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Methodology

STEP A

The purpose of this study was to identify the effects of playing online games on students’
academic performance. It aims to investigate the effects of playing online games on students’ academic
performance. The study also examined If there is a significant relationship between the varied exposure
of playing online games on students’ academic performance. This study aims to establish a cause and
effect relationship between the students’ involvement in playing online games and its effects on the
students’ academic performance.

The study makes use of a quantitative research strategy. Quantitative data is used to quantify
the problem by the way of generating numerical data or data that can be transformed into usable
statistics. The researcher makes use of primary data in gathering information. Primary data is a type of
data that is collected by researchers directly from main sources through interviews, surveys, experiments,
etc. Primary data are usually collected from the source—where the data originally originates from and are
regarded as the best kind of data in research.

STEP B

The researcher utilized a sample scale questionnaire that consists of 30 questions with 5 multiple-choice
questions. The aim was to conduct the survey with 50 students from Saint Joseph College-Olongapo Inc.
that was located in Olongapo City from 20-25 December 2020 between 9:00 am and 1:00 pm. A
students were describes as the person who had played online games on the fay of questioning.
Participants were given 5 minutes to fill in the survey anonymously, and 38 students responded because
not all survey were fully completed. 38 survey results were included in the analysis.

STEP C

STEP D

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