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2nd. No None Essential Info. No Campaign Info
2nd. No None Essential Info. No Campaign Info
No campaign info
Me
Doing A Document
And
So
Now
On I go
Character generation
Stat rolls
So I decide to go for a balanced character by assigning 12 points each to WS, BS, INT and FEL, 11
points each to S, T and AG, 10 points to PER and 9 points to WP
That give him WS 37, BS 37, S 36, T 36, AG 36, INT 37, PER 35, WP 34 and FEL 37
When rolling for his Ship Points and Profit Factor I roll A 10(0), this means that I have 70 Ships Points
and A Profit Factor of 20
I go for A Dauntless Class Light Cruiser, that costs 55 Ship Points and boosts his Profit Factor to 35
His initial Skills are Command, Commerce, Charm, Common Lore -Imperium, Evaluate, Literacy,
Scholastic Lore -Astromancy and Speak Languages -High Gothic and Low Gothic
His initial Talents are Air of Authority, Pistol Training -Universal and Melee Weapon Training -
Universal
His initial belongings are 1 Common Quality Craftsmanship Plasma Pistol, 1 Common Craftsmanship
Power Sword, 1 Micro Bead, 1 Void Suit, 1 set of fine Clothing, 1 Cloak made from A Venos Pelt and 1
suit of Best Craftsmanship Storm Trooper Armour
That gives me +5 FEL, raise’s his Profit Factor to 36, The Peer -Merchantile and Nobility Talents, A
Enemy that’s a fellow rogue trader, 6+5 or 11 Wounds and 3 Fate Points
Its Duty to Humanity and I gain +3 PER and drops his Profit Factor to 35
His Motivation
Its Pride, I get A Heirloom, I roll A 12 and I get 1 best quality Archeotech type Laspistol
So
Character type
Rogue Trader
Stats
WS 37, BS 37, S 36, T 38, AG 36, INT 37, PER 38, WP 34 and FEL 45
Experance
Initial
Earned
Spend
Left
Ship
2 former Wolfpack Raiders that I captured and turned into very light Escorts
Profit Factor
35
And
Wounds
11
Fate Points
Skills
Command, Commerce, Charm, Common Lore -Imperium, Evaluate, Literacy, Scholastic Lore -
Astromancy, Speak Languages -High Gothic and Low Gothic and Survival
Talents
Air of Authority, Melee Weapon Training -Universal, Peers -Academics, Merchantile and Nobility and
Pistol Training -Universal
Enemies
Belongings
1 Micro Bead
1 Void Suit,
Followers
Others
Willing
1 Arbite Squad of 8 regular Arbites, 1 Arbite that’s a trained Scout, 1 Arbite that’s a trained Medic
and 1 Arbite Sergeant
Those that were given a choice between death and life long servitude that choose life long servitude
2 groups of 12 Thugs
Adventures
The 1st
Name
How it goes
We do it
We do it right
When trying to get to give us A Arbite Squad of 4 regular Arbites and 1 Arbite that’s A Trained Medic
my chance is 45% for my FEL, +10% for Charm, +4% for 1 10th of my Profit Factor or 59% -10% for it
being A Hard Check gives me A 49% chance
I roll A 26 or A Pass by 23% or a pass with 2 degrees of success, so The GM deems that I get 1 Arbite
Squad of 8 regular Arbites, 1 Arbite that’s a trained Scout, 1 Arbite that’s a trained Medic and 1
Arbite Sergeant
When trying to get some of the thugs to join us my chance is 45% for my FEL, +10% for Charm, +8%
for 1 5th of my Profit Factor or 67% +10% for it being A Common Test or A 77% chance
I roll A 50 or A pass by 27% or or a pass with 2 degrees of success, so The GM deems that I get 2
groups of 2D10 thugs or 2 groups of 3+9 or 12 thugs