Professional Documents
Culture Documents
1. ELIGIBILITY
a. Adventist Friends (Interests) and In-active are allowed to play in the Station Games and Larong
Lahi but not in Minor and Major Games.
b. Players and Adventist Friends (Church/District/Area):
• Bonafide active member of the church.
• With certification approved by the local Church Board. Notified by the Church
Pastor/District Pastor/Area Youth Coordinator.
c. Waiver/Consent:
• Players should be physically fit to play in any major or even minor games.
• With Parent’s Consent. Players who would not be able to submit a waiver on or before
March 15, 2024 will refrain from playing for a while until the requirement is fulfilled.
b. A player may participate in either one of the organize game, much more if it is a conflict in time:
• One team organize game + one time event/minor.
• Individual/dual event only + one time event minor.
Note: Non-compliance will mean reward points to be awarded to the compliant team.
Computation will be as follows:
Reward points- total # of players with violation X 5 points.
Example: Two players of the team are enlisted in volleyball but played also in basketball or vice
versa.
Players if proven playing and participating not in his/her area of which they belong will be
charged with equivalent counts of violation. Provided, the organizer agreed and given them
permission to play, his/her team joining will be penalized with minus points to be awarded to
other team.
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1. Team’s Uniform
a. Players for ALL SPORTS events are required to wear their Area’s color during the duration
of the game. Failure to comply will result in disqualification from the game.
b. For sports requiring a player number, jersey/uniform numbers must be visible on the front
and back part of the jersey.
c. Players should not wear wristwatches and jewelry or have tied men’s hair or ponytails.
4. LINE-UP
Line-up should be submitted and checked from the list that has been screened by the
Committee, 15 minutes before the start of the game. Only players who are on the approved list
are allowed to participate.
5. TYPE OF TOURNAMENT
The tournament type is single round robin.
6. OFFICIATING TEAMS/COORDINATORS
MAJOR GAMES COMMITTEE:
BASKETBALL MEN COMMITTEE:
*Chairman / Commissioner= Victor Filomeno
*Deputy Commissioner for Event/ Games Management & Grievance = Ptr. Bonifacio Itcoy
*Deputy Commissioner for Technical & Games Officials table= Ptr. Jemuel Abcede
*Marshall and Security= Ptr. Alfred Selim Members: Area Representatives for Marshall and Security, Pastors.
*Policy & Guidelines =
Members:
Volleyball Men
Officiant: Mary Jane Octaviano
Allan Octaviano
Coordinator: Johndel Vijandre
Volleyball Women
Officiant: Mary Jane Octaviano
Allan Octaviano
Coordinator: Johndel Vijandre
Swimming
Officiant: Pastor Jezreel Mondejar
Coordinator: Arjay Alimodian
Table Tennis
Officiant: Romi Ricamata
Raquel Contacto
Coordinator: Gladense Panuelos
Softball (mixed)
Officiant: Pastor Josue Fabian
Coordinator: Jonnaleigh Maximo
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Dart Singles:
Officiant:
Coordinator: Jonnaleigh Maximo
BOARD GAMES
Chess: Men/Women
Officiant: Merilyn Cudiamat
Coordinator: Gladense Panuelos
Scrabble: Men/Women
Officiant: Myca Mae Mendoza
Coordinator: J-Marked Roen Amora
LARONG LAHI
Giant Volleyball Committee: A2
Patintero
Committee: A3
Sungka
Committee: A6
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Batuhan Bola
Committee: A1
STATION GAMES
Committee: YP
1. Hula hoop
2. Chinese Garter
3. Sipa
4. Limborack
5. Bowling
6. Lego
7. Jumping Rope
8. Jackstone
9. Pick-up Sticks
8. SCORING SCHEME- Major and minor games have the same point system.
First Place: 100 points
Second Place: 80 points
Third Place: 60 points
Fourth Place to Tenth Place: 40 points
9. GAMES- Major and Minor/ Teams and Individual Number of Player + Total number of Points
Sample:
Basketball Team
Player Score Total = Total Area overall Additional Points
20 + 80 = 100
Teams are encouraged to have a sponsor (Pastor/Elder) every time they have a Game.
