Professional Documents
Culture Documents
04 05 06
Innovative Technologies Innovative Technologies
ICT in Various Content for Teaching-Learning for Teaching-Learning
Areas and Assessment Task and Assessment Task
BASIC GTKY
ME AS A
Choose 3 of these prompts
and describe themselves with
adjectives or sentences,
depending on their level.
ME AS A
Hello, I am…… (affiliation)
Me as a student
Me as sister/ brother
Me as a husband/wife
Me as a daughter/ son
Me as a boss/colleague
Me as a boyfriend/girlfriend
01
Introduction to
Technology for Teaching
and Learning
REALITY
BITES WITH
TECHNOLOGY
Introduction
Over the past 50 years, we have
witnessed a revolution in how
technology has affected teaching
and learning.
Introduction
Some findings (e.g., Green &Bavelier,
2012) suggest that today’s students have improved
visual-spatial capabilities, reaction times, and the
capacity to identify details among clutter but show
a decline in attention and critical thinking
compared to yesterday’s students.
Introduction
Due to recent advances in technology and
research, the world as we know it does not
seem to offer any form of certainty and
assurances.
“The illiterate of the 21st
century will not be those who
cannot read and write, but
those who cannot learn,
unlearn, and relearn.”
– Alvin Toffler
Introduction
Education cannot operate the way it has been
doing. We cannot expect a system designed for
a bygone era to deliver results for a generation
that lives and breathes in a time that is future-
forward and future-first.
TECHNOLOGY
TECHNOLOGY
❖ Technology comes from the Greek word “techne” which
means “craft”, “art”, “skill” or means by which a thing is gained.
Digital Immigrant
Luddite
TECHNOLOGY AS A TOOL
01 02
Technology as the use Technology as the
of gadgets, tools, or collection of tools,
equipment to perform including machinery,
a task expediently and modifications,
efficiently arrangements and
procedures
TECHNOLOGY AS A TOOL
03 04
Other Gadget as The Teacher as a
Technology Technology
ICT
Information and Communication
Technology (ICT)
Contribution to the
03
provision of feedback.
10
01 Spelling out Educational
Goals and Objectives
SCOPE OF ED-TECH
Smart use of technology reduces
02
wasted times, energy and money
03 Curriculum Development
14
10 To Reduce the Burden of Teachers
Educational Technology
➢ The application of technology to any process of educational
enterprises
➢ Use of the technological advancement in terms of various
equipment’s, materials, and machines for educational purposes.
➢ It involves the increasingly complex range of audiovisual
equipment, sophisticated electronic devices like projectors,
films, radio, TV, tape recorder, computers etc for individualized
and group learning.
Educational Technology
➢ Technology of Education is the application of psychology of
learning theories, principles of instruction, curriculum, and
learning to the process of education.
➢ In this the educationalist are involved in designing and
evaluation of system of learning.
➢ It enables a teacher to use a variety of media and modes to
make teaching effective
TECHNOLOGY USAGE IN THE CLASSROOM
03 Promoting constructivist
and active learning.
04 Enhancing collaborative
teaching and learning.
TECHNOLOGY USAGE IN THE CLASSROOM
05 06
Providing asynchronous Promoting higher
and synchronous expectations via peer
communication. review and feedback
07 Providing prompt
progress information. 08 Enabling stronger group
collaboration
09 Promoting and fostering
lifelong learning.
BEST PRACTICES FOR USING TECHNOLOGY
IN THE CLASSROOM
ALIGNMENT ACCESSIBILITY
ASSESSMENT REINFORCEMENT
Technology should be
used for a purpose—not
for the sake of being
ALIGNMENT flashy and not as a
distraction from other
forms of pedagogy.
Be sure that the
technology that you
ACCESSIBILITY intend to use is
accessible to your
students.
As with lectures,
discussions, and labs,
provide your
ASSESSMENT students with guidance
when dealing with media
technologies.
