You are on page 1of 10

Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 10 | Mod Sum: -3

Armorer Woodcutter

2 5
0 -1
11 0 7 -1
Hammer +0 (1d4) Handaxe -1 (1d6-1)
9 0 8 -1

9 0 0 14 1 1
9 0 8 -1
0 -1
5 -2 10 9 0 9
10 0 Iron helmet 11 0 Bundle of wood
Holy symbol (25 gp) Iron spike (1 sp)
Speed: 30 Starting Funds: 24 cp Speed: 30 Starting Funds: 34 cp
Init Bonus: 0 Init Bonus: -1

Lucky Sign: Born under the loom (Skill checks, including thief) (+0) Lucky Sign: Unholy house (Corruption rolls) (+0)
Languages: Common Languages: Common

Elven chandler Scribe

3 4
0 0
13 1 9 0
Scissors +1 (1d4+1) Dart +0 (1d4)
12 0 11 0

15 1 1 10 0 0
10 0 5 -2
0 -2
9 0 10 11 0 10
14 1 Candles (20) 11 0 Parchment (10 sheets)
Holy water (1 vial) (25 gp) Holy water (1 vial) (25 gp)
Speed: 30 Starting Funds: 36 cp Speed: 30 Starting Funds: 19 cp
Init Bonus: 0 Init Bonus: 0

Lucky Sign: Survived the plague (Magical healing) (+1) Lucky Sign: Hawkeye (Missile fire damage rolls) (+0)
Languages: Common, Elf Languages: Common
Elven traits: Heightened senses, iron vulnerability
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 9.7 | Mod Sum: -4

Halfling trader Dwarven stonemason

3 4
1 0
14 1 7 -1
Short sword +1 (1d6+1) Hammer -1 (1d4-1)
15 1 9 0

9 0 0 15 1 1
9 0 15 1
0 1
9 0 11 7 -1 10
11 0 20 sp 11 0 Fine stone (10 lbs)
Holy symbol (25 gp) Sack (small) (8 cp)
Speed: 20 Starting Funds: 33 cp Speed: 20 Starting Funds: 29 cp
Init Bonus: 1 Init Bonus: 0

Lucky Sign: Wild child (Speed, each +1 = +5' speed) (+0) Lucky Sign: Raised by wolves (Unarmed attack rolls) (+0)
Languages: Common, Halfling Languages: Common
Halfling ability: Infravision Dwarven ability: Infravision

Confidence artist Beadle

1 3
-1 0
11 0 5 -2
Dagger +0 (1d4) Staff -2 (1d4-2)
6 -1 9 0

3 -3 -3 13 1 1
10 0 9 0
0 0
9 0 9 9 0 9
12 0 Quality cloak 6 -1 Holy Symbol
Sack (small) (8 cp) Hammer - small (5 sp)
Speed: 30 Starting Funds: 34 cp Speed: 30 Starting Funds: 39 cp
Init Bonus: -1 Init Bonus: 0

Lucky Sign: Wild child (Speed, each +1 = +5' speed) (+0) Lucky Sign: Charmed house (Armor Class) (-1)
Languages: Common Languages: Common
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 10.8 | Mod Sum: -1

Confidence artist Elven artisan

2 4
-1 -1
12 0 14 1
Dagger +0 (1d4) Staff +2 (1d4+1)
8 -1 8 -1

12 0 0 11 0 0
5 -2 12 0
-2 0
10 0 9 14 1 9
4 -2 Quality cloak 13 1 Clay (1 lb.)
Torch (1 cp) Iron spike (1 sp)
Speed: 30 Starting Funds: 33 cp Speed: 30 Starting Funds: 26 cp
Init Bonus: -1 Init Bonus: -1

Lucky Sign: Conceived on horseback (Mounted attack rolls) (-2) Lucky Sign: The bull (Melee attack rolls) (+1)
Languages: Common Languages: Common, Elf, Alignment
Elven traits: Heightened senses, iron vulnerability

Rutabega Farmer Hunter

3 5
1 1
8 -1 14 1
Pitchfork -1 (1d8-1) Shortbow +1 (1d6)
13 1 13 1

8 -1 -1 15 1 1
7 -1 13 1
-1 1
8 -1 11 15 1 11
12 0 Goat 11 0 Deer pelt
Pole - 10-foot (15 cp) Hammer - small (5 sp)
Speed: 30 Starting Funds: 26 cp Speed: 30 Starting Funds: 37 cp
Init Bonus: 1 Init Bonus: 1

Lucky Sign: Survived a spider bite (Saving throws against poison) (+0) Lucky Sign: Struck by lightning (Reflex saving throws) (+0)
Languages: Common Languages: Common, Alignment
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 11 | Mod Sum: +2

Dock worker Gambler

3 4
-1 0
14 1 5 -2
Pole +1 (1d4+1) Club -2 (1d4-2)
8 -1 9 0

15 1 1 9 0 0
16 2 14 1
2 1
9 0 9 13 1 10
12 0 1 late RPG book 9 0 Dice
Lantern (10 gp) Pole - 10-foot (15 cp)
Speed: 30 Starting Funds: 33 cp Speed: 30 Starting Funds: 30 cp
Init Bonus: -1 Init Bonus: 0

