Handwriting, Comic Sans

DECORATIVE fonts have extreme features or exaggerated serifs designed to fit into a theme
or emotion.
Use: Titles, headlines
Examples: Chiller, Curlz MT, Jokerman

Below are the Design Principles and Elements of Text

1. Emphasis – Use different size, weight, color, 4. Alignment –Use text alignment to set
contrast and orientation to present texts with symmetry, formality or free style.
greater value.

Image: “Yay! Party!” by Jay Michael A. Calipusan Image: “Felipenas!” by Jay Michael A. Calipusan

2. Appropriateness – Using the right font,


content and tone of presentation based on the
target audience or event.

5. Consistency –Use at least 2 or 3 colors, font


styles and design styles for the whole
composition or content.

Image: “Congrats!” by Jay Michael A. Calipusan

3. Space – Use space to create focus and


strategically make other texts stand-out.
Image: “Free hugs!” by Jay Michael A. Calipusan

Image: “Largest!” by Jay Michael A. Calipusan

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Visual Information and Media
Visual media are images or frames of images that we can construct and reconstruct
to give different meaning to it. We can observe it with photographs, videos, infographics
comics, memes and other objects that projects an image.
Psychologist Richard Gregory proposed that how we see things involves a lot of
hypothesis testing to make sense of it. We based our perceptions on past experiences and
stock knowledge.
Types of Visual Information

Facial Expression: We tend to analyze Environment: We observe the environment


emotions and actions of people by reading we see and give interpretations of the
facial and eye expressions. situation of the people in the environment.

Photo by rawpixel on Unsplash

Photo by eddie howell on Unsplash

Body Language: Postures and gestures can Color: Most of us give meaning to colors
mean more than words. We predict people’s based on preferences, culture, experiences
motives and emotions by reading body and human psychology. We might think
language. that color blue is a masculine color and
symbol of peace. Most companies prefer
blue because it represents trust but it also
means loneliness and mourning for other
cultures. (Read more about Color
Psychology).

Photo by rawpixel on Unsplash


Symbols: Hand gestures, icon, brand logos,
landmarks, emoji are some of the symbols
that we interpret every day.

Photo by MI PHAM on Unsplash

Photo by Tyler Quiring on Unsplash

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Elements of Visual Design

Sample Image Element

Space - Using the canvas, you can use some spaces to


creatively produce stunning and clever designs. Use spaces
to make a direct message since it creates focus to other
elements making it stand out.

Lines - Use lines to guide the viewer’s focal point and


separate objects in your design. Use straight lines for order
and neatness, wavy lines for more movement, and zigzagged
lines for tension or excitement.

Size - Use different sizes of your objects in your design to


show the relative importance of objects and information.

Pattern - Designs with repeating objects like lines and


shapes forming patterns can be aesthetically appealing
giving a sense of order to a design. Repetition is a crucial
element in branding design for consistency

Texture - Textures give designs a sense of realistic effects.


It can add tactility and depth. However, use this technique
in moderation as it may overwhelm your design.

Colors - Different color sets the mood and tone of your


designs. Color have psychological impact to us. It is very
important to understand the different meanings of each
common colors according to human perception.

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Design Principles describe the ways that artists use element of art in a work of art.
Sample Image Principle

Focal Point – make sure to make the important


objects of your design be moticeable first by the
viewer.

Contrast – can make your design more visually


appealing by making other objects pop-out from
other objects of your design. Contrast maybe the
difference of two elements of your design like
black and white or thin and thick.

Balance – always distribute the visual weight of


objects, colors, texture, and space.

Rhythm – using lines, you can direct the viewers


in your design. This includes vertical, horizontal,
and diagonal lines. Use this technique to convey
different motions and emotions.

Perspective – use this principle to provide depth


in your designs. This will give a better view and
allows the viewers to have empathy to your
message or subjects in the image.

Unity – using all the objects consistently or


cohesively in your design that it allows the
viewers to understand the message or story of
your image.

