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Chapter Three: Spells & Effects

For an increase of +10, you permanently remove 1 point


Resolve of taint (see Appendix One: Taint). For every +10 to the
You can remove a magical effect affecting a creature. Spellcraft DC, you can remove an additional point of taint.
Prerequisite: First Magnitude—base DC 15. For an increase of +20, you can restore senses removed by
Component: Focus; Range: Touch; Target: Creature touched; magic, but only by magic.
Duration: Instantaneous; Saving Throw: Fortitude negates You can further empower this spell effect by increasing the
(harmless); Spell Resistance: Yes (harmless). DC by +30 to immediately remove any mind-affecting effects
such as those created by Charm, all penalties imposed by Afflict,
Base Effect and any fear conditions.
You remove a –1 penalty imposed by magic on a skill, ability
score, attack roll, check, or saving throw. If the target has a Continuous Effects
higher penalty, you reduce it by 1. By selecting this spell, you gain a +3 bonus to Will saves.

Augmented Effects Synergy


You can apply the following augmentations to Resolve: Area/ If you have 5 or more ranks in Resistance, you gain a +2 bonus
Target, Components, Range. on Spellcraft checks to cast Resolve spell effects.
For every additional +10 to the Spellcraft DC, you can remove
an additional –1 penalty.
Sample Spell Effects
Negate Affliction
You can also reduce or remove fear conditions by increasing
the DC by +10 for each step reduced (such as from panicked Spellcraft: DC 25; Component: F; Range: Touch; Target:
to frightened, or frightened to shaken, or shaken to no fear Creature touched; Duration: Instantaneous; Saving Throw:
condition). Fortitude negates (harmless); Spell Resistance: Yes (harmless).
For an increase of +8, you can suppress a curse for 1 day. By From a creature you touch, you remove up to a –2 penalty to
increasing the Spellcraft DC by +20, you can permanently a skill, ability score, attack roll, check, or saving throw that
remove any curses affecting the touched creature. was imposed by magic.
Math: DC 15 base, remove –2 (+10).
Remove Curse
Spellcraft: DC 35; Component: F; Range: Touch; Target:
Creature touched; Duration: Instantaneous; Saving
Throw: Fortitude negates (harmless); Spell Resistance: Yes
(harmless)
You remove curses from a creature you touch.
Math: DC 15 base, curse (+20).
Calm
Spellcraft: DC 35; Component: F; Range: Touch; Target:
Creature touched; Duration: Instantaneous; Saving
Throw: Fortitude negates (harmless); Spell Resistance: Yes
(harmless).
You reduce the intensity of a fear effect afflicting a creature
you touch. You reduce panicked to shaken, or remove the
frightened or shaken conditions altogether.
Math: DC 15 base, two-steps (+20).

Reveal
You can see distant locations or hear distant sounds.
Prerequisite: First Magnitude—base DC 15.
Component: Focus; Range: 5 ft.; Effect: Magical sensor;
Duration: 1 round; Saving Throw: Will negates; Spell
Resistance: Yes.

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