Lucky Sign: Raised by wolves (Unarmed attack rolls) (+0) Lucky Sign: The bull (Melee attack rolls) (+0)
Languages: Common Languages: Common, Elf

Wainwright Jeweler

4 5
1 0
6 -1 12 0
Club -1 (1d4-1) Dagger +0 (1d4)
15 1 12 0

9 0 0 17 2 2
5 -2 8 -1
-2 -1
12 0 11 15 1 10
8 -1 Cart: straw 11 0 Gem worth 20 gp
Iron spike (1 sp) Chalk - 1 piece (1 cp)
Speed: 30 Starting Funds: 34 cp Speed: 30 Starting Funds: 19 cp
Init Bonus: 1 Init Bonus: 0

Lucky Sign: Guardian angel (Savings throws to escape traps) (-1) Lucky Sign: Speed of the cobra (Initiative) (+0)
Languages: Common Languages: Common, Dwarf
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 10.4 | Mod Sum: -1

Gambler Cobbler

5 3
0 0
13 1 7 -1
Club +1 (1d4+1) Awl -1 (1d4-1)
9 0 9 0

13 1 1 8 -1 -1
12 0 11 0
0 0
10 0 10 8 -1 10
12 0 Dice 11 0 Shoehorn
Pole - 10-foot (15 cp) Candle (1 cp)
Speed: 30 Starting Funds: 37 cp Speed: 30 Starting Funds: 25 cp
Init Bonus: 0 Init Bonus: 0

Lucky Sign: Lived through famine (Fortitude saving throws) (+0) Lucky Sign: Struck by lightning (Reflex saving throws) (+0)
Languages: Common Languages: Common

Scribe Rice Farmer

2 2
-2 -1
8 -1 14 1
Dart -1 (1d4-1) Pitchfork +1 (1d8+1)
5 -2 8 -1

9 0 0 8 -1 -1
11 0 10 0
0 0
15 1 8 9 0 9
13 1 Parchment (10 sheets) 16 2 Goose
Chest - empty (2 gp) Crowbar (2 gp)
Speed: 30 Starting Funds: 25 cp Speed: 40 Starting Funds: 29 cp
Init Bonus: -2 Init Bonus: -1

Lucky Sign: Fortunate date (Missile fire attack rolls) (+1) Lucky Sign: Wild child (Speed, each +1 = +5' speed) (+2)
Languages: Common, Alignment Languages: Common
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 10 | Mod Sum: -2

Gongfarmer Indentured servant

4 4
1 1
5 -2 8 -1
Trowel -2 (1d4-2) Staff -1 (1d4-1)
13 1 14 1

9 0 0 13 1 1
9 0 9 0
0 0
7 -1 9 10 0 11
4 -2 Sack of night soil 14 1 Locket
Pole - 10-foot (15 cp) Flask - empty (3 cp)
Speed: 30 Starting Funds: 23 cp Speed: 30 Starting Funds: 36 cp
Init Bonus: 1 Init Bonus: 2

Lucky Sign: Charmed house (Armor Class) (-2) Lucky Sign: Speed of the cobra (Initiative) (+1)
Languages: Common Languages: Common

Jeweler Dwarven blacksmith

4 4
0 -2
11 0 10 0
Dagger +0 (1d4) Hammer +0 (1d4)
12 0 4 -2

13 1 1 13 1 1
10 0 9 0
0 0
7 -1 10 15 1 8
10 0 Gem worth 20 gp 12 0 Mithril (1 oz.)
Candle (1 cp) Thieves' tools (25 gp)
Speed: 30 Starting Funds: 39 cp Speed: 20 Starting Funds: 37 cp
Init Bonus: 0 Init Bonus: -2

Lucky Sign: Born under the loom (Skill checks, including thief) (+0) Lucky Sign: Born on the battlefield (Damage rolls) (+0)
Languages: Common Languages: Common, Dwarf, Alignment
Dwarven ability: Infravision
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 10.9 | Mod Sum: +3

Butcher Rice Farmer

4 3
0 1
15 1 13 1
Cleaver (as axe) +1 (1d6+1) Pitchfork +1 (1d8+1)
11 0 15 1

10 0 0 11 0 0
13 1 15 1
1 1
9 0 9 8 -1 11
7 -1 Side of beef 13 1 Sheep
Pole - 10-foot (15 cp) Grappling hook (1 gp)
Speed: 30 Starting Funds: 36 cp Speed: 30 Starting Funds: 34 cp
Init Bonus: 0 Init Bonus: 1

Lucky Sign: Charmed house (Armor Class) (-1) Lucky Sign: Conceived on horseback (Mounted attack rolls) (+1)
Languages: Common Languages: Common

Elven falconer Indentured servant

3 2
3 0
11 0 10 0
Dagger +0 (1d4) Staff +0 (1d4-1)
18 3 10 0

9 0 0 10 0 0
14 1 7 -1
1 -1
5 -2 13 8 -1 10
11 0 Falcon 8 -1 Locket
Torch (1 cp) Waterskin (5 sp)
Speed: 30 Starting Funds: 37 cp Speed: 30 Starting Funds: 22 cp
Init Bonus: 3 Init Bonus: 0

