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FUNDAMENTALS
DESIGN
Visual Comfort
can be described by its frequency and wavelength. process. Examples are the blue-green of a clear
Figure 6.1 shows the position of light in the elec- mercury lamp and the yellow of a sodium lamp.
tromagnetic spectrum and its relation to other Herein, all light will be considered white
wave phenomena of various frequencies. unless specifically noted. This is a reasonable
Fig. 6.1 shows that the longest-wavelength design assumption because most (but not all)
light (red) has a much higher frequency than radio light sources generally appear white after a short
waves and radar, and that light constitutes only viewer accommodation period. Most standard
a very small part of the electromagnetic energy commercial light sources permit object colors
spectrum. What we call color is determined by to be easily and correctly identified. Only when
wavelength—starting with the longest visible sources differing widely in spectral content are
wavelengths (the lowest frequency, perceived as viewed side by side can a variation in whiteness
red) on through the shortest visible wavelengths be noticed by the effect on colored objects and on
(the highest frequency, perceived as violet). The neutral surfaces. Exceptions to this white light
visible spectrum (light) encompasses the spectrum assumption, when they occur, are critical for a
of what we recognize as red, orange, yellow, green, designer to understand.
blue, indigo, and violet (Roy G Biv). Bordering In building design, light is defined relative
the visible spectrum, on the low-frequency end, is to human occupants/users. Radiation that can
infrared radiation; at the high-frequency end lies be detected by a statistically typical young adult
177
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178 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
FM
Ultraviolet
Gamma TV Radio
Cosmic Rays X-Rays Infrared Radar
Rays
Short
wave
1022 1020 1018 1016 1014 1012 1010 108 106 104
Frequency in hertz (cycles per second)
FUNDAMENTALS
DESIGN
is deemed to be light. This is commonly under- is analogous to water flow in a hydraulic system
stood to encompass wavelengths between 380 or current in an electrical system; it is normally
and 780 nanometers (nm). Other wavelengths represented by the Greek letter ϕ.
are not visible to the general population and If we surround a 1-cd (candlepower—see (b)
are not “light.” There is no need to say “vis- below) source that radiates light equally in all
ible light” as only light is visible. Light from the directions with a transparent sphere of 1 m (ft)
sun/sky should be called daylight (never natural radius (Fig. 6.2), then by definition the luminous
light); light from an electric lamp should be called energy (flux) emanating from 1 m2 (ft2 ) of surface
electric light. on the sphere is 1 lumen. Because the surface
area of such a sphere is 4π m2 (ft2 ), it follows
that a source of 1 candela (candlepower) intensity
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TERMINOLOGY AND DEFINITIONS 179
1m Spherical surface
radius 1 m2 in area
1 ft
radius
Spherical surface
1 ft2 in area
FUNDAMENTALS
DESIGN
Total flux
of 1 lumen
Total flux
Total flux
12.57
of 1 lumen
lumens
Fig. 6.2 A source of 1-cd intensity produces 4π (12.57) lumens of light flux. Thus, each square foot (square meter) of spherical surface
surrounding such a source receives 1 lumen of light flux. This quantity of light flux produces an illuminance of 1 fc (lux) on the spherical
surface.
a selective filter (Fig. 6.3b), which is effectively (lumens) and input (Watts) are not expressed in
what happens when the light is processed by the the same units (and thus do not cancel).
eye, the light power usefully received appears as
in Fig. 6.3c, and can no longer be measured in (b) Luminous Intensity
watts. Instead, we use the unit of eye-perceived, or
photometric, power called the lumen. If the spectral The SI unit of luminous intensity is the candela
content curve in Fig. 6.3a were differently shaped, (candlepower), abbreviated cd (cp), and normally
even if the total radiometrically measured power were represented by the letter I. Luminous inten-
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
the same, the resultant perceived power would be sity represents luminous flux in a specific
different. direction—with the direction being defined by
Referring to Fig. 6.3b, a correlation can be the center of a solid angle measured in steradians.
made between photometric and radiometric power Thus, luminous intensity would be expressed as
at the point of maximum response of the eye, which lumens per steradian—which is a candela. It turns
occurs at 555 nanometers (nm) wavelength— out that an ordinary wax candle has a horizontal
1 nm is 10−9 m. One watt of monochromatic luminous intensity of approximately 1 candela,
light at that wavelength produces 683 lumens. hence the name. The candela and candlepower
However, because common light sources are not have the same magnitude. Luminous intensity is
monochromatic, but produce light across many solely a characteristic of the source; it is indepen-
parts of the spectrum, there is no single factor to dent of the visual sense. Understanding luminous
convert between watts and lumens. Each source intensity can be important to point source lighting
has its own luminous efficacy (lumens/watt) deter- design efforts and to glare control.
mined by its mode of light production and by its
spectrum. For the 500-W lamp discussed above, (c) Illuminance
the luminous efficacy is 10,000 lm/500 W, or 20 One lumen of luminous flux, uniformly incident
lumens per watt (lm/W). The term efficacy is used on 1 m2 (ft2 ) of area, produces an illuminance
instead of efficiency in this situation as the output of 1 lux (lx) or 1 footcandle (fc). Illuminance is
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180 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
555 nm and
lumens
1.0 footcandles =
square foot area
Relative energy
500-W lamp
0.8 incandescent
lm
0.6 fc = 2
(6.2)
0.4 ft
45 W
0.2 380 780 As an approximation (with 8% error)
0 10 lx ≅ 1 fc (6.3)
300 350 400 450 500 550 600 650 700 750 800 nm
FUNDAMENTALS
(a)
DESIGN
Yellow
UV Violet Blue Green Orange Red Infrared EXAMPLE 6.1 A fluorescent tube produces 3200
100 380 430 490 560 600 630 780 lm. What is the illuminance on the floor of a 3-m2
Relative energy
40
SOLUTION
20
380 780
0
Delivered lumens = 0.6 × 3200 = 1920
350 400 450 500 550 600 650 700 750 800 nm 1920
Wavelength in nanometers lx = = 213.3 lx
3×3
(b)
fc = 213.3∕10.76 = 19.8 fc
Resultant relative energy
0.8 1920
fc = = 19.8 fc
0.6 9.84 × 9.84
0.4 By approximation:
0.2 380 ~10,000 780 fc ≅ lx∕10 = 21.3
Iumens
0
350 400 450 500 550 600 650 700 750 800 nm Note that this calculation gives average illuminance
(c) in the space.
Fig. 6.3 Graphical demonstration of the method by which the
unit of light flux is defined. (a) The spectrum of the light produced
by a 500-W incandescent lamp amounts to approximately 45 W (d) Luminance, Exitance, and Brightness
measured radiometrically. When engaged by the human eye,
whose spectral sensitivity curve is given in (b), this light power is An object can be visually perceived when light
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
perceived as shown in (c). The new light power curve is from the object enters the eye. The impression we
expressed in lumens and indicates the quantity of light as
perceived by the eye. receive regarding light coming from the object
is termed brightness. Brightness is a subjective
sensation and depends upon the luminance (L) of
normally represented by the letter E. Illuminance the object (an objective variable), but also upon the
is a measure of the density of light (i.e., lumens per state of adaptation of the eye (see Section 6.6) and
unit area). If we consider a lightbulb as analogous to some extent the mental state of the receiving
to a fire sprinkler head, then the resulting coverage
person. This perception is generally referred to
of water per unit floor area would be the illumi-
as subjective brightness or apparent brightness—or
nance. The SI unit of illuminance, lux, is smaller
than the corresponding I-P unit, footcandles, by simply brightness. The measurable-by-instruments
the ratio of square meters to square feet. That is, object luminosity is termed luminance. Luminance
10.764 lux = 1 fc. Conversely, footcandles multi- is normally defined in terms of intensity; it is the
plied by 10.764 yields lux. This relationship is luminous intensity per unit of apparent (projected)
shown in Fig. 6.2. Mathematically: area of a primary (light emitting) or secondary
lumens (light reflecting) object. Luminance is expressed
lux = in candela per surface area. The SI unit of lumi-
square meter area
nance is candela per square meter (cd/m2 ). The I-P
lm
lx = (6.1) unit of luminance is the footlambert (1/π cd/ft2 ).
m2
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TERMINOLOGY AND DEFINITIONS 181
FUNDAMENTALS
10.76
1 ft
millilambert 3.183 cd/m2 +
Footlambert 3.4263 cd/m2
1m
DESIGN
Intensity (I) Candela 1.0 Candlepower Light source
100 candelas or
1257 lumens output
Luminance has no meaningful mechanical or Illuminance (inside surface)
electrical analogy. 100 lumens/m2 or 100 lux
Conversion factors for SI and I-P lighting Transmittance 30%
units are given in Table 6.1. The term luminance Diffuse luminous exitance =
.3(100) = 30 lm/m2
always refers to the quantitative phenomenon, Luminance (transmitted) =
while brightness refers to the human perception of Transmitted intensity
=
luminance. Projected area of sphere
Another concept the lighting designer may (0.3) (100 cd) 30
= π cd/m2
encounter is luminous exitance, or simply exitance. π m2
As the name implies, exitance describes the total
Fig. 6.4 Luminance may be the result of light that is either
luminous flux density leaving (exiting) a surface, reflected or transmitted. In the former case, it is calculated as the
irrespective of directivity or viewer position. For product of the incident lumens and the reflectance; in the latter
instance, if a 1 m2 surface emits 1 lumen, its case, it is calculated as the transmitted intensity divided by the
projected area.
luminous exitance is 1 lumen per square meter
(1 lm/m2 ) or 0.093 lm/ft2 . A surface that is
a perfect diffuser, whether in emitting light or however, is important in calculation procedures.
reflecting light, is known as a lambertian surface. See Fig. 6.4 for a graphic representation of the
The luminance of such a surface equals 1/π times basic relationships.
its exitance. This relationship is useful as a design
approximation. Although very few surfaces are
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
truly lambertian, many are approximately so. EXAMPLE 6.2 Consider the luminance of a
Exitance is important in detailed photometric light-emitting surface.
calculations—such as those involved in deter- 1. Calculate the luminance of an historic A-19
mining coefficients of utilization and surface standard inside-frosted, 100-W incandescent
luminance coefficients—and in detailed point illu- lightbulb with a maintained output of 1700 lm.
minance calculations. These analyses are beyond Assume (for simplicity’s sake) that the bulb is
the scope of this book because they are not usually spherical.
performed by the lighting designer. Detailed 2. Assume that an opal glass globe of 8-in.
point calculations are today almost universally (200-mm) diameter and a transmittance of
performed by computer, and the necessary math is 35% surrounds the bulb described in step 1.
built into the software. Calculate the luminance of the globe. Use
Because object luminance is a prime factor SI units.
in visibility (and glare), it is important to under-
stand basic luminance calculations. The eye SOLUTION
does not differentiate between primary sources 1. Assume that the filament is a point source (an
(those that generate/emit light) and secondary essentially valid assumption) and that the inside
sources (those that derive their luminance from frosting of the glass does not reduce the output
reflection or transmission); the differentiation, (it actually does so by about 1%). The inside
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182 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
frosting acts to convert the point source filament area. Therefore, a clear 100-W lamp, whose fila-
to a uniformly emitting globe. The definition of a ment has an area of perhaps of 0.3 cm2 , would
point source tells us that 1 candela produces 4π have a luminance of:
lumens distributed spherically. 135 cd
Therefore: = 4,500, 000 cd∕m2
1 cd I cd 0.3 (0.0001) cm2
=
4π lm 1700 lm which is so severe a glare source as to be disabling
The intensity, I, of the filament, and therefore also when in the near field of vision.
