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Log
[Audio]
bEnableAudio=1
[Controls]
fMouseHeadingXScale=0.0210
fMouseHeadingYScale=0.0210
fMouseHeadingSensitivityMax=0.0800
[Display]
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0
iLocation X=0
iLocation Y=0
sScreenShotBaseName=C:\Jogos\Fallout 4 GOTY\ScreenShot
fSunUpdateThreshold=0.5
[General]
sLanguage=en
uGridsToLoad=5
uExterior Cell Buffer=36
bDisableAllGore=0
SLocalSavePath=Saves\
[Grass]
iMinGrassSize=20
bAllowCreateGrass=1
fGrassFadeRange=1456
iMaxGrassTypesPerTexure=2
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[ImageSpace]
bDoRadialBlur=1
[Interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000
fDistanceMultiplier=1.00
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[ScreenSplatter]
bBloodSplatterEnabled=1
[SSSSS]
fSSSSSPower=4.0
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0
[Weather]
bPrecipitation=1
[HAVOK]
fMaxTime=0.01666667
[SaveGame]
iAutoSaveCount=3
[Camera]
fMouseWheelZoomSpeed=3.00
[Menu]
iConsoleSizeScreenPercent=40
iConsoleTextSize=20
[Audio]
bEnableAudio=1
[Camera]
fMouseWheelZoomSpeed=3.00
[Controls]
fMouseHeadingXScale=0.0210
fMouseHeadingYScale=0.0420
fMouseHeadingSensitivityMax=0.0800
[Decals]
bDecals=1
uMaxSkinDecalPerActor=40
uMaxSkinDecals=50
[Display]
iPresentInterval=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunShadowUpdateTime=1.0
iLocation X=0
iLocation Y=0
sScreenShotBaseName=C:\Jogos\Fallout 4 GOTY\ScreenShot
fSunUpdateThreshold=0.5
[General]
sLanguage=en
uGridsToLoad=5
uExterior Cell Buffer=36
bDisableAllGore=0
SLocalSavePath=Saves\
bForceUpdateDiffuseOnly=0
iTextureDegradeDistance0=1280
iTextureDegradeDistance1=1792
iTextureUpgradeDistance0=1024
iTextureUpgradeDistance1=1536
sIntroSequence=
fChancesToPlayAlternateIntro=0
uMainMenuDelayBeforeAllowSkip=0
fEncumberedReminderTimer=3600
[Grass]
iMinGrassSize=20
bAllowCreateGrass=1
fGrassFadeRange=6144
iMaxGrassTypesPerTexure=3
bAllowLoadGrass=0
bDrawShaderGrass=1
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[HAVOK]
fMaxTime=0.01666667
[ImageSpace]
bDoRadialBlur=1
[Interface]
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
[LightingShader]
fDecalLODFadeEnd=0.6
fDecalLODFadeStart=0.5
fEnvmapLODFadeEnd=0.7
fEnvmapLODFadeStart=0.6
[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000
fDistanceMultiplier=1.00
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Menu]
iConsoleSizeScreenPercent=40
iConsoleTextSize=20
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
bEnableProfiling=0
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[SaveGame]
iAutoSaveCount=3
[ScreenSplatter]
bBloodSplatterEnabled=1
[SSSSS]
fSSSSSPower=4.0
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0
[Weather]
bPrecipitation=1
[Gameplay]
fPlayerDisableSprintingLoadingCellDistance=0
[Controls]
fMouseHeadingSensitivity=0.0300
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[Decals]
uMaxDecals=200
[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=7240
fShadowDistance=7240
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=2048
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=1
bVolumetricLightingEnable=1
bSAOEnable=1
iDirShadowSplits=3
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=4
bForceIgnoreSmoothness=0
fBlendSplitDirShadow=48
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=TAA
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=10240
fMeshLODLevel1FadeDist=6144
iMaxAnisotropy=8
iPresentInterval=0
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=1
bFull Screen=0
iSize H=1080
iSize W=1920
bAllowShadowcasterNPCLights=0
iScreenShotIndex=0
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=50
iMaxDecalsPerFrame=120
sD3DDevice="NVIDIA GeForce GTX 1070"
[GamePlay]
iDifficulty=2
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[General]
