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Morannon Orcs
Designed by Alan Pcrry & Michael Perry.
Ihis blister pack conlain$ 3 Morannon Ore models.
Mordor Troll
Designed by Alan Pcrry. th is box
contains II complete Mordor Troll.
- .
~ C'''?~ _ _. _ _ _._ __ _ __
Description of the encircling Orcs and escape to the ruined Points Match:
Osgilinm is safe for the moment. After a long rivernide fort of Amon Muelhor ... Desperate Defence
and I'icious Stnlgg.lc, Boromir'$ leadership lind As well as re·enacting Boromir and
personal Yalour were able to (urn the tide of Participants Deregond's despefllie fight for su rvival, you
Ihe banle driving Gothmog and hi s forces from GOOD can use this scenario 10 ploy otheT '[)eSpefllle
the ruined capiml of Gondor. Though some
Boromi r, Captain of the White Tower (on fOOl) Defence' gumes. If you wam 10 play this
small skinnishes continue around OsgiliDth, Beregond of Gondor (on fnol) game with other forces, c~ a Good forte
Faramir (on horseback )
the region is re latively peaceful once more as of up to 500 points n.nd an Evil force of up to
10 Knights ofGondor 700 points, Each side must include al lea5t
Sauron begins to regather his strength .
2 Gondor Trebuchets with no crew one Hero. 11lc Good force should include
Satisfied wilh the I,IPPllremly stable silll:uion.
Ocrw:lhor m:alls Baromir IQ Minas lirilh two Siege Engi\"les.
Borom;r does nOt carry the B:mner of
leaving Faramir in command of lhe crossings
Minas Ti rith
of the Andui n. LayOut
Less than a day imo hbjoumey. Borumir E Vil. This game is played on a boord 4S"/II2em
diSl:o\'crs thai the lands WCSt of the Anduin are 4 Ore Captains by 48"/112cm. 1be eemflll keep of Amon
not as safe as he hnd thought - he and his 3 Ore Trnckern Maethor is placed in lhe exact centre of tnc
bodyguard nre ambushed without warning. 16 Orcs with hand weapon and shield board (use 3 tower of up to 6"/I4cm in width
Though Ihe Cillldel Guard fight valiaOily. they 16 Orcs with spear to represent the keep) and the walls of the
are overwhelmed by Ihe sh~tr number of their 8 Ore§ with two-handed weapon fort are ~t 6"II4cm aW3Y (rom the tower
foes :md, one by one, the Men of Gondor fall 8 Orcs with Ore bow (see map). Four wooden walkways eross
unlil only Doromir and BelTgond remain alive. 4 Warg Riders with shield and throwing spear from the castle wol1s to doorways sct into the
Pushing their luck and skills 10 the limil. 4 Warg Riders with Ore bow w~l1s nf lhe. kCC'lp -they hAve II I)crence
Boro01ir and Beregond man.ll.ge to break free 2 Mordor Trolls Value of 6 nnd 2 Baller Poinls as they are
supported by ropes lind are fairly easy to
collapse. The only other way inlo the tower
is through II doorway at its base. There is an
opening lilt lenst 4"IIOc1l1 wide) in the OUler
wall which once housed a fortress gate - the
gate is so rotted and decayed that it can no
longer be fastened. lhe remainder of tite
board should be covered with rubble and
overgrown \'egetation.
n,e /WQ
,, Starting Positions
Trvi/S,,~
,, The Good player deploys Borumir in the
dl'p/q)'w ,, ccnU'e of the ruined gateway (he h."lS JUSt
wuchUl8 1 attenlptoo to push the doors shUI but they have
"""""8
I- proved beyond usc or rqxLir) and Bcregood at
~______ Kfep E~J!:~I_
Gateway . on iheopposite castle wall. The twO
8orom;rtl1'/ flys l TrehllChel~ are deployed anywherc within the
I-
e 8
, ~here
0IId tkplqys
this >11,1/
Ofl
waUs of the fort. but 31 least 12"I28cm apart.
