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Acknowledgements

We would like to thank our guide Shilpi Munda for providing us with

guidance, wonderful insights, direction and feedback to prepare for this project.

Constructive guidance and critique opened up many doorways into the project after review 1 with panel

members Shilpi Munda, Sheetal Gokhale and Jagadish Kumar. We are grateful for all the insights we got

from administration to staff, students and faculty along the way, and for participating in our researches with

utmost curiosity.

RE BRIEF

An immense gratitude and a tribute to Dr. Katja Thoring, Andrea Noronha and students of SDM, NID

Gandhinagar (Lakshmi and Aman) for being pivotal roles models when we are at roadblocks through the

course of our project.

Recap / Research Synthesis / Intervention / Ideation 1


Research into work environment + well-being + people by Nikita Dhamija and Arushi Sharma
Context

Indian work culture is a unique case of how Initiatives such as flexible work hours, remote Objective:

traditions and norms have shaped the country’s work options, and employee wellness programs

To understand the impact


professional landscape.
are being implemented. However, these

This working class shares opportunities and interventions have not reached their full potential
of our workspaces on

resources with 1.3 billion other people, and the to effectively transform workspaces for the better.

our work and overall


anxiety of being dispensable has detrimental

consequences on their overall wellbeing.

Changing dynamics such as technological


wellbeing
advancements, increased interconnectedness and

Working environments, which encompass shifting demographics are radically transforming

physical, pedagogical, psychological and social the landscape of both work and learning

dimensions , impact employee morale and environments. The pandemic has disrupted

productivity. When workplace satisfaction suffers, traditional institutional structures, expediting the

the health of an organization gets affected. adoption of remote work, digital commerce, and

Organizations are increasingly recognizing the automation. Recognizing the importance of well-

importance of employee well-being and the need being and quality time outside of work,

for a healthy work-life balance.

employees are now seeking ways to restructure

their professional and personal lives.


Presently live in

metropolitan cities (Delhi

NCR and Bangalore) Importance on values and


Brought up in an idealistic
education was stressed
family, strict discipline,
upon. Encouraged to be
traditionally motivated for
ambitious and content in life.
a better future

Studying Graphic Design

Family of doctors and @ NID, Ahmedabad Family of IT professionals


IT professionals,
Arushi Nikita and educators with an
creative enthusiasts exposure to creative

professions
First from the family to

pursue design

Moved around countries.

Elder sibling, sharing her Have a diverse exposure Younger sibling, grown up

space with her sibling and connectedness to having personal space.

immediate environment.
As humans

As strategists

How can we enhance


Where do we plug ourselves

the quality of our lives? in the system to foster

self-sustaining solutions?

As change-makers

How can I effect society

from the grassroot level

(bring individual dialogue in the


What do we want community)?

to achieve?
We sat down to establish As Visual communicators

what we want to achieve


from this collaboration and
How can I use visuals to impactfully

as an eventual output of
create a sense of wellbeing?
this collaboration.
Systems map of space and stakeholders

Initial enquiries

At the intersections of wellbeing,

workspaces, accessibility,

behavioural change, daily needs

influenced by socio cultural-

geopolitical + economic factors,

we set out to understand the

need for our space of work to be

designed in a certain way.


What is a workspace?
Government Jobs

A workspace refers to a designated Schools


startups, private sector
area or environment where individuals Tourism ; tourism, Hospitals
culture and heritage
engage in various activities related to entertainment Restaurants
their work, tasks, projects, or studies. Corporate

It encompasses physical, functional, Industry UN sdg’s Service-providers


Healthcare
and often technological elements that
facilitate productive and focused work.

Movie theatres
Educational institutions
Demographics
Workspaces can range from traditional (work age place
Prison Cells

office setups to more flexible and of work/stay) Influences affecting accessibility and
People navigation
innovative arrangements, catering to People and spaces
Physical
different work styles, industries, and Facilities
purposes. Sensorial
overload
Communities Routine
Health
Friends and Political
family
Habits Lifestyle Workers health
policies
Mental
Dissemination of
Well-being information
Autonomy
Occupation
Rights protection
Self Discipline
What is wellbeing?

Wellbeing refers to a state of optimal

physical, mental, and emotional health and satisfaction.

It encompasses a holistic sense of contentment, balance, and “What we design, will


overall flourishing in various aspects of life.

Well-being goes beyond the absence of illness or distress and


in turn design us back.”
encompasses positive feelings, positive functioning, and a
positive quality of life.

To look at our objective more clearly, we asked ourselves and


people around us...

Does well-being produce results?


Work-spaces do not allow individuals

to prioritise their own well-being.