Technology should be
used as reinforcement
REINFORCEMENT of and supplement to
your teaching
LEARNING MEDIA
AND TECHNOLOGY
LEARNING MEDIA AND TECHNOLOGY
1 2 3 4
5 6 7 8
9 10 11 12
DIALOGIC LEARNING
9 13 14
TANGENTIAL LEARNING
refers to a change in the strength
of response to a single stimulus
NON-ASSOCIATIVE due to repeated exposure to that
stimulus
LEARNING • Habituation
• Sensitization
In psychology, habituation is an
example of non- associative learning
NON-ASSOCIATIVE LEARNING in which there is a progressive
diminution (reduction) of behavioral
“HABITUATION” response probability with repetition
stimulus.
a non-associative learning
process in which repeated
administration of a stimulus
NON-ASSOCIATIVE LEARNING
results in the progressive
“SENSITIZATION” amplification of a response
is the process by which an
element (stimulus) is taught
ASSOCIATIVE LEARNING through association with a
separate (another stimulus),
pre-occurring element
describes any kind of phase
sensitive learning (learning
occurring at a particular age or a
particular life stage) that is rapid
IMPRINTING and apparently independent of the
consequences of behavior
The learning process that shows
most characteristic of humans is
OBSERVATIONAL imitation; one’s personal
repetition of an observed
LEARNING behavior, such as a dance
describes behavior which has no
particular end in itself, but
PLAY improves performance in similar
situations in the future.
is the process by which a person
learns the requirements of their
native culture by which he or she is
ENCULTURATION surrounded, and acquires values
and behaviors that are appropriate
or necessary in that culture.
The learning process that shows
most characteristic of humans is
OBSERVATIONAL imitation; one’s personal
repetition of an observed
LEARNING behavior, such as a dance
describes behavior which has no
particular end in itself, but
PLAY improves performance in similar
situations in the future.
is where a person uses both
MULTIMEDIA LEARNING auditory and visual stimuli to
learn information (Mayer 2001).
is a general term used to refer
E-LEARNING & to Internet based networked
AUGMENTED LEARNING computer enhanced learning
is a technique which avoids
understanding the inner
complexities and inferences of the
subject that is being learned and
ROTE LEARNING instead focuses on memorizing the
material so that it can be
recalled by the learner exactly the way
it was read or heard
occurs through the
INFORMAL LEARNING experience of day-to-day
situations
is learning that takes place
within a teacher-student
FORMAL LEARNING
relationship, such as in a
school system.
Is organized learning outside the
NON-FORMAL LEARNING formal learning system
is the process by which some
portion of people will self-
TANGENTIAL LEARNING educate if a topic is exposed to
them in something that they
already enjoy.
is a type of learning based on
DIALOGIC LEARNING dialogue.
QUESTIONS?
LET’S RECAP
It is the process by which some
portion of people will self-educate
if a topic is exposed to them in
something that they already enjoy.
TANGENTIAL LEARNING
occurs through the experience of
day-to-day situations
INFORMAL LEARNING
The learning process that shows
most characteristic of humans is
imitation; one’s personal
repetition of an observed
behavior, such as a dance
OBSERVATIONAL LEARNING
is the process by which an
element (stimulus) is taught
through association with a
separate (another stimulus),
pre-occurring element
ASSOCIATIVE LEARNING
a non-associative learning
process in which repeated
administration of a stimulus
results in the progressive
amplification of a response
SENSITIZATION
is a technique which avoids
understanding the inner
complexities and inferences of the
subject that is being learned and
instead focuses on memorizing
the material so that it can be
recalled by the learner exactly the
way it was read or heard
ROTE LEARNING
describes behavior which has no
particular end in itself, but
improves performance in similar
situations in the future.
PLAY
AMAZING!!!
THE DOMAINS
OF LEARNING
3 DOMAINS OF LEARNING
Benjamin Bloom
COGNITIVE PSYCHOMOTOR
AFFECTIVE
PSYCHOLOGICAL
PERSPECTIVE ON
LEARNING
LET’S REVIEW
The proponent of Classical Conditioning
Ivan Pavlov
The proponent of Connectionism
Edward
Thorndike
What are the 3 Concepts in Connectionism
Theory?
Law of
Readiness,
Exercise, Effect
The process of modifying existing schemata or
creating new ones.
Accommodation
John Piaget is known for his THEORY?
Cognitive
Development
Theory
How many Ecological Systems does the Theory of
Urie have?
5
What is the theory famous for Bobo Doll
Experiment?