,,
0
Faramir and the Knights art kept in reserve
wwJ may be uvailable Inter in the game,
,: 6~114cm The Evil player then deploys his entire
0
force (with the exception of the Ore Tracke~
wlln and Mordor Trolls) anywhere on the board,
Outside of the fon, the Evil models should
be deployed atleasl 6"/I4cm away from the
wnll s nnd nny Good model. l1le Trackel1l are
- - -- - - -- - Il.fIlkway then deployed :mywhere within the waUs,
but no closer than 3"l8cm to any Good
model. The Evil player then deploys the
• Trolls so that their base!l are toochi ng the
keep and that they are within 6"/I4cm of
each other.
Objectives
1lle Evil pl(lyer win, if he ITIl!rlllaes 10 kill
two of the Ihree Good Heroes before the E"il
force is nlduced to 25<;1 0( leu. lOw: fa.il) 10
do this. the Good player wins.
Special Rules
Awoken : The Troll~ in this 'lCCmuio ha\C:
been awoken from slumber Dad Will (lnad:
whoever oonil:S 1;\Q\c. To replI:.IC!ltlhis, these
Trolls IInl comrolled by the pID)cr who has
Priority. In uktly the SlIme way as Gollum-
lhough lhe Trolls will never willingly movc
6"II4em lIWD)' from each o\h(r. If playing a
pomlS nmleh gamc. the IWO most expensive
models on the Evil force will Ulke 100 plnee
of tile Mordor Trolls.
= •
The valiant warriors of
Minas TIrith, led by Alessio
Cavatore, defend Minas TIrith
THE SIEGE OF
against Mat Ward's forces of
Evil. For a change this month
the players have decided to
MINAS TIRITH
use the Points Match rules to A Siege qfGo,u1or Battle Repot1
select their forces.
final defen<:e$ of Minas TInth have Up 10 three Evil Waniors may be gh"ell D tho: first circle of Minns lirith. The outer edge
PARTICIPANTS
GOOD
G:mdalf the White
Pippin
8eregond
4 Citadel Guard with spear
4 Citadel Guard with longbow
4 WarriOl'5 of Minas TIrith with shield
4 Warrio~ of Mioas TIrith with spear and
shield
4 Warnors of tI,·finlls lirith with bow
2 Baltlec!')' Trebuehets with three crew each
2 Avenger Bolt Throwers with twO crew each
Up to three Good Warriors may be gh'en a
banner.
EVIL
The Witch·king of Angmor
Ciolhmog. Lieutenant of Morgul
I Ore Shaman
16 Morannon Orcs with spear and shield
8 Orc$ with hand weapon tmd shield
S Orcs with spear
4 Om; with Ore bow
4 Orcs with two·handed weapon
2 Mordor Trolls
I Mordor Catapult with three Ore crew and
one Troll
1 Mordor Siege bows with two Orc crew each
4 Ore Trackers
---------------Q--------------------~
OBJECTIVES SPECIAL RULES
The game lasts far 12 turns. The Evil player Rohan hIlS Com e! From the sbllh IUrn POINTS MATCH:
wins if he has 16 or more models 011 01" onwards. LIle Good player 1lUl)' roll 11 D6 althe GRAND SIEGE
behind Ihe wall. Of has achieved two out of start of his Move pbasc. If a 6 is rolled. the As well as re-enacting the siege of Mi nas
the following three objecth'e~ III the end of Roh irri m have arrived and the Witch-king Tirith you can use this scenario 10 play
any tum: leaves 10 confronllhis new threat - remove him other 'Gmnd Siege' games. If you want
• Gaooalf has been slain. from playas if he wcre a casualty. 10 pIa)' this game with Other fon;e~.
• The Good force has been reduced to 25% choose u Good force of up to 750 points
or less of itS sinning numbers. The t' lna! nallie. '11te defcnders have resigned and an Evil force of up to !.OOO points.
• The. Evil player has 8 or more models on or themselves \0 this Inst. near-hopeless banle and Each side must include at least one Hero.
behind the wall. are now beyond feut. whilst lhe uunckers are so The Evil force mil)' include a single
If the Evil player does not achieve his victory numerous Ihey gi ve no heed to their losses. Battering Ram. two Siege Towers. and up
con ditions hefon: the gllffiC tllds. [he Good Nei ther Good nor Evil models take Courage to one ladd~'T for every ten models
player wins. teSt$ for their force being reduced 10 half (rounding up) in the force.
strength in Ihis scenario.
