Professional Documents
Culture Documents
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• Today’s buzzword is “social media”, but the past
buzzword is “information society”
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§ Informationsociety is not only about the abundance of information, but also
about the transformation of social structure
§ Five aspects of information society:
1. Technological
2. Economic
3. Occupational
4. Spatial
5. Cultural
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(1) Technological
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Agricultural society (農業社會):
• Sickle (鐮刀), plough (犁)
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Information society
• Computer
• Mobile/Smart phone
• Tablet
• Internet/Wi-Fi/5G
• Router
• USB Flash drive
• Cloud Computing …
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(2) Economic
• Information society is supported by an
“information economy”
• E.g., IT industry Silicon Valley
• E.g., Professional services
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(3) Occupational
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• Information/ Tech-related jobs are not necessarily good-
paying jobs
• There are hierarchies among the information/ tech workers
High-end work
• Data analyst
• Engineers
Low-end work
• Call center workers
• Social media content reviewers
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(4) Spatial
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(5) Cultural
• Explosion of information
and cultural products in
our daily
lives(advertisements,
online drama series, etc.) 23
WHAT IS INFORMATION
SOCIETY?
Professional contents User-generated/ Amateurish
contents
E.g. legacy media organizations E.g., YouTube channels
E.g., Discord, Twitch
E.g., Telegram
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The information society and the internet itself is a
“techno-social system”
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Most of the things we do nowadays are mediated
through computer/digital platforms/social media
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The different meanings of “social”/ “online sociality”
afforded by social media: The Five Cs
(1) Communication
• Easy communication
• Could communicate with many people at the same time
• Many modes of communication are available
Text, photo, GIF, video, voice messages, emojis…
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(2) Collective action
• Organizing social movements
• Or voice out together, such as
signing online petitions
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(3) Communities
• Forming online communities
• Assuming a collective identity
based on shared interests
• E.g., LIHKG
• E.g., Fan clubs on Telegram/
IG
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SOCIAL MEDIA AND
SOCIALITY
(4) Collaboration/ Cooperation
• Do something together online for a common
goal
• E.g., Wikipedia – an open collaborative
platform
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(5) Creative work
• Making and
sharing of user-
generated content
• Creating a
creative online
culture together
E.g., Memes
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What makes social media so different from traditional
media?
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Social Media Affordances
§ The degree of different affordances could be differed across
platforms:
§ E.g., searchability difference between Facebook and Snapchat
§ E.g., anonymity/pseudonymity difference between X and Reddit
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Another distinctive feature is that social media are an
integrated platform
a) Integrated communication
b) Integrated sociality
c) Integrated social roles
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“Integrated communication”
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“Integrated social roles”
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Commun-
Devices ication
activities
Social
arrangements
or
organizations
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To examine the newness of a technology, we pay attention
to
◦ Device
◦ The Zoom platform itself
◦ Communication activities
◦ It has popularized video conferencing for work and
teaching
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Social arrangement
◦ Re-organization of time
◦ Blurring between private time and work/ study time
◦ Re-organization of place
◦ Home turns from a leisure place to a work and study
place
◦ Social roles
◦ A collusion of roles (as sons/daughters
and students/employees at the same
time)
◦ Social relations
◦ Less intimacy among the students/ employees
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E.g., What is new about “smart wearable
technology”?
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Devices
• Smart watches; Smart bracelets…
Communication activities
• Constant tracking of our body situation
• Self-monitoring vs. External monitoring
• Intrapersonal relationship
• Interpersonal relationship
Social arrangement???
• Work-life balance policies?
• More flexible work arrangement?
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WHAT IS NEW ABOUT NEW
MEDIA?
E.g. What is new about “mobile technologies”?
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Devices
Text, Messaging…
Communication activities
Instant communication
Communication anytime and anywhere
Social arrangement
More ad hoc activities? Our lives
Less planning? become more
Less responsibility? mobile, fluid
More security? and uncertain 48
§ There are so many social media platforms, so which
one to use and when?
Uses and Gratification Theory (UGT)
§ People use media because they derive specific
gratifications (滿足感) from media consumption
§ UGT argues that audiences seek diverse
gratifications by selecting media and its content,
particularly satisfaction of information needs, social
interaction, and entertainment (Katz, Haas, &
Gurevitch, 1973)
§ WE deliberately choose media that will satisfy
given needs
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• Different aspects of information society
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