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Games 247 Assignment
Games 247 Assignment
We have cohorted the Cx based upon their recurring the payment mode and the activity on the app
in order to get the clear idea of whom to target by what marketing means going forward
Assumption or hypo 1: The recurring payment Cx wont cancel their subscription and these Cx can be
assumed to be retained for one more year or month based upon their payment method.
The brief marketing plan will be based out of these 4 cohorts of subscribers:
So, the necessary target segment which we need to focus upon to improve the retention of the to be
unsubscribed users is the Non-payment recurring cohort mentioned in green as shown in the above
figure.
Further cohorting of these Cx will be as follows based upon their app activity with names mentioned
in the brackets adjacent to the cohort braod name
Campaign
Brief type Oct Nov Dec Jan Feb Mar
Push
notifications
- Special
movie
Campaign
- Any new
movie
release
contextual marketing Campaign For A & C For A & C For A & C For A & C For A & C For A & C
campaigns based on the recent - Similar Cohorts at Cohorts at Cohorts at Cohorts at Cohorts at Cohorts at
events and the new movies genre regular time regular time regular time regular time regular time regular time
that are launched for this content intervals as intervals as intervals as intervals as intervals as intervals as
month - special as well as the campaign mentioned mentioned mentioned mentioned mentioned mentioned
movies for the month in plat according to according to according to according to according to according to
elite and elite according to the engagagement engagagement engagagement engagagement engagagement engagagement
content calendar set efficacy efficacy efficacy efficacy efficacy efficacy
Contextual context based email For all the For all the For all the For all the For all the For all the
targeting and regular marketing cohorts with cohorts with cohorts with cohorts with cohorts with cohorts with
remainders of the same for the Campaign personalised personalised personalised personalised personalised personalised
Cx content content content content content content
test the test the test the test the test the test the
efficacy of the efficacy of the efficacy of the efficacy of the efficacy of the efficacy of the
Whatsapp campaign and campaign and campaign and campaign and campaign and campaign and
Contextual messaging with the campaigns decide on the decide on the decide on the decide on the decide on the decide on the
new content activity for the content content content content content content
inactive users change and change and change and change and change and change and
Content based targeting for the later chuck or later chuck or later chuck or later chuck or later chuck or later chuck or
non-active users based upon enlarge the enlarge the enlarge the enlarge the enlarge the enlarge the
the activity campaign campaign campaign campaign campaign campaign
Recommendations for engagement improval:
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4.
Likelihood: High
Reasoning: Offering monetary incentives for referrals might attract new players who are less likely to
stay engaged in the long term. The focus could be more on acquiring the bonus than genuine interest
in playing.
Likelihood: Moderate
Reasoning: Raising the minimum deposit may deter casual players or those exploring the platform for
the first time. This change could impact the willingness of new users to make an initial deposit.
Likelihood: Moderate
Reasoning: The significant increase in joining bonus by GG's competitor may attract users looking for
immediate gains, potentially diverting them from GG. However, the impact may depend on the users'
priorities and loyalty.
Likelihood: Low
Reasoning: While the change in login security might affect the user experience, it's less likely to be a
primary factor for Day1 retention drop. Security measures are generally appreciated by users, but the
impact on retention might be indirect.
Likelihood: Moderate
Reasoning: Matching FF's offer could be seen as a reactive move, but it might attract users who are
solely interested in maximizing bonuses. The impact depends on how players perceive and compare
the offers.
Test:
Compare Day1 retention for players acquired through referrals during and after the campaign.
Data:
Referral source data, conversion rates, and Day1 retention for referred players.
Test:
Compare the average deposit amount before and after the change.
Analyze the change in the number of new players making their first deposit.
Data:
Test:
Compare the rate of new player sign-ups before and after FF's announcement.
Analyze the correlation between the increase in FF's bonus and GG's Day1 retention drop.
Data:
Test:
Examine the impact on user satisfaction and feedback after the security change.
Compare Day1 retention for players before and after the security update.
Data:
Test:
Compare the rate of new player sign-ups before and after GG's announcement.
Data:
Sign-up rates, bonus utilization data, Day1 retention during the period.
By systematically analyzing the impact of each event through targeted tests and correlating relevant
data, GG can gain insights into the causes of the lower Day1 retention and make informed decisions
for future strategies.
5.
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