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CLASSE & LIVELLO BACKGROUND NOME GIOCATORE

Fox
NOME PERSONAGGIO RAZZA ALLINEAMENTO PUNTI ESPERIENZA

ISPIRAZIONE
FORZA
23 15m
22 4 BONUS DI COMPETENZA CA INIZIATIVA VELOCITA'

6 TRATTI CARATTERIALI
Massimo dei Punti Ferita 491
● 10 Forza
DESTREZZA
8 Destrezza

27 3
7
Costituzione
Intelligenza
PUNTI FERITA ATTUALI IDEALI

8 ● 9 Saggezza
● 8 Carisma
COSTITUZIONE TIRI SALVEZZA
PUNTI FERITA TEMPORANEI LEGAMI

17 ● 12 Acrobazia (Des) Totale SUCCESSI


3 5 Addestrare Animali (Sag) FALLIMENTI

7 Arcano (Int)
DADI VITA TS CONTRO MORTE DIFETTI
INTELLIGENZA ● 10 Atletica (For)

24 ●


12 Furtività (Des)
11 Indagare (Int)
NOME BONUS ATT. DANNI/TIPO -As a Bonus action, you may summon your Persona within 30 feet of you. It is a creature
that shares your creature types.

Brave Blade +7 2d20+5 -At the 2nd level, in place of Dexterity when calculating your armor class, you may instead
7 4 Inganno (Car) use your Persona Modifier instead.

-At the 5th level, you gain an increase to all available movement speeds by 10ft.
4 Intimidire (Car) Ap 240 60 -At the 10th level, while wielding any weapon you are proficient in, you may instead use
your Persona modifier for its attack and damage rolls.
SAGGEZZA ● 8 Intrattenere (Car)
-At 6th level, if you land a critical hit on a hostile creature or deal damage to a hostile
Assault Rifle +3 8d8+7 creature that is vulnerable to that type of damage, you may attack or use another ability
9 Intuizione (Sag)
20
● once this turn.This feature can only trigger once per round. If you do not want to use this
additional action, you may pass it to an ally who is within your remaining movement. This
transition is called a Baton Pass
5 Medicina (Sag)
-At 7th level if you knock a hostile creature prone, or if all allied creatures have triggered
One More this round, you and all allied creatures may use their reaction to make an attack
● 11 Natura (Int) or use a persona ability against the hostile creature. A ranged attack does not have
5 disadvantage if they attack this way

5 Percezione (Sag) -At 14th level while your Persona is summoned, you cannot be surprised

-At 15th level, enemies that you or your persona flank have disadvantage on attack rolls
● 8 Persuasione (Car) against the creatures that are flanking it
CARISMA -At 18th level, when you roll for initiative, you gain AP equal to your Persona User level.
8 Rapidità di Mano (Des)

18
-Brave Blade: Make a melee Ability Attack. On a hit, deal 4d10 Slashing damage to one
target within 5 feet of your Persona.
● 11 Religione (Int) Cost: 7 AP

-Vorpal Blade: All hostile creatures within 10 feet of your Persona must make a Dexterity
5 Sopravvivenza (Sag) Saving Throw against your Ability Save DC. On a failure, the creature takes 5d10 slashing
damage or half as much on a successful save.
4 7 Storia (Int) -Mabufudyne: Choose an area equal to a 20-foot cube within 50 feet of your Persona. Any
hostile creatures in the area must make a Constitution Saving Throw against your Ability
Save DC. On a failure, they take 3d8 cold damage or half as much on a successful save.
Cost: 12 AP
ABILITA' ATTACCHI & INCANTESIMI -Hyakka Ryouran: All allied creatures within 30 feet of your Persona gains the benefits of
Tarukaja, Rakukaja, and Sukukaja.
Duration: 30 seconds (5 rounds) Cost: 45 AP

-High Counter: When you take Slashing, Piercing, or Bludgeoning damage, you may deal
15 SAGGEZZA (PERCEZIONE) PASSIVA 1d6+6 damage of the same type to the attacker.

MR -Arms Master: All Physical Abilities cost half the original cost, however you may no longer
use magical skills.

MA

ME

MO

MP

ALTRE COMPETENZE & LINGUAGGI EQUIPAGGIAMENTO PRIVILEGI & TRATTI

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
ETA' ALTEZZA PESO
Fox
NOME PERSONAGGIO OCCHI CARNAGIONE CAPELLI

NOME

SIMBOLO

ASPETTO DEL PERSONAGGIO ALLEATI & ORGANIZZAZIONI

-At 5th level, when your Persona uses a Physical or Electric Ability, you may make a
weapon attack as part of that action. This feature can only trigger once per turn.

-At 9th level, whenever you damage a hostile creature with an Electric Ability, they must
make a Constitution save against your Ability Save DC or be Stunned until the end of
your next turn. If the creature is already stunned, it becomes paralyzed instead.

-At 11th level, on the first turn of combat, you and your Persona have resistance to all
damage.

-At 13th level, at the end of your turn, you may swap your turn with any other ally.
Additionally, you have advantage on initiative rolls.

-At 20th level you gain your Ultimate Persona and you gain the Ability Earth Breaker.
When you use this Ability, your Persona makes a melee Ability Attack against a hostile
creature, dealing 12d4 Bludgeoning damage and being Stunned for 1 turns on a hit.
This Ability costs 30 AP. You may use this ability only once, regaining use after a long
rest

TRATTI & PRIVILEGI AGGIUNTIVI

TESORO
STORIA DEL PERSONAGGIO

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Dex 21 13
CARATTERISTICA CD TIRO SALVEZZA BONUS DI ATTACCO
CLASSE DA DA INCANTATORE INCANTESIMI INCANTESMI
INCANTATORE

0 TRUCCHETTI 3 6

LIVELLO
INCANTESIMO
SLOT TOTALI SLOT SPESI

1 13 7
NOME INCANTESIMO

4
INCANTESIMI CONOSCIUTI

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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