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======================== Races ========================


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■■■■■■■■■■■■■■■■■■<<<< Humans >>>>■■■■■■■■■■■■■■■■

"Description of Humans"

► HUMANS RACIAL TRAITS ◄


▵ Type: Humanoid.
▵ Subtype: None.
▵ HD: 1d8.
▵ Size: Medium.
▵ Speed: 30 ft.
▵ XP Debt: 0.

▵ Automatic Language: Common.


▵ Bonus Languages: Any (other than secret languages, such as Druidic).

► RACE FEATURES ◄
▵ 2 extra, non-magical skills at level 1, because humans are quick to master
specialized tasks and varied in their talents.
(These doesn't count as gained by XP Points)

◖◖◖ Inborn Powers and Feats ◗◗◗


▵ None

◖◖◖ Acquirable Powers ◗◗◗


▵ None

◖◖◖ Limitations ◗◗◗


▵ None

■■■■■■■■■■■■■■■■■■<<<< Dwarves >>>>■■■■■■■■■■■■■■■■

"Description of Dwarves"

► DWARVES RACIAL TRAITS ◄


▵ Type: Humanoid.
▵ Subtype: None.
▵ HD: 1d8.
▵ Size: Medium.
▵ Speed: 20 ft.
▵ XP Debt: 0.

▵ Automatic Language: Common and Dwarven.


▵ Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

► RACE FEATURES ◄
▵ +2 Constitution.
▵ -2 Charisma.
▵ Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the
giant subtype.
▵ Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells,
and spell-like abilities.
▵ Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when
resisting a bull rush or trip attempt while standing on the ground.
▵ Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the
price of non-magical goods that contain precious metals or gemstones.
▵ Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual
stonework, such as traps and hidden doors located in stone walls or floors.
They receive a check to notice such features whenever they pass within 10 feet of
them, whether or not they are actively looking.
▵ Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures
of the orc and goblinoid subtypes because of their special training against these
hated foes
▵ Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and
warhammers, and treat any weapon with the word “dwarven” in its name as a martial
weapon.

◖◖◖ Inborn Powers and Feats ◗◗◗


--Powers--
▵ Darkvision (Racial): Dwarves can see in the dark up to 60 feet.
Darkvision is black and white only, but it is otherwise like normal sight, and
dwarves can function just fine with no light at all.

--Feats--
▵ MARTIAL WEAPON PROFICIENCY (Battleaxe)
▵ MARTIAL WEAPON PROFICIENCY (Pick, heavy)
▵ MARTIAL WEAPON PROFICIENCY (Warhammer)

◖◖◖ Acquirable Powers and Feats ◗◗◗


▵ None

■■■■■■■■■■■■■■■■■■<<<< Elves >>>>■■■■■■■■■■■■■■■■

"Description of Elves"

► ELVES RACIAL TRAITS ◄


▵ Type: Humanoid.
▵ Subtype: None.
▵ HD: 1d8.
▵ Size: Medium.
▵ Speed: 30 ft.
▵ XP Debt: 0.

▵ Automatic Language: Common and Elven.


▵ Bonus Languages: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

► RACE FEATURES ◄
▵ +2 Dexterity.
▵ +2 Intelligence.
▵ –2 Constitution
▵ Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial
saving throw bonus against enchantment spells and effects.
▵ Keen Senses: Elves receive a +2 racial bonus on Perception checks.
▵ Elven Knowledge: At 1st level, Elves learn "Knowledge (Arcana)" and "Spellcraft"
skills for free (These doesn't count as gained by XP points).
▵ Weapon Familiarity: Elves are proficient with longbows (including composite
longbows), longswords, rapiers, and shortbows (including composite shortbows), and
treat any weapon with the word “elven” in its name as a martial weapon.
▵ Low-light vision: Elves have the racial Darkvision power with the "Dimlight"
flaw.
◖◖◖ Inborn Powers and Feats ◗◗◗
--Powers--
▵ Darkvision (Racial), with the "Dimlight" flaw.

--Feats--
▵ MARTIAL WEAPON PROFICIENCY (Longbow/Composite Longbow)
▵ MARTIAL WEAPON PROFICIENCY (Longsword)
▵ MARTIAL WEAPON PROFICIENCY (Showrtbow/Composite Shortbow)

◖◖◖ Acquirable Powers and Feats ◗◗◗


▵ None

■■■■■■■■■■■■■■■■■■<<<< Halflings >>>>■■■■■■■■■■■■■■■■

"Description of Halflings"

► HALFLINGS RACIAL TRAITS ◄


▵ Type: Humanoid.
▵ Subtype: None.
▵ HD: 1d6.
▵ Size: Small.
▵ Speed: 20 ft.
▵ XP Debt: 0.