Sponsors are responsible for their respective area’s team conduct from the start-up to the end of the
game.
The moment the sponsor leaves for more than 15 minutes, the sponsor’s points will not be credited.
11. REGISTRATION
1. Only bonafide members of the Seventh-day Adventist church will be allowed to
participate in major and minor games during the sportsfest.
2. Players must present the following documents upon registration:
a. Church board certification (as proof of church membership)
b. Waiver
c. Insurance
3. Interest/Candidates for Baptism will join only in Laro ng Lahi and Station Games.
12. WRISTBAND
1. Wristband must be worn at all times.
2. There will be a strict No Wristband, No Play policy in every game.
13. UNIFORM
1. Players for ALL SPORTS events are required to wear their Area’s color during the duration of the
game. Failure to comply will result in disqualification from the game.
2. For sports requiring a player number, jersey/uniform numbers must be visible in the front and
back part of the jersey.
14. ACCOMMODATION
1. There will be a designated area for delegates to pitch their tents.
16. BOOTH
1. Areas that wish to sell food/non-food items must pay the corresponding booth fee of 150 pesos
per square meter per day for the entire duration of the Sportsfest).
2. There will be a designated booth area.
3. Booths will not be provided by the organizers. Sellers must put up their own booth.
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19. RESPONSIBILITIES
1. Area Youth Coordinators/Sponsors, AY Fed Presidents and officers
• Responsible for actions of spectators and/or anyone else associated with their team,
including actions of harassment, abuse, or interference with players, officials, scorers,
and supervisors.
• Monitors/controls the conduct of the team before, during, and after the game.
• Promote and encourage the use of the “KALARO” and correct anyone who uses the term
“KALABAN”.
• Know, keep, and observe the sports-specific rules, as well as the general rules and
regulations/guidelines/ground rules that govern the Recreational Sports program.
• Responsible for disseminating the sports-specific rules, as well as the general rules and
regulations/guidelines/ground rules that govern the Recreational Sports program to all
members of the team.
2. Team Captains/Coordinators
• Take charge of the eligibility of participants.
• (In the basketball/volleyball). See to it that only team members are the priority seated on
the benches.
• Assist the sponsors in monitoring/controlling the conduct of the team. He/She must deal
appropriately with players who do not respect the rules and regulations/
guidelines/ground rules of the Recreational Sports program.
• Encourages the use of the “KALARO” and corrects anyone who uses the term “KALABAN”.
• Knows the specific rules, as well as the general rules and regulations/guidelines/ ground
rules of the Recreational Sports program.
• Informs the team members regarding the general rules and regulations/guidelines/
ground rules of the Recreational Sports program.
• Represent the team before, during, and after the match. Only the team captain is allowed
to communicate with the officials.
• Ensures a complete team for all games. Have all team members appear at the playing
area early and ready to play at the scheduled game time.
• Ensures that the names of all players are listed on the line-up/game sheet before each
game. This must be done even in the event of a default.
• Submit the line-up and ID’s 15 minutes before the game starts.
• Verify and signs the game sheet after each game.
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3. Players
• Be acquitted to use the term “KALARO” and avoid using the term “KALABAN”
• Know and abide by rules and regulations.
• Know and always be aware of the game schedules and arrive at the playing area before
the playing time.
• Warm up properly before games start.
• Wear proper attire.
• Submit all IDs to your team captains/coordinators.
4. Officials
• Be on the playing area at least 15 minutes before the game schedule.
• Be acquitted to the sports’ specific rules/general rules and regulations/guidelines/
ground rules of Recreational Sports program.
• Exercise the authority over the behavior of the players, coaches and the crowd.
• Report any untoward incident.
5. Event Coordinator
• Coordinates with the sponsors/area coordinators and team captains regarding
game schedules, team’s conduct, team followers’ behavior.
• Assist table officials.
• Monitors and reports game results.
