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Precision: You may spend one Command Action to empower one of your units with Precision (mark the

box on the unit's stat


bar). You may erase the mark during an attack, before that unit rolls to hit. If you do, that unit does one extra hit. erasing
the mark counts as playing a command card.

Sprint: You may spend a Command Action to Spring one of your units. That unit's base MC becomes 5" for the turn.

Maneuver Mastery: High Elf units under Direct Control receive no movement penalties for maneuvering.

177 Cygnets X (5) 5 / 5 P 12


x 2/2 U 0 3.5"

Equipment: Mithril armor, shield and sword.

220 Elder-Blade Battle Squad X (3) 6 / 6 P 13


x 3/2 U 0 3.5"

Equipment: Mithril armor, shield and magic sword.

352 Elder-Blade Swordsmen X (5) 6 / 6 P 13


x 3/2 U 0 3.5"

Equipment: Mithril armor, shield and magic sword.

225 High Elf Archers X (4) 6 / 5 P 13


x 1/2 U 14 3.5"

A (-0) -2/-2 while Engaged. Equipment: Mithril armor, bow, and shortsword.

187 High Elf Battle Squad X (3) 6 / 5 P 13


x 3/2 U 0 3.5"

Equipment: Mithril armor, shield and sword.

252 High Elf Chariots X (4) 6 / 5 P 13


x 2/2 U 0 5"

Cavalry. Wheeled. A (+0) +0/+1 when Charging. (This is in addition to the normal Charging bonus.) If Unengaged Chariots become Engaged on the
flank while on Close, they are considered Charging. +1 Impact Hit (two total) when Charging with the front.

334 High Elf Spearman X (6) 6 / 5 P 13


x 3/2 U 0 3.5"

A (-1) -0/-0 while Charging. A (+0) +1/+0 vs. Cavalry and/or Large units. A (+0) +0/+2 while Holding vs. Charging Cavalry and/or Charging Large
units. Equipment: Mithril Armor, shield and spear.

299 High Elf Swordsmen X (5) 6 / 5 U 0 P 13


x 3/2 3.5"

Equipment: Mithril armor, shield and sword.

307 Elder-Blade Rangers X (5) 6 / 6 P 13


x 3/1 U 0 5"

D +1/+0 vs. range. Equipment: Leather armor and two magical swords.

292 High Elf Bowriders X (4) 6 / 5 P 13


x 2/1 U 14 6"

Cavalry. A (+1) +0/+0 when Engaged. D +1/+0 when Charging. (This is in addition to the normal Charging bonus.) Equipment: Leather armor, bow
and shortsword. Mount: Light horse.

261 High Elf Rangers X (5) 6 / 5 P 13


x 3/1 U 0 5"

D +1/+0 vs. range. Equipment: Leather armor and two swords.

506 Celestial Guard X (5) 7 / 6 P 14


x 4/2 U 0 3.5"

Equipment: Mithril armor, shield and magic sword.

239 High Elf Battlemages X (5) 5 / 5 P 13


x 2/1 U 14 3.5"
A (-2) -2/-2 when Engaged. During your turn, if this unit is Unengaged, you may draw a Command Card at the start of the Combat Phase. If you do,
this unit does not make a range attack this turn.

378 High Elf Knights X (6) 6 / 5 P 13


x 3/2 U 0 5"

Cavalry. A (+0) +0/+2 and D +1/+0 when Charging. (This is in addition to the normal Charging bonus.) Equipment: Mithril armor, shield, lance and
sword. Mount: Warhorse.

260 High Elf Scorpions X (4) 6 / 6 P 13


x 1/2 U 18 2.5"

Wheeled. A (-1) -2/-3 while Engaged. May not Sprint. Cannot move and Shoot. Cannot Shoot at Engaged units. Cannot Shoot over terrain features
that block Line of Sight.

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