Lev Vygotsky
What is the theory famous for Little Albert
Expirement?
John Watson
What are the concepts of Operant Conditioning?
Reinforcement
Punishment
PSYCHOLOGICAL PERSPECTIVE
BEHAVIORIST CONSTRUCTIVE
1 2 3 4
COGNITIVIST SOCIAL-PSYCHOLOGICAL
BEHAVIORIST PERSPECTIVE
03 DISCUSSION
04 DRILL-AND PRACTICE
05 TUTORIAL
06 COOPERATIVE LEARNING
10 METHOD CATEGORIES
07 GAMING
08 SIMULATIONS
09 DISCOVERY
10 PROBLEM SOLVING
WHAT METHOD DO
YOU REALLY THINK
YOU ARE ENGAGE
WITH?
THANK YOU!
TECHNOLGOGY
TECHNOLOGY
TECHNOLOGY OF TEACHING
ASSISTIVE TECHNOLOGY
It includes mechanical, electronic micro-processor based
equipment, non-mechanical and non-electronic aids, specialized
instructional materials services and strategies that people with
disabilities can use either:
✓ Assist them in Learning
✓ Make the Environment
✓ Enable them to complete in workplace
✓ Enhance their independence
✓ Otherwise improve their quality
INFORMATION TECHNOLOGY
❖ For reflecting on what they have learned and how they come to know it.
▪ The classroom is now changing its look from the traditional one
i.e. from one way to two-way communication. Now teachers as
well as students participate in classroom discussion.
01 02 03
IMPROVES IMPROVES ENCOURAGES
ENGAGEMENT KNOWLEDGE INDIVIDUAL LEARNING
RETENTION
04 05 06
STUDENTS CAN LEARN
ENCOURAGES BENEFITS FOR
USEFUL LIFE SKILLS
COLLABORATION TEACHERS
THROUGH
TECHNOLOGY
THANK YOU!
Site instances in your
personal life on how
technology can be a boon
or a bane. (3 each)
Social Media Analysis: Carefully analyse how these social
media can be use in education for teaching and learning.
Twitter
Facebook
Snapchat
TikTok
Instagram
Youtube
Class
Motivation
Using the power of
creativity, create or make
your own technology.
Using the power of
creativity, create or make
your own technology.
PROF. ED.
PRINCIPLES AND THEORIES
OF EDUCATIONAL
TECHNOLOGY
PROF. JOREY JOSAPHAT C. GALLETO
02
THEORIES AND PRINCIPLES
IN THE USE AND DESIGN
FOR TECHNOLOGY DRIVEN
LEARNING LESSONS
DIGITAL LITERACY SKILLS
FLEXIBLE ENVIRONMENT
THEORIES AND PRINCIPLES
IN THE USE AND DESIGN
FOR TECHNOLOGY DRIVEN
LEARNING LESSONS
THE CONE OF
EXPERIENCE
Experience is the
knowledge or mastery
of an event or subject
EXPERIENCE gained through
involvement in or
exposure to it.
EDGAR DALE
Edgar Dale (1900-1985) served on The Ohio State
University faculty from 1929 until 1970. He was an
internationally renowned pioneer in the utilization of
audio-visual materials in instruction. He also made
EDGAR DALE major research contributions in the teaching of
vocabulary and testing readability of texts. Jeanne S.
Chall, an OSU Ph.D. graduate who went on to become
a leading innovator in reading research. Perhaps
Professor Dale's most famous concept was called
the "cone of experience," a graphic depiction of the
relationship between how information is presented
in instruction and the outcomes for learners
Take from the Ohio State University Website
http://ehe.osu.edu/edtl/about/tradition.cfm#dale
Although he traced his ideas back as far as
Pestalozzi (1746 – 1827), who pioneered the
concept of learning through activity, and Froebel
EDGAR DALE (1782 – 1852), who first promoted the principle that
children have unique needs and capabilities,
Edgar Dale’s work was most heavily influenced by
John Dewey (1859-1952).