▵ Automatic Language: Common and Halfling.


▵ Bonus Languages: Dwarven, Elven, Gnome, and Goblin.

► RACE FEATURES ◄
▵ Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1
size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses
smaller weapons than humans use, and her lifting and carrying limits are three-
quarters of those of a Medium character.
▵ +2 Dexterity.
▵ +2 Charisma.
▵ –2 Strength.
▵ Fearless: Halflings receive a +2 morale bonus on all saving throws against fear.
▵ Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
▵ Sure-Footed: Halflings, at 1st level, automatically learn "Tumble", "Balance" and
"Climb" skills (These doesn't count as gained by XP points).
▵ Weapon Familiarity: Halflings are proficient with slings and treat any weapon
with the word “halfling” in its name as a martial weapon.
▵ Keen Senses: Halflings receive a +2 racial bonus on Perception checks.

◖◖◖ Inborn Powers and Feats ◗◗◗


--Powers--
▵ None.

--Feats--
▵ MARTIAL WEAPON PROFICIENCY (Sling)

◖◖◖ Acquirable Powers and Feats ◗◗◗


▵ None

■■■■■■■■■■■■■■■■■■<<<< Gnomes >>>>■■■■■■■■■■■■■■■■

"Description of Gnomes"
► GNOMES RACIAL TRAITS ◄
▵ Type: Humanoid.
▵ Subtype: None.
▵ HD: 1d6.
▵ Size: Small.
▵ Speed: 20 ft.
▵ XP Debt: 0.

▵ Automatic Language: Common, Gnome, and Sylvan


▵ Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.

► RACE FEATURES ◄
▵ Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1
size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses
smaller weapons than humans use, and her lifting and carrying limits are three-
quarters of those of a Medium character.
▵ +2 Constitution.
▵ +2 Charisma.
▵ –2 Strength.
▵ Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the
giant subtype.
▵ Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion
spells and effects.
▵ Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
▵ Obsessive: Gnomes, at 1st level, automatically learn a "Craft" or a "Profession"
skill of their choice (any of these doesn't count as gained by XP points)
▵ Gnome Magic: Gnomes add +1 to the DC of any saving throws against any illusion
power they use, also, they can use Dancing lights, Ghost sound, Prestidigitation
and Speak with animals, as inborn powers.

◖◖◖ Inborn Powers and Feats ◗◗◗


--Powers--
▵ Dancing lights (Arcane).
▵ Ghost sound (Arcane).
▵ Prestidigitation (Arcane).
▵ Speak with animals (Arcane).

--Feats--
▵ None

◖◖◖ Acquirable Powers and Feats ◗◗◗


▵ None

■■■■■■■■■■■■■■■■■■<<<< Gnomes >>>>■■■■■■■■■■■■■■■■

"Description of Gnomes"

► GNOMES RACIAL TRAITS ◄


▵ Type: Humanoid.
▵ Subtype: None.
▵ HD: 1d6.
▵ Size: Small.
▵ Speed: 20 ft.
▵ XP Debt: 0.

▵ Automatic Language: Common, Gnome, and Sylvan


▵ Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.

► RACE FEATURES ◄
▵ Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1
size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses
smaller weapons than humans use, and her lifting and carrying limits are three-
quarters of those of a Medium character.
▵ +2 Constitution.
▵ +2 Charisma.
▵ –2 Strength.
▵ Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the
giant subtype.
▵ Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion
spells and effects.
▵ Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
▵ Obsessive: Gnomes, at 1st level, automatically learn a "Craft" or a "Profession"
skill of their choice (any of these doesn't count as gained by XP points)
▵ Gnome Magic: Gnomes add +1 to the DC of any saving throws against any illusion
power they use, also, they can use Dancing lights, Ghost sound, Prestidigitation
and Speak with animals, as inborn powers.

◖◖◖ Inborn Powers and Feats ◗◗◗


--Powers--
▵ Dancing lights (Arcane).
▵ Ghost sound (Arcane).
▵ Prestidigitation (Arcane).
▵ Speak with animals (Arcane).

--Feats--
▵ None

◖◖◖ Acquirable Powers and Feats ◗◗◗


▵ None

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