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PSYCHOMOTOR

DOMAIN
Reporter:

HONEY LOU MENDOZA


RUBY FE ALENTIJO
ROSIE JANE LAYASAN
NARCISO ARATIA JR.
SIMPSON PSYCHOMOTOR DOMAIN

• ELIZABETH SIMPSON (1972) BUILT HER


TAXONOMY ON THE WORK OF BLOOM
AND OTHERS. SIMPSON'S PSYCHOMOTOR
DOMAIN IS COMPRISED OF UTILIZING
MOTOR SKILLS AND COORDINATING
THEM. SIMPSON’S TAXONOMY HAS A
FOCUS TOWARD THE PROGRESSION OF
MASTERY OF A SKILL FROM OBSERVATION
TO INVENTION.
Origination

The ability to create new movement for a specific


situation or problem. You are able to develop an original
skill from a learned skill.

Adaptation

The ability to modify learned skills to meet new or special


requirements. Your skills are so well developed that you can
modify movement patterns to fit special requirements.
Complex overt response

The ability to skillfully perform complex movements correctly


(expert). Complex movements are performed quickly,
accurately, and with a minimum wasted effort.

Mechanism

This is the intermediate stage in learning a complex physical


skill (basic proficiency). It is the ability to convert learned
responses into habitual actions so the movements can be
performed with a medium level of proficiency and confidence.
Guided response

This is the early stage of learning a complex skill. It is the first


attempts at a physical skill and involves imitation and trial and
error.

Set

The readiness to act. This is your mindset. It is the mental,


physical, and emotional dispositions that make you respond in a
certain way to a situation.
Perception

The ability to use sensory cues to guide physical activity.


This ranges from sensory stimulation, through cue selection, to
translation.
REVISED PSYCHOMOTOR DOMAIN BY CLARK (2012)
•PERCEPTION (Awareness)

– The ability to use sensory feedbacks to control the action of the


motor. This range from sensory stimulation to translation through
cue selection.

•SET

- Readiness to performance. It contains mental, physical and


expressive sets. These three sets characters the predetermined a
person’s response to different scenarios.
•GUIDED RESPONSE

- The initial stage in learning a multifaceted skill that


includes imitations and trial and error. Adequacy of
performance is achieved by practicing.

•MECHANISM (basic proficiency)

- The transitional stage in learning a complex skilled learned


responses have been usual and the movements can be
performed with some assurance and proficiency.
•COMPLEX OVERT RESPONSE (expert)

– The skilled performance of motor acts that involve


intricate movement patterns. Expertise indicated by a
quick , accurate and highly coordinated performance. This
category includes performing without hesitation.

•ADAPTATION

– Skills are well established and the individual can adjust


movement patterns to fit unique requirements.
•ORIGINATION

- Creating new pattern of movement to fit a specific


situation or problem. Learning outcomes emphasize
creativity based on highly developed skills.
Psychomotor Domain as conceptualized by Dave.
(1975)

Imitation

- Seeing and modelling behavior after someone else.


Performance may be of low quality.

Manipulation

– Being able to take specific actions by recall or following


instructions.
Precision

- Refining, becoming more accurate. Acting so skill within a


high degree of exactness

Articulation

– Organizing and familiarizing a series of actions to achieve


harmony and internal uniformity.
Naturalization

- Learning a high level performance until it becomes natural, without


needing to reflect much about it.
Psychomotor domain as conceptualized by Harrow (1972)

Reflex Moments

- responses that are not learned, such as an


involuntary reaction.

Fundamental Movements

- elementary movements such as walking or


grasping.
Perceptual Abilities

- response to provocations such as visual, auditory,


kinesthetic, or tactile discrimination.

Physical Abilities (fitness)

- stamina must be developed for further development,


such as strength and agility.
Skilled Movements

- advanced learned moves as one would find in sports or


acting.

Nondiscursive Communication

- use useful body languages, such as motions and facial


expressions.

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