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I.

TITLE : Berserk Eclipse ( Inspred by the manga “Berserk” by Kentaro Miura and Kouji Mori )

II. The picture of your video game design


III.
Objective: The primary objective of this game is to defeat the opponent within a set time limit or by depleting
their health bar. Players achieve victory through a combination of skillful execution of attacks, strategic thinking,
and anticipating the opponent's moves.

Mechanics:

1. Controls: Players use a combination of buttons and joystick or directional pad inputs to control their
characters. Inputs include basic attacks, magic, blockings, and etc.
2. Health Bar: Each player has a health bar that represents their character's vitality. Successful attacks
decrease the opponent's health, and the first player to deplete their opponent's health bar wins the
round.
3. Timer: Matches are timed, and if neither player achieves victory by depleting the opponent's health
within the time limit, the player with the most remaining health wins the round.
4. Special Moves: Characters have unique special moves that require specific input sequences. These
moves are often more powerful but may leave the player vulnerable if not executed correctly.
5. Combos: Skilled players can string together a series of attacks known as combos to deal significant
damage to their opponents. Mastering combo execution is crucial for success.
6. Blocking: Players can defend against attacks by blocking or parrying.

Rules and Regulations:

1. Round Format: Matches are divided into rounds, and the first player to win a set number of rounds (best
of three) wins the overall match.
2. Character Selection: Players choose a character at the beginning of the match.
3. Sportsmanship: Good sportsmanship is expected, and unsportsmanlike conduct may result in penalties
or disqualification. This includes intentional stalling, disrespectful behavior, and cheating.
4. Judging: In the event of a time-out or other inconclusive outcome, judges or game mechanics may
determine the winner based on criteria such as remaining health, successful hits, or other factors.

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