They are subjected to They face an unhealthy They do not have a clear They do not have well
work for long hours in hyper-competitive divide between personal defined workplace policies
confined spaces. environment. and professional spaces. to ensure wellness.

Work-spaces promote a Work-spaces competition can Work-spaces have evolved No one-size-fits-all approach to
sedentary lifestyle. destroy collaboration since the pandemic. wellness programs.
Work-spaces do not allow individuals

to prioritise their own well-being.

They are subjected to They face an unhealthy They do not have a clear They do not have well

work for long hours in hyper-competitive divide between personal defined workplace policies

confined spaces. environment. and professional spaces. to ensure wellness.

Work-spaces promote a Work-spaces competition can Work-spaces have evolved No one-size-fits-all approach to

sedentary lifestyle. destroy collaboration since the pandemic. wellness programs.

85% #1 47% 67%


Individuals lead sedentary Reason (toxic work Networking professionals felt Employees who work for organizations

lifestyle which is a leading cause environments) driving turnover “more productive” working from with wellness programs like their jobs

for diseases and mortality.

in various industries.

home during the pandemic.

more, and would recommend it.

(MIT Sloan research, 2022) (Kentik survey, 2020) (Forbes research, 2020)
(WHO, 2002)
Workspaces are no longer confined

to our desks and chairs.

Emerging scenarios
It is physical, pedagogical,

social and psychological

Emerging scenarios
Professional / Private
environments are blending
into each other and must
be re-imagined
Minutes of the meet:

When you consider a space for creative output, it is highly personal and the quantifiable factors
that affect it become less relevant.

Flow: A state of engagement which allows for optimal experience (tool to measure environment)

Steel-case: Mag that explores well-being around world and idea of personal space

Sitting at your desk all day prevents ‘chance-encounters’ and serendipitous meetings

Space and Tax? How spaces are connected

Biophilia: Mimic natural environments, Ex. putting plants and animal like forms on the desk to
contrast the sharp industrial design

NI
Departments cater to education, market and industr
60 years of experience. What actually makes it different?

Define user > Define space around it > Come up with targeted solutions (But talk to everyone like
director and cleaner)

Medium is the message

Things that are rooted in space, optimize ergonomics. Tools of research

Katja Thoring: Designing Creative Space: A Systemic View on Workspace Design and its Impact on
the Creative Process

KEY TAKEAWAYS-

Does well-being Can we design a Even if space is Empower people by

Andrea Noronha actually produce mental framework fixed, how do letting them go
results? Does well- to enable us to work you use it?
through a process to
Researcher and expert on workspaces and interior design being make you anywhere?
decide a space for
want to go to work?
them?
PERSONAL SPACE COLLABORATION SPACE PRESENTATION SPACE

Concentrated ‘heads down’ Group work, work-shops, face-to- To share, present, and consume
work [thinking, reading, face discussions, client meetings or knowledge, ideas and work
writing] a space to process student-mentor interactions results in a one-directional way
things. bringing diff. cultures together. [exhibiting] and hence enabling
the process.

Classifying

INTERMISSION SPACE MAKING SPACE Spaces


Connects other spaces,
Allowing for experimentation and
like recreation, or hallways, building with tactile material, Based on a PHD research by Katja Thoring,
coridors, cafes and other outdoor leading to social interactions and we identified 5 types of spaces that make up
spaces providing stimuli. personal exchange. a healthy workspace [spatial aspects] that
in-turn affects one’s health.
Being in a ‘flow state’
A state of engagement which allows for optimal experience (tool to
measure environment).

How does one gauge To be in a state of flow, one


their well-being within must be able to freely create,
which by definition is to be
their workspace? creatively stimulated.

When you consider a space for creative output, it is highly personal and
the quantifiable factors that affect it become less relevant.
Spaces that foster creativity

Creativity has been identified as one of the key 21st century skills that are Creativity is a thinking attitude
considered relevant for economic success and individual growth.

concerned with flexibility and


fluency in thinking (referred as
The skill-set proposed by the “Partnership for 21st Century Learning” includes divergent thinking).

the “4Cs” which they suggest, should be implemented early into the curriculum of
educational systems.

(1) critical thinking

(2) communication

(3) collaboration

(4) creativity,

Similarly, in business and industry contexts, creativity and innovation have been
recognised as major drivers for organisational success.

Benefits of creativity in work-spaces

Nurturing Students to Think Creatively in Design Education

Mamata N Rao, Alice Lo, Alex Fung


Initial brief RE BRIEF

Developing work Equipping learning

environments that enhance environments to foster

individual well-being. creativity*.