FUNDAMENTALS
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TRANSMITTANCE, REFLECTANCE, AND ABSORPTANCE 183
FUNDAMENTALS
problem, depending on the lamp’s position in the
tion plus transmission plus absorption equals
field of view. Considering a 40-W lamp with 3200
100%. The extent of absorption, reflection, and
DESIGN
lm output, the luminance would be higher in direct
proportion to the ratio of output; that is, transmission depends upon the type of material
and the angle of light incidence; light impinging
3200 cd (3200)
L3200 = L2770 × = 6155 2 on a surface at grazing angles tends to be reflected
2770 m (2770)
rather than absorbed or transmitted (Fig. 6.5). An
= 7110 cd∕m2 example of almost total reflection from an opaque
This is the origin of the frequently used average surface would be from a high-quality mirror,
of 7000 cd/m2 as the luminance of a standard whereas almost complete absorption takes place
48-in. (1200 mm) fluorescent tube. It is a borderline on an object with a matte-finish black paint. The
glare source. Lamps of similar size, but with higher effect of the material surface finish on reflection
lumen output create increasing potential for glare is shown in Fig. 6.6. (See Table 10.10 for typical
problems. reflectance values.) Reflectance measurement is
discussed in Section 6.4.
6.3 TRANSMITTANCE, REFLECTANCE, The reflection that occurs on a smooth surface
AND ABSORPTANCE such as polished glass or stone is called specular
reflection, as in Fig. 6.6a. If the surface is rough,
Lighting design is possible because light is multiple reflections take place on the many small
predictable; that is, it obeys certain laws and surface projections, and the light is diffused, as in
exhibits certain fixed characteristics. Although
some of these are so well known as to appear self-
evident, a review is in order. 100
The luminous transmittance of a material Effect of angle of incidence
90
(such as a pane of glass or a sheet of plastic) is a
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Normal
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184 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
100% 80%
α β
Opaque
material Polished surface Opaque
material
FUNDAMENTALS
Fig. 6.6b. Reflectance is a measure of total light luminous environment. Building designers need
reflected; it may be specular or diffuse, or a combi- to be aware of, and willfully engage, both sides of
nation of both, as shown in Fig. 6.6c. lighting. This section describes a number of the
Diffuse transmission takes place through more commonly encountered quantitative lighting
any translucent material such as frosted glass, measurements.
white glass, milky Plexiglas, tissue paper, and so
on. Diffuse transmission is widely employed in (a) Illuminance
lighting fixtures (luminaires) to better spread the
Illuminance is the density of light falling upon
light generated by the lamp within the fixture.
a surface. Field measurements of illuminance,
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MEASURING LIGHT 185
FUNDAMENTALS
DESIGN
85%
transmitted light
Fig. 6.7 Transmission characteristics. (a) In nondiffuse transmission, the light is refracted (bent) but emerges in the same beam as it
enters. Clear materials such as glass, water, and certain plastics exhibit this type of transmission. In the instance illustrated, the
transmittance is 85% (the remaining 15% is reflected and absorbed). The source of light is clearly visible through the transmitting
medium. (b) With diffuse transmission, the source of light is not visible and, in the case of multiple sources, the diffusing surface
exhibits generally uniform brightness if the spacing between the light sources does not exceed approximately 1 1/2 times their distance
from the material.
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Fig. 6.9 Digital meter (from Li-Cor) has a variety of sensors that
measure illuminance, solar irradiance, or photosynthetic
radiation. Due to its small size, the illuminance sensor can be
Fig. 6.8 Electronic, digital, color-corrected, and cosine-corrected
easily used for architectural model measurements.
illuminance meter from Konica-Minolta.
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186 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
the red and blue ends of the spectrum is quite low. 5. Vertical surface illuminance at walls and other
This effect is so pronounced that 10 units of blue major vertical planes
energy are required to produce the same visual
effect as 1 unit of yellow–green. If a light meter is It is commonly recommended that average
to be useful, its inherent sensor response, which is illuminance be determined from a reasonable
quite different from that of the human eye, must be sample of individual readings (reasonable being
corrected to correspond to the eye. For this reason, defined by the space context). This is not good
meters are “color corrected.” Illuminance meters advice. If three measurements are made and are
FUNDAMENTALS
must also be corrected for light incident at oblique found to be 100, 200, and 300 lux, the average
angles that does not enter the meter due to reflec- is 200 lux. This may match the design criteria for
DESIGN
tion from the sensor surface and the shielding of the space, but some areas of the space have half
the sensor by the meter housing. This correction is as much light as desired, while some have 50%
known as cosine correction. A good light meter will more. This is not representative of a good design.
therefore be color and cosine corrected. An individual experiences the illuminance at his
Digital illuminance meters may have consid- or her work area—occupants do not experience
erable electronic circuitry—which provides func- average illuminance.
tions such as automatic ranging, units switching,
reading hold, integration for flickering or time- (b) Luminance
varying sources, and connections for external
Luminance is more important to general appre-
data storage and transmission. Field illuminance
ciation of a visual scene, and to glare potentials,
measurements should be made using common
than is illuminance. We see luminance and
sense. Horizontal measurements should be made
contrast—not illuminance. Light, in transit and
at task height. Where no definite height is specified,
falling on a surface, is invisible. Illuminance
readings are typically taken at 30 in. (750 mm)
measurements are more widely utilized than lumi-
above the floor (approximately normal desk
nance measurements (often to the detriment of
height). The meter must be held with the sensor properly evaluating the adequacy of a lighting
parallel to the plane of the surface of concern. installation) due to two factors:
Thus, to measure wall illuminance, the meter
must be held with the sensor parallel to the wall. 1. Illuminance meters are cheaper and simpler to
If electric lighting readings are desired and the use than luminance meters.
test is being conducted during daylight hours, 2. Quantitative lighting design recommendations
readings should be taken with and without the
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MEASURING LIGHT 187
FUNDAMENTALS
DESIGN
Fig. 6.10 Direct-reading, narrow-angle, spot-type luminance
meter has an acceptance angle of 1∘ , a range of 0.001 to 299,000 Fig. 6.11 When the cell of a direct-reading illuminance meter is
cd/m2 (0.001 to 87,000 fL), a variable response speed to permit held in contact with a luminous source, the surface luminance
measurement of flickering sources, and a comparison mode that can be read directly or calculated.
permits direct luminance comparison of two sources. Results are
displayed digitally.
ratio method. The sample should be no smaller
than 8 in. × 8 in. (200 mm × 200 mm). See Table
then slowly retracted 2 to 4 in. (50 to 100 mm) 10.10 for some typical reflectance values.
until a constant reading is obtained. The lumi- Those involved with lighting design should
nance, in footlamberts, is approximately 1.25 be generally aware of the reflectances of common
times the reading in footcandles—the 1.25 factor materials and paint colors; as well as the range of
compensating for wide-angle light losses (reflected luminances encountered in typical spaces. This
light not captured by the meter sensor). will enable the designer to better appreciate and
For a diffuse luminous source, the cell of visualize architectural variables that substan-
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
an illuminance meter is placed directly against tially affect the visual environment and visual
the surface (Fig. 6.11); the source luminance in comfort.
footlamberts is equal to the reading on the meter
in footcandles because footlamberts = lumens per
area = footcandles. When using a meter calibrated (d) Luminous Intensity
in lux, the readings must be divided by π to obtain Luminous Intensity Measurements. Lumi-
the diffuse source luminance in cd/m2 . nous intensity (candela [candlepower]) cannot
be measured directly in the field but must be
derived from its illumination effects. The simplest
(c) Reflectance
way of doing this is to use the inverse square
It is often desirable to determine the reflectance of relationship developed in the following section.
a given surface because luminance can then be Measure the illuminance produced on a plane at
readily computed (see Fig. 6.4). Two methods of right angles to a source at a known distance and
measuring diffuse (nonspecular) reflectance are apply Equation 6.6. For accurate measurement,
shown in Fig. 6.12: the known-sample method the distance should be at least 5 and preferably
and the light-ratio method. If a sample of known 10 times the maximum dimension of the source
reflectance is available, this method should be used because, for anything other than a point source,
because it provides more accurate results than the the equation is an approximation. The candela
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FUNDAMENTALS 188 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
DESIGN
Fig. 6.12 Two simple methods of measuring the diffuse reflectance of a surface. (Drawn by Martin Lee.)
(candlepower) thus calculated is the luminous Because the same flux is spread over a larger area,
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
intensity in the direction being viewed. the illuminance on the larger sphere is inversely
Because luminous intensity is not uniform in proportional to the ratio of the sphere areas; that is:
all directions for anything except an ideal point lux2 area1
source, and because a single intensity value for a = (6.4)
lux1 area2
source is sometimes desirable for design purposes, or
the average of a number of intensity measurement area1
lux2 = lux1 ×
values taken from several directions is used. This area2
average figure is called the mean spherical candle- therefore,
power (mscp) and represents an equivalent point 4πr12
source that produces 4π lm for every candela. lux2 = lux1 ×
4πr22
Thus, a 10-cd lamp exhibits an average intensity
of 610 cd in all directions and produces 40π lm. r12
= lux1 × (6.5)
Inverse Square Law. By definition, a point r22
source of 1-cd intensity produces an illuminance
of 1 lux on the inside surface of a surrounding In other words, the illuminance is inversely
sphere of 1-m radius (r). Because the surface area proportional to the square of the distance from the
of this sphere is 4π m2 , a 1-cd source produces 4π source. In general terms,
lm of luminous flux. Now, assume a sphere of 2-m cd intensity
lux = (6.6)
radius surrounding this same source (Fig. 6.13). distance
2
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MEASURING LIGHT 189
FUNDAMENTALS
1m
rotated. If the source distribution is symmetrical,
P1 P2 as shown in Fig. 6.15, then only a single set of
DESIGN
values is required, and the resultant plot is valid
in all vertical planes through the source. Thus,
for pointlike sources only a single CDC is usually
required. For a nonsymmetric source, such as a
tube, CDC curves in several planes are required
Standard
candle to define the fixture distribution characteristic.