Lucky Sign: Conceived on horseback (Mounted attack rolls) (+0) Lucky Sign: Path of the bear (Melee damage rolls) (-1)
Languages: Common Languages: Common
Elven traits: Heightened senses, iron vulnerability
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 10.9 | Mod Sum: +5

Dwarven miner Halfling wanderer

2 4
2 1
11 0 9 0
Pick +0 (1d4) Sling +1 (1d4)
17 2 15 1

9 0 0 13 1 1
16 2 14 1
2 1
12 0 12 9 0 11
9 0 Lantern 11 0 Hex doll
Lantern (10 gp) Chain 10' (30 gp)
Speed: 20 Starting Funds: 45 cp Speed: 20 Starting Funds: 38 cp
Init Bonus: 2 Init Bonus: 1

Lucky Sign: Conceived on horseback (Mounted attack rolls) (+0) Lucky Sign: Speed of the cobra (Initiative) (+0)
Languages: Common, Dwarf Languages: Common, Halfling
Dwarven ability: Infravision Halfling ability: Infravision

Grave digger Wheat Farmer

3 4
-1 -2
11 0 7 -1
Shovel +0 (1d4) Pitchfork -1 (1d8-1)
8 -1 5 -2

7 -1 -1 9 0 0
10 0 9 0
0 0
13 1 9 15 1 8
13 1 Trowel 9 0 Duck
Chain 10' (30 gp) Flask - empty (3 cp)
Speed: 30 Starting Funds: 33 cp Speed: 30 Starting Funds: 26 cp
Init Bonus: -1 Init Bonus: -2

Lucky Sign: Bountiful harvest (Hit points, applies each level) (+1) Lucky Sign: Raised by wolves (Unarmed attack rolls) (+0)
Languages: Common, Bugbear Languages: Common, Alignment
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 10.4 | Mod Sum: -1

Elven falconer Parsnip Farmer

1 4
-1 1
11 0 6 -1
Dagger +0 (1d4) Pitchfork -1 (1d8-1)
6 -1 14 1

7 -1 -1 11 0 0
12 0 11 0
0 0
11 0 9 13 1 11
13 1 Falcon 12 0 Mule
Pole - 10-foot (15 cp) Iron spike (1 sp)
Speed: 30 Starting Funds: 39 cp Speed: 30 Starting Funds: 29 cp
Init Bonus: -1 Init Bonus: 1

Lucky Sign: Fortunate date (Missile fire attack rolls) (+1) Lucky Sign: Harsh winter (All attack rolls) (+0)
Languages: Common, Elf Languages: Common, Halfling
Elven traits: Heightened senses, iron vulnerability

Smuggler Herbalist

4 2
0 0
10 0 11 0
Sling +0 (1d4) Club +0 (1d4)
11 0 12 0

10 0 0 8 -1 -1
13 1 13 1
1 1
12 0 10 6 -1 10
7 -1 Waterproof sack 10 0 Herbs (1 lb.)
Sack (small) (8 cp) Torch (1 cp)
Speed: 25 Starting Funds: 21 cp Speed: 30 Starting Funds: 27 cp
Init Bonus: 0 Init Bonus: 0

Lucky Sign: Wild child (Speed, each +1 = +5' speed) (-1) Lucky Sign: Conceived on horseback (Mounted attack rolls) (+0)
Languages: Common Languages: Common
Source: Rulebook | Roll Mode: 3d6 | HP: reroll | Augur: normal | Roll Avg: 10.4 | Mod Sum: +0

Caravan guard Dwarven miner

3 5
-1 -1
12 0 6 -1
Short sword +0 (1d6) Pick -1 (1d4-1)
6 -1 8 -1

10 0 0 9 0 0
13 1 18 3
1 3
10 0 9 7 -1 9
8 -1 Linen (1 yard) 14 1 Lantern
Candle (1 cp) Flint and steel (15 cp)
Speed: 30 Starting Funds: 55 cp Speed: 20 Starting Funds: 35 cp
Init Bonus: -1 Init Bonus: -1

Lucky Sign: Birdsong (Number of languages) (-1) Lucky Sign: Bountiful harvest (Hit points, applies each level) (+1)
Languages: Common Languages: Common
Dwarven ability: Infravision

Locksmith Halfling glovemaker

4 2
2 -1
13 1 11 0
Dagger +1 (1d4+1) Awl +0 (1d4)
17 2 7 -1

12 0 0 9 0 0
14 1 11 0
1 0
5 -2 12 7 -1 9
7 -1 Fine tools 15 1 Gloves (4 pairs)
Pole - 10-foot (15 cp) Rations (1 day) (5 cp)
Speed: 30 Starting Funds: 28 cp Speed: 20 Starting Funds: 39 cp
Init Bonus: 2 Init Bonus: -1

Lucky Sign: Conceived on horseback (Mounted attack rolls) (-1) Lucky Sign: Born under the loom (Skill checks, including thief) (+1)
Languages: Common Languages: Common
Halfling ability: Infravision

You might also like