20. EMERGENCIES
• The medics are responsible for applying first aid in case of emergencies. In extreme cases,
injured persons will be brought to the nearest hospital.
Facilities: Area 2
Gifts/Token : Secretary
Media/Documentation: Jeneca Romboan
Records/Awards : Atty. Bongga Agno
Game Master: Alexander Cudiamat
Grievance : Pr. Bonifacio Itcoy, Pr. Jemuel Abcede, Pr. Alfredo Selin & Pr. Fernando Mislos
Asst Overall Coor. for Logistics: Pr. Nelson Antonio
CLC-WIDE SPORTSFEST
Sources of Funds:
• P10,000 per Area (Total of P100,000)
• P75 entrance fee per head (P50 venue fee + P25 insurance)
• CLC Youth Fund
Initial Guidelines:
Pointing system
• Overall
There will be no Overall Champion title. Overall scores will be tallied according to the bracketing system that
will be set by the committee.
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For Basketball
• For teams who will not be able to finish all their games due to time constraints, they will be given a
chance to select their five best players. Each representative will do a three-point free shooting within
the one-minute allowable time.
• Accumulated scores by the five representatives will be their final score.
• Both teams in the finals will be given 100 points as participation given by the CLC Sportsfest pointing
system including the accumulated scores from the representatives of the teams.
For Volleyball
• If in case time will not allow to finish the game for Volleyball, the CLC Sports Committee will
implement a challenge for both winning teams.
• Each team will play by a time limit of just 5 minutes. Then, change court for another 5 minutes.
• Scores of each team will be tallied, plus the participation points of 100.
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GUIDELINES
*TEAM EVENTS
1. BASKETBALL
GUIDELINES
A. Eligibility: A player in a team must be
1. A member of the church in an area where it belongs.
2. Certified or recommended by the church pastor, an elder, or an area officer.
3. Must be at least 15 years of age and not beyond 45 years old.
4. A player not on the list or line-up is not allowed to play.
5. A player is a registered participant of the CLC Sportsfest 2024 with proper identification.
C. Games Schedule:
(There are 19 games projected unless otherwise waived by the committees’ discretion)
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D. Tournament System
1. The double-elimination round system of the league is applied.
2. A point system may be used when necessary for qualification purposes.
3. A team coach assures all his players play in a game. Nothing is left behind.
4. A team is a composition of fifteen (15) players to be registered and submitted to the committee
on or before March 24, 2024.
F. Commissioners Council:
A committee of grievance that formulates and decides on disciplinary correction for players
who display misconduct and are unsportsmanlike. This council meets urgently if necessary to regulate
the order of the league.
2. VOLLEYBALL
8. Only the coach and/or the team captain are allowed to approach the committee or officials of
the game, if necessary.
9. A prayer and a handshake before and after the game are a must. A pastor or an elder will lead
the prayer.
10. Players, coaches, and other staff of the team who initiate trouble in a game will be sent “out of
the playing court” by the game officials. The grievance committee will act on it for finality.
11. Staff and committee members are official volunteers of the games and are tasked to wear
proper staff shirts or colors and their respective IDs for identification.
12. Referees’ decisions are always final. The committee and council must support the decisions of
the game officials.
Tournament System
1. Single Elimination Round-robin.
2. Two (2) Brackets will be prepared for all participating areas/teams.
3. There will be a crossover between the top teams of the two (2) brackets during semis and
championship. During the semis and finals, even without losses, teams are still required to play.
4. The team coach must ensure all his/her players will play in the game. All players on the team
must play.
5. A team is a composition of at least twelve (12) players, and a maximum of seventeen (17) to be
registered and submitted to the committee on or before March 24, 2024.
Commissioners Council
A committee of grievance that formulates and decides on disciplinary correction for players who
display misconduct and unsportsmanlike behavior. This council meets urgently if necessary to regulate
the order of the league.
3. SOCCER
Up to 10 players per team. 4 players per period. Running time throughout the match, but needed for
a quick substitution. 1st & 2nd half with 15 minutes each half. Actual score during the match. The same
formula of merits and demerits is applied in basketball and volleyball.