Examples:
Time Life Magazine
Listening to old radio
broadcasts
Listening to period music
Visual Symbols
No longer involves reproducing real
situations
Chalkboard and overhead projector the
most widely used media
Help students see an idea, event, or process
Examples:
Chalkboard
Flat maps
Diagrams
charts
Verbal Symbols
Two types
• Written words – more abstract
• Spoken words – less abstract
Examples:
• Discussion
• Explanation/lecture
Educational Technology is not
limited to the modern gadgets that
we have right now but rather it is a
broad concept that includes all the
media that we can use to attain
balance as we facilitate effective
and meaningful learning.
FROM THE ICONIC – PICTORIAL EXPERIENCES…
Demonstration, Study trips, Exhibits, Educational
television, Motion pictures, Recordings, radio, still
pictures…
1. concepts from the content being taught can be represented using technology.
2. pedagogical techniques can communicate content in different ways
using technology,
3. different content concepts require different skill levels from students, and
edtech can help address some of these requirements,
4. students come into the classroom with different backgrounds – including
prior educational experience and exposure to technology – and lessons utilizing
edtech should account for this possibility,
5. Educational technology can be used in tandem with students’ existing
knowledge, helping them either strengthen prior epistemologies or develop new
ones
TPACK MODEL
03 LEARNING STYLES
State Objectives
• C- Cognitive
• A- Affective
• P-Pyschomotor
Select Methods, Media and Materials
1st Process:
Deciding on the appropriate method for the given learning tasks, first,
it would be overly simplistic to believe that there is one method that is
superior to all others or that serves all learning needs equally well.
Teachers often structure assignments to allow students with different
preferred learning styles to pursue their individual practice through
different methods (e.g. “having abstract random” thinkers use a role-
play simulation while ‘concrete sequential” thinkers use a lab manual
for structured problem solving).
Select Methods, Media and Materials
2nd Process:
Choosing an appropriate media format and selecting,
modifying, or designing the specific materials within
that format
Choosing A Media Format
Things to consider in media selection models
a. instructional situation or setting (e.g., large-group, small-group, or self-
instruction),
b. Learner variables (e.g., reader, nonreader, or auditory preference) and the
nature of the objective (e.g., cognitive, affective, motor skill, or
interpersonal) must be considered against the presentational capabilities of
each of the media formats (e.g., presenting still visuals, motion visuals,
printed words, or spoken words).
c. Some models also take into consideration the capability of each format to
give feedback to the learner
Selecting Available Materials
• SURVEY OF SOURCES
• MODIFYING SOURCES
• DESIGNING NEW MATERIALS
Selecting Available Materials
DESIGNING NEW MATERIALS
Selecting Available Materials
OTHER CRITERIA/GUIDELINES
1. Size
2. Color
3. Durability
4. Economy
5. Easy to Handle
6. Relevance
7. Novelty
Utilize Methods, Media and Materials
1 2 3 4
CREATIVITY COLLABORATION
is learning how to solve
problems. It is the ability
to differentiate facts from
CRITICAL THINKING opinions and not only just
learn a set of facts or figures
but also discover these for
the sake of knowing what
ought to be.
requires students to think out
of the box and to take
pride in what is uniquely
CREATIVITY theirs.
Creativity encourages
students to think beyond the
expectations of conventions.
makes students express their
ideas in the clearest and
organized manner. Through
COMMUNICATION varied modes – face- to-face,
technologically mediated or a
blended medium, they need
to know how to efficiently and
clearly convey ideas.
happens when students
know how to work well
with others to accomplish
COLLABORATION a given task or solve a
problem at hand.