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The Psychology and Meaning of Colors
from colorspsychology.org

Red – associated with passion, love and desire. Green – associated with growth, harmony,
Increases respiration rate, raises blood pressure freshness, and fertility. Known as the color of
and enhances metabolism. Attracts attention money, good health, calmness ans slows
and signifies dangers. human metabolism.
Brown – associated with reliability and Gray – neutrality, wisdom, intelligence,
dependability, people who are reserved and not futuristic, stable, dignity and maturity. Lack
looking to attract attention from others. of confidence and energy, depression, and
Represents maturity, predictability and boredom. Increases sense of sophistication
dullness. and calmness.
Orange – associated with happiness, Purple – associated with royalty, power,
enthusiasm, creativity, determination, and nobility, luxury, ambition, wealth, wisdom,
stimulation. dignity, creativity and magic.
Yellow – associated with energy, intellect, White - associated with purity virginity,
cheerfulness and stimulates mental activity. light, goddess, perfection, safety, cleanliness,
Indicates honor, loyalty, and connected with and faith.
cowardice.
Blue – associated with uniqueness, Black – associated with power, elegance,
authenticity, sympathetic, compassionate, formality, death, evil, and mystery. The
idealistic, spiritual and sincere. Known as the symbol of grief.
color of peace, men and sadness.
Pink – associated with gentle love, tenderness,
vulnerability and youth. Known as the color for
women.

Audio Information and Media

One of the first discoveries regarding sound was made in the sixth century B.C. by
the Greek mathematician and philosopher Pythagoras. He noted the relationaship between
the length of a vibrating string and the tone it produces.

Sound – is the only core formula of communication for animals while it is the key for
humans to communicate with spoken languages besides body languages.
Audio is a sound range of human hearing.
Audio – relating to or employed Reception – the action or Transmission – the action or
in the transmission, reception process of receiving something process of transmitting
or reproduction of sound. sent, given or inflicted. something or the state of being
transmitted.

Types and Categories of Audio Information


Different forms of audio we can produce and record.
Radio Broadcast – live or recorded audio sent Sound Recording – recording of an interview,
through radio waves to reach a wide audience. meeting, or any sound from the environment.
Sound clips/effects – any sound, other than Music – vocal and/or instrumental sounds
music or speech, artificially reproduced to combined in such a way as to produce beauty of
create an effect in a dramatic presentation, as form, harmony, and expression of emotion. It is
the sound of a storm or a creaking door. composed and performed for many purposes,
ranging from aesthetic pleasure, religious or
ceremonial purposes, or as a entertainment
product.
Different ways of storing audio media.

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Tape – magnetic tape on which sound can be CD – a plastic-fabricated, circular medium for
recorded. recording, storing, and playing back audio,
video, and computer data.
USB/Flash Drive – an external flash drive, Memory Card – is a small storage medium used
small enough to carry on a key ring, that can be to store data such as text, pictures, audio, and
used with any computer that has a USB port. video, for use on small, portable, or remote
computing devices.
Computer Hard Drive – secondary storage devices found in personal computers and can store
audio files.
Common Audio file formats
MP3 (MPEG Audio Layer) – a common format M4A/AAC (MPEG-4 Audio/Advanced Audio
for consumer audio, as well as a standard of Coding) – an audio coding standard for lossy
digital audio compression for the transfer and digital audio compression. Designed to be the
playback of music on most digital audio players. successor of the MP3 format, AAC generally
achieves better sound quality than MP3 at
similar bit rates.
WAV – is a Microsoft audio file format standard WMA (Windows Media Audio) – is an audio
for storing an audio bitstream on PCs. It has data compression technology developed by
become a standard file format for game sounds, Microsoft and used with Windows Media Player.
among others.