1 candela Normally, manufacturers will provide longitudinal
and crosswise candlepower distribution curves,
Fig. 6.13 Relationship among candelas, lumens, and lux defined
with reference to a standard light source of 1 mean spherical cp
plus a diagonal (45∘ plane) curve on request. This
(1 cd) located at the center of a sphere with a 1-m radius. (Drawn is illustrated in Fig. 6.16, where curves for three
by Martin Lee.) planes are shown. Note that the area of a CDC
curve is not a measure of total lumen output.
where distance is expressed in m (ft). This holds Most CDC plots are made on polar coordinates
true for surfaces normal to a source. because such a plot clearly shows directions and
This relationship can also readily be derived by magnitudes. Polar plots tend to crowd near the
using any solid angle and the area it intercepts, as nadir, however, and accurate magnitude readings
in Fig. 6.14. This figure shows that the area inter- at the cutoff angle are difficult to make. For this
cepted is proportional to the square of the distance reason, it is occasionally desirable to obtain a
from the source; therefore, the illuminance is plot on rectangular coordinates. One such plot
inversely proportional, as stated previously.
Intensity Distribution Curves. If luminous 210° 180° 150°
intensity values for a light source are plotted on
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100
330° 0° 30°
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190 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
175 165
1000
900 155
145
800
700 135
600 125
500
400 115
300
CANDLE POWER
200 105
FUNDAMENTALS
100 95
p 0 90
100
DESIGN
85
200
300 75
400
45° 500 65
Plane parallel 600
700
to the tubes 55
800
Plane 900 45
perpendicular 1000
to the tubes 1100 35
1200 25
Plane 45° 5 15 PLANE-NORMAL TO LAMPS
to the tubes PLANE-PARALLEL TO LAMPS
PLANE-45° TO LAMPS
(a) (b)
Fig. 6.16 (a) Due to the asymmetry of a fluorescent luminaire, intensity distribution curves in (at least) three planes are required.
(b) Photometric distribution for this luminaire is symmetrical in each individual plane; therefore, only one side of a curve is required.
By convention, the right side is used.
Candela–thousands
70
Narrow spot
VISION
60
50
6.5 THE EYE
Medium flood
40
Both light and the measurement of light are
30 directly related to how the human eye receives
and processes this special form of energy. The eye
20 and vision are both integral to understanding
Wide flood light in the built environment. Figure 6.18 shows
10
the structure of the eye and the parallel structure
0
of a camera. Light passes through the pupil, the
0 5 10 15 20 25 30 35 40 size of which is controlled by the iris, thereby
Degrees from beam axis controlling the amount of light entering the eye.
The lens focuses the image conveyed by the light
Fig. 6.17 Luminous intensity distribution curves plotted in
rectangular coordinates. Note that candela values near the cutoff on the retina, from which the optic nerve conveys
angles are easily read, which is not the case in polar plots. a visual message by electric impulse to the brain.
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VISUAL ACUITY 191
Rod vision:
involuntary reactions,
peripheral vision Photosensitive
lacking detail
emulsion (film)
Eyelid
Aperture
Cornea
Iris Central area:
FUNDAMENTALS
Pupil Retina
cone vision;
Fovea Lens
color vision,
DESIGN
detail vision
Iris
Image Lens Shutter
Aqueous Optic nerve
humor
Rod vision
Vitreous
humor
(a) (b)
Fig. 6.18 The human eye (a) and a camera (b) operate on similar optic principles. The cornea acts as an outer refracting lens that
introduces light into the iris. The iris and pupil control the extent of opening of the eye, and correspond roughly to an f-stop range of
f2.1 to f11. The lens, which acts as a perfectly smooth automatic zoom lens, can focus from about 2 in. (50 mm) to infinity.
Light entering the eye is focused on the Figure 6.19 illustrates the angles related to the
retina, which contains in all some 150 million field of vision. Of interest is the extreme narrow-
light-sensitive cells of two types: rods and cones. ness of the cone of central (foveal) vision, in which
The central portion of the eye, near the fovea, is acute perception of detail takes place. This area is
an area of pinhead size containing about 100,000 so small that your eye must refocus on each dot in
cone cells, which accounts for the extreme preci- a colon (:) if you wish to examine each one indi-
sion of foveal (center-focus) vision. The cones vidually. Surrounding this central area is a cone
are responsible for the ability to discriminate of binocular vision of 30∘ half-angle, called the
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
detail; they also give us the capacity to perceive near field or surround, in which most of the coarser
color, and can detect luminances ranging from sight information is gathered. Beyond this cone
3 to 1,000,000 cd/m2 . Proceeding outward we have far-field and peripheral, primarily hori-
from the fovea, rod cells are encountered. Rods zontal, monocular vision. The far-field and periph-
can detect luminances from 1/1000 cd/m2 to eral areas largely give us our subjective reactions of
approximately 120 cd/m2 and are extremely light ambience.
sensitive, having a response to light 1/10,000 that
is required by cone cells. Rods lack color sensitivity,
however, thus accounting for the fact that in dim 6.6 VISUAL ACUITY
light (rod vision) we have no color perception and
all colors appear as varying shades of gray. Rods We encounter a wide range of visual tasks during
also lack detail discrimination, making “night a typical day. Some of these tasks occur outdoors
vision” quite coarse. Finally, rods are slower acting and many are relatively simple and undemanding.
than cones and therefore have a low degree of For most of us, however, many visual tasks are
flicker fusion; they are highly motion sensitive. conducted in buildings—and many of these
Because rods dominate at the outer portions of the indoor tasks are reasonably demanding. Visual
retina, we are best able to detect movement when acuity describes the ability to see detail (think of
looking out of the “corner of the eye.” an eye test) and in many building spaces adequate
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FUNDAMENTALS 192 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
DESIGN
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Fig. 6.19 The fields of vision of a normal pair of human eyes (a) and the subtended angles (b). Rectangles A and B superimposed on
the field of vision in (a) represent a large magazine and a small book, respectively.
visual acuity is important to the success of the primary or secondary importance. The variables
space in use. (some controllable by design and some not) are:
There are three main components to any
I. The Task
seeing task: the object or task itself, the lighting
conditions, and the observer. Several variables Primary Factors
affect each of these three components. Based upon a. Size
many investigations, they can be categorized as of b. Luminance
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VISUAL ACUITY 193
FUNDAMENTALS
f. Degree of accuracy required
the brain immediately understands even if much
g. Task—moving or stationary
of the information is missing. The task discussed
DESIGN
h. Peripheral patterns
next is quite different and could be compared to
II. The Lighting Conditions studying mathematical equations or reading an
Primary Factors unfamiliar language or even proofreading. Such
tasks require detailed examination of each symbol
a. Illuminance
individually.
b. Disability glare (blinding glare being
rare indoors)
c. Discomfort glare (a) Size of the Visual Object
Secondary Factors Visual acuity is generally proportional to the rela-
d. Luminance ratios tive size of the object being viewed, given fixed
e. Luminance patterns luminance, contrast, and exposure time. Because
f. Chromaticity the parameter of concern is not absolute size
but subtended visual angle, visual acuity can be
III. The Observer
increased by bringing the object nearer the eye
Primary Factors (Fig. 6.20). This assumes a pair of young eyes,
a. Condition of the eyes (relative to both because at ages above 40, the accommodation
health and age) ability of the eye becomes limited and bringing the
b. Adaptation state object closer may blur the focus.
c. Fatigue state
Secondary Factors (b) Luminance
d. Subjective impressions; psychological
The sensation of vision, as explained previously,
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reactions
is caused by light entering the eye. This light may
be thought of as a group of convergent rays, each
These factors are considered individually in ray coming from a different point in space and
the following discussions, but many are interre- therefore carrying different visual information.
lated. Luminance (Ib) and adaptation (IIIb) are the The composite of these rays constitutes the entire
result of illumination (IIa); subjective impressions visual picture that the eye sees and the brain
(IIId) are dependent on brightness patterns (IIe) comprehends. The individual rays differ from each
and chromaticity (IIf); fatigue (IIIc) results from a other in intensity and chromaticity, depending
combination of many of the factors, and so on. on the part of the viewed object from which they
It is common to find reference to the quan- emanate. The intensity of these cones of light
tity and quality of light—dealing generally with determines the luminance of the object being
lighting design elements that are objective and viewed.
subjective, respectively. In the above list, the quan- The human eye can detect luminance over an
tity of light connects directly to item IIa and quality astonishing range of more than 100 million to 1.
to items IIb through IIf. This range is made possible by a visual process
Assuming a good lighting situation—one called adaptation. Dark adaptation may take up to
with low glare, acceptable luminance ratios, 2 minutes (for cone vision) to up to 40 minutes
white light, and a normal pair of unfatigued (for rod vision). Light adaptation (going from dark
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194 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
a
FUNDAMENTALS
DESIGN
Fig. 6.20 Relationship between object size and visibility is demonstrated by comparison of subtended angles a and b. (Drawn by
Martin Lee.)
to light) involves a lesser time lag for both types of TABLE 6.3 Example Luminances
vision. The effects of adaptation on brightness are
Item cd/m2 Footlamberts
discussed in the following section. Tables 6.2 and
Recommended road 1–2 0.3-0.6
6.3 list some measured luminances of everyday luminance, night
visual tasks. Minimum luminance for 2–3 0.6-0.9
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discernible chromatic
distinctions
TABLE 6.2 Typical Luminance Valuesa Clearly discernible human 15–20 4.5-6.0
features
Luminance Preferred wall luminance 25–150 8-45
Object cd/m2 Footlamberts Preferred ceiling luminance 50–250 15-75
Black glove on a cloudy night 0.0003 0.0001 Preferred task luminance 100–500 30-150
Wall brightness in a 100 30 Permissible luminaire 1000–7000 300-2100
well-lighted office luminance (depending
A sheet of white paper in an 120 35 upon position)
office
Green electroluminescent 150 45
lamp
Asphalt paving—overcast 1300 380 An interesting characteristic of light-level
day
North sky 3500 1000 adaptation is a shift in the sensitivity curve of
Moon, candle flame 4,000–5000 1200-1500 the eye (Fig. 6.3b). For the light-adapted eye
Fluorescent tube 6,000–8000 1800-2400
Kerosene flame 8500 2500 (described as photopic vision) maximum sensitivity
Hazy sky or fog 15,000 4400 occurs at 555 nm in the yellow–green region;
Snow in sunlight 25,000 7300 for the dark-adapted eye (scotopic vision) sensi-
100-W inside-frost 50,000 14,600
incandescent lamp tivity peaks at 520 nm in the blue–green region.