1~·/ 1I2(m
• •
__ ______ ____l __ ______ ___ ___ ____________ ___________________ _______ ___ _________ ___________ _____ ___ _
• - =
IN THE SHADOW OF MORDOR
Mal Ward: Finally! efficient troops available 10 an IISpi ring Evil §tttled upon H pair of Mordor War Campulls-
Aftcr R linle over a year lenera!. Unfortunatcly I dlliCOl'ered thai we one with 1\ Troll for utra effCCli\'ene,~~, With
and live bank reports only hale eilhl Montnnoo Orcs in the Studio my poinl$ rapidly runn ing out. I ~iII hud to
leadmg the- forces of III'ITI)', so 1 had to look clse\\ here 10 fill oot my buy some Ueroc~ 10 lead my force - . role
Good (IO .somewhat force . I dIdn't hal'e 10 lool fir - what wc lack more lhDn adequately filled by 1..... 0 Easterling
mixed SucttiS. in Morannon Orcs. we easIly make up for in Captains and one named ehanlcter. ShagraL
admittedly ) I now Easterlings. While not 1$ Strong 1'1' the L.ast of all. J m:roited • handful of Mordor
finally sel 10 flex my MOI'1Innon On:s. Easterling wamon slill ha ve On;s and sotm: extra crew for my Clltllpulti..
m~les wilh the two lhin~s to recommcnd them: heavy armour. A$ far as tactics WCnt, I decided to eschew
Mal Ward
insidiou~ fortes of and shield~. Wilh tw~my f'.a~ terlings drafted II mas~iI'e escalade ~~nult in f:lI'oor of Siege
Saumn. Some might $II)' this de5un1 into imo m)' army. thing s were stllfling to look Towers. I \\'oold spliltllY Easlcrhngs in two ~nd
unboullded \'i!1ainy is I dira1 re;ull of Senina decidedly promiSing. What I needed next was ass,,,,
each group to I Siege Tower on ei~r
AJIIgorn killed the lasllime 1 played in I baule some muscle - thl s was provided in the shape flank. The Uruk-bai would take the tniddle
repon - allhough al leasl one. of my collcague!> of two masSive Mordor Trolls and a handful of road. heading sm ight for the gate. hefting a
mainlains thaI the roc !.CI In IonS before that. Mordor Unlk-haL With approx imau:ly tWO Balttring Ram as tbey \\'ent. M) rcmaimng
Either wa)'. I'm lookinll forward to marshalling thirds of my paims Spc.m. I decided that J troOps. in the $hapc ofOn:.s and Morannon
the annies of Morder. If$ gOOd 10 be Evil. needed to makc sure thm I included a few siege Orcs, would grub lIS many IlIdl.lcn as they could
Unlike (>fCvious The Lord of The Rings engines, After much um-ing Mod an-ing, I carry. Lei the siege begin!
baule repol1s (wllcrc we' I'e pla)'cd OUI a
scenario precisely 115 wrinen) In !his C~
Alessio and I decided 10 playa IJoints MilIch
EVIL FORCES - lOOOPTS
• g Unlk -}ull ........ .. .. ............ 80
blIsed on 'The Siege of Minas 1'irith· scenario Heroes
from Siege of Gondor. As the aux-ker, Ihis
gal'c me a whopping 1.000 poinls to play
• S_, ..............................S> o 8 Morannon Oru ........ , ........ 12
DrotlIId with. Given that mo~t 'lCC nari~ tend to " 2 Easterling Ctlpmins ............ 110 8 Orc$ ............................ .48
work around 500 poinls Of less, Ihis equaled 10 I Mordor CUlUpull {2 c~tfll crew)IOO
rolher a 101 of l roop~ 10 plbY around wi!h - bur Troops
..... hatlO field? FllSt choice had to be as man)' 1 Monlof Catapult
• 10 Easterling (Miield) ............ 80
!l1orannon Orcs as I could Ily my l'IarIds on, (Troll & I eXIra crew) ......... 185
Wi!h a hearty Stn::nglh of" and equipped ..... ith • 10 Easterling (ihield & spear) ...90
2 Mordor Troll .................. 180
heavy armour. shield, and spear for II mere 9
po;nu, lhese creatures are ahout the most
"-
~~l
I
!
