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The creature spears the opponent with an antler, horn, or
similar appendage, dealing piercing damage.

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The creature ba ers opponents with an appendage,
dealing bludgeoning damage.

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The creature stabs with a stinger, dealing piercing dam-
age. Stings are o en poisoned.

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Creatures wielding manufactured weapons follow the
same rules as heroes when using them.

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Creatures o en have various special qualities listed in
their statistics and described here.

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Some creature a acks reduce an opponent’s score in
one or more abilities. This loss can be permanent or
temporary.
• Ability Drain: This effect permanently reduces an
ability score. The creature’s description gives the
ability and the amount drained. If an a ack causing
permanent ability drain scores a critical hit, it drains
twice the normal amount. A draining creature can
make an immediate recovery check whenever it %OLQGVHQVH
drains an ability score, with a bonus on the check
equal to the ability points drained (this is true even Using nonvisual senses, such as acute smell or hearing,
of creatures that do not normally make recovery a creature with blindsense notices things it cannot see.
checks, like the unliving). The creature usually does not need to make Notice
checks to pinpoint the location of a creature within range
Some ability drain a acks allow a Fortitude save of its blindsense ability, provided the creature does not
with a Difficulty of 10 + half the draining creature’s have total cover. Any opponent the creature cannot see
level + the draining creature’s Charisma score (the normally still has total concealment, and the creature
exact Difficulty is given in the descriptive text). If no still has the normal miss chance when a acking foes that
saving throw is mentioned, none is allowed. have concealment. Visibility still affects the movement
• Ability Damage: This a ack temporarily damages of a creature with blindsense. A creature with blindsense
(reduces) an ability score. The description gives the is still denied its dodge bonus to Defense against a acks
ability and the amount of damage. A critical hit does from creatures it cannot see.
twice the given amount. Ability damage returns at
the rate of 1 point per day per damaged ability.
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Using nonvisual senses, such as sensitivity to vibrations,
$UFDQH5HVLVWDQFH scent, acute hearing, or echolocation, the creature
A creature with arcane resistance can avoid the effects maneuvers and fights as well as a sighted creature.
of arcana used directly on it. To determine whether an Invisibility and darkness are irrelevant to such a creature.
arcanum works, the wielder must make a level check The ability’s range is specified in the text. The creature does
(1d20 + adept level). If the result equals or exceeds the not need to make Notice checks for creatures within range
creature’s arcane resistance, the arcanum works normally; of its blindsight ability, it detects them automatically.
although, the creature is still allowed a normal saving
throw. If the level check fails, the arcanum doesn’t work
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(but the caster still suffers any fatigue and so forth). The creature crushes the opponent, dealing bludgeoning
damage, a er making a successful grapple check. The
$UFDQD amount of damage is given in the creature’s entry. If
The creature can use various arcana. Unless specified, a the creature also has the Improved Grab feat, it deals
creature uses arcana like an adept of its level, with the constriction damage in addition to damage dealt by the
normal effects and fatigue, if the arcanum is fatiguing. a ack used to grab.

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