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*INDIVIDUAL/DUAL EVENTS
1. BADMINTON
Simplified Rules of Badminton
Scoring System
• A match consists of the best of 3 games of 21 points.
• Every time there is a serve – there is a point scored.
• The side winning a rally adds a point to its score.
• At 20 all, the side which gains a 2-point lead first, wins that game.
• At 29 all, the side scoring the 30th point, wins that game.
• The side winning a game serves first in the next game.
Singles
• At the beginning of the game (0-0) and when the server’s score is even, the server serves from the
right service court. When the server’s score is odd, the server serves from the left service court.
• If the server wins a rally, the server scores a point and then serves again from the alternate service
court.
• If the receiver wins a rally, the receiver scores a point and becomes the new server. They serve
from the appropriate service court – left if their score is odd, and right if it is even.
Doubles
• A side has only one ‘service’.
• The service passes consecutively to the players as shown in the diagram.
• At the beginning of the game and when the score is even, the server serves from the right service
court. When it is odd, the server serves from the left court.
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• If the serving side wins a rally, the serving side scores a point and the same server serves again
from the alternate service court.
• If the receiving side wins a rally, the receiving side scores a point. The receiving side
becomes the new serving side.
• The players do not change their respective service courts until they win a point when their side is
serving.
If players commit an error in the service court, the error is corrected when the mistake is discovered.
In a doubles match between A & B against C & D. A & B won the toss and decided to serve. A to serve C. A
shall be the initial server while C shall be the initial receiver.
A & B win a point. A & B will change service 1-0 Left Service Court A serves to D. C&D
courts. A serves again from Left service court. because the score of
C & D will stay in the same service courts. the serving side is odd.
C & D win a point and also right to serve. 1-1 Left Service Court D serves to A. A&B
Nobody will change their respective service because the score of
courts. the serving side is odd.
A & B win a point and also right to serve. 2-1 Right Service Court B serves to C. C&D
Nobody will change their respective service because the score of
courts. the serving side is even.
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C & D win a point and also right to serve. 2-2 Right Service Court C serves to B. C&D
Nobody will change their respective service because the score of
courts. the serving side is even.
C & D win a point. C & D will change service 3-2 Left Service Court C serves to A. A&B
courts. C serves from Left service court. A & B because the score of
will stay in the same service courts. the serving side is odd.
A & B win a point and also right to serve. 3-3 Left Service Court A serves to C. A&B
Nobody will change their respective service because the score of
courts. the serving side is odd.
A & B win a point. A & B will change service 4-3 Right Service Court A serves to D. C&D
courts. A serves again from Right service because the score of
court. C & D will stay in the same service the serving side is even.
courts.
I. EVENTS
A. Singles Event
B. Doubles Event
Important: Each player must bring own racket. In case a player does not have one, the
committee will provide the extra racket that can be borrowed provided the player will
use it with utmost care.
II. ENTRIES
A. Two (2) male and two (2) female players for each Area
Singles M&W 35 Below
Doubles 1 35 below and 1 36 Above
III.TOURNAMENT FORMAT:
A. TEAM EVENT:
Singles Men
Singles Women
Doubles Men
Doubles Women
B. SINGLES EVENT
1. A player can only play a maximum of two individual matches per match.
3. The competition will be played in 1 stage.
4. The games will be played in a double- elimination system. There will be a winner’s
bracket and a loser’s bracket.
5. Elimination matches shall be played in the best-of-five games and the finals will be
best-of-seven.
1. A player can only play a maximum of two individual matches per match.
4. Elimination matches shall be played in the best-of-five games and the finals will be
best-of-seven.
GRACE PERIOD IS 10 MINUTES AFTER THE OFFICIAL MATCH CALL. AFTER THIS PERIOD
THE MATCH WILL BE CONSIDERED AS A WALK-OVER OR DEFAULT.
VIII. APPEALS:
Appeals must be submitted to the Tournament Manager/Referee in writing within thirty (30)
minutes after the fixture, duly signed by constituted delegation authorities, and shall be dealt
with by the Sportsfest Rules.
