You are on page 1of 1

CREATURES: TONBRIUM HUNTER ~ TORLETHIS COMPANION

TORLETHIS COMPANION 3 (9)

Lately you’ve had weird dreams. In them, you don’t have arms or legs, but rather an
elongated, featureless body. You’re tunneling through warm, soft caverns. A steady and
comforting thunder encompasses you, reminiscent of a heartbeat, but much louder and
somehow more meaningful.
When you’re awake, you feel different, too. Not bad. In fact, you feel good. Maybe better
than ever. All the little aches and irritations you didn’t consciously notice before are gone,
more obvious in their absence. And that’s not all. You have the ability to manifest a globe of
silver light that can dazzle your foes. You’re stronger. And you heal wounds quicker.
The one downside, one you’ve tried to hide from your friends lest they misunderstand, is
that sometimes you see your skin shift and shudder, revealing the shape of something long
and eel-like swimming in the depths of your flesh.
Motive: Defense
Environment: Anywhere, often infesting an unsuspecting human
Health: 9
Damage Inflicted: 3 points
Movement: Immediate
Modifications: Stealth as level 6.
Combat: Torlethis companions that don’t have a host are always on the lookout for one.
They prefer to infest a target who is unaware or sleeping, whereupon they slither under
the clothing and dive into the flesh while secreting anesthetizing slime. A sleeping
victim must succeed on a difficulty 5 Might defense task to become aware of the attack,
or become a new host.
A host gains several advantages, including the ability to
manifest a silvery orb of radiance within immediate
GM Intrusion: The
range as an action. An orb dazzle foes (and character suddenly
allies who don’t expect it) who fail a difficulty realizes that something
3 Intellect task until they make a recovery long and eel-like is
roll. The difficulty of all tasks attempted by swimming through
dazzled targets is modified by one step their body, sometimes
just under the skin,
to their detriment. A host also gains 2 sometimes deeper.
points in their Might Pool, plus one
additional ten-minute recovery
roll per day.
However, a host finds they are
not completely in control of
themselves. Whenever the host
attacks a foe, they must succeed
on a difficulty 4 Intellect defense
task or go into a fugue state where
they attempt to attack the foe with
nothing but their silvery orb and
bite attacks (most humans are
not practiced biters). And if they
meet another torlethis companion
host, they fall under a compulsion to
attack it until one of them is dead.
Interaction: Torlethis companions are
intelligent but completely alien. They see
humans and other hosts as nothing more
than mounts.
Use: The PCs discover a torlethis companion that
seems dead (or in stasis). However, when they check
again later, it’s gone. Maybe it slithered away?

167

You might also like