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=5
[Grass]
fGrassStartFadeDistance=6144
fGrassMaxStartFadeDistance=6144
fGrassMinStartFadeDistance=0
[Imagespace]
bDoDepthOfField=1
bScreenSpaceBokeh=1
bMBEnable=1
bLensFlare=1
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
iHUDColorB=21
iHUDColorG=255
iHUDColorR=18
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
[Launcher]
bEnableFileSelection=1
[LightingShader]
bScreenSpaceSubsurfaceScattering=1
bScreenSpaceReflections=1
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=15.0
fLODFadeOutMultItems=4.5
fLODFadeOutMultActors=12.0
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[NVFlex]
bNVFlexEnable=0
iQuality=0
iMaxNeighbors2=64
iMaxNeighbors1=48
iMaxNeighbors0=32
iMaxParticles2=32768
iMaxParticles1=16000
iMaxParticles0=6000
fKillRadius2=4000.0000
fKillRadius1=3000.0000
fKillRadius0=2000.0000
bNVFlexInstanceDebris=1
bNVFlexDrawDebris=1
[NVHBAO]
bEnable=1
fBackgroundAOViewDepth=750.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=500.0000
bDepthThresholdEnable=0
iDepthClampModeEnum=0
fCoarseAO=1.0000
fDetailAO=0.6500
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fBlurSharpnessProfileForegroundSharpnessScale=4.0000
bBlurSharpnessProfileEnable=0
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=1
fPowerExponent=2.5000
fBias=0.1000
fRadius=0.6500
[Particles]
iMaxDesired=2000
[Pipboy]
fPipboyEffectColorB=0.0900
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=0.0800
[SaveGame]
fAutosaveEveryXMins=10.0000
[TerrainManager]
fTreeLoadDistance=40960
fBlockMaximumDistance=327680
fBlockLevel2Distance=229376
fBlockLevel1Distance=114688
fBlockLevel0Distance=53248
fSplitDistanceMult=1.000
bShowLODInEditor=0
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.0824
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.0706
fModMenuEffectColorB=0.4200
fModMenuEffectColorG=0.9900
fModMenuEffectColorR=0.4900
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[Decals]
uMaxSkinDecalPerActor was changed from 25 to 40
uMaxSkinDecals was changed from 100 to 50
[Display]
bAllowScreenshot was removed due to it being an invalid setting (not recognized by
the game).
bDeferredCommands was removed due to it being an invalid setting (not recognized by
the game).
bNvGodraysEnable was removed due to it being an invalid setting (not recognized by
the game).
fLightLODMaxStartFade was removed due to it being an invalid setting (not
recognized by the game).
fShadowLODMaxStartFade was removed due to it being an invalid setting (not
recognized by the game).
fSpecularLODMaxStartFade was removed due to it being an invalid setting (not
recognized by the game).
fSunUpdateThreshold:Display was removed due to it being an invalid setting (not
recognized by the game).
iShadowMapResolutionPrimary was removed due to it being an invalid setting (not
recognized by the game).
sScreenShotBaseName was changed from ScreenShot to C:\Jogos\Fallout 4 GOTY\
ScreenShot
[Gameplay]
fPlayerDisableSprintingLoadingCellDistance was changed from 4096.0000 to 0
[General]
bForceUpdateDiffuseOnly was changed from 1 to 0
fChancesToPlayAlternateIntro was changed from 0.2000 to 0
fEncumberedReminderTimer was changed from 30.0000 to 3600
iTextureDegradeDistance0 was changed from 800 to 1280
iTextureDegradeDistance1 was changed from 1500 to 1792
iTextureUpgradeDistance0 was changed from 600 to 1024
iTextureUpgradeDistance1 was changed from 1200 to 1536
sIntroSequence was changed from GameIntro_V3_B.bk2 to
uMainMenuDelayBeforeAllowSkip was changed from 5000 to 0
[Grass]
fGrassFadeRange was changed from 1000.0000 to 6144
iMaxGrassTypesPerTexure was changed from 2 to 3
[Interface]
fDefault1stPersonFOV was removed due to it being an invalid setting (not recognized
by the game).
