You are on page 1of 1

CHAPTER TEN: DIAMOND THRONE GAZETTEER

>>>>>>>>>>>> 363
action, a move or move-equivalent action, and cast five spells in Virdella is extremely powerful, but she does not have the
a round; or take one full-round action and cast five spells in a strength herself to destroy the entire plane. So she waits (time
round. does not seem to be a factor in her dire quest), researches, and
All spell slots and spells readied are multiplied by studies. Specifically, she is looking for an energy
six. source to tap that will grant her the destructive
Opponents must destroy all six dragon power to accomplish her goal. At the
spirits (cycling through all hit points six moment, she is looking into the power
times) to completely destroy cyst the Hanavere Trinity discovered,
Kallethan. When making saving which allowed them to ascend to
throws against any effect that can godhood. If she could find that
immobilize, destroy, incapacitate, cyst, or one like it, the world
or otherwise eliminate a single might be in grave danger.
entity, Kallethan makes six sav- Many learned folk greatly fear
ing throws; if any succeed, it an alliance between Havinar
succeeds. Balacos and Virdella. Their terri-
All skill checks gain a +10 fyingly genocidal goals would
bonus from all spirits working make them a force of concern for
together in perfect harmony (not every living being.
included below). Extra feat slots used Virdella’s stats are beyond mortal
to know all exotic spells in Chapter reckoning.
Nine except bring down the moon, burst of
healing, dragonform, giant’s grip, litorian claws, The Chorrim
regeneration, and sibeccai bite. The famous akashic sage Gavran Enchilian once
Skills and Feats: Alchemy +25, Concentration +28, Decipher observed, “The only thing that kept the chorrim armies from
Script +20, Knowledge (ceremony) +19; Knowledge (cosmolo- invading our lands a thousand years ago is that the dramojh
gy) +24; Knowledge (geography) +20, Knowledge (history) +22, were far harder on them than on humanity. If the dramojh had
Knowledge (magic) +29, Knowledge (runes) +19; Knowledge not overcome us, the chorrim certainly would have.”
(science) +16; Listen +27; Search +25, Spellcraft +29, Spot Hundreds of years ago, the chorrim (see Chapter Twelve:
+27; Battle Mage, Brandish Magical Might, Corrupt Mage, Creatures) were indeed gathering a massive army (in fact, mul-
Craft Constant Item, Craft Spell-Completion Item, Defensive tiple armies) and readying themselves to swoop down from the
Move, Dragon Mage, Eldritch Training, Energy Mage (electrici- Bitter Peaks like a storm to conquer the realm. However, the
ty), Modify Spell, Power of the Name, Resistant Spell dramojh appeared on the scene before the chorrim were ready,
Possessions: Staff of the magi, +5 ring of protection and spellcast- and—seeing these militaristic creatures as a greater threat—
ing, bracers of armor +8 , cloak of resistance +5 and displacement decimated their armies. Only centuries later did the other races
(50%), gauntlets of dexterity +6, headband of intellect +6, ring of learn of the terrible and bloody battles fought between chorrim
evasion and spell turning, rod of electricity and lightning, burst and dramojh: battles the chorrim eventually lost.
boots, cubic gate, necklace of three wishes, bag of holding (storing a Since that time, the remaining chorrim went into hiding and
multitude of special components for spells and spell templates) immediately began planning their revenge and the ultimate
Spell Slots: 54/54/48/48/48/42/36/30/30/24 domination of all the realm. When the giants came, they resent-
Spells Readied: All spells listed in Chapter Nine except as noted ed and feared their power, and greatly altered their invasion
above. strategy. Ultimately, though, they believe it was the giants’ victo-
ry over the dramojh that will allow them to, one day soon,
Virdella Tesham invade and defeat all other races.
“I will tear this silly little universe to shreds to find what I seek.” Secret chorrim military camps lie throughout and under the
Although no one knows for sure, the being known as Virdella Bitter Peaks, as well as in a vast network of subterranean caves
Tesham claims to be a demigoddess from a distant plane. She and passages—some natural, some created by the chorrim.
says that the plane that the world of Serran inhabits is merely a
ruse created to hide a powerful “artifact” known as the Hadath, The Return of the Dragons
which she seeks. Virdella wants nothing less than the destruc- Only very recently, the dragons have returned to their former
tion of the universe to get at the Hadath. homeland. They have demanded that the giants leave, calling
The Hadath, apparently, is some kind of specific energy upon ancient rights and pacts that forbade the Hu-Charad
sequence hidden within the very fabric of the universe. With it, from coming in the first place.
Virdella could command the power to conquer multiple planes. From the dragons’ point of view, they appreciate that the
This energy sequence can only be accessed, however, by dis- giants dealt with the dramojh, but the dragons did not even
mantling the plane. know that the war was occurring, for they lived in distant

You might also like