Sun 2.3 E9 0.67 E9 This means that as luminance decreases, warm
a Values are rounded off. colors—yellow, orange, red—become grayed, and
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VISUAL ACUITY 195
the blues and violets stand out. This phenomenon equation, we can conclude that contrast is generally
can be important in the design of restaurant independent of illuminance (ignoring specularity).
lighting, where light levels generally vary inversely High contrast is the critical factor in visual
with restaurant quality. Very few foods are blue appreciation of outline, silhouette, and size, which
or violet. are the factors involved in the task of reading.
In general, visual performance increases Thus, reasonably large black-on-white print can
with object luminance. This pattern, however, be read with ease even in moonlight (around 0.1
is affected by the background against which an lux illuminance) because the contrast is so high
FUNDAMENTALS
object is viewed and the consequent contrast in (94%). For a reading task—with high contrast
luminance between the object being viewed and (clear, legible print), visibility is essentially inde-
DESIGN
its surroundings. pendent of illuminance above a certain minimum.
Indeed, high illuminance values can be detri-
mental because they generally go hand in hand
(c) Contrast and Adaptation with high-luminance sources, and these can
The discussion that follows assumes full-spectrum potentially lead to glare.
white light and ignores the effects of chromaticity, Referring to Fig. 6.21, note that as the
which is considered separately. Many researchers contrast between the letters and the background
have concluded that contrast is the single most diminishes, the individual letters become harder
important factor in visual acuity. This is evident to read. The left-hand letters require an illu-
when we realize that, in fact, the acute eye sees minance of up to 1000 lux (90 fc), and that
only contrast. There is no detail to be seen when suffices only because we can imply the letters
viewing a large, evenly lighted, monochromatic, from the sentence. Were the left-hand letters an
diffuse-finish surface. unknown stand-alone symbol, illuminance of a
The effect of contrast (luminance ratio) on magnitude of 10,000 lux (930 fc) or more would
visibility depends upon the nature of the visual be needed. These initial letters are an example
task (more simply, exactly what it is that we are of the second type of visual task mentioned
trying to see). The basic visual tasks are detail previously—low-contrast poor copy requiring
discrimination and detection under low contrast. surface detail study.
Examples of the former are drafting, industrial The h in “helpful” in Fig. 6.21 is printed with
product inspection, or something as simple as the same density as the y in “clarity.” It exists, and
discriminating between the numbers 3, 6, and with enough light, the negative effect of lack of
8, which are similarly shaped. Detection under contrast can be overcome. This is not so with copy
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low contrast includes reading faint copy, sewing a from a used-up printer cartridge or a washed-out
black fabric with black thread, and the like. photocopy. There, the data simply do not exist, and
Contrast is a dimensionless ratio, defined as: increased illuminance only makes this fact more
|L − L | evident.
LT − LB L − LT | T|
C= or B or | B | (6.7) High background luminance makes an object
LB LB | LB |
| | look darker, and therefore assists in outline detail
where LT and LB are the luminance of the task discrimination. For this reason, black-on-white is
and background, respectively, in consistent desirable for reading. Conversely, high background
units. Thus, C varies from 0 (no contrast) to luminance makes surface examination more
1.0 (maximum contrast). In most situations, the
illuminance on the task and background is the
same. Therefore, because luminance is the product
of illuminance (lux) and reflectance, contrast can
also be expressed as: Contrast can be extremely
helpful in visual clarity
|R − R |
| T|
C=| B | (6.8)
| RB |
| |
where RT and RB are the reflectances of the Fig. 6.21 High contrast is helpful when the seeing task involves
task and the background, respectively. From this detection of silhouette detail. (Martin Lee.)
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196 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
the darker the skin surface. The reason for this is to be approximately 1:4 (vertical scale); that is,
that the eye automatically adapts to the average the apparent ratio is smaller than the actual one.
DESIGN
luminance of the entire scene. The low state (1 fL) (3.4 cd/m2 ) of eye adapta-
When taking a photograph of a dark object tion causes the eye to diminish the difference
on a light background (such as a person in a snow between high brightnesses. This effect decreases
scene) the camera aperture should be increased to as the adaptation level rises, until at an adap-
obtain additional light to photograph the detail of tation level of 1000 fL (3400 cd/m2 ; typical of
the darker object (in doing so, the rest of the scene daylight conditions), the apparent and actual
is overexposed). Because we cannot easily control ratios correspond; that is, smaller ratios are recog-
the aperture of our eyes, the detrimental effect of nizable. Because visual acuity is the ability to
high background luminance must be compensated distinguish between different levels of luminance,
for in another way—for example, by increasing it follows that visual acuity increases with increased
the surface luminance of the visual task. This adaptation level.
method is frequently employed in lighting design. The second important conclusion that can be
Squinting can provide limited visual compensa- drawn is that at high adaptation levels, apparent
tion; doing so reduces the field of vision and the brightness is lower than actual brightness, and
overall scene brightness. For maximum visual vice versa. Thus, a shadowed object near a window
acuity, the luminance of a surface-type task should looks darker than it actually is; contrary to first
be the same as, or slightly higher than, that of the expectation, it must be better lighted than a similar
background, but ratios of 3:1 are acceptable in most object further inside the room for equal visibility.
circumstances. That this effect (high-level adaptation) is primarily
Subjective brightness; apparent luminance–fL
200 1:4
1:10 1:2.5
100 2) 2)
340
1:2
50 1:3.5 1. 0 fL cd/m d/ m
(34 0c
(34
cd/m2
2 fL 1:2
20 d/m) 10 fL 2)
10 (3.4 c 100 1:2
d/m 34
0 0c
5 1:3
(34
L
1:4 0 0f
2 10
1 3.4
0.5
0.2
0.1
0.1 0.2 0.5 1 2 5 10 20 50 100 200 500 1500 fL
Fig. 6.22 The effect of an eye’s adaptation level on perceived (subjective) brightness is shown. (Adapted from H. Cotton. 1960.
Principles of Illumination. New York: John Wiley & Sons.)
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VISUAL ACUITY 197
important in daylight situations is also apparent These remarks address object color only. Most
from the curves. At a 100-fL (340-cd/m2 ) adapta- design situations assume white, full-spectrum
tion level, which is approximately that of a brightly light, such that neither object color nor visual
lit interior space, apparent and actual luminance acuity is negatively affected. The effect of
levels coincide. The reverse effect, resulting from color-unbalanced light sources (such as a
low adaptation levels, can be very important in high-pressure sodium lamp) on visual acuity
design situations where low lighting levels are is less clear—although it appears that any nega-
found, such as theaters, lecture halls, restaurants, tive effects may be most pronounced with the
FUNDAMENTALS
and storage spaces. Sources of light that would elderly and persons with visual defects. This
be entirely acceptable at a higher adaptation level impact should be considered when designing with
DESIGN
can easily become an annoying glare under low demonstrably nonwhite light sources.
level adaptation. Good examples (at night) are a
flashlight or the blinding glare of an oncoming
(d) Exposure Time
car’s headlights.
The above discussion of contrast deliber- Registering a meaningful visual image is not an
ately avoided discussion of object colors and the instantaneous process; it requires a finite amount
effect of color contrast on visual acuity for several of time. Just as a photograph can be taken in dim
reasons: light by using a longer exposure, so can the human
eye better distinguish and discriminate fine detail
• Office- and school-type tasks (paperwork) are in poor light given time (and neglecting eyestrain).
often black-on-white tasks. Of course, the time needed depends on the type
• Most work tasks involving colored objects of task, but the principle of shorter time at higher
involve unsaturated colors, where the pro- illuminance, within limits, remains the same. This
nounced effects of color contrast are minimal. is particularly true when the object being viewed is
• The effect of object color on visual acuity is very not static but in motion.
complex because it involves the color character- The effect of viewing time, however, is not
istic not only of the object, but also of the back- linear. In one experiment, increasing luminance
ground and the surround plus the chromaticity by a factor of 6 reduced the seeing time by 50%,
of the illuminating light. whereas a further six-fold increase in luminance
reduced the time only another 20%. Thus, as in
Nevertheless, several important object color the situation of improved contrast with increasing
phenomena that bear on visual acuity should be background brightness, there is a case of dimin-
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198 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
painted object for defects or the fruit for bruises. (f) Observer-Related Acuity Factors
The former tasks are largely mechanical and repe-
The lighting designer must be concerned not
titious, whereas the latter tasks require continuous
only with providing adequate illuminance and
judgment based on visual information. Because
luminance, but with all the factors involved in
both inspection tasks are frequently moving (in
the process of seeing. Many are beyond his or
assembly-line type work) and both involve penal-
her control—including the state of the eye of
ties for inaccuracy (rejection at a later inspection
the observer—but must be considered when
point or complaints from a purchaser), the lighting
FUNDAMENTALS
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VISUAL ACUITY 199
Light enters the eye through the cornea, pressing requirement that sources of glare and
passes through the aqueous humor, and enters peripheral light be eliminated. (People with
the lens through the pupil (Fig. 6.18). After being this condition frequently wear eyeglasses and
focused by the lens, light continues through the sunglasses with large, opaque side shields to
vitreous humor and finally projects the viewed block peripheral light and thus reduce glare.)
image, reversed, onto the retina. As the eye ages, Also, because short-wavelength (blue) light inter-
numerous physiological changes may occur; some reflects and scatters more readily than does
are usual and are therefore classified as normal; long-wavelength (yellow–red) light, such persons
FUNDAMENTALS
others, such as cataracts, are less common but are more comfortable with low-color-temperature
are still considered by ophthalmologists to be lamps than with sources rich in the blue–green
DESIGN
an expected development. The nature of these spectrum. (Ophthalmologists frequently prescribe
changes, and their influence on design, are briefly yellow-tinted eyeglasses for people with this lens
described in the following subsections. condition in order to filter out blue light.)
A less common, but still prevalent, condition
The Cornea. This initially perfectly clear of the aging lens is the development of fluorescent
outer lens tends to become cloudy, with corre- particles, called fluorigens, in the vision path. In
sponding reduction of visual clarity and acuity. the presence of UV radiation (as exists in daylight,
This results in a need for more ambient light to fluorescent, and high-intensity discharge sources),
overcome the reduction in light falling on the these particles fluoresce—causing scatter, blur,
retina. The need for additional light for aging and glare. The solution to this problem is a combi-
eyes is recognized in most modern lighting design nation of yellow-tinted eyeglass lenses and a
guidelines. reduction of light from sources containing appre-
ciable quantities of UV.