fDefaultWorldFOV was removed due to it being an invalid setting (not recognized by
the game).
fSafeZoneYWid was removed due to it being an invalid setting (not recognized by the
game).
[LightingShader]
fDecalLODFadeEnd was changed from 0.0600 to 0.6
fDecalLODFadeStart was changed from 0.0500 to 0.5
fEnvmapLODFadeEnd was changed from 0.1000 to 0.7
fEnvmapLODFadeStart was changed from 0.0900 to 0.6
11:50:21.395: Summary of Changes for Prefs INI is:[BlurShader]
bUseBlurShader was removed due to it being an invalid setting (not recognized by
the game).
[BlurShaderHDR]
bDoHighDynamicRange was removed due to it being an invalid setting (not recognized
by the game).
[Decals]
uMaxDecals was changed from 1000 to 200
uMaxSkinDecalsPerActor was removed due to it being an invalid setting (not
recognized by the game).
[Display]
bEnableRainOcclusion was removed due to it being an invalid setting (not recognized
by the game).
bFull Screen was changed from 1 to 0
fDirShadowDistance was changed from 20000.0000 to 7240
fMeshLODLevel1FadeDist was changed from 999999.0000 to 6144
fMeshLODLevel2FadeDist was changed from 999999.0000 to 10240
fShadowDistance was changed from 20000.0000 to 7240
iAdapter was removed due to it being an invalid setting (not recognized by the
game).
iMaxAnisotropy was changed from 16 to 8
iMaxDecalsPerFrame was changed from 100 to 120
iMaxSkinDecalsPerFrame was changed from 25 to 50
iPresentInterval was changed from 1 to 0
iShadowMapResolution was changed from 4096 to 2048
iTexMipMapSkip was removed due to it being an invalid setting (not recognized by
the game).
iVolumetricLightingQuality was changed from 2 to 1
[Grass]
fGrassMaxStartFadeDistance was changed from 7000.0000 to 6144
fGrassMinStartFadeDistance was changed from 400.0000 to 0
fGrassStartFadeDistance was changed from 7000.0000 to 6144
[Launcher]
bEnableFileSelection was changed from 0 to 1
uLastAspectRatio was removed due to it being an invalid setting (not recognized by
the game).
[LOD]
fLODFadeOutMultActors was changed from 15.0000 to 12.0
fLODFadeOutMultItems was changed from 10.0000 to 4.5
fLODFadeOutMultObjects was changed from 30.0000 to 15.0
[NVHBAO]
bEnable was changed from 0 to 1
[Particles]
iMaxDesired was changed from 750 to 2000
[TerrainManager]
fBlockLevel0Distance was changed from 60000.0000 to 53248
fBlockLevel1Distance was changed from 90000.0000 to 114688
fBlockLevel2Distance was changed from 110000.0000 to 229376
fBlockMaximumDistance was changed from 250000.0000 to 327680
fSplitDistanceMult was changed from 1.5000 to 1.000
fTreeLoadDistance was changed from 75000.0000 to 40960
11:50:21.411: Sorting INIs...
11:50:21.428: Sorting C:\Users\Ruben\Documents\My Games\Fallout4\Fallout4.ini
11:50:21.495: Sorting C:\Users\Ruben\Documents\My Games\Fallout4\Fallout4Prefs.ini
11:50:21.778: Sorting C:\Users\Ruben\Documents\My Games\Fallout4\Fallout4Custom.ini
11:50:21.828: INIs sorted.
11:50:21.845: Your INI files were successfully saved.