* Creativity is not limited to the domain of art and design, it is an ability to think of alternatives. It is
in high demand because every industry has complex challenges that require creative solutions.
Unique learning environment at NID Developing a System of Educational Excellence in Design: the NID Way By Vijai Singh Katiyar, Rajesh Bhatikar

Design and Environment, Learning at NID Film by S Balram (1961)

Pedagogy

Unique multidisciplinany System of design education lays more emphasis on learning than on mere instruction. Follows

'learning to know and learning to do' as its mantra. It emphasizes hands-on experience, conceptual originality, a strong

knowledge and skill base, sensitivity to India's cultural diversity, and an interdisciplinary approach to design have

cultivated among its students the ability to think independently and holistically, to innovate and to learn through creative

exploration and experimentation. It has been enriched by a close relationship between the teacher and the taught.

Curriculum objective
Generate scope for integration of experiential and explorative learning in order to achieve a high degree of creative

innovation and quality

Maintain a flexible framework for student-centric learning whereby courses and assignments are able to harness the

potential each student has in terms of creative expression and multidimensional learning. provide an opportunity to

identify, plan and achieve learning goals through an understanding of cultural, social and technological developments

in the context of historical, contemporary and individual concerns; predetermine the objectives, learning values and

standards for each course, an

Provide interdisciplinary and progressive knowledge of design with a focused understanding of professional design

practice; offer opportunities to develop the necessary professional technical skills

Professional education programmes Facilitate development of critical, analytical, speculative and reflective problem solving skills in an integrated manner;

that caters to education, industry understand the user-centric and culture-centric approach to design

and market demands. Provide a thorough understanding of technical, managerial and design fundamentals, with strong exposure to real life

situations
Classifying spaces at the

main building of

NID Ahmedabad

Our institute consists of the

ground floor

the first floor

the second floor.

Spaces are categorized according to


resources to be accessed by students, and
spaces designated for disciplines- besides
that faculty cabins, helpers and cleaners,
Administration, NDBI and IDS etc. have
their allocations as well.
We asked students at NID about

Their relationship with their workspace

Describe your daily routine

Why did you choose to work here today

Where do you spend the most amount of your time

What factors play a big role in your workspace


(mentally or physically) and how do they effect you

How satisfied do you feel in this space

How does your environment affect your work


habits? (before/after/at NID

What does productivity mean to you as a student/


educator/worker

Describe your ideal space of work.

To understand the factors that affect how and why they choose to engage with their workspaces, and its impact on their state of wellbeing and productivity.
ARCHETYPES | OBSERVATIONS ANIMATION STUDIO

She spends most of her time in the studio due

to her emotional connect with the space, the

movement of people around her, and that the

space allows her to leave a mark of her own.


ARCHETYPES | OBSERVATIONS EXHIBITION STUDIO

For a community to foster a sense of


belonging in the space they work, you need to
break the walls down, because a space and
its divisions is a mental construct. Here, its
like we live in a big living room,
ARCHETYPES | OBSERVATIONS KMC

Surrounded by a vast amount of knowledge


impacts his mental state, drives him towards his
personal goals, and allows him his quiet time
with nature and an ambient environment.
ARCHETYPES | OBSERVATIONS GRAPHIC DESIGN STUDIO

Forming a sense of community in the studio,


one understands that it might be the people
that make the space what it seems, and not just
the tables and chairs. Modularity in the
mindset....?
ARCHETYPES | OBSERVATIONS CGD STUDIO

There exists a need for resources to be made


more inclusive as our community grows larger
and diverse, as designers for change- we have
to drive that point home.
ARCHETYPES | OBSERVATIONS STUDENT WWORKSHOPS

To up-skill and learn from one another, arises


the need for spaces that foster collaborations
and inter-disciplinarity not just physically but
mentally as well.
ARCHETYPES | OBSERVATIONS EAMES

Moving places when I feel saturated or when


I’m unable to concentrate allows for a break
from the screen sometimes, and positively
reinforces my stream of consciousness.
According to previous long format interviews

How do people picture their ideal space?

Personal designated zones

Good lighting Creative Autonomy

Healthy routine

Multidisciplinarity and lifestyle Up-skilling workshop

environment
Open Dialogue Culturally Inclusive

Adequate equally distributed


resources
How have other designers

approached this subject?


1 2

Katja Thoring, betterinovationspace.com

IDEO Methods

Her goal is to help you create a work environment that IDEO uses the tools and mindsets of design to transform
boosts your creativity — both, at your home and at your complexity into clarity and turn challenges into
company’s office. For that purpose, I want to provide you opportunities through visual cues and visualization of data

with insights, scientific evidence, ideas, and tools for

creativity-inspiring workspace designs.