The Lens. The lens, which begins life as a
very lightly yellow-tinted, flexible crystalline body,
The Pupil. The pupil controls the amount of
gradually thickens and darkens in tone. The thick-
ening reduces flexibility, leading to an inability light entering the eye and is therefore intimately
to focus on objects that are near (presbyopia or involved in the constantly changing accommo-
hyperopia). The yellowing reduces the overall dation level of the eye. The pupil muscles react
light intensity in the eye and selectively filters the more slowly as they age, thus lengthening accom-
blue portion of the spectrum. The overall effect is modation time. Dark-to-light accommodation is
again a requirement for additional light to achieve very rapid in the young eye, and is barely noticed
except for extreme changes, such as exiting a
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200 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
of view
nance ratios in the field of vision are commonly
referred to as glare. Glare, however, is a human
DESIGN
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GLARE 201
A small, bright source may add sparkle to the field Considering the dependence of direct glare
of vision, which many observers may find to be a on eye adaptation, a useful design recommen-
pleasant addition to a monotonous lighting envi- dation is that the luminance of large sources
ronment. Although discomfort glare from a scene should not exceed 2500 cd/m2 (730 fL) and that
is cumulative (multiple sources can contribute), of small sources should not exceed 7500 cd/m2
luminance of the sources is more important than (2190 fL). The first value is roughly the lumi-
the number of sources. For instance, if the lumi- nance of blue sky; the second is roughly that of a
nance of several sources is halved, the reduction fluorescent lamp. The terms “large” and “small”
FUNDAMENTALS
in glare potential is greater than is achieved by are relative—depending on the source distance
reducing the number of sources by half. In fact, from the observer as well as the actual dimensions
DESIGN
the latter has little effect on discomfort glare. of the source. The determining characteristic is
Factors 2 and 3 are less evident. Glare poten- apprehended size, or subtended visual angle, as
tial decreases rapidly as a bright source is moved shown in Fig. 6.24.
away from the direct line of vision; it depends The statistically likely cumulative effect
on the source position in the field of view. The of several direct glare sources (in an interior
likelihood of direct discomfort glare from a source space) can be quantified by visual comfort proba-
is inversely proportional to the background lumi- bility (VCP). VCP is defined as the percentage of
nance (which establishes eye adaptation level). normal-vision observers who would not express
Thus, a ceiling fixture with a luminance of 4000 direct-glare discomfort in that specific visual envi-
cd/m2 (1167 fL) at a 65∘ view angle would likely ronment. IESNA has established (Committee
constitute a source of discomfort glare to a user Report, 1966) a set of standard conditions
with eyes adapted to 150 cd/m2 (44 fL). The same for which VCP of sources can be calculated.
fixture would not be objectionable in a daylight These include a 1000-lux (93-fc) illuminance,
condition, where the eye might be adapted to 1500 representative room dimensions, fixture height,
cd/m2 (438 fL). A common example is automobile observer position, and a head-up field of view
headlights, which at night present such a severe limited to 53∘ above and directly forward from the
contrast as to constitute disabling or blinding observer (Fig. 6.24). Unified glare rating (UGR)
glare—whereas in daylight, with its high eye is a CIE (International Commission on Illumina-
adaptation level, headlights, although noticeable, tion) design index that can be used for similar
are not usually disturbing. purpose.
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85°
53° glare zone per
IES VCP criteria
45°
45°– 85°
Apprehended glare zone
(subtended) angle
Horizontal
Angle
from nadir
0°
Fig. 6.24 Evaluation of direct glare potential. The glare contribution of each source depends upon its size (subtended solid angle),
luminance, and location in the field of view. Note that the solid angle of a small source is such that even with high luminance, it is not
generally objectionable. Such sources are normally called sparkle. Glare is much more likely when a bright source is seen against a
darker background; therefore, light-colored ceilings and upper walls are recommended. (Drawn by Martin Lee.)
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202 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
Direct glare should not be a problem if all three ceiling-mounted fluorescent fixture with four
of these conditions are satisfied: 40WT12 lamps. Note that all VCP values are
considerably above the minimum criterion of 70. If
1. The VCP is 70 or more. full VCP data of this type are not available, they can
2. The ratio of maximum-to-average luminaire be calculated with almost any lighting calculation
luminance does not exceed 5:1 (preferably 3:1) program, given the luminaire luminance data.
at 45∘ , 55∘ , 65∘ , 75∘ , and 85∘ from the nadir, Despite the usefulness of the VCP criterion in
crosswise, and lengthwise. designing to reduce glare potential, it is inherently
FUNDAMENTALS
3. Maximum luminaire luminances crosswise limited by its standard conditions, which are not
and lengthwise do not exceed the following: easily applied to other situations. Thus:
DESIGN
Angle Above Maximum Luminance 1. In small spaces, VCP has little significance.
Nadir (degrees) cd/m2 (fL)
2. Tabulated VCP figures are given for the worst
45 7710 2250 viewing position in the room. Because VCP
55 5500 1605
65 3860 1126 varies dramatically with observer position, the
75 2570 750 VCP values given are always lower than the
85 1695 495
space’s average VCP. (Then again, no individual
space user can experience the average VCP.
A typical set of manufacturer’s luminance This issue speaks directly to how design criteria
and VCP data is shown in Fig. 6.25 for a for buildings are established.)
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
Fig. 6.25 A typical set of a manufacturer’s published VCP and luminance data.
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GLARE 203
FUNDAMENTALS
requirements that appropriately balance intended (a)
outcomes.
DESIGN
Sum of specular
and diffuse reflections
from all sources in
(b) Reflected Glare direction of eyes
Principal source
No formal definition distinguishes reflected glare illumination
Lesser Sources
from veiling reflection. Both terms refer to the
introduction of luminance to the eye through
the action of a reflection. Herein, veiling reflec-
tion will be used to describe a situation where (b)
a source reflection decreases visibility of a
specific task (such as reading a computer screen).
Reflected glare will be used to describe the broader Perfect absorber
situation. RF = 0
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204 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
Luminaires
Ceiling
glare
r
ula
dic
DESIGN
en
rp
40°
Pe
20°
Fig. 6.27 Geometry of reflected glare. Because normal desktop, head-down viewing angles vary from 20∘ to 40∘ from the vertical, the
offending zone (wherein light sources are likely to be reflected from tasks) is the area on the ceiling corresponding to specular
reflection between these two angles. Note that the higher the ceiling, the larger this area becomes. Also note that the offending zone
will move as the table tilt changes. (Drawn by Martin Lee.)
Inc
ine
ide
brighter the source, the more troublesome its
ine
ht l
Incident light
nt l
reflection.
ht l
Sig
igh
Sig
t 25
25°
25° 25°
vision are shown in Fig. 6.27, and the effects
°
25°
are shown in Fig. 6.28. Figure 6.27 shows that
although large sources are difficult to avoid,
small sources can usually be easily avoided by a (a) (b)
small change in the source-task-eye geometry (for
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
ci
25°
25°
de
important to note that most visual work is done nt
25°
25°
lig
in the zone of 20∘ to 40∘ from the vertical, below ht Inciden
the eye, with a maximum at the 25∘ reading angle 45°
t light
(Fig. 6.29). 5°
Printed material
Contrast Reduction. The principal effect of
the reflection of a light source in a visual object (c) (d)
is a reduction in contrast between the object and Fig. 6.28 The usual viewing angle to a horizontal surface is
its background—and hence, a reduction in the between 20∘ and 40∘ from the vertical—25∘ is the most common
object’s visibility. It is as if a bright veil were spread viewing angle. With vertical incident light on a diffuse surface
(such as a textbook page) (a), the print can appear dark and clear.
over the object being viewed, which accounts When the angle of light incidence is equal to the viewing angle
for the term veiling reflection. As the angle of the (b), a mirrorlike reflection can make the page illegible. Even with a
incident light approaches the viewing angle, diffuse paper, the print is light at best and almost invisible at
worst. As the angle of incidence becomes larger (c), reflected
the specularly reflected component of the light glare decreases. When the incident light is at a very low angle
becomes more and more pronounced, and task (d), there is little reflected glare, and the print appears lighter.
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GLARE 205
TABLE 6.4 Typical Reflectances forth. Reworking the calculation of contrast from
Section 6.12, by including specularity, the result is
Reflectance
much different.
Material Specular Diffuse
Matte black paper 0.0005 0.04
Matte white paper 0.0030 0.77
Newspaper 0.0065 0.68 EXAMPLE 6.4 Assume an interior space lit to an
Very glossy white photo paper 0.048 0.83 average illuminance of 75 fc (750 lux) using bare
Metallic paper—copper 0.11 0.28 bulb fluorescent fixtures (with luminance = 7000
Dull black ink 0.006 0.045 cd/m2 [2000 fL]). The task is drawing with ink on
FUNDAMENTALS
Super gloss black ink 0.039 0.016 paper. Reflectances are:
DESIGN
Source: Courtesy of IESNA.
Specular Diffuse
Ink 0.021 0.038
Paper 0.018 0.71
contrast drops. This is illustrated in Figs. 6.28
and 6.29. The worst situation occurs when the
incident angle equals the viewing angle. When the Calculate the task contrast without and with reflec-
specular reflectance of the task and background tion of the 2000 fL source on the work.
is high, as with a glass computer or tablet screen,
an image of the source is superimposed on the SOLUTION
object, making viewing impossible (Fig. 6.29).
1. Without specularity, using Equation 6.7 for
Even with the highly specular finish of “slick” diffuse reflection only:
magazine paper, however, vision is still possible
RB − RT 0.71 − 0.038
because of the very high contrast between black C= = = 0.947
ink and white paper, although with much reduced RB 0.71
clarity and considerable annoyance. 2. With specularity, using Equation 6.9,
When considering specular and diffuse (LBD + LBS ) − (LTD + LTS )
reflectance, the relationship for contrast given C=
LBD + LBS
in Equation 6.7 must be rewritten as:
(LBD + LBS ) − (LTD + LTS ) where
C= (6.9) LBD = 75 fc × 0.71 = 53.25
LBD + LBS
where LB and LT are background and task LBS = 2000 fL × 0.018 = 36.0
luminances caused by diffuse (D) and specular LTD = 75 fc × 0.038 = 2.85
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
+1
+0.8
+0.6
Contrast
25° +0.4
20° +0.2
40° –0
–0.2
(a) 0
0 10 20 30 40 50 60 70 80 90
Degrees
Angle between incident light
and normal to task surface
(b)
Fig. 6.29 (a) Typical viewing angles for a task on a horizontal surface. (b) Graph showing contrast reduction of a task with a specular
background (such as a sheet of glossy paper) as a function of the angle between incident light and a line normal to the task surface.