Elements of Sound Design – the objects or Principles of Sound Design – the techniques
things that we have to work with. for combining the different elements or objects.
▪ Dialogue – speech, conversation, voice- • Mixing – the combination, balance and
over. control of multiple sound elements.
▪ Waterfall – as first element fades out the • Pace – time control, editing, order of events:
second element begins at full volume. linear, non-linear, or multilinear.
Better for voice transitions.
▪ Sound Effects – any sound other than • Transitions – how you get from one
music or dialogue. segment or element to another.
▪ Music – vocal or instrumental sounds (or • Stereo Imaging – using left and right
both) combined in such a way as to channel for depth.
produce beauty of form, harmony, and
expression of emotion.
▪ Silence – absence of audio or sound.

Motion Information and Media


Jack Nicholson once said,
“…all the things you can’t really teach in social studies or history, we learn
them at the movies”.

Fortunately, films have been used and highly recommended in school curriculums
as a teaching aid. Even at early age, we try to understand motion media and in addition to
that, we learn new languages, codes and conventions, different cultures and behaviors. This
is why it is very important to understand what motion media offers and how they are
composed, for us to determine fantasy, realism, history, events, and significant or
irrelevant.

Motion Picture - is a series of images projected on screen in rapid succession. The slight
change of positions and movements of each image makes an illusion of motion. These
images are called frames. Most motion media have 24 frames per second, which means, in
a video, they project 24 images in every 1 second. Today, most motion picture are saved in
digital format called video.

Types of Motion Picture

▪ Traditional Animation - a technique in which each frame is individually drawn by


the artist or animator.
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▪ Computer Animation – the art of creating animation using computer. It can be in
a form of (2d) two-dimensional or three-dimensional (3d).
▪ Stop Motion Animation – a technique used to bring static objects create an illusion
of movement. Object like clay figures, puppets and miniatures are often used by
moving in increments while filming each for 1 frame.
▪ Film - a series of moving pictures that have recorded and shown on screens, It is
recorded using a motion picture camera.
▪ Combination of Visual Effects – most of the films today use computer generated
images (CGI) for special effects like environment manipulation and the character
models.

Camera Shots – are techniques to show the amount of space in a scene.

Types of Camera Shots

▪ Extreme Long Shot – also known as a Establishing Shot, it sets up the context for
a scene by showing large amount of landscape to establish general setting.
▪ Long Shot – may show landscape but focuses on a specific setting where the action
will take place.
▪ Full Shot - shows the entre object or character intended to place some relationship
between characters and environment.
▪ Mid-Shot – also known as social shot, it shows the character from the waist up to
let the viewers see the character’s facial expressions in connection with other
characters or environment.
▪ Close-up – also known as personal shot, it shows only a character’s face for the
viewers to understand and emphatize with the character’s emotions.
▪ Extreme Close-up – shows and focuses on one part of the character’s face or object
to create an intense mood of emotion.

Types of Camera Angles

▪ Bird’s Eye Angle – usually used for establishing shot, it is an angle that looks down
on a scene.
▪ High Angle – used to demonstrate to the viewers the perspective of a character. By
making the camera to look down on a character, the subject may look vulnerable,
small or weak.
▪ Eye-level Angle – the most commonly used camera angle, it makes the viewers
comfortable with the characters.
▪ Low Angle – the camera is looking up to the character look more powerful and may
make the audience feel vulnerable or small in the presence of that character.
▪ Dutch Angle – tilts the camera to disorient the viewers. This effect is used to
demonstrate confusion or strange scenes.

When producing a motion media, most professionals use script (screenplay) and
story board in their production.

Script – also known as screenplay, is the text that describes the action, scenes, camera
instructions and words to be spoken by the actors.

Story Board – it describes what happens in your video by making thumbnail of images. It
usually looks like a comis strip. While scripts use texts, storyboards are mainly visual.
Making story boards before filming helps you to plan more effectively, finalize your ideas
and predict possible problems during production.

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Interactive Media

Watching videos and listening to music can be exhilarating but it is more exciting
to have option to control the output of what you are watching on screen. Manipulative
media or interactive media gives us the option to do so, we can control what will be
viewed, what the actions of a character we play, what item to purchase, what song to play
and more.