3

The Dwellbeing Initiative

Building off of that foundation, this graduation project explores the concepts of belonging, our relationship to the spaces we occupy, how we
dwell within them, and also the ways in which we develop attachments to the space. The Initiative aims to inform and induce a sense of spatial
belonging, by positioning itself as a place of knowledge access for better spatial living.
4

Researches on employee

wellbeing and creating

workspaces that inspire!

IDEO’S brief for GS Shop: Design a new

building that imbues openness and

enthusiasm.
Psychological

Physical

Having autonomy and being in Your individual fitness; your ability


mentally less stressful to work in your workplace
environments

hindrance/difficulty free

For example: Hindrance in For example: Sensorial overload,


generating creative flow muskuskeletal disorders, work
hazards, in-accessible spaces

Understanding our Scope

Pedagogical

Social

Your ability to learn in that space; gain Being able to collaborate, have open
experience, guidance, and have fruitful dialogue and feel equal+safe as every
conversations

other indivudal.

For example: Learning objectives, micro- For example: Speech hindrances, HR


learning, and multidisciplinary interventions policies, workers rights, Women safety
Where can we as visual
communicators and
strategists intervene?
Stakeholders:
Our visual strategy will

Students, worker Equip existing learning spaces to foster

staff, facilitators, creativity


Empower students to make decisions about
institution

how and why they engage with their space


(individuals interacting with the learning environment, Create a sustainable system to foster
including visitors as well)

wellness at multiple levels of the learning


environment
Target Audience:
Align with institutional and national level
College students policies of health and well-being.
We are approaching this through:

UI/UX

Tool kits to ‘carry your well- Interfaces to facilitate digital Institutional level strategies to

being’ with you collaboration and creative allow creative flow and

working dissemination of information

What if people were able to recreate a creatively What if people could experience different ways of
Revamped pedagogy and workshops to help us
stimulating environment for themselves wherever learning and working through sharing of knowledge
engage with our learning environments in a more
they choose to be? and interactions across the institution.
meaningful way.
Initial brief

Developing work

environments that

enhance individual

well-being. Design project recap

Enquiry as to how as visual strategists

we can develop a learning environment

that enhances individual well-being.

RE brief

Equipping learning wellbeing + workspace (physical, social, pedagogical, psychological)

+ creativity + college students + learning @ nid


environments to

foster creativity*.

Recap / Research Synthesis / Intervention / Ideation


3
Feedback from review 1
Research on the other stakeholders by analysing a space where they all converge
Employ research tools like the wellness matrix
Understand the daily routine of people- map their movement and their habits as they
move from place to place- how does that overall lead to people’s decisions
Address pain points that are observed
Consider future aspects of the system RE BRIEF

Recap / Research Synthesis / Intervention / Ideation 4


What we’ve done since

Interviewing activity chairperson/ faculty, CMR head,


workshop staff, other staff,etc. (30+ stakeholders

Visit to NID Gandhinagar as a learning environment case


study.

Discussion on ‘Workplace inclusion for impaired people’


project with Strategic Design Management students

Devising and conducting tools of systems design


research, and design sprints

Research on

learning environment

understanding archetypes of teachers and students,


and how they coexis

target audience spectrum and pain point

internal/external behaviour driver

visual communication for behaviour chang

Design considerations to guide interventio

Intervention ideation

Recap / Research Synthesis / Intervention / Ideation 5


Causal loops of a
wellbeing in a LE
A causal loop is a circular chain of variables affecting
one another in turn. Our goal became, to understand
patterns that we get caught up in that effects our
overall well being. Tools such as this helped us gauge
the context of the situation and the reaction to change
from the POV of the stakeholders.

Recap / Research Synthesis / Intervention / Ideation 6


Individuality and
Well established teachers held in high regard
Old school solutions to
uniqueness is valued
Experiential learning new age problems
Strict about discipline and results
Mentor figure
Learning not limited to Students are passive recipients of knowledge
classrooms Doesn’t engage with students
outside of the classroom
Constantly up-skills and Progressive Traditional Institutional values are imposed
is a life-long learner

Highly motivated learners Students and teachers Relationship built on mutual

can thrive, while others play multiple roles participation and willingness

may feel lost to learn together


Self-learning occurs

Independent Learning environments* Collaborative

Play the role of facilitators Proactive and receptive


Passion driven Passive engagement to the student’s need
individuals with student activities

Not conducive for learning Toxic Hostile relationship with


Integrate online with Blended Allows instructors to quickly adopt latest
traditional face-to-face learning trends and modalities into the
learners class activities curriculum
Highly competitive, focus on
achievements and not emotional
development
Poor leadership and
Easily burnt-out Not all students learn the Learn without barriers of
communication skills
same way. time and location

* Learning environment trait / Teacher trait

Recap / Research Synthesis / Intervention / Ideation 7


Indirect
High Influence,
Design
High Influence,

Low interest Mess Professionals High interest

Administration

Direct
Central (Policy and

Who are the key


government legislation)