TOURNAMENT INFORMATION
Equipment
The tournament will feature 2 Committee approved tables:
The tournament will use white Nittaku R40+ 3 Star Balls.
Dress Code
White shirts or shorts/skirts during play are not allowed. All Sportsfest and ITTF rules and
regulations will be followed.
Tournament Officials
Tournament Director/Umpire: Romi Ricamata
Tournament Referee: Raquel Contacto
Format
On Sunday, teams will play 3 matches and will be placed in a division based on each team's
performance.
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The ball must be above and behind the table throughout the serve. This stops you from
getting any silly angles and gives your opponent a fair chance at returning.
After throwing the ball, the server must get their free arm and hand out of the way. This is
to allow the receiver to see the ball.
2. Doubles Rules
The service must go diagonally, from the server’s right-hand side to the receiver’s right-
hand side. This stops you from getting the opposing pair tangled up before they’ve even
hit a ball.
A doubles pair must strike the ball alternately. This makes doubles challenging.
At the change of service, the previous receiver becomes the new server and the partner of
the previous server becomes the receiver. This makes sure everybody does everything.
After eight points you’re back to the start of the cycle.
At 10-10 it’s deuce. You get one serve each and must win by two clear points. This is sudden
death or table tennis’ equivalent of a tie break.
If you are playing a best of 3, 5 or 7 (as opposed to just one set) you have to change ends
after each game. This makes sure both players experience conditions on both sides of the
table. You also change ends when the first player reaches five points in the final game of a
match.
• If play is disturbed by something outside of the players’ control. This allows you to
replay the point if your cat jumps onto the table, etc.
3. SOFTBALL GUIDELINES
Men and Women Mixed Softball
The Rules:
1. Maximum of 12 players per Team
2. A team must have 6 players to start the game..
3. Forfeit time has been established as game time. Maximum of 5 minutes and a grace
period of 5 minutes.
THE GAME
A. The game will consist of 3 innings.
B. No new inning may be started unless the score is tied.
C. The choice of first or last bat in the inning shall be decided by a coin toss.
D. Base stealing is not allowed. Runners can leave their bases when a pitched ball has
reached home plate or is hit. If the batter does not hit the pitch, base runners must return
to their bases immediately.
E. Bunting or chopping down on the ball is not allowed and will result in a dead ball with
the batter being called out.
F. Players start with a one strike (0-1) count when at bat.
G. A foul third strike is an out. No courtesy fouls shall be given.
H. Infield practice is not allowed after the first inning.
I. The ball is dead and not in play:
1. When no pitch is declared.
2. When a foul ball is not caught.
3. When a runner is called out for leaving a base too soon.
4. When offensive interference occurs.
5. When a defensive player carries the ball out of play.
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K. The ball remains alive until the umpire declares time. Time will be called when the ball
is held by a player on the infield area and, in the opinion of the umpire, all play has
ceased.
L. A foul ball must reach a height of six feet or more to be legally caught for an out, except
a third strike in which case any foul is an out.
PITCHING
A. At the beginning of each half-inning or when a pitcher relieves another, not more than
one minute may be used to deliver not more than one warm-up pitch to the catcher or
other teammate. One ball will be called on the batter for each pitch thrown over the
maximum. No infield or outfield ball is allowed after the first inning.
B. The pitch must have a minimum arc of 6 ft. from the ground. The maximum allowable
arc is 12 ft. from the ground. If the pitch does not meet these requirements, an illegal
pitch shall be called. The batter has the option of taking the pitch for an automatic ball or
swinging at the pitch. If the pitch is swung at, the illegal pitch is ignored.
C. The pitcher must pause with at least one foot contacting the rubber prior to pitching
the ball. The pitcher's foot must remain in contact with the rubber throughout the
delivery.
D. The pitcher must deliver the ball in a continuous, underhand motion on the first
forward swing of the pitching arm past the hip.