Interactive Media – allows users to interact with text, graphics, sound, and video; each
of which can be accessed from within any of the others, it engages the user and interacts
with the user.

Hypertext - a software system that links topics on the screen to related information and
graphics, which are typically accessed by a poin-and click method.

Website – a location connected to the internet that maintains one or more pages on the
World Wide Web.

World Wide Web – abbreviated as WWW or known simply as the web. It is an information
space where documents and other web sources are identified by Uniform Resources
Locators (URLs), interlinked by hypertext links, and can be accessed via the internet.

Educational games - are games that are designed to help people to learn about certain
subjects, expand concepts, reinforce development, understand historical events or culture,
or assist them in learning a skill as they play.

Hypermedia - is a system in which various forms of information, as data, text, graphics,


video, and audio, are linked together by a hypertext program.

Different Platforms of Interactive Media

a. Mobile Apps – or Mobile Applications is a software developed specifically for use on small
wireless computing devices such as smartphones and tablets, rather than desktop or laptop
computers.

b. 3DTV – a television display technology that enables a three-dimensional effect, so that


viewers perceive that an images has depth as well as height and width, similar to objects in
the real world.

c. Video Games – a game played electronically; manipulating images produced by a


computer program on a television screen or any other display scree. It could be educational
such as Bookworm, or Multiplayer that allows two or more players to play with one another
or together.
d. Role-Playing Game - or RPG is a game in which players assume the roles of characters
in a fictional setting. The players take responsibility for acting out these roles within a
narrative, either through literal acting or through a process of structured decision-making
or character development.

e. Massively Multiplayer Online Role Playing Game - or MMORPG is any story-driven


online video game in which a player, taking on the persona of a character in a virtual world.
Interacts with a large number of other players.

f. Interactive Websites – these are websites that let users take on a pool, survey, exams,
exercises or even allow online social interaction such as social media sites (e.g. Facebook,
Twitter, etc.).
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g. Virtual Reality and Immersive Environments – the computergenerated simulation of
a threedimensional image or environment that can be interacted with in a seemingly real or
physical way by a person using special electronic equipment, such as a helmet with a screen
inside or gloves fitted with sensors.
h. PowerPoint presentations – may contain links, hypertexts, images, sound, graphics, or
other multimedia elements.

i. Interactive smart boards – allows the teacher and the students to have physical
interaction with the subject matter using this format.
j. Computer software – allows users to interact with text, graphics, sound and video, each
of which can be accessed from within any of the others.

Most Common Types of Interactivity


a. Click - the action where the user uses the left mouse button or the right button. Example
is when you click the like button.

b. Hotspot - a special region to act as a trigger to another web page or site. It could be a
circle, triangle, rectangle, or polygon.

c. Slideshow - a non-linear interactive slideshow where the pathway through the show is
determined by the user’s interaction with it.
d. Timeline - a menu slide that branches to different events.

e. Hover - an image, text, or portion of it that changes in appearance when the mouse
cursor moves over it.

Multimedia Information and Media

Did you know? Multimedia may be a Static Media or an Active Media.


Multimedia – combination of different media content; Text, Audio, Still Images, Animation,
Video Footage, and Interactive Media.

Two Types of Multimedia

• Static Media – also known as libear media, refers to contents that lacks interactivity.
Common examples are books and newspapers, these multimedia may have texts and
pictures but the readers are unable to control its contents or no observable timely
updates or changes.
• Dynamic Media – also known as non-linear media, refers to contents that provides
interactivity with its users. Websites can be a static media or dynamic media but
most known websites today such as Facebook and Youtube are good examples of
dynamic media because these websites provide the users to contribute to the site’s
contents through posting, comments, uploading pictures and videos, which leads to
dynamic contents to the media.

