Professional Documents
Culture Documents
Races
Races
"Description of Humans"
► RACE FEATURES ◄
▵ 2 extra, non-magical skills at level 1, because humans are quick to master
specialized tasks and varied in their talents.
(These doesn't count as gained by XP Points)
"Description of Dwarves"
► RACE FEATURES ◄
▵ +2 Constitution.
▵ -2 Charisma.
▵ Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the
giant subtype.
▵ Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells,
and spell-like abilities.
▵ Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when
resisting a bull rush or trip attempt while standing on the ground.
▵ Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the
price of non-magical goods that contain precious metals or gemstones.
▵ Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual
stonework, such as traps and hidden doors located in stone walls or floors.
They receive a check to notice such features whenever they pass within 10 feet of
them, whether or not they are actively looking.
▵ Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures
of the orc and goblinoid subtypes because of their special training against these
hated foes
▵ Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and
warhammers, and treat any weapon with the word “dwarven” in its name as a martial
weapon.
--Feats--
▵ MARTIAL WEAPON PROFICIENCY (Battleaxe)
▵ MARTIAL WEAPON PROFICIENCY (Pick, heavy)
▵ MARTIAL WEAPON PROFICIENCY (Warhammer)
"Description of Elves"
► RACE FEATURES ◄
▵ +2 Dexterity.
▵ +2 Intelligence.
▵ –2 Constitution
▵ Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial
saving throw bonus against enchantment spells and effects.
▵ Keen Senses: Elves receive a +2 racial bonus on Perception checks.
▵ Elven Knowledge: At 1st level, Elves learn "Knowledge (Arcana)" and "Spellcraft"
skills for free (These doesn't count as gained by XP points).
▵ Weapon Familiarity: Elves are proficient with longbows (including composite
longbows), longswords, rapiers, and shortbows (including composite shortbows), and
treat any weapon with the word “elven” in its name as a martial weapon.
▵ Low-light vision: Elves have the racial Darkvision power with the "Dimlight"
flaw.
◖◖◖ Inborn Powers and Feats ◗◗◗
--Powers--
▵ Darkvision (Racial), with the "Dimlight" flaw.
--Feats--
▵ MARTIAL WEAPON PROFICIENCY (Longbow/Composite Longbow)
▵ MARTIAL WEAPON PROFICIENCY (Longsword)
▵ MARTIAL WEAPON PROFICIENCY (Showrtbow/Composite Shortbow)
"Description of Halflings"
► RACE FEATURES ◄
▵ Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1
size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses
smaller weapons than humans use, and her lifting and carrying limits are three-
quarters of those of a Medium character.
▵ +2 Dexterity.
▵ +2 Charisma.
▵ –2 Strength.
▵ Fearless: Halflings receive a +2 morale bonus on all saving throws against fear.
▵ Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
▵ Sure-Footed: Halflings, at 1st level, automatically learn "Tumble", "Balance" and
"Climb" skills (These doesn't count as gained by XP points).
▵ Weapon Familiarity: Halflings are proficient with slings and treat any weapon
with the word “halfling” in its name as a martial weapon.
▵ Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
--Feats--
▵ MARTIAL WEAPON PROFICIENCY (Sling)
"Description of Gnomes"
► GNOMES RACIAL TRAITS ◄
▵ Type: Humanoid.
▵ Subtype: None.
▵ HD: 1d6.
▵ Size: Small.
▵ Speed: 20 ft.
▵ XP Debt: 0.
► RACE FEATURES ◄
▵ Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1
size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses
smaller weapons than humans use, and her lifting and carrying limits are three-
quarters of those of a Medium character.
▵ +2 Constitution.
▵ +2 Charisma.
▵ –2 Strength.
▵ Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the
giant subtype.
▵ Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion
spells and effects.
▵ Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
▵ Obsessive: Gnomes, at 1st level, automatically learn a "Craft" or a "Profession"
skill of their choice (any of these doesn't count as gained by XP points)
▵ Gnome Magic: Gnomes add +1 to the DC of any saving throws against any illusion
power they use, also, they can use Dancing lights, Ghost sound, Prestidigitation
and Speak with animals, as inborn powers.
--Feats--
▵ None
"Description of Gnomes"
► RACE FEATURES ◄
▵ Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1
size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses
smaller weapons than humans use, and her lifting and carrying limits are three-
quarters of those of a Medium character.
▵ +2 Constitution.
▵ +2 Charisma.
▵ –2 Strength.
▵ Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the
giant subtype.
▵ Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion
spells and effects.
▵ Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
▵ Obsessive: Gnomes, at 1st level, automatically learn a "Craft" or a "Profession"
skill of their choice (any of these doesn't count as gained by XP points)
▵ Gnome Magic: Gnomes add +1 to the DC of any saving throws against any illusion
power they use, also, they can use Dancing lights, Ghost sound, Prestidigitation
and Speak with animals, as inborn powers.
--Feats--
▵ None