• = - •
DEPLOYMENT
As Ihe Good side had 10 sel up firs!. Alessio had 10
~preud his defenders acros~ the width of the
battlements. On the right nank of the walls.
8en:gond led Msmall COIltingcnl of w1llT'ion;. one
with I)peat and 11'.'0 ~Ilh bows and a single
Citadel Guardsman with spear. In the tellln',
Glltldalf marshalled the defence atop the g:uehouse
nanked by Citadel Guard bowmen. It Warrior of
Minas lirilh Wilh ::I Bal1l1cr. and an Avenger 8011
TIlfQWer. Pippin. the lasl of the Good I~ erocs. look
command of the left nMnk of Ihe caSlle. supponed
by more spearmen and Citadel Guard. To pre\'cnt 0o1
o
0 0
it blocking access across the wall. the Trebuchel 0
....s deployed behilld the ,sturd) bulv.lIrh. forcing o 0
it 10 rely on relayed t!lrteling information from the
defenders who h:id a clear ,-iew of the enemy.
Finally, Alessio spread his renUlining U'OOp$ e~enly
acmu and bl: hind lhe breadlh of the waiL
In ~ponse 10 the evenly spread defenders.
Mal deployed his fon:e across the frontage of Ihe
banlcfield. Oo the extreme of either nlUlk, a Sie~
Tower - cre... ed by Eastcrlinp. and led by an
Easterling Captain - was forttd into position by a
huge Mordor Troll. In the cenln:. Shagr:u hlm$elf
dil'('Cled hi~ enlOUtllge of Uruk-hlli as they prep.vcd
10 allllCk the gate with a BOlltling RIIlll (in ocUlal
fact. a statue laken fwm the outer deFences of the
Ranunas wall). Bet ...-een the Uruk·Jtaj and each
Siege To_r lUI Buxk ladder was deployed. the
one to Shagnl', left ,nanlled by Mordor Ores.
... bile lheone to his n,ht was much ~ TM Qrmits ClSstmble.
dangerous - eight mas~h'e and healily-armourcd
Morannon Orcs wou ld use this one 10 assault lhe
round outlhe assault Force, IWO To gel full U.<;e OUI of l Sie{!e Tower. Mal
nceded 10 have \lamon on lop. read) to
charge the enemy - in this case an
night fell, a blood-curdling roar Easterling CapUlin and three more
uUlICkers - Easlcrlings. The. ool}' problem with Ihi) is
Ihat it mak~ the to .... er beavie!" and much
h4rder 10 propel towards the hauleme:ntS
To counter this. Mal chose 10 do:ploy a
Mordor Troll wllh eD~h lower. Su~h is the
Mrength of lhel;e hul king erelU ure~ Ihut
I they count as ,<;(\I'eral models for the
purposes of JlU<;hing a Siege Tower.
Tile df'jf'llllt!rs 0/ Minas 1irllll rtady fhemse/" ts /or Ilrt as.roull.
TURN FOUR
A S Priority remalncd with the Good side this
lum. S hugnll u_o;e/l a poinl of Might 10 declare II.
heroic mol'c. currying him to the lOp of the
tlCurby ladder before the defenders could cast it
doWn. As a Ciladel Guard spearman leapt 0010
the Siege To.....-er - Pippin tried 10 join him. but
his shott kg\ mwlll1cd !he effon - Gancb.lr
sommoned anuthcr UI/U'fll" Sar«fVUS BiasI
into the unfonunale UroL·hai manhandling the
Ballering Ram, but Ihi~ time:tl the cost or two
point.'i of Mi~t The COM was weU ....onh it
ho .... nCT. With nnOlher Uruk·hai slain. and t",o
1lI0re kllOCLed 10 the ground - the Baltering
.£ --
•
-
-
- _.