Student

Financial initiatives

Institutions like Eyespy@nid

CMR IDS influencers that


Integrated Design

?
Communication
Services
and media

Core
make up the system
relations
Religious/cultural
institutions Student
SAC
community

Alumni Student

2023
+ social circle
Archival

Activity
Council
NEP Institutions
National

Ministry of
Education Policy
The stakeholders in education are people who have
a personal interest in the system. They have the
commerce Studios/
(trade affairs) coordinators

Degree of
Faculty
ability to participate/be a part of it, or have the
influence power to effect it. This chart helped us understand
the influence and level of interest each stakeholder
Student and
faculty support ,
plays in a govt institute like the NID India.
groups

Partnering

Resource

universities &
Management
Staff and organizations
Core
technicians

(non-academic)

NDBI Tw o primary target audiences emerge


National Design
Business
Visitors

L earner
Incubator

T eachers
Direct

Parents
Research &
Publications

Low influence,
Low influence,

Low interest Journalists


High interest
Indirect

Media
companies

Recap / Research Synthesis / Intervention / Ideation 8


Broad themes and descriptions used to understand types of learners and teachers

Participation in class Motivation to learn Inter-personal relationships Perceived barriers

Involvement in activities tied to An attitude towards their personal How and who they engage with in Personal, social, physical or

their learning and how they goals which drives their will to their learning environment and to institutional norms that hinder

contribute to the system learn and create what extent learning

Teaching values Relationships with students Approaches to innovation Perceived barriers

Philosophies and approaches of Level of engagement with the Eagerness and ability to transform Personal, social, physical or

teaching used learners, and the ability to connect the classroom using new-age institutional norms that hinder

at an emotional level solutions to old-age problems teaching activities

Recap / Research Synthesis / Intervention / Ideation 9


Re-defining our problem statement >

Our Hypothesis > Target Audience >

We want to create > Pain points >

Defining productivity > Design considerations

Recap / Research Synthesis / Intervention / Ideation 10


Hypothesis from our research activity:

Productivity and wellbeing is highly interconnected, as

verbally stated by participants


“How could we gauge people’s
Participants open to change are more likely to stay relationship with productivity
productive in adverse situations and happier
and wellbeing in real time?”
Productivity is generally associated to output oriented

work. Wellbeing often comes secondary to audiences from

the age group of 18-24

People who are able to balance their mental, physical

wellbeing and work feel more fulfilled at the end of the day

People switched between different environments to work on

their goals. Change leads to creativity.

Hyper-productive spaces can be isolating and draining

The notion of what productivity is is driving students to

unhealthy coping means to achieve Black and white goals >

affecting their wellbeing.

Students often lack the ability to have foresight, ending up


Our target area: Students with slightly low productivity and
direction-less with low motivations to take ownership of moderate wellbeing and are open to change.

their learning in that environment

Student to mentor ratio affects the way the learning

environment thrives.

Recap / Research Synthesis / Intervention / Ideation 11


Recap / Research Synthesis / Intervention / Ideation 13
Recap / Research Synthesis / Intervention / Ideation 12
Enabling a behaviour change around productivity Behaviour traits of learners

Wellbeing

Behaviour Change
Learners Productivity
+ Educators

Flow state Creativity


Not open to Unable to do that Open to change
change for themselves

Visual communication for behaviour change

Internal drivers that influence productivity


Building a behavior consists of two parts
Building an initial behavior chang -
Time managemen
Turning it to a habitual behavior. Feeling lethargi
Communication gap
Motivation to lear
Oppeness to chang
When motivation* and ability are sufficient enough with effective trigger, Inter-personal relationships and engagement in class

the likeliness to perform a target behaviour* will increase.


x
E ternal drivers that influence productivity

*When awareness is created by acknowledging a subject, motivation for a particular target behavior could be created.
*Increasing ability refers to making a behavior simpler than before or increasing one’s capability to do the behavior.
:
Poor workplace ergonomics lighting, air, temperature, layout,
infrastructur
Conflict of interest of activit
Distractions by mobile device
Enable Enforce Engineer Guidance provided by educators

Recap / Research Synthesis / Intervention / Ideation 14


Crazy 8

8 minutes > 8 ideations > Repeat

Recap / Research Synthesis / Intervention / Ideation 15


Analysing our ideation sprint

Recap / Research Synthesis / Intervention / Ideation 16


Opportunity Area Hypothesis Opportunity and
Build a community that
strengthens collaboration
Strong social communities lead
to healthier learning
concept mapping
between learners and faculty environments
within learning environments

Imagine:
Activities that help learners and educators
co-create healthier learning environments
Initiative that brings interested learners and educators together to work Barriers Addressed

Communication, Confidence,

towards a common goal of wellness. Guided workshops and toolkits will be Ownership

outlined to help the participants create healthier learning environment and Archetypes addressed

relook at what it means to be productive Unfocused learners

Type of design

Workshop + Service

Innovation level
Incremental

Recap / Research Synthesis / Intervention / Ideation 17


OUR INITIATIVE

An Initiative that brings interested learners

and educators together to work towards a

common goal of wellness.