Multimedia Usage and Applications


1. Creative Industries - Most creative industries nowadays use multimedia to reach
broader audience. Using the creativity, skills and talents of individuals to create different
contents such as fine arts, entertainment, commercials, journalism and software services.
2. Education - Different institutions use multimedia projects to help students and faculty
members learn faster and cater their current learning preferences. Multimedia offers an
alternative or ubiquitous means of acquiring knowledge through various mediums and
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platform. Students may use internet from their smartphones for research or watch video
tutorials from Youtube from their laptop. Institutions can also take advantage of computer
simulation technologies using virtual reality or augmented reality. The image in the right is
a student pilot learning how to fly a commercial airplane through computer simulation.
3. Journalism - Stories and research for journalist can now be accessed in an instant with
cellular signals and internet connection. Journalism’s mode of content delivery started with
newspapers, radio, and television. Today, we can access these contents in different
platforms like laptop and smartphones. Journalists can also have podcasts, live feeds from
social networking sites, online radio and subscription feeds. Sharing news contents is now
easier through web applications like Facebook and Twitter. Journalism can now reach
broader audience in an instant and the readers/viewers can also instantaneously give
feedbacks to the content that can also be heard by other people. This generation allows
everyone to deliver news that was once only limited to journalists by profession.

4. Science - The fields of Engineering, Mathematics, Science, and Medicine have been using
multimedia for the past few years to improve their research and productivity. Engineers use
computer software to simulate trainings and designs. Mathematical and scientific research
used multimedia for modeling, faster processing of data and communications. Medicine
have been using modern technology to train students and doctors like virtual surgery,
simulate human anatomy with different conditions of injuries and diseases.

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Let’s Practice

Directions: Explain each images whether it follow or not the design principles and
elements of text. Write your answer on the space provided.

1.

2.

Directions: Analyze the given pictures and answer the questions below. Write your answer
on a separate paper.
SAMPLE IMAGE QUESTIONS

1. It is what kind of visual media?


2. Who created the visual media and for
what purpose?
3. How is this visual media disseminated
to people?
4. What visual design elements are
evident in each visual media?
Source: http://www.gmanetwork.com/news/newstv/content/281695/news-
tv-fan-favorite-i-juander-moves-to-wednesdays-8-pm/story/

1. It is what kind of visual media?


2. Who created the visual media and for
what purpose?
3. How is this visual media disseminated
to people?
4. What visual design elements are
evident in each visual media?
Source: http://www.gmanetwork.com/news/newstv/content/511650/infographic-
ligtas-lindol-tips/story/

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Let’s Do More

Directions: Look for an images that corresponds to each type of shot or use your mobile
phone to take a photo.

1. Extreme Long 4. Mid Shot


Shot

2. Long Shot 5. Close-up

3. Full Shot 6. Extreme Close-


up

Directions: Identify the given images and write the correct camera angle.

1. 4.

2. 5.

3. 6.

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Let’s Sum It Up

Directions: List down four (4) advantages and disadvantages of online gaming.

Advantages Disadvantages
1. 1.

2. 2.

3. 3.

4. 4.

Directions: List down three (3) actions that demonstrates interactivity of Online Shopping.

Action Interactivity
(Example : Click on Add to Cart button) Allows for items to be added to cart and
ready for check-out or payment.
1. 1.

2. 2.

3. 3.

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3
Directions: Think of an original story to be played in 1 minute. Create a script and
storyboard for your story on a separate paper.

Follow this format:

Name:
Title:
Message of the video:
Date:
Script:

Storyboard:

Rubrics:

VERY
WEAK FAIR GOOD
CRITERIA GUIDE QUESTIONS GOOD
7 8 9
10
The main idea is delivered clearly and
MESSAGE
developed with good details.
The sequence of the scenes are smooth,
STORY the details of the story are evident from
start to end.
It shows creativity and uniqueness of
CREATIVITY ideas.
TOTAL

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Let’s Assess
Directions: Read each question carefully and choose the correct answer.
Circle the letter of the correct answer.