Viewing angle is assumed to be 25∘ from normal. Note that between 22∘ and 27∘ the contrast is negative. This indicates that
background luminance exceeds that of the task, making the task essentially invisible. What will be visible is a reflected (mirrored)
image of the source.
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206 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
CMAX
task is introduced, the illumination falling on it
Thus, in this case, contrast reduction would be: is entirely uniform; there are no high-luminance
DESIGN
sponds to a normal office task (e.g., reading black only 28 fc (301 lx). This does not mean that
typeface on a white paper background) is posi- visual work in this position is impossible. It
tioned on the work surface, and exposed to ambient does mean that in position M1, a pronounced
illumination. The task contrast is measured at the veiling reflection exists on all specular objects.
same angle at which it would normally be viewed. (Because of the size, orientation, and location of
Contrast reduction is automatically calculated and the glare source, this reflected glare is difficult
displayed. to avoid.) It further means that a large amount
of energy is being used (effectively wasted) to
Equivalent Spherical Illumination. Another produce negative results.
approach to addressing contrast reduction is to
define a reference lighting system that is effectively These results can be qualitatively antici-
free of veiling reflections, and compare an actual pated by an examination of the observer positions
lighting system to this “ideal” system. This is the in Fig. 6.31. Positions M1 and M3 have bright
basis of the concept of equivalent spherical illumina- sources in the offending zone—M1 more so than
tion (ESI). M3. M2 is an excellent position that receives light
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GLARE 207
Constrast meter
Slid
e
Work surface
Luminance
contrast
standard
FUNDAMENTALS
DESIGN
(a) (b)
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
Fig. 6.30 Precision meter for measuring luminance and contrast. (a) Able to accommodate up to four sensor heads, the luminance
contrast meter is suitable for measuring the luminance, luminance ratio, contrast, and contrast reduction. (b) A typical assembly will
include a light source, a luminance lens attached to the sensor head, and a luminance contrast meter. Measurement outputs can be
adjusted utilizing the touchscreen on the front of the meter. (c) With a lighting fixture directly in the offending zone—that is, above and
in front of the viewer—a severe loss of contrast occurs over much of the work surface. (d) By shifting the relative position of the viewer
and the source so that there is no source in the offending zone, contrast reduction is held to 3% to 4% over most of the work surface.
(a: Courtesy of Gamma Scientific; b, c, d: Courtesy of Brüel & Kjær.)
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208 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
Fig. 6.31 Spherical illumination is produced by illuminating an that improve the task, the lighting, or both. This
object by diffuse reflection from the inside walls of an integrating should not be taken as license to design systems
sphere. The light source and observer are normally external. that users will need to fix.
3. The lighting distribution characteristic of
the fixture involved is a critical factor in glare
contributions from the two sides, its illuminance production. The characteristic of a wraparound
being lower than the others due to wide fixture lens diffuser is such that considerable light falls
row spacing. M4 is ideally placed; no glare sources in the glare zone. Other diffuser characteristics
are in the offending zone, and a row of fixtures is yield different results.
positioned behind it, which makes it geometrically
impossible for the fixtures to act as a glare source. The concept and use of ESI have seen consid-
The ESI analysis gives quantitative value to quali- erable question in the lighting design professions
tative judgment, which makes it a valuable design for several technical reasons. The ESI procedure,
tool. Note particularly that the ESI results shown however, does exactly what it is designed to do:
in Fig. 6.32 correspond to the results of a similar point out locations with poor lighting geometry
test made with the contrast meter, as shown in the and identify luminaires with unsuitable distribu-
charts of Fig. 6.30. tion characteristics for the intended application.
As with VCP criteria for direct glare, there are As stated in the 1981 IES Lighting Handbook (from
ameliorating factors with ESI that generally make the heyday of ESI), it is “a tool in determining the
a given lighting system better than these values effectiveness of controlling veiling reflections and
would indicate. Some of these factors are: as part of the evaluation of lighting systems.”
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
Observer Position
M1 M2 M3 M4
M1 M2 TI–Task illuminance
2L–2 lamps (inside pair)
4L–4 lamps
CRF–Contrast Rendition Factors
Fig. 6.32 A test classroom illuminated by three widely spaced rows of four-lamp fixtures with lens-type wraparound diffusers.
Observer positions are shown by arrows. The row of fixtures in front of position M4 is too far forward to be in the offending zone. (From
Sampson, 1970.)
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GLARE 209
FUNDAMENTALS
ESI, it considers the performance of a task rather surfaces
20 to 1 Between luminaires (or fenestration) and
than simply contrast reduction. It seems to ignore
DESIGN
surfaces adjacent to them
discomfort from veiling reflections if the task 40 to 1 Anywhere within the normal field of view
can be performed effectively. A study computed a These ratios are recommended as maximums; lesser ratios are
RVP for several common lighting layouts with generally beneficial.
various types of lighting fixtures. The results gave
uniformly values for RVP varying between 0.95
and 0.99—which suggests that using RVP as a sole
criterion for glare situations questionable. Lighting
designers are encouraged to use lighting design
software to calculate ESI and RVP for proposed
lighting layouts and, where possible, to compare
the results to post-occupancy evaluations of the
performance of the installed system.
seen on the right also existed on the left of the desk due to
object of view but undesirable in the wider surrounding another luminaire. (Courtesy of IESNA.)
field of view.
Providing reflectances of 50%, 30%, and 80%
for walls, floors, and ceilings, respectively, and between a background with proper reflectance and
35% for furniture, establishes a fairly high eye one with excessive brightness ratios caused by low
adaptation level so that direct glare (which results surrounding reflectances is shown in Fig. 6.33.
from excessive luminances in the field of view)
is minimized. Maximum luminance ratio recom-
mendations to achieve a comfortable environment
are presented in Table 6.5. Effective visual perfor- LIGHT AND COLOR
mance is entirely possible in environments with
much higher ratios—they are not as visually
comfortable and may be fatiguing. The use of color in design is a vast subject. Only
Careful control of the reflectances of the those aspects of color that are fundamentally
major surfaces in a room is necessary to achieve important to the design of lighting systems are
these recommended luminance ratios. The surface presented herein. We perceive what we call color
reflectance values given above are reasonable for because of the wavelength mix of light received
commercial and educational spaces. The difference by the eye. Quantitatively, this wavelength mix
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210 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
can be very precisely described (as discussed in operating rooms. The eyes of surgeons and
below). Qualitatively, our descriptions of color nurses, when diverted from the redness of the
are usually limited to the colors of the rainbow surgical area, are more comfortable with a green
(e.g., red)—plus hybrids (red-orange) and creative background than with a white one.
adjectives (flaming red) often used for marketing By a process known as lateral adaptation,
purposes (paint, fabrics, carpets). The use of the apparent color of an object changes when
qualitative color descriptors is adequate for early the background color is changed. Thus, a green
design to ensure that parties to the process are object looks somewhat blue–green on a yellow
FUNDAMENTALS
in the same ballpark. Descriptions of colors in background because the eye is supplying the
final design documents typically must be quan- complementary color to yellow—that is, blue.
DESIGN
titative to ensure that what is truly wanted is Similarly, the same green object looks slightly
actually installed. A specification that calls for yellow–green when on a blue background, due to
green paint in a bathroom is not tight enough for the eye supplying the yellow.
most projects. The apparent brightness of a color is a func-
tion of its hue, in that light colors appear lighter
than dark colors even when luminance is the
6.8 RESPONSES TO COLOR same. Thus, spaces may be defined by color within
an area of equal illumination. Also, all colors tend
Colored light (other than white) is rarely used to appear less saturated—that is, they appear
for general illumination—other than to create a “washed out”—when illumination is high. Colors
special atmosphere. When a space is lighted with with high saturation (chroma) must be used in
colored light, the eye adapts by a phenomenon well-lit spaces if they are to be effective, although
known as color constancy so that it can, to a consid- extensive use of saturated colors is generally best
erable degree (depending on the chromaticity avoided.
of the light), recognize colors of objects despite Other well-known psychological effects of
the effect of the colored illuminant. Thus, even colors are the perceived coolness of blues and
when wearing tinted sunglasses, we can still greens, and the perceived warmth of reds and
easily distinguish the color of objects. After only yellows. Thus, cool colors might well be used in
a short while, we no longer notice the green, a display of winter wear, and warm colors in a
yellow, amber, or other color cast caused by the display of summer wear. Red and yellow are also
tinted lenses. The eyes do, however, become more considered “advancing” colors because objects lit
sensitive to the missing colors that would make up with them are perceived as advancing toward the
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
white light. This phenomenon can be used to make observer—giving the appearance that they are
meat look redder in a display by using blue-rich, becoming larger. The opposite effect is noted with
red-poor, cool white lighting in the remainder blue and green, accounting for their being known
of the store. as “receding” colors.
A similar phenomenon occurs when the eye In an atmosphere designed to be calm and
is exposed to a monochromatic scene, where the restful, greens should generally predominate either
chromaticity is due to the coloration of the objects in illuminant color, object color, or both—except
rather than the illumination. The eye in such a in eating areas, which should be illuminated
situation becomes sensitized to the complemen- with reds and yellows because cool colors are
tary color; thus, if after looking at a green surface generally unappetizing. Yellows and browns
one shifts one’s gaze to a white surface, one sees encourage motion sickness, whereas blues and
the complementary red color. Returning to our greens tend toward the reverse. Warm, saturated
meat display, the use of green paint on the walls colors encourage activity; conversely, cool, unsat-
can enhance the redness of the meat. This effect urated colors are conducive to meditation. Cool
in reverse also partly accounts for the extensive colors also seem to shorten time passage and are
use of green for paints, linens, gowns, and so on, often applied in areas of dull, repetitive work.
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LIGHT SOURCE COLOR 211
FUNDAMENTALS
“Macbeth” light
North light 8000°
DESIGN
(a) Color Names
7000° Overcast sky
The simplest, and least accurate, means of Overcast sky
describing the color of a light source is through 6500° Daylight
Clear sky 5800 fluorescent
names. For example, cool-white, warm-white, 6000°
daylight, deluxe warm-white. The use of such
names is not regulated and is at best an approxi- 5500° Noon sunlight
mate way of expressing design intent or criteria.