Recap / Research Synthesis / Intervention / Ideation


18
At a glance...

Enabling learners (facilitated by educators)

To enhance their wellbeing by re-looking at their productivity

Targeting a shift in mindset about perceived mental barriers and


creating for behaviour change

Within learning institutions in India like NID, Ahmedabad.

Through a collaborative space among learners and educators by,

1. conducting* guided workshops and


creating toolkits for progressive learning environments .

*At a personal, communal and institutional level.

Recap / Research Synthesis / Intervention / Ideation 19


Our initiative as a decentralized system...
tools for
statistical
guided analysis

workshops
our initiative
Activities
to analyze
recruitment of impact and
Take off with
students + teachers build on
community
People outside of from college
according to
college (self learners)
institute
schedules
unguided
Upskilling
workshops
workshops to
bring them Toolkits

people within college upto speed


(approaching us for it Our website/ online open source
to be implemented) communication Level of intervention
available to
system
download

general people coming


across our website

If at a national scale, how could it


function and who would it cater to?

Recap / Research Synthesis / Intervention / Ideation 20


Levels of intervention
De-centralized
interventions*
*could be replicated in other
OUR INITATIVE learning environments as well

L1 L2 L3 L4 L5

Initiate Converse Engage Sustainability Policy Level

Branding

Generating interest

Workshop activities

Incorporation of tools
into the curriculum Suggestions for policies

Launch Session

through toolkits and that can be implemented at


Visual identity

Outline of guided
training methods.

the administration level to


workshops - posters
Recruiting members bridge gaps in the
Marketing and visual cues

of the team Data visualization for stakeholders journey.


collaterals

(posters, video Data visualization to impact and improving


trailers, posts) guage metric data the system

UI/UX

Recap / Research Synthesis / Intervention / Ideation 21


Levels of intervention
De-centralized
Nikita Arushi interventions*
*could be replicated in other
OUR INITATIVE learning environments as well

L1 L2 L3 L4

Initiate Engage Sustainability

Branding

Generating interest

Workshop activities

Incorporation of tools Suggestions for policies


into the curriculum that can be implemented at
Visual identity

Launch Session

Outline of guided through toolkits and the administration level to


workshops - posters training methods.

bridge gaps in the


Marketing Recruiting members and visual cues

stakeholders journey.
collaterals
of the team Data visualization for
(posters, video Data visualization to impact and improving
trailers, posts) guage metric data the system

UI/UX

Recap / Research Synthesis / Intervention / Ideation 21


Branding of initiative
Name

Mission + Vision

Manifesto

Level 1
Visual Identity

Initiate
Logo form

Visual style guide

Marketing collaterals
Posters

Video trailers

Social media posts


Identity of the Initiative
Interaction between...

Learners

Learners and educators


interacting in the same
Educators
space at ground level

Recap / Research Synthesis / Intervention / Ideation 23


Simple to
understand

Tangible
Playful

Brand Personality
Memorable

Emotionally
(easy to
anchored in
remember)
purpose

Communicates the
Reflection of a global identity
experience of the
that reflects both the
stakeholders
teachers and the students

Recap / Research Synthesis / Intervention / Ideation 24


Arushi

Nikita
Recap / Research Synthesis / Intervention / Ideation 25
The name of our Initiative

To reflect the essence of our vision, we together brainstormed a

couple of directions that we were headed in:

Seekho sikha Finders seeker Creativi te

Dimaagi Keed W.H.A.M (with heart and mind Study-U

The ladybird projec PENCI See-Fee

Free the ‘Itch Aaj ki kho Bookmar

ToDA Who are you toda Peer to Pee

Crazy 8 Speech bubbl Cre

Blank Pag Walk n Tal Wellbeing

Enter Flow spac Round tabl

The well.co

flo-co cc: (creative culture)

Recap / Research Synthesis / Intervention / Ideation 26


Arushi

Visual imagery

Recap / Research Synthesis / Intervention / Ideation 27


Visual imagery

Recap / Research Synthesis / Intervention / Ideation 28


Arushi

Identity of the Initiative


What will we look like?

