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Answers of textbook exercises

Fill in the Blanks

1. Background of the project is called s t a g e.


2. We use b r o a d c a s t block to inform the completion of an
event.

3. The x and y coordinates for the center of the stage are 0 and
0.
4. A b r o a d c a s t is received by all the sprites which have the
block "when I receive broadcast name".

5. Glide block is under the m o t i o n palette.

State True or False

1. The x and y coordinates for the center of the stage are (100, 100).
-False
2. Alternate appearance of a sprite is called costume. -True
3. A sprite is an audio file. -False
4. "Switch to costume" is under the "Looks" block. -True
5. The value sent by the broadcast block is called the "broadcast
name". -True

Match the Following


1. Sprite Moving object
Move with a smooth, quiet, continuous
2. Glide block motion
Informs that an event has been
3. Broadcast block completed
4. Stage Background of the project
5. When I receive Broadcast receiver

Multiple choice questions

1. Under which category is the Broadcast block found?


a. Motion
b. Event
c. Looks
d. Sound

2. When we move down from the center of the stage, the value of y
becomes:
a. Positive
b. Negative
c. Can't Say
d. None of the above

3. A moving object in VPL animation is called:


a. Stage
b. Background
c. Sprite
d. Glide

4. Completion of an event is notified by:


a. Glide block
b. Stage
c. Sprite
d. Broadcast block

5. The value sent by broadcast block is called:


a. Reachedcity
b. Broadcast name
c. Helloover
d. Message

Answer in one word or one sentence

1. What are the values you should provide in a glide block?


We should give the following values in a glide block:
1. How long it will take to reach the position from wherever you
are(eg, 5sec)
2. The position of the sprite (x:0, y:0)

2. How can you move a sprite to 200 points left?


Move (-200) steps

3. What is a stage in VPL?


It is the main working area where the sprite moves and performs
actions as per the given instructions. Whatever you have created
will be displayed here.

4. What is a sprite In VPL? |


A moving object in Visual coding is called Sprite

5. What is the name of the block which receives a broadcast?


when I receive (broadcast name)
Answer the following

1. Explain the steps to select a sprite.


- Go to Choose a sprite menu
- Select a sprite
- If you want to upload a sprite from your computer, click on
the cat icon then click on the Upload Sprite
- Select an image from your system

2. Explain the steps to select a background.


- Click on the Choose a Backdrop icon
- Select a background image from the window appears
- If you want to upload a background image from your
computer, click on the background image icon then click on
the Upload Backdrop
- Select an image from your system

3. What is a glide block?


The Glide block is under the Motion palette. Glide means to “move
with a smooth, quiet continuous motion. There are some things
that you need to tell the sprite:
- How long it will take to reach the position from wherever you
are.
- The position of the sprite on the stage.
for ex:
Glide(4) Secs to x:(0) y:(0)
The above glide block will make the sprite reach in the middle of
the stage in 4 seconds.

4. What Is a broadcast block?


The Broadcast block informs all the other sprites that something
has been completed. The Broadcast can be caught by any other
sprite and can trigger a code.
For ex:
Broadcast (message)
This broadcast is received by all the sprites which have the block
“when I receive broadcast name”
For ex:
When i recieve(message)
Say (Hello) for (2) secs

5. How can you move a sprite at 45 degrees? (You can select a


distance).
We can rotate a sprite 45 degree to the clockwise or anticlock wise
direction by using Turn() degrees block. To move the sprite we can
use the Move or Glide block.
Turn (45) degrees
Glide(4) Secs to x:(50) y:(-50)

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