, r ~E I
. ~
• !
_ I •
.1
l
1
J,
T~ mi"I"JU 0/ Stumm rampage m'rrI$1 the li'aiLs.
TURN NINE Easterlings once 111Of'e enabled Mat 10 pre\'ail targets ~ nWJn!:, as did the handfu.l of archeR
Good mana,ed 10 acquire Priority lhi1 tum, in most of the fights, the armour orQondor with UlTIetJ. Meantime, the A\'enger managed
and Mal had his Easterling Captain on the Cbealed him of his kills. and the skill of the to justif) liS prc5C!nce in a single round. spining
defenders' ri&ht flank call a heroic roo~ in an CiL3dc:1 Ouardsmen added another dead OUt six $hots IU1d managing to kill one of the
atttmpt \0 maintain the initiative. BUI at !hi! Easterling 10 the: butcher's bill. In the space of Trolls by the Bate and wounding !he Other! !n
Ea.nerling! on the right flank s.... armed O\'er the D single lum. Alessio's fortes had managed to the Fisht phase, the Eastcrlin& Captain bthind
dcrcrKler& once more, on the left nank :motheT tum the game 1IJl)UlI(!. the wall was finally ovcrv.hehned, suffcring a
U/,inrlJlr Scrr:II"OUI BIaSI from Gandalr bowled tOlal of six wou.nd~1 The fon:es of Good did
twO Easterlings to the gI'OImd, c\"cn as IWO TURN TEN not fare so well else.... hcrc however, liS the
CitOOcI Guard managed to push the Mornnnoll As fighting became aJlthe more desperate. Mat remaining Troll finally mMaged to damage the
Ores' ladder away from the wall. II seemed lhal managed to secure Priority this tum lind, liS tile gllle - wors.e yet, the remaining two defenders
the defenders' luck had tinally changed as, in Moranoon Orcs picked their ladder up again. on the right nanL were O\'crv.'helmed and
the Shoot phase.. !he Trebuchet managed to the Easterlings on the right nank engaged the 5laughtcrul by the Eal.lerling1.
land a shot on the: remaining CaUlpult. causing remaining dcfendc:rs. On the left nank. the
or
two 8at~r Points damage. while the attackCB scattered II.S best they could. TURN ELEVEN
Avenger and. bowman each managed 10 kill minimising their vulncrubility to Gandalrs With the game nearly O'o'Cr Priority returned 10
llIOIhcr Uruk-hai. and I Citadel Guard's arm ....' Ultimnte SoTr"~rous 8/ast. This seemingly was the Good side, tbou&h they were now short 011
managed 10 pierce the armour of an Easterlina. I wi~ move. as only a singlc Ealiterlin& was troops to ma~;mllil: on their fortul1C. 11J05C
Convcr5C'I). and even wim eJ\:U"lI. crew (O blasltd, and though he survived, the WWTior of defendeD able 10 do so threw themselves at the
supplement its efficiency. the Mordor Calapul! Minas Tirith he was propelled into WIIS IlOl so foe. ..... ith what reser\'es remained rushing to the
mOMged 10 miss with both shots. As the Fight fortl,IIIIJ.1c. As the Easterling Captnin behind the right flank, Fonunntcly for .he Evil side.
