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A thorough Investigation into the Academic Effects of Mobile

Gaming on Grade 11 Students at Phinma University of Iloilo

CHAPTER 3
METHODOLOGY

Submitted To :

Maam. Redene Eimy Ejusa

Group Members :

Kenshin Entero Ruiz


Shazer Espanol
Ronjrald Cantery
Ozward Adalim Silva
Franklin John Espino
John Patrick Grado
CHAPTER 3

METHODOLOGY
This chapter represents the research design, sampling method techniques, source of data,key
informants and data gathering procedure , research instrument and data analysis

RESEARCH DESIGN

This research utilizes an qualitative method. The method is considered appropriate


because according to Cresswell (1994), a qualitative study is defined as an inquiry
process of understatnding a social or human problem, based on building a complex,
holistic picture, formed with words, reporting detailed views of informants, and
conducted in a natural setting. A case study is a research strategy and an empirical
inquiry that investigates a phenomenon within its real_life context. Case studies are
based on an ion-depth investigation of a single individual, group or event to explore the
causes of underlying principles. The Researchers used a qualitative study because it is
goods and easy to use and also because it collects and works with non numerical data
and that seeks to interpret meaning from the data that help us understand the social life
through the study. The study also used case study approach because the researchers
would want to know the deeper details about a certain situation, event, activity, process,
and even a group of individuals and also the senior high school students.

SAMPLING

In this research our group has decided to use a Questionnaire Sampling method. A
questionnaire is not a type of sampling. Sampling refers to the way that subjects are chosen.
They could be chosen randomly (there are many variations on random sampling) or by non-
random sampling. A questionnaire is the instrument that asks the subjects questions This
Sampling was conducted in our classroom inorder to know if the answers that we got have a
positive effect or a negative effect on our classmates.

TECHNIQUE
The we used is questionnaire sampling method Questionnaire sampling is advantageous for
researchers because it allows for a large amount of data to be collected in a relatively short
period of time, and it is relatively cost-effective compared to other methods. Additionally,
questionnaires can be designed to collect both quantitative and qualitative data, providing a
more comprehensive understanding of the topic being studied.
RESEARCH ENVIRONMENT

This study was conducted in Phinma University of Iloilo specifically on the Senior High School
Department building since the focus of the study was about the effects of online game addiction
to senior high school students on their academic performance.

RESEARCH RESPONDENTS

the participants of the study are the grade eleven and also the grade twelve students of the
Phinma University Of Iloilo. The researchers choose twenty six respondents to answer coming
from any strand offered by the school mostly the tvl. The researchers carefully chose the
students were involved in online games.

PROCEDURE
The procedure outlines the step-by-step process of data collection, ensuring that ethical
standards are upheld throughout the study. Here's an overview of the procedure:
Ethical Considerations: Before commencing the study, we will obtain ethical approval from
relevant authorities, ensuring that the research adheres to ethical guidelines and safeguards the
rights and well-being of participants.
Informed Consent: Prior to data collection, participants will be provided with detailed
information about the study objectives, procedures, and potential risks and benefits. They will
have the opportunity to voluntarily consent to participate, with the assurance of confidentiality
and anonymity.

Data Collection: We will utilize a combination of quantitative and qualitative methods to gather
comprehensive data on the relationship between online gaming and academic performance.
This may involve administering surveys, conducting interviews, or analyzing academic records,
depending on the research design.

Participant Recruitment: Recruitment strategies will be employed to ensure adequate


representation across different student populations. This may include collaboration with
educational institutions, online recruitment platforms, and community organizations.

Data Management: All data collected will be securely stored and managed in accordance with
data protection regulations. Measures will be implemented to ensure the confidentiality and
anonymity of participants, with access restricted to authorized personnel only.

Analysis and Reporting: Once data collection is complete, rigorous analysis procedures will be
conducted to examine the relationship between online gaming behavior and academic
performance. Findings will be reported accurately and transparently, contributing to the body of
knowledge on this topic.
As the respondent and procedure coordinator, I am committed to executing these tasks
diligently, contributing to the overall success of the research endeavor. By adhering to ethical
standards and implementing robust procedures, we aim to generate valuable insights into the
effects of online games on students' academic outcomes.

INSTRUMENTATION

In This Chapter We Choosed The Questionnare Sampling To Used In Gathering the data. The
questionnaire consisted of yes or no and scaling questions that determined the effects of online
game addiction to senior high school students’ academic performances.

QUESTIONNAIRE
These are the following questions that we have used in our interviews, the participants have to
explained their answers.

When Did You Started Playing Computer Games?


How Many Hours You Are Playing Computer Games?
Why You Like Video Games?
Is It Stress Relieving?
What Games Are You Playing?
Who Influence You To Play Video Games?
Where Do You Play Video Games?

CONSTRUCTION

VALIDATION

DATA ANALYSIS

Respondents of the Study


This study focuses on the
Grade 12 Dreamers respondent
in Irene Rayos Ombac
National High School, who are
influenced by numerous
addictive elements of playing
online games, as well as how
they might overcome it. A
convenience sample method
was used to select the
participants. For the reason that
the participant is purposely
picked, convenience sample
method is used. The study's
main respondent is Grade 12
Dreamers, a specific group
section of students. For the
purpose of this study,
respondents were given survey
research design questionnaire in
the Likert scale style.
Population Sampling
The respondents were a specific
section entitled Dreamers a
group of students
who were being experiencing
the kind of problem. The
researchers used a convenience
sampling approach to pick only
40 students as their sample.
To further minimize any harm
to the respondent for the reason
that we are still on
the outbreak, the researchers in
this study created an online
questionnaire that was
used to collect information from
respondents, and then
distributed these questionnaires
online. The answers to the
questions in the aforementioned
online questionnaire are
critical to the study's success.
Respondents of the Study
This study focuses on the
Grade 12 Dreamers respondent
in Irene Rayos Ombac
National High School, who are
influenced by numerous
addictive elements of playing
online games, as well as how
they might overcome it. A
convenience sample method
was used to select the
participants. For the reason that
the participant is purposely
picked, convenience sample
method is used. The study's
main respondent is Grade 12
Dreamers, a specific group
section of students. For the
purpose of this study,
respondents were given survey
research design questionnaire in
the Likert scale style.
Population Sampling
The respondents were a specific
section entitled Dreamers a
group of students
who were being experiencing
the kind of problem. The
researchers used a convenience
sampling approach to pick only
40 students as their sample.
To further minimize any harm
to the respondent for the reason
that we are still on
the outbreak, the researchers in
this study created an online
questionnaire that was
used to collect information from
respondents, and then
distributed these questionnaires
online. The answers to the
questions in the aforementioned
online questionnaire are
critical to the study's success.

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