Associations: Cards, tools of creating, wellness ‘W’,

collaborative learning, puzzle brainstorming, key

to productivity, crazy creating, doors of new


possibilities, open space, subject to creativity

*ideas of a supportive community through visual abstractions, wordmarks

Recap / Research Synthesis / Intervention / Ideation 29


Arushi

Identity of the Initiative


What will we look like?

Associations: sticky notes, symbols of empathy and logic,

spaces that run in a loop, creativity for the heart, space for thought,

blank pages - new beginnings, ideas inspired by nature/ natural

thought processes, Mind space, round table collaboration.

*ideas of a supportive community through visual abstractions, wordmarks

Recap / Research Synthesis / Intervention / Ideation 30


Arushi

Identity of the Initiative


Dynamic Identity?

pen.
Exploring speech symbols,

form that illustrates, different

cil
textures of application.

How can the identity become a


living piece of it own.

dimaag

का
keeda
Recap / Research Synthesis / Intervention / Ideation 31
Arushi

Identity of the Initiative


Possible directions of interest

Potential to be created into a


dynamic identity
Conveys major over-arching
themes of wellbeing,
individual plus community
activity, joy to create and
space of open conversation

Recap / Research Synthesis / Intervention / Ideation 32


Arushi

Potential concepts

Visualization 1

Relaying the feeling of throwing your The creative


hands up in joy when you feel care free

and taken care of. It depicts the need to

express freely through the treatment of

the image - with a pun that speaks of

not being ‘binded’ by rules. The form is

catured through illustrative elements

that are easy the replicate and fun too!

sprint 6 pm , Eames

The creative sprint 6 pm , Eames

Recap / Research Synthesis / Intervention / Ideation 3


Arushi

Potential concepts
Visualization 2

An emotion that is subjective to


change, indicated by a 8 star
asterisk where the form becomes
a part of the poster in a
seamless language.

Cards Cards
against
against

productivitea productivitea

Recap / Research Synthesis / Intervention / Ideation 34


Arushi

Potential concepts

Visualization 3

Creating with love and simplicity


is something everyone needs
once in a while. We often get too
caught up in the technicalities
and focus too much on
something like “do i have the
best tools to do this?” leading to
alot of mental chaos and being
drained with no work done.

Recap / Research Synthesis / Intervention / Ideation 35


Arushi

Visual Puns

Playing around with the


juxtaposition of illustration and
photography of tools and
equipment that both learners
and educators use on the daily,

to create visual metaphors that


can pique their interest.

and be a great relook into


carefree creativity!

Recap / Research Synthesis / Intervention / Ideation 36


Arushi

Identity of the Initiative


Possible directions of interest

Potential to be created into a


dynamic identity
Conveys major over-arching
themes of creative care and
individual + community
confidence and wellbeing.

Recap / Research Synthesis / Intervention / Ideation 37


Nikita

> Productivity

> Wellbeing

> Learning

> Creativity

Recap / Research Synthesis / Intervention / Ideation 38


Nikita

Visual identity explorations


Visual puns as a mascot

Inspired by our process,


logos that represent a
work in progress

Recap / Research Synthesis / Intervention / Ideation 39


Nikita

Illustrated mascots

Time oriented

Learner + Educator

Recap / Research Synthesis / Intervention / Ideation 40


Nikita

Deriving a colour scheme,

Creativity
“Learning as a spectrum”
Realising how learning cannot be quantified and measured by
just one means we visualised a learning environment as an
Wellbeing amalgamation of the colours associated with the four traits
that we are striving to foster.

Learning

Productivity

Recap / Research Synthesis / Intervention / Ideation 41


Nikita

Recap / Research Synthesis / Intervention / Ideation 42


Arushi

Arriving at a colour scheme

What do synesthetes feel Visualizing colours that are


when in a state of flow? associated to learning,
creativity and innovation,
looking at how they interact
with one another.

Recap / Research Synthesis / Intervention / Ideation 43


Arushi

Colour iterations

with potential options

To understand the perceptions and


colour associations.

How will the identity be percieved if


given a standard colour?

future + speculative community + grounded play cards + round table+ subject to change

learning + compassion humane + heart + mind wellness + human + play

Recap / Research Synthesis / Intervention / Ideation 44


Arushi

Identity of the Initiative


Typeface Selections Wham Kyiv*Type Serif

Wham Barrio

The typefaces are selected


Wham Libre Baskerville
keeping in mind different

the context of a classroom


environment, with the idea of

Wham Langar
establishing a face that offers
value and can be perceived

as a helper of the system.