Lynch (2017), identified eight
digital literacy skills needed to
become digitally literate
01 CODING
DIGITAL LITERACY SKILLS
02 COLLABORATION
03 CLOUD SOFTWARE
05
05 SCREEN CASTING
DIGITAL LITERACY SKILLS
06 PERSONAL ARCHIVING
07 INFORMATION
03 BLENDED LEARNING
04
05 SYNCHRONOUS AND
ASYNCHRONOUS
FACE-TO-FACE LEARNING
03 MS TEAMS
04 MOODLE
05 SCHOOLOGY
05
06 EDMODO
ZOOM
GOOGLE CLASSROOM
MS TEAMS
MOODLE
SCHOOLOGY
EDMODO
Utilizes SLMs converted to
video lessons for Television-
Based Instruction and SLMs
TV / RADIO-BASED converted to radio script for
INSTRUCTION Radio Based Instruction
BLENDED LEARNING
03 FLEX
04 ONLINE LAB
05 SELF-BLEND
05
06 ONLINE DRIVER
FACE-TO-FACE DRIVER
ROTATION BLENDED LEARNING
FLEX LEARNING
ONLINE LAB
SELF-BLEND LEARNING
ONLINE DRIVER LEARNING
SYNCHRONOUS LEARNING
1 2 3 4
5 6 7 8
- George Courus
CREATING ePORTFOLIO
03 REFLECTIONS
01 MULTIMEDIA
FEATURE OF ePORTFOLIO
02 COMPUTER SKILLS
03 ASSESSMENT
01 IDEAL PORTFOLIO
TYPES OF ePORTFOLIO
02 SHOWCASE/PROFESSIONAL
PORTFOLIO
03 DOCUMENTATION PORTFOLIO
04 LEARNING PORTFOLIO
05 EVALUATION/ASSESSMENT
PORTFOLIO
DESCRIPTION
This initial phase in writing a reflection is
very simple since you just need to
describe the activity or the experience
to the reader.
FEELINGS
Learners are involved in learning and an
activity or perhaps a lesson can trigger
certain feelings. So at this point, you can
consider and think about how you feel at
that time when you were doing the
activity or having the experience.
EVALUATION
When evaluating, how well you think the
activity went. Recall how you reacted to
the task or situation and how others
reacted.
ANALYSIS
This part of the write up includes your
analysis of what worked well and what
have facilitated it or what may have
hindered it. You can also discuss related
literature that may have brought about
your experience.
CONCLUSION
Now, you can write what you have
learned from the experience or what you
could have done. If your experience is a
good one, you probably discuss how it
can be ensured or how will you further
enhance a positive outcome.
ACTION PLAN
At the end of your reflection, you write what
action you need to take so that you will improve
the next time such as consult an expert for some
advice or read a book that will provide answer to
your queries. You make plans on how you can
address that went wrong so that you can take the
right step to succeed in achieving the task
ePORTFOLIO
E-portfolios have recently become a major method of assessment
for students, faculties, and staff that document skill sets reflected
on learning, accomplishments, and prospective goals. Lately,
institutions are beginning to see that e-porfolios are a feasible tool
that encourage self-study. Thus, an increasing number of
institutions are now recognizing that they are high-level
implications. Inevitably, as e – portfolio applications develop, they
will get integrated into campus systems. That is why, we, sooner or
later, will become a part of this innovative advance
teaching/learning system.
USING MOBILE DEVICES,
LAPTOPS, INFOGRAPHICS
AND QR CODES
QR CODES
Examples:
•Use school laptops to create movies.
•Make presentations come alive.
•Utilize the Internet for deeper learning.
•Learning does not stop when they leave school.
•Use school laptops to check for understanding.
TABLET
Tablets are an effective means to engage students and make
lessons more interactive.
Examples:
• Watch Video Clips. Whenever you can tie videos into a lesson,
you can cater to your visual learners.
• Play Educational Games.
• Write Notes.
• Create Presentations.
• Participate in Video Conferences.
Technology
Collaborative Tools in
the Digital World
Collaborative Tools
The learners of this generation are a new kind of breed, and
it is important that teachers understand how to deal with
them.