1. What type of Visual Design Principles and Elements that suggest to always
distribute the visual weight of objects, colors. texture, and space?
A. Size C. Focal Point
B. Rhythm D. Balance

2. What camera angle is used to disorient the audience through tilting the camera to
emphasize confusion or tension of the scene?
A. Low Angle Shot C. Establishing Shot
B. Long Angle Shot D. Dutch Angle Shot

3. What camera angle is best suited to introduce a powerful politician for your film?
A. High Angle Shot C. Establishing Shot
B. Low Angle Shot D. Dutch Angle Shot

4. What is the process of making a visual sketch for the possible scenes of film or
video?
A. Scripting C. Cinematic Techniques
B. Storyboarding D. Visual Effects

5. What font is best suited for the contents of a printed book?


A. Serif Font C. Sans Serif Font
B. Decorative Font D. Slab Serif Font

6. What type of font that looks like handwriting?


A. Serif Font C. Script Font
B. Slab Serif Font D. Sans Serif Font

7. What file extension is an example of an audio file?


A. .mp3 C. .mp4
B. .wmv D. .flv

8. Which of the refers to the communication process that takes place between
humans and computer software?
A. Motion Media C. Interactive Media
B. Social Media D. Mass Media

9. What system refers to a various of forms linked together by a hypertext program?


A. Motion Media C. Hypermedia
B. Social Media D. Interactive Media

10. What is the text that describes the action, scenes, camera instructions and
conversation of the actors?
A. Storyboard C. Hypermedia
B. Script D. Typeface

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Answer Key

Let’s Do More Let’s Assess

1. Eye Level Angle 1. D


2. Eye Level Angle 2. D
3. Low Angle 3. B
4. B
4. High Angle
5. A
5. Low Angle 6. C
6. Eye Level Angle 7. A
8. C
9. C
10. B

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References

Module

Calipusan, Jay Miachel A., Maghanoy, Candelaria P.”Multimedia


Information.”Department of Education – Regional Office 10, Cagayan de Oro
“Alternative Delivery Mode”

Website

Spratt, Annie. “Vintage page sheet background.” Accessed January 16, 2020,
https:// unsplash.com/photos/_dAnK9GJvdY

Daily Mail Reporter. “How the Romans Invented the Text Message..and the origins
of some of the most common words and phrases.” Accessed January 15, 2020,
https://www.dailymail.co.uk/news/article-2082934/How-Romans-invented-
textmessage.html

Beal, Vangie. “Text.” Accessed January 15, 2020, https://www.webopedia.com/


TERM/T/text.html

Merriam-webster.com. “Text” Accessed January 15, 2020,


https://www.merriamwebster.com/dictionary/text

Rouse, Margaret. “ Typeface.” Accessed January 15, 2020,


https://whatis.techtarget. com/definition/typeface

Fonts.com. “Type Classification.” Accessed January 15, 2020,


https://www.fonts.com/ content/learning/fontology/level-1/type-
anatomy/type-classifications

Bear, Jacci Howard. “Serif Font Definition.” Accessed January 15, 2020,
https://www. lifewire.com/serif-font-information-1073831

Bear, Jacci Howard.”The Purpose and Best Uses for a Sans Serif Font”Accessed
January 15, 2020, https://www.lifewire.com/sans-serif-font-information-
1073828

Bear, Jacci Howard.”How to Use Script Fonts Properly in Graphic Design.”


Accessed January 15, 2020, https://www.lifewire.com/script-font-
information-1073829

Beata, Ratuszniak. “Man in Front of Multiple Art Prints.” Accessed January 16,
2020, https://unsplash.com/photos/-6mZyblCys4/

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Yes (Please indicate what this is/these are.)

None

Contact Number: __________________________________

NAME OF SCHOOL:

Teacher’s Name and Signature:

Parent’s / Guardian’s Name and Signature:

Date Received:

Date Returned:

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