5000°
Nevertheless, color names are often used to “Daylight”
describe the output of electric lamps, and can 4500° incandescent lamp
be a convenient means of conveying a general Standard Cool white
fluorescent 4000°
preference for wavelength mix. White
lamps
3000-4200 3500° Tungsten halogen
Warm white lamps
(b) Color Temperature “Standard” Lamp 3000° Photoflood lamps
Incandescent lamp
Light sources are often designated by color 2600-3000 2500°
temperature—for example, 3400 K for halogen
lamps, 4200 K for certain fluorescent lamps. This Sunrise 2000°
Candle flame
nomenclature is derived from the fact that when 1500°
a light-emitting body (specifically, a blackbody
with essentially zero reflectivity) is progressively
Fig. 6.34 Approximate color temperatures of common
heated, it first glows deep red, then cherry red, illuminants.
then orange, until it finally becomes blue–white
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212 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
are determined. These three values are called the considered to be white light. Compared to color
tristimulus values for that color and are designated names, chromaticity provides a very precise
by capital letters: X (red), Y (green), and Z (blue). means of specifying the color of a light source.
See Fig. 6.35 for an example of a chromaticity A reasonably low-cost meter (similar in appear-
diagram. It is possible to show X, Y, and Z values ance to an illuminance meter) can be used to
on a two-dimensional diagram because X + Y + determine chromaticity coordinates in the field
Z = 1.0—such that knowing any two of the chro- (Fig. 6.36). Such a meter measures the X and Y
maticity coordinates leads to the third. coordinates of an illuminant, which can then be
FUNDAMENTALS
The chromaticity diagram represents all plotted on a standard CIE color diagram to graphi-
colors that can be perceived by humans. Light cally determine chromaticity. This is very useful in
DESIGN
with roughly equal X, Y, and Z coordinates is comparing illuminants to predict color responses.
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
Fig. 6.35 Portion of a chromaticity diagram showing the relation of common illuminant chromaticities to that of the blackbody locus.
Illuminants whose coordinates fall on the same line crossing the blackbody locus have the same CCT but may have entirely different
component colors.
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LIGHT SOURCE COLOR 213
FUNDAMENTALS
likely color rendering effects. Graphs as shown
in Figs. 6.37 and 6.38 are available from electric
DESIGN
lamps manufacturers, and these resources should
be considered whenever rendition of colors is an
important project requirement.
An interesting way to explore the effect of
illuminant color is to expose a dull white surface
to two illuminants—side by side, but separated by
an opaque divider—to get an impression of the
illuminant color. Then expose a series of colored
samples—again, side by side—to see which colors
are brightened and which are grayed by the light
sources. The intensity of illumination also influ-
ences the appearance of colors, and it must be
considered in choosing object colors. As inten-
Fig. 6.36 Handheld chromaticity meter. Developed specifically
for LED, organic LED, or other electroluminescent sources, this sity is increased, reflection increases, particularly
meter can provide simultaneous readings of illuminance, color with pale tints (high value) that contain much
temperature, excitation purity, dominant wavelengths, and white pigment and thus tend to wash out color.
chromaticity. (Courtesy of Konica Minolta, Inc.)
Therefore, with high-intensity lighting, saturation
of colors should be high for true, brilliant color
rendition.
(d) Spectral Distribution
In Fig. 6.39, note in b, c, and d that the spec-
The relative energy content of light produced by trum of a light source that produces light as a
a source can be plotted across the wavelengths of result of heating is continuous. Sunlight is equal
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
the visible spectrum. The result is a graph that in spectrum to a blackbody radiator at 5500 K;
shows the content of the light in a form similar to north light is equal to one at about 8000 K to
the way a mass spectrometer (think CSI) displays 10,000 K; a 500-W incandescent lamp is approxi-
the chemical composition of a substance. As an mately equal to one at 2850 K. If the spectrum of
example, the relative spectral energy distributions a blackbody radiator is plotted on a chromaticity
of a few common light sources have been plotted as diagram, its locus is a continuous curved line,
a function of wavelength in Fig. 6.37. Figs. 6.37a as seen in Fig. 6.35. The chromaticity of all true
and 6.37c show the spectral distribution for two blackbody radiators falls exactly on this line, with
common light sources—cool white and warm the location depending on temperature. Daylight
white fluorescent lamps, respectively. Note that generally falls on this locus, although because
the principal difference lies in the amount of blue of selective atmospheric absorption and other
in the spectrum. As a result, a blue object will be phenomena, it is slightly off. Incandescent lamp
bright under cool white light, and dull (grayed) chromaticity is very close to this locus because it is
under warm white light. The color situation is also a heat-based radiator.
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214 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
Fluorescent Lamps
Relative Energy
FUNDAMENTALS
DESIGN
0 0
200 300 400 500 600 700 800 200 300 400 500 600 700 800
Wavelength (nm) Wavelength (nm)
CCT-4200 K; CRI-62 CCT-4050 K; CRI-77
(a) (b)
Relative Energy
0 0
200 300 400 500 600 700 800 200 300 400 500 600 700 800
Wavelength (nm) Wavelength (nm)
CCT-3050 K; CRI-52 CCT-3500 K; CRI-80
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
(c) (d)
Fig. 6.37 Spectral energy distribution of several fluorescent lamp types with their correlated color temperatures (CCT) and color
rendering indices (CRI). The curves are not truly continuous, but consist of individual color lines; they are shown connected for
simplicity. These graphs are generic and show patterns of wavelength distribution; consult manufacturers’ data for the output
spectrum of a specific lamp.
A source that produces light by means of blackbody locus. For other sources, the CCT
individual phosphors can also have chromaticity is established by their chromaticity locus in
on this locus if the phosphors are selected to relation to the diagonal lines crossing the black-
produce a continuous spectrum like that of a body locus, as seen in Fig. 6.35. Each of these
blackbody radiator. Thus, we see in Figs. 6.37 lines is isothermal—that is, all chromaticities
and 6.38 that triphosphor fluorescent lamps on it have the same CCT. Thus, two sources
(Fig. 6.37d) and metal-halide lamps (Fig. 6.38d) with widely differing spectral content, and
have spectral components over the entire spec- therefore object color rendering, can have the
trum, yielding chromaticities fairly close to the same CCT.
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LIGHT SOURCE COLOR 215
Relative Energy
FUNDAMENTALS
DESIGN
0 0
300 350 400 450 500 550 600 650 700 750 300 350 400 450 500 550 600 650 700 750
Wavelength (nm) Wavelength (nm)
CCT-3600 K; CRI-45 CCT-4100 K; CRI-65
(a) (b)
Relative Energy
0 0
300 350 400 450 500 550 600 650 700 750 300 350 400 450 500 550 600 650 700 750
Wavelength (nm) Wavelength (nm)
CCT-2100 K; CRI-21 CCT-2200 K; CRI-60
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(c) (d)
Fig. 6.38 Spectral energy distribution of typical high-intensity discharge (HID) lamps with their CCT and CRI. These graphs are generic
and show patterns of wavelength distribution; consult manufacturers’ data for the output spectrum of a specific lamp.
Grondzik, Walter T., and Alison G. Kwok. Mechanical and Electrical Equipment for Buildings, John Wiley & Sons, Incorporated, 2019. ProQuest Ebook Central,
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216 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
Relative energy
FUNDAMENTALS
of daylight at noon on a
clear day in June
0 0
350 400 450 500 550 600 650 700 350 400 450 500 550 600 650 700
Wavelength (nanometers) Wavelength (nm)
(a) (b)
Incandescent Lamps
Relative energy
CCT 2850 K
I8
60
CCT 3400 K CR 60
CRI 97
CCT 3200 K I 91
CR
40 40
CCT 3000 K
20 20
CCT 2800 K
0 0
350 400 450 500 550 600 650 700 350 400 450 500 550 600 650 700
Wavelength (nm) Wavelength (nm)
(c) (d)
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Fig. 6.39 (a) Standard photopic (cone-based) eye sensitivity curve. Note that maximum sensitivity occurs in the daylight range of
500–750 nm. (b) Spectral energy distribution of two specific types of daylight. North light, with a color temperature of 8000 K to 10,000
K, peaks in the blue range, whereas noon daylight contains all spectral colors in roughly equal proportions. (c) Tungsten-halogen lamps
are incandescent sources and therefore contain all spectral colors. As wattages increase, the color changes from orange-red to white,
and the CRI drops slightly. (d) A simple filament-type incandescent lamp is very close to being a blackbody radiator (i.e., its actual
temperature and CCT are almost the same). This is reflected in its high CRI (97).
Table 6.6 lists color descriptors and effects for change in spectral content changes an object’s
a few common light sources. Note especially the appearance. Two sources of the same color
wide range of CRI values. CRI provides a quick, temperature—and, therefore, apparent source
if not absolute, means of comparing the color whiteness—can have quite different spectral
rendering capabilities of light sources. It would be content and subsequently render object colors
reasonable to find CRI targets as part of the project differently. An example would be a 3000-K
requirements for many space types. warm-white fluorescent tube versus an incandes-
All considerations of color—comparison, cent lamp (500-W photoflood) of approximately
matching, and rendering—must remember that the same color temperature. Color temperature
object color depends on the spectral energy is an expression of dominant color, not spectral
distribution of the light source and that any distribution.
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OBJECT COLOR 217
Colors
CRI
Lamp (approximate) CCT (K) Whiteness Enhanced Grayed Notes
FLUORESCENT
Warm white 52 3050 Yellowish Orange, yellow Red, blue, green
Cool white 62 4200 White Yellow Red
Orange
Blue
FUNDAMENTALS
Cool white 77 4050 White Green Red
deluxe Orange
DESIGN
Yellow
MERCURY
Clear 20 7000 Blue–Green Blue Red Poor overall color
Green Orange rendering
Deluxe 45 3700 Pale purplish Deep blue, red Blue– green Shift over life to
greenish
METAL–HALIDE
Clear 65 4000 White Blue Red May shift to
Green pinkish over life
Yellow
Phosphor- 80 4200 White Blue None Shifts to pinkish
coated Green over life
Yellow
HIGH-PRESSURE SODIUM
Standard 21 2100 Yellowish Yellow Red, blue
Green
Color- 60 2200 Yellowish-white Red Blue CRI decreases
corrected Green slightly over life
Yellow
INCANDESCENT
Incandescent 99+ 2900 Yellowish Red, orange, Blue, green
yellow
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LED
High-CRI LED 99 4990 All colors Blue
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218 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
In theory, chromaticity coordinates could be a reddish light because the other spectral compo-
used as an accurate means of specifying object nents are absorbed in much greater proportions
color—with light leaving an object being captured than the red. This phenomenon is illustrated in
by a meter. This is not commonly done in architec- Fig. 6.40b. An individual object’s pigmentation, by
tural design. absorbing other colors of light, reflects or transmits
to the eye its own hue in a greater concentration
than existed in the incident light.
