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Battleground High Elves
Battleground High Elves
Sprint: You may spend a Command Action to Spring one of your units. That unit's base MC becomes 5" for the turn.
Maneuver Mastery: High Elf units under Direct Control receive no movement penalties for maneuvering.
A (-0) -2/-2 while Engaged. Equipment: Mithril armor, bow, and shortsword.
Cavalry. Wheeled. A (+0) +0/+1 when Charging. (This is in addition to the normal Charging bonus.) If Unengaged Chariots become Engaged on the
flank while on Close, they are considered Charging. +1 Impact Hit (two total) when Charging with the front.
A (-1) -0/-0 while Charging. A (+0) +1/+0 vs. Cavalry and/or Large units. A (+0) +0/+2 while Holding vs. Charging Cavalry and/or Charging Large
units. Equipment: Mithril Armor, shield and spear.
D +1/+0 vs. range. Equipment: Leather armor and two magical swords.
Cavalry. A (+1) +0/+0 when Engaged. D +1/+0 when Charging. (This is in addition to the normal Charging bonus.) Equipment: Leather armor, bow
and shortsword. Mount: Light horse.
Cavalry. A (+0) +0/+2 and D +1/+0 when Charging. (This is in addition to the normal Charging bonus.) Equipment: Mithril armor, shield, lance and
sword. Mount: Warhorse.
Wheeled. A (-1) -2/-3 while Engaged. May not Sprint. Cannot move and Shoot. Cannot Shoot at Engaged units. Cannot Shoot over terrain features
that block Line of Sight.