pllase dIlwncd, Ihe IWO Mordor Trolls failed. wall was se t upon by no less thon silt; Glllldalf'$ U/tiflW/1l Sorr:~roJjS Blast failed to
yel again. to nlllke any imprenion upoo the defcnden, the Shoot pfutsc began, BOIh the wotk once IIWln:, for with Gandalf still Dlhc
81Ut. Meanwhile, though the sheer numben of Trcbuchel and MonJor Catapult mis~ their and the defendefS .)till flU" abo\'e a quarter
ollowing on from Shlldoy, and Flame, As with its precursor. this book focuses on Iltld rewritc Tolkien) and although I know the
THE SIEGE BEGINS e\eJ)1hinll "'ithin the fortress. so that the man: there you·JI find that eeruin rules have been
Naturally. i(5 a linle difT"1CUIt to 1:ClOd1lCt. siege deslroCth't Itl1OI1gst you call take )'OOr tweaked. "hether \0 speed up the san-.e (in the
without rule5 and, as ....'e cootdn'tlil1hem into opponent's defences apan piece by piece. Also case of batlcring walls) or 10 better represent
The Return or The Kina. there was mn presem are profiles for things like. wooden "'hal ""C all s.al in a\\'e at in the film (Uruk·llai
opportunity 10 refresh and re\"i§c those lhat bad palisades IU1d towers, Illowinll players to build Demolition Teams)- but fOl" the II10SI part. it
been originally printed in The Two Towers. mon: dh"eNe fortifications than before. Here and wasn't broken. jiQ 1 dido" try and fix ii,
This couldn't ho\'c come a1 a bener lime
because 1 I1Iid !>el'ernt shiny new thi ng~ Ih31 I
wanted to add. II $ide bonus 10 Telloorl.:.ing these
rules meant thai I could brtak Ibcm down into
~ manageable dlunk.s and dot them
throughout the book. 1111) .... oy. as players work
their way through the book. they'll be
gradually introduced 10 everything lhal they
need 10 ploy each section - therc's nothing
more difficult lhnn It)'i nlC to keep page~ and
P'\&e;i of new infoonatlon in your head I!I
you'~ II)'ln& them out for the firsllime!
WHAT'S DIFFERENT
B)' and tarte. the siege rules !hal we originally
presemcd U\ llE Two TOlOocn haloe stood the
ICSt of time (and the abuse of playtn) very well.
and the beSt rule 10 ~pply in tnese situalions is:
"Iri1 ain't broke. don', fil iI!' Accordingly. if
yoo'rt: already familiar "'ilh \he II"), sieges
wOOl: in Middl~. there woo', be. lot 11m:
10 surprise you - iI's been more 1\ caw: of
t.tpanding than rewrilillll. llcrsonally. I' ve
always found that this game system has I
refreshing 'real world' fcello il - thing~ tend 10
wOft lhe way the)' "'ould in n:al life and
applicalion of common!ell)C is sencr:llly
rewlU'ded " Ith success. With this ill mind. all
the changes IU1d additions to the siege 1\1 les
conform 10 Ihis priociple. r\'e e.>;p3llded the
Balter j'Oillb lable 10 el\OOfllpass preUy much
Shumuns umVI:. bringing Ores some much-
needed paril)' with the Moria Gobli ns and
While Hand Uruk·haj. The sllCOIl.)' Ore
TDCl.:er.. roond OOt the list, betlCr ~ than
Orcs but fmile!" in coml}al, Each of thew nc ....'
arriyal ~ IK'lps to round out the troops 1I'lIilublc
to Ore pIDy~. but GochnlOfl himself is ea..~ily
the pick of the bunch. By far tile tooghtst Ore
in the game, Gothmog is a ~l.il1cd wamor wllh
a tactical illv,y lhat will al ..... ays give yoo an
ad\'lIIItage in k~y lI1omems.