1 2 3 4
03 GOOGLE DOCS
04 ETHERPAD
05 ZOHO
06 OPENOFFICE
MS WORD ALTERNATIVES
07 ABIWORD
08 JARTE
10 SOFTMAKER FREEOFFICE
STUDENTS AS DIGITAL
AUTHORS
01 The Diary Project
www.diaryproject.com WEB PUBLISHING SITES
02 CyberKids
www.cyberkids.com
03 Global Show-N-Tell
www.telenaut.com/gst
04 Atavist
www.atavist.com
05 Storybird
www.storybird.com
DIGITAL STORYTELLING
01 Steller
www.steller.com WEB PUBLISHING SITES
02 Adobe Spark Page
www.spark.adobe.com
03 WeVideo
www.wevideo.com
04 Popplet
www.popplet.com
05 Bookcreator
www.bookcreater.com
INSTRUCTIONAL
MATERIALS SUPPORTED
BY TECHNOLOGICAL
TOOLS
INSTRUCTIONAL
CHARTS
01 MS WORD
INSTRUCTIONAL ARTS
02 MS EXCEL
03 MS POWERPOINT
03 Black Posters
www.blockposters.com
04 Posterini
www.posterini.com
05 PosterMyWall
www.postermyWALL.com
SLIDES
01 MS POWERPOINT
SLIDES
02 POWTOON
03 GOOGLE PRESENTATION
04 CANVA
05 PREZI
WORKSHEETS AND
FORMS
01 GOOGLE FORMS
WORKSHEETS AND FORMS
02 MONKEY SURVEY FORM
03 PAPER FORMS
04 SURVEY PLANET
05 QUICK TAPSURVEY
WORKSHEETS AND FORMS
06 TYPE FORM
07 COGNITO FORM
08 NINJA FORM
FLASHCARDS
NEWSLETTERS
PAMPHLETS
BROCHURES
CARTOONS
JOURNALS
BULLETIN BOARDS
CHARACTERISTICS OF
EFFECTIVE AND EFFICIENT
INSTRUCTIONAL TOOLS
CHARACTERISTICS
1 2 3 4
Formative Assessment
Summative Assessment
Diagnostic Assessment
Authentic Assessment
ANALYTIC
describe the work by applying all the criteria at the
same time and enabling an overall judgment about the
quality of the work. It utilizes holistic rating for a
product or behavior.
HOLISTIC
Technology can be used for assessing student
learning in various purposes. By using technology
in managing assessment information data can be
presented in different ways to meet the needs of
the students, teachers, and administrators
NETIZENSHIP &
NETIQUETTE IN
ONLINE COMMUNITIES
NETIQUETTE
Scrutinizing the term again, a netizen, according to
Merriam-Webster Dictionary, is an active participant in
the online community of the internet. The medical
dictionary refers to it as an internet citizen who uses
networked resources, which connotes civic
responsibility and participation. Thus, Netizenship
means citizenship in the internet or in the virtual world.
NETIQUETTE
As responsible netizens, we are all expected to
support a healthy interaction on the internet. A
netiquette, or the rules of socially accepted
behavior online, have to be observed in writing an
email, in texting, chatting, and other communication
methods online.
01 PROTECT YOUR REPUTATION
NETIQUETTE GUIDELINES
02 RESPECT OTHERS
Under international human rights conventions, all people are guaranteed the rights
for free expression. However, with the shift from communicating through letter,
newspaper, and public meetings to electronic communications and online
networking, a need to look into how these new means modifies the understanding
of freedom of expression and censorship.
ISSUE 1
Freedom of Expression and Censorship
❑ For most, privacy means “personal privacy”, the right of individuals not
to have their home, private life, or personal life interfered with.
ISSUE 2
Privacy and Security
There are several types of privacy as shown by the following examples:
▪ Make clear that no one should login using another user’s credentials
▪ Require all students to always logout after working.
▪ Maintain equipment safety and security.
▪ Provide students access to content and resources through guided e-learning.
▪ Set up a clear disaster recovery system in place for critical data that includes
a secure, remote backup location.
▪ Install all computer equipment professionally; meet health and safety
standards.
▪ Review the school ICT system regularly with regards to health, safety, and
security.
NETWORK MANAGEMENT
Password Policy
1. Provide tiltable tables. These tables can be tilted and adjusted to the height
of the users.
2. Provide anti-glare screen filters.
3. Provide adjustable chairs.
4. Provide foot support.
5. Ensure suitable lighting.
6. Provide spacious workstations.
7. Plan a schedule for computer work to provide frequent breaks from screen
time.
NETWORK MANAGEMENT
More specifically, safety rules that can reduce risk of accidents in the work
stations should include:
1.No trailing wires across or around the room which people can trip on.
2.Electrical sockets should not be overloaded.
3.Electrical equipment should be safety-tested at least once a year.
4.There should be adequate space around the desk for people to move.
5.Bags and other obstacles should be stored out of the way.
6.Food and drinks should not be allowed inside the EdTech Room.
7.Heating and ventilation should be suitable for the working environment.
8.Fire extinguishers should be available.
9.Fire exits should be clearly marked and free from clutter.