E. If a step is taken it may be forward, backward, or to the side provided the foot stays in
contact with the rubber and the step is taken simultaneously with the pitch.
BATTING
The batter is out when:
1. A batter appears in the batter's box with or is discovered using an altered or illegal bat.
Baseball and fungo bats are illegal.
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2. A batter receives his/her third strike. This can be called a strike or a swing. A foul ball,
whether caught or dropped on strike three is also an out.
3. The umpire declares a fair infield fly with base runners on first and second or on first,
second, and third with less than two outs. This is called the infield fly rule. The ball remains
alive and runners may advance at their own risk.
4. A fielder intentionally drops a fair fly ball that can be caught by an infielder, with
ordinary effort, with first and second or first, second, and third bases occupied with less
than 2 outs. The ball is dead and all runners return to the base they occupied at the time
the ball was pitched.
5. The batter bunts or chops the ball downward. The ball is dead and all runners return
to the base they occupied when the ball was pitched.
6. When any foot touches the ground completely outside the batter's box or if any part
of the foot touches the plate and the ball is hit fair or foul.
B. No runner may return to touch a missed base or one he/she had left illegally after the
following runner has scored. The defense must appeal for the out to be granted.
C. When a defensive player has the ball a runner may not remain upright and crash into
the defender. When sliding, runners must always slide for the base. If considered flagrant
in either above cases, the runner may be ejected.
D. Base runners are entitled to advance but accept the liability to be put out under the
following circumstances:
1. When the ball is overthrown into fair or foul territory and remains in play.
2. When the ball is batted into fair territory.
3. When a legally caught fly ball is first touched.
E. Base runners are entitled to advance without liability to be put out under the following
circumstances:
1. When a fielder obstructs the base runner from making a base unless the fielder is
trying to field the batted ball or has the ball ready to touch the base runner.
2. When the ball is in play and is overthrown and goes out of play, all runners
advance two bases from where they were when the ball left the thrower's hand.
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H. Base Stealing: Base stealing is not allowed. Each base runner may leave his/her base
when a pitched ball is batted or reaches home plate but must return to that base
immediately after each pitch not
hit by the batter.
3. Technical Rules
INDIVIDUAL CATEGORY
Freestyle
In Freestyle events, the participant may swim any stroke. The stroke most
commonly used is sometimes called the crawl. On turns and finishes, some part
of the swimmer must touch the wall. 2 representatives per area (1 for Men and
1 for Women).
Backstroke
The Backstroke consists of an alternating motion of the arms with a flutter kick
while on the back. On turns, swimmers may rotate to the stomach and perform
a flip turn and some part of the swimmer must touch the wall. The swimmer
must finish on the back.
Stationary Breath-Holding
Each participant (Men & Women) from Areas 1-10 holds their breath while
floating on the water's surface without any swimming movements. 2
representatives per area (1 for Men and 1 for Women)
Underwater
Participants swim underwater for a specified distance without surfacing floating
on the water's surface without any swimming movements. 2 representatives per
area (1 for Men and 1 for Women)
TEAM CATEGORY
FREESTYLE RELAY
Swimming event where a team of four swimmers each completes a specified distance
using the freestyle stroke.
• The exchange is made by the incoming swimmer touching the pool edge or wall
and the outgoing swimmer leaving from that same edge. The touch must occur
within the designated exchange zone.
• Teams decide the order in which swimmers will swim.
Technical Rules
Officials observe the swimmers during each event to ensure compliance with
these technical rules. If a swimmer commits an infraction of the rules, he/she
will be disqualified from that event. This simply means he/she will not receive
an official time, nor be eligible for an award in that event.
Backstroke:
• Turning past the vertical onto the stomach and gliding or kicking into the wall
on the turn (the roll must be part of a continuous turning action)
• Pushing off the wall on the stomach after a turn
• Not remaining on back while swimming
• Turning onto stomach before the finish
Starts
The swimmers are not allowed a false start. If they jump the start and the starter
thinks they are trying to get an advantage (whether intentional or not-it does
not matter), they will be taken out of the race if they do a false for twice.
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5.
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