Wham VTF MisterPixel

These are examples of body +


heading typefaces. Wham Maiandra GD

Wham Helvetica

Wham Kohinoor

Recap / Research Synthesis / Intervention / Ideation 45


Nikita

Identity of the Initiative


Typeface Selections

ABC Diatype Mono Variable Avenir ABC Estragon Kohinoor

Seekho Sikhao Seekho Sikhao


Bringing together learners and educators Bringing together learners and educators

Gopher Avenir Public Sans Public Sans

Seekho Sikhao Seekho Sikhao


Bringing together learners and educators Bringing together learners and educators

Recap / Research Synthesis / Intervention / Ideation 46


Final identity direction, in collaboration with Arushi Sharma

43
Workshop activities
Name

Mission + Vision

Manifesto

Level 3
Resource Sharing

Engage
Reading club

UI/UX Database platform

Interactive Visuals
AR Posters

Infographics
Nikita

How might learners


and educators engage
with their wellbeing?
Our initiative Other institutions

Activity Chairperson Feedback Loop

Through tools of co-creation Student activity council

Discipline leads

Existing students clubs Workshops

To create a healthier work Students Faculty

environment.

Recap / Research Synthesis / Intervention / Ideation 48


Nikita

Workshop actitivties

> Show and Tell

Weekly meetups where learners and educators meet up outside of the


‘classroom’ to share insights on what they’ve learnt

Barriers Addressed: Ownership, Collaboration

Design Intervention: Template of event, posters

> Mapping your Day

Redefining your relationship with your learning environment

Barriers Addressed: Stagnancy, Routine

Design Intervention: Interactive AR visuals

> create-a-thon

24 hour hackathon style event where concerns around learning policies


and challenges faces are addressed

Barriers Addressed:

Design Intervention: Cue cards to initiate conversations, infographics

Recap / Research Synthesis / Intervention / Ideation 49


Nikita

Similar endeavours
Katja Thoring
Stanford
IDEO-U

Designing Creative Spaces D-School Public Library Design Thinking for Educators

Recap / Research Synthesis / Intervention / Ideation 50


Toolkits
Visual language

How-to-use

distribution

Level 4
Resource Sharing
Tools of thinking

Sustainability Institutional resources

Data Visualization
Feedback loop for
improvements by guaging
success of tools
Arushi

Toolkits
System of Toolkits and how they can be used existence of multiple tools at our disposal that could
possibly exist (not) in isolation

Recap / Research Synthesis / Intervention / Ideation 52


Arushi

Understanding the
System of Toolkits and
how they can be used

Why toolkits?

01 Engagement and interaction - (bringing interdisciplinary interaction)

02 Communication and problem solving (in daily classrooms amongst another)

03 Creativity and innovation (inspire to create impact, form own opinions)

04 Team work and stress/anxiety management (why’s and how’s when you’re at a dead end)

05 Skill development (sharing of resources, knowledge based)

Recap / Research Synthesis / Intervention / Ideation 53


Arushi

Understanding the System of Toolkits and how they can be used

Digital tool kits - utlization of


AR/VR tools to simulate

Physical toolkits - through UI/UX outlining the online presence of


gameplay and card cues the initiative/organization

Recap / Research Synthesis / Intervention / Ideation 54


Arushi

Design Considerations

Different types of learner and educator Customizable learning paths

archetypes that the tool should cater to:

Accessibility Features

(kinaesthetic, sensorial Transcript and summaries

learning tools included)

student : teacher learning

Continuous improvemen t

1:1 interaction

Multimodal Content
Features of tools
Responsive designs, affordability
1:4 interaction

and accessibility to resources


Language Support

self learners

Clear navigation and Organization Inclusive assessment Practices

Self interaction

Universal design for Learning

Recap / Research Synthesis / Intervention / Ideation 55


Arushi

Implementations

*Categorization based on immediate need, innovation and feasibility of entry point

inclusive/accessible
Tools of theatre into a Tools to facilitate quick
toolkits for educators to classroom to engage in design thinking/ design
incorporate into their dialogue sprints
classroom

Recap / Research Synthesis / Intervention / Ideation 56


Arushi

Creating for impact


Data Visualization Visual perception is the ability to see, interpret, and organize our environment. Data
visualization can be extremely effective as it takes advantage of the human brain’s natural
abilities. It’s fast and efficient. It may also help in reviewing progress of workshops.

“We are designers


designing for impact”

Recap / Research Synthesis / Intervention / Ideation 57


Way forward

Finalise branding and creating marketing collateral

Develop workshop and toolkit strategie

Conduct trial workshops within NID Ahmedabad to generate feedbac

Refine system and document research activities carried ou

Publish toolkits and project for the greater good of the initiative

Arushi + Nikita_DP4 Bibliography - Google Docs

Recap / Research Synthesis / Intervention / Ideation 58


Thank You
A presentation by

Arushi Sharma S2000084

Nikita Dhamija S2000118

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