Professional Documents
Culture Documents
INDIVIDUAL
ORGANIZATIONAL SYSTEMS
ECONOMIC SYSTEMS
GLOBAL SYSTEMS
1
What is Digital Economy?
• Digital economy is an umbrella term used to
describe markets that focus on digital
technologies.”
• It refers to the full range of our economic,
social and cultural activities supported by the
Internet and related information and
communications technologies. “These
typically involve the trade of information
goods or services through electronic
commerce.
• It operates on a layered basis, with separate
segments for data transportation and
applications” (OECD 2012).
2
Digital economy Building Blocks
• A widely-accepted understanding about digital
economy is its activities on and around the
digital world.
• Thomas Mesenbourg (2001) has provided three
main components for Digital Economy:
1. e-business infrastructure (hardware, software,
telecoms, networks, human capital, etc.),
2. e-business (how business is conducted, any
process that an organization conducts over
computer-mediated networks),
3. e-commerce (transfer of goods and services).
3
The Digital Economy System
• Digital economic activity results from billions of
online connections among people, businesses,
devices, data, and processes.
• The backbone of the digital economy is thus
hyper-connectivity which creates
interconnectedness of people, organisations,
and machines that based on the Internet,
mobile technology and the Internet of Things.
The internet of things, which is known as the
infrastructure of the information society
connects physical devices, smart devices,
buildings, and other items embedded with
electronics, software, sensors etc. to engage in
the exchange of data. 4
A paradigm shift
• As social media, virtual reality and
cloud services are expanding, the
boundary between the traditional
economy and digital economy is
getting difficult to be identified.
• The OECD has included both ICT
goods and services under digital
economy. This means that software
services are also part of the digital
economy. 5
INDIVIDUALS VS COMPUTERS
Supercomputer
Main Frame
Workstations
Mini Computer
Microcomputers / PC’s
6
Microcomputer Systems
• Handheld Computers
– PDA, Information
Appliances
• Notebook Computers
• Desktop Computers
• Workstations
• SMART Cards
• Network Server
– Powerful microcomputer
used in small LANs
Name Common Input Devices ??
Common Input Devices
• Keyboard
• Pointing Devices
• Pen Based Computing
• Speech Recognition
• Optical Scanning
• Magnetic Ink Character
Recognition
• Smart Cards
• Digital Cameras
Input Technology Trends
Voice
Keyboard Data
Punched Recognition
Punched Key to Tape/ Entry
Cards Touch Devices
Cards Disk Pointing Devices
Paper Tape Handwriting
Optical Scanning
Recognition
• Video Output
– CRT
– LCD
• Printed Output
– Inkjet
– Laser
Communications Media
Audio Computer
Tape/cassette/record/CD/DVD Digital video interactive
Teleconference / Audio conference Compact disc interactive
Sound digitizing Computer simulation
Microphone Motion / Still image
Graphic materials Slides / Overheads
Pictures Videodisc (cassette)
Printed job aids Motion pictures
Visual Displays Broadcast television
Text Teleconference/videoconference
Printouts Animation & Virtual Reality
12
Output Technology Trends
Video Displays
Video Displays
Punched Cards Punched Cards Printed Reports Voice Responses
Audio Responses
Printed Reports Printed Reports and Documents Hyperlinked
Printed Reports
and Documents and Documents Video Displays Multimedia
and Documents
Documents
14
Primary & Secondary Storage Media
Semiconductor Direct
Memory Access
Magnetic
Disks
Floppy Disk
Hard Disk, RAID
Sequential
Magnetic Tape Access
Optical Disks
Direct
CD-ROM, CD-R
Access
CD-RW
DVD
Basic Components in a Telecommunications Network
Telecommunications 4
Processors
1
2 3 2 5
Telecommunications
Software
Wire
Wireless
Twisted pair wire Cellular radio
Coaxial cable Microwave transmission
Satellite transmission
Fiber optic cable Global positioning system
Radio & Infrared light
Bluetooth
17
Telecommunications Strategic Capabilities
19
Various types of Networks
The Internet
Extranets
Intranets
WANs
LANs
PANs
VPNs
20
Other E-business Networks
The
Internet
Router
Extranet
Fire wall
Intranet
Server
Fire wall
Router
Intranet Host System
Server
Network Equipment
1. Guided
2. Unguided
3. Repeaters
4. Bridges (DSU/CSU)
5. Routers
6. Hubs / Switches
7. Interface Cards (NIC)
22
Connectivity Technologies
23
Topology
The topology of a network is the
physical layout and connectivity of
a network.
Ring topology
Bus topology
Star network
24
Types of Software
Application software - set of computer instructions that
directs computer hardware to perform specific processing
activities.
General Purpose
Specific
25
Common General Purpose Applications
• Electronic Mail
• Word Processing
• Presentation Graphics
• Multimedia
• Personal Information Manager
• Groupware
• Presence Awareness (IM)
Web Browsers
Launch
Discussion Surf the Net
Information
Groups Searches
Multimedia
File E-Mail
Transfer
Database Management Systems
The program (or group of programs) that provides
access to a database is known as a database
management system (DBMS).
There are many specialized databases, depending on
the type or format of data stored.
A geographical information database
A knowledge database
A multimedia database
29
Multimedia Technologies
Video Capture Authoring
Card Language
Compact Disk
Storyboard
Interactive
Key
Sound Board Technologies Compressed
Audio
of
Multimedia
Computer
MIDI
Edit System
Interactive
Digital Audio
Video Digital Video
Interactive
Internet Applications
Popular Uses
Transfer
of the
E-Commerce Protocol (FTP)
Internet
and Telnet
Internet Chat
and Search Engines
Discussion Forums
Categories of Programming Languages
36
E-commerce: the use of the Internet and the web to transact
business.
Features of E-commerce System:
Digital Markets
Digital Goods and Services
Ubiquity: Internet is available everywhere, anytime.
Global reach: the technology reaches across national boundaries.
Universal standards: one set of technology standards.
Richness: video, audio and text messages are possible.
Interactivity: the technology works through interaction with the
user.
Information density: the technology reduces information costs and
raises quality.
Personalization/customization: the technology allows personalized
messages to be delivered to individuals as well as groups.
E-commerce Impacts:
• Disintermediation: The elimination of organizations or
business process layers responsible for certain
intermediary steps in a value chain, reducing costs to
the consumer
Accumulated balance Used for micro payments. Similar to monthly telephone bills.
Stored value Used for micro payments. Pre-payment of funds, debited on use.
Smart Cards I.D. and credit information stored on a chip attached to a card. Used in Europe.
Digital cash Electronic currency that can be transferred over the Web.
Digital checking Electronic checks with digital signatures, used most often in B2B commerce.
Electronic billing presentment Used by consumers to pay bills online, provided by many banks.
and payment