(b) Object-Light Interactions
The color of the illuminant and the inherent
FUNDAMENTALS
Light source color, discussed above, is a property color of the objects within a space constitute
of the source and is independent of the environ- important facets of lighting quality. These two
DESIGN
ment in which the source is used. Object color is design variables, however, cannot be considered
not an independent property of an object—but separately. The color of an object is its ability to
represents the effect of a light source interacting modify the color of light incident on it by selective
with an object. The effect of light source on object absorption—the color reflected or transmitted by
color is well within the realm of architectural the object is experienced by the eye as the color of
concern—which makes studio presentations of the object. An object, therefore, is technically said
materials palettes with no reference to a lighting to be “colorless” (not transparent) when it does
system problematic. We see only what light permits not exhibit selective absorption—that is, when
us to see. an object reflects and absorbs the various compo-
In addition to providing sufficient illuminance nents of incident light nonselectively. Thus, white,
and minimizing glare potential, a lighting designer black, and all shades of gray are colorless, neutral,
must be concerned with the spectral content of achromatic—or more precisely, lacking in hue.
light sources, because the object color experienced
by an observer depends heavily upon the illumi-
(c) Classification Schemes
nant. The object color experienced by a person
is the result of selective absorption and reflection Hue is defined as that attribute by which we recog-
of components of the illuminating light by the nize and therefore describe colors as red, yellow,
pigments of the object being viewed. An illuminant green, blue, and so on. Just as it is possible to form
must contain the inherent color of the object for us a gradient from white to black with intermediate
to see the object’s actual color (let’s say “actual” grays, it is possible to do the same with a hue.
is the color that would be seen under daylight). In The difference between the resultant colors of
addition, the relative energy of an illuminant at a the same hue, when arranged in this manner, is
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
particular wavelength determines the saturation called brilliance or value. White is the most brilliant
and brilliance with which we see a color. of the neutral colors, and black the least; pink is
Most architectural light sources emit several a more brilliant red hue than ruby; and golden
component color illuminants. When such yellow is a more brilliant (lighter) yellow hue than
composite light—for example, white light—falls raw umber.
on a surface other than black or white, selective Colors of the same hue and brilliance may
absorption occurs. The component colors of the still differ from each other in saturation, which is
light are absorbed in different proportions so that an indication of the vividness of the hue, or the
the light reflected or transmitted is composed difference of the color from gray. Thus, pure gray
of a new combination of the same colors that (black plus white) has no hue; as color is added,
first impinged on the surface. Thus, a white light the saturation changes without changing the bril-
reflected from a red wall acquires a red tint because liance. The three characteristics, then, that define
the component colors of the white light other than a particular color are: hue, brilliance, and satura-
red were absorbed in greater proportion than the tion. Using these terms, “bay” can be defined as a
red. When reflected, the red light takes promi- color red-yellow in hue, of low brilliance and low
nence, thus giving the reflected light a red tint. saturation; whereas “carmine” can be defined as
This is illustrated in Fig. 6.40a. Similarly, a white a color red in hue, of low brilliance and very high
light passed through a piece of red glass emerges as saturation.
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OBJECT COLOR 219
Re nge
O ello n
d
ra w
Bl igo t
In iole
Y ree
V
G ue
d
G ue
O ello n
Bl igo t
Y ee
In iole
ra w
r
d
Re ge
V
FUNDAMENTALS
d
DESIGN
Red surface
(a)
Incident white light
equal color components
Orange
Indigo
Green
Violet
Yellow
Blue
Red
Red glass
(b)
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Fig. 6.40 Selective absorption of materials relative to (a) reflected light and (b) transmitted light.
Various systems of color classification with gray, or the purity of the color. Spectral colors have
a focus on object color have been devised. The 100% purity and therefore maximum chroma.
Munsell Color System and the Ostwald Color
System are two that are commonly encoun-
(d) Mixing Colors
tered. In the widely used Munsell Color System
(Fig. 6.41), brilliance is referred to as value and When white is added to a pigment, it produces
saturation as chroma; thus, a color is defined by a tint; adding black produces a shade. When
hue, value, and chroma. The brilliance (value) of pigments are mixed to produce a particular color,
a pigment or coloration is related to its reflectance the color that results is created by a subtractive
to white light—that is, the higher the brilliance process. Each pigment absorbs certain wave-
or value, the higher the reflectance (as might be lengths of the illuminating light. With a mix of
expected when one considers that white and black pigments, these absorptions combine to subtract
are the poles of brilliance). Chroma or saturation various colors from the reflected light—leaving
may be thought of as either the difference from only those colors that will constitute the hue,
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220 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
White
10
VALUE
8
FUNDAMENTALS
Variations 7
in hue Red Yellow-red
DESIGN
6
Red-purple Yellow
5
4
Purple Yellow-green
CHROMA
3
2
Purple-blue Green
Black
Fig. 6.41 The Munsell Color System defines a color by three characteristics: hue (color), chroma (saturation), and value (grayness).
value, and chroma of the pigment. This subtrac- The additive and subtractive primary colors
tive effect is also utilized when producing colors by are complementary; they combine to give a white
filtering white light. Each filter selectively absorbs or neutral gray, respectively. Red and blue-green,
component colors, transmitting only the compo- blue and yellow, and green and magenta are
nent desired. Thus, a red filter transmits only complementary. Therefore, if a red object is
red, and so on (see Fig. 6.40b). Conversely, when illuminated with blue-green light, the object’s
lights of the three primary colors—red, green, color appears gray because the red pigment
and blue—are combined, they form white by an absorbs the blue-green and reflects nothing—
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Red Blue-green
Y M G B
Complementary
White
Color pairs
Fig. 6.42 Primary and complementary colors. Complementary color pairs are shown by arrows. Pigments form color by a subtractive
process; colored lights form colors by an additive process.
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OBJECT COLOR 221
FUNDAMENTALS
mainly glare control (both direct and reflected). are statements of objectives coupled with verifiable
This was not an unreasonable approach, although criteria that will define a successful solution for a
DESIGN
it might suggest that adequate quantity of light is building owner. Typically, an owner will need input
independent of acceptable quality of light. A more from design professionals to fully understand the
holistic view of the luminous environment would nuances of lighting OPR—but this should not be a
look at designing for visual comfort—which in any problem on a well-structured project.
given building situation would include several Typical lighting OPR for a commer-
variables of substantial importance to a successful cial/institutional building might include:
space.
As opposed to the thermal environment, • Adequate illuminance
however, there is little resource material to help • Acceptable direct glare
the design team define (or even engage) visual • Acceptable reflected glare
comfort as a design objective. There is no unified • Appropriate control options
theory of visual comfort as there is for thermal • Appropriate color rendering
comfort. A unified theory enables designers to • Appropriate energy efficiency
identify the key design variables for comfort—but • Excellent aesthetics
beyond that to understand how an increase in • Adequate concern for circadian rhythms
one variable might allow for a decrease in another
variable. In the absence of a unifying theory, it is The words “appropriate” and “adequate” can
not possible to state that an increase in CRI of 5% become design criterion in the context of a specific
will result in an increase in viewer satisfaction of project (owner, occupants, budget, greenness,
3%; or that an increase in contrast rendition will etc.). Depending upon the project, “adequate”
permit a known decrease in illuminance for equal may become “best practice” or “world-class” or
occupant satisfaction. This makes design of the “0.375.” Guidance on setting criteria for several
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
luminous environment more of a challenge than of these potential OPR can be found in lighting
design of the thermal environment. There have handbooks and green certification program
been attempts to consolidate aspects of the lumi- requirements.
nous environment—most notably by Flynn and Not all objectives for lighting will be captured
Mills (Architectural Lighting Graphics, 1962)—but in an occupant visual comfort evaluation—energy
these efforts have not led to easily actionable efficiency, for example, will normally be opaque
design guidance. to a space user. Thus, lighting design will engage
Neither the IES nor the CIE defines visual some elements (energy, task performance) outside
comfort. There is no IES or CIE standard on visual of visual comfort, but a number of lighting design
comfort. An ISO standard (ISO 16817:2017) decisions will squarely impact occupant opinions
addresses visual comfort but does not define regarding the visual environment.
it. In the absence of an existing definition of The WELL Building Standard (International
visual comfort, it seems reasonable to appro- WELL Building Institute) is bringing attention to
priate the definition of thermal comfort. Thus, a lighting issue just slightly outside of the realm
let’s state that “visual comfort is that condition of of comfort—the melanopic effects of radiation.
mind that expresses satisfaction with the visual The eye has a melanopic response that differs
environment.” This is a definition that allows from the photopic (light-adapted) and scotopic
for easy verification of visual comfort status (dark-adapted) responses. The melanopic response
Grondzik, Walter T., and Alison G. Kwok. Mechanical and Electrical Equipment for Buildings, John Wiley & Sons, Incorporated, 2019. ProQuest Ebook Central,
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222 CHAPTER 6 LIGHT, VISION, AND VISUAL COMFORT
curve is slightly to the left of the scotopic response International WELL Building Institute. 2018. WELL
curve (see Fig. 6.3 for the photopic and scotopic Building Standard (vol. 2). New York:
curves). Melanopic illuminance will better address International WELL Building Institute.
the wavelengths of light represented by this Lighting Design Lab (Seattle). http://
response curve than will conventional illumi- lightingdesignlab.com/
nance. Lamps with improved melanopic spectrum Lighting Research Center. http://www.lrc.rpi.edu/
coverage are available. Murdoch, J. B. 1985. Illumination Engineering.
New York: Macmillan.
FUNDAMENTALS
Cotton, H. 1960. Principles of Illumination. New York: (Conservation Paper No. 18). Washington, DC:
John Wiley & Sons. Federal Energy Administration.
Franklin Institute. Light and Color. http://www.fi Ryer, A. 1997. The Light Measurement Handbook.
.edu/color/ Peabody, MA: International Light Technologies.
Flynn, J., and S. Mills. 1962. Architectural Lighting http://www.intl-lighttech.com/services/light-
Graphics. New York: Van Nostrand Reinhold. measurement-handbook/
IESNA. 1966. “Outline of a Standard Procedure for Sampson, F. K. 1970. Contrast Rendition in School
Computing Visual Comfort Ratings for Interior Lighting. New York: Educational Facilities
Lighting.” Committee Report, Illuminating Laboratory.
Engineering 61, p. 643 (Oct). United States Census Bureau—QuickFacts,
IESNA. 2011. IESNA Lighting Handbook (10th ed.). Population, 2016 estimate. https://www.census
New York: Illuminating Engineering Society of .gov/quickfacts/fact/table/US#viewtop
North America.
Copyright © 2019. John Wiley & Sons, Incorporated. All rights reserved.
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