SIEGE ENGINES
Perhaps the biu~t change 111 Siege of Gondor
is thot imrodu.::tion of Siege Enginu. As l'oeil a~
Imrodudng a lit" sectiOn of core rulCl> to
MOrrWr \fur Calli/lull. gO"em the behaviour oflhe-e machineries of
de5truedon. Siege of Gondor provicb ru~ for
WHAT'S NEW rel1ccts the elde!;1 wn of Ikoethor. the mightiest players to include foor Siege Engioo in the
Of COIlTSe. a The I...ofd of The: Rings orGondor'~ wBmors. before IIis dcc~y under hallie for Mi nI\>: TIrith. 80\h the Gondor
supplemcm juSt wouldn't be right wnhc)!.n IICW Ihe mnLICI'ICI: of the Ring.. In addilion to these Trebuchetand the Ore Catapult from the film
!mops to lead into bank. A.1OOI'Ig.SI CMhcr Ihlngs. flC Heroes. the fOtC~ of Good are bol, terN by make an IIppclil1ll1ee. along,ide two other I'oM
W 5ening ga\~ us an (Xl'C'lknt ell.CUf.t to go Ihe l'OUI1lllCOUS Citlkkl Guardsmen of \I inn m3C:hines: II pay. enul si~ge bow and I flIp1d-
back 10 the: film) and add some of the lIlore TIrim. Armed with either longbows of line firing boh-Ihro .... er for the defenders of
IllCIIlOrJble parllcipilut5 10 the range. Within qlUlhty (thlll count as Elf bows in the game) or Ciondo!'. Hugely de~lructiye. but quite
Siege of Gondor you'll lind • whole new host ,pears. t.he>:e Wanlon can form 11 rock-hard core in:u:cuflItt: when liring at spedli~ models. thc
of WaffiQn IUld HelOC!i inSJlImI b)' boIh the to l1li army of Gondor. ne" Siege Engll1C_ add a \I1.I ly 1lCI'o dynamIC to
booIr; and the film to add to your forces (thc:re's The f.xees of Evil an: far from ignored- the gamc'. "hetller you'n: pla}lng a Siege
also another Iimitro edition castle for you to Gochmog. Lieutenanl of Morgul. lc.1ds Dlide of game or 1\ normal balliclield sl..trmish. One
light yoU! b31tll!l; 011. bin I digrcs~). Thc: Good Ore rcinforcemem<, inlo bailie. Fon:most decision mllde carlyon ....·as IhDI e\cry new
side ~h'~ new Hcl'OC$ in the shape of amongsl thl!..e lite the Mornnnon Orn. rt:IOde l rclca.scd t15 pal'l of tI~ runge ~houkl be
Bertgond of the Guard (a elwxlCl' from lhe Sauron', shock troops lithe 8111d. G~. Not usable in all kind~ of 8~ - not sieges alonc.
book that many will m:ogni>e) and Boromir. ()Il ly arc: they clild In heavy annour. these After all. you can usc Arngom (probably stili
Capulin of the WIlite Tower (laken frool those brutl!l; arc: also soonger Ihan normal On:~ and till: ~t effecthe motkl in the s}slCm) in all
exce llem 1II0llloCntS in the extended version of ClIn give an Evil player l1li additional boost I.mds of games, M) why should Ircbu~hcl~ and
The Two Towm). A new modelltl1d profile againSt the fortes of Gondor. The dc"ious ~ catapults be any differcnt'l After playing a fel'o
Tilt !ol/o ...·en of the Dork Lord are mall>'.
! =
RflE ~' 1
~!I STRATEGY ~ATln.1E GAM IE
You can order these items at your local in-store Order Point, on the
internet at www.gamesworkshop.com/storefront or direct 011 OilS 91 40000.
he Lord of The Rings strategy battle game brings all the action of Middle-earth to your tabletop.
T It is so easy to begin building an army! The Lord of The Rings: The Return of The King boxed set
comains all YOLI need to get started, including a full ru les manual, as well as both Warriors of Minas
Trrith and Mordor Orcs miniatures to battle with. The starter paint sets, in cluding both miniatures and
paint, are ideal for the beginner ro try their hand at painring.
The lord 01 Tile Rings: The Return 01 The King Strategy Battle Game £40 The Return 01 The King Rules Manual £20
COntains a 176-page rules manual (IrocIuding a chapter on The War 01 The Ring). This 176-page. fuIl.eoiour ruIeI manual
24 plastic Warriors 01 MInas ll!lth. 24 plastic Mordor On;:e, IUine and dk:e. proyides a guide to playing !he game, Md
an acIcitiooaI chapter on ThI WtJ( a/ The RIng.
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£1",2 Manlor Orcs Starter Paint Set £12
TIQ Is the IdNJ .tarter product (Of any new player. It oontalnl12 plastic TNs Is the Ideal , tarter procIucIlor any new player It contains 12 plastic
miniatures, 6 paints. a IIIIrt9r brush and a painting guide. miniatures. 6 paints, a startef bn.oIh and a palntlrlg gukIe.
Full Range
Anfl~ble
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rrom your Ioal Games Wortshop store,
Independent stockist ~nd vl~ dll'Kt order.
Price
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