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2 Moldwarps
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CREDITS 3
Moldwarps Contents
4 MOLDWARPS
There was a whispering in my hearth,
A sigh of the coal.
Grown whistful of a former earth
It might recall.
I listened for a tale of leaves
And smothered ferns,
Frond-forests; and the low sly lives
Before the fauns.
My fire might show steam-phantoms simmer
From Time’s old cauldron,
Before the birds made nests in summer,
Or men had children.
But the coals were murmuring of their mine,
And moans down there
Of boys that slept wry sleep, and men
Writhing for air.
And I saw white bones in the cinder-shard,
Bones without number.
Many the muscled bodies charred,
And few remember.
I thought of all that worked dark pits
Of war, and died
Digging the rock where Death reputes
Peace lies indeed.
Comforted years will sit soft-chaired,
In rooms of amber;
The years will stretch their hands, well-cheered
By our life’s ember;
“Berthold Ibsen Beholder-of-Ratatosk’s-Wisdom, pack to be ambushed, while hunting but a single fomor?
First to Call Wights, and Skald of the Sept of Sleipnir’s You, who made a boast to perform the deed in a single
Thunderous Approach, your trial shall now begin. I, day before this hall? You, who had been given rule over
Jakob Falk Tames-the-Sea-Storm, Shield of the Coast, his pack at the behest of all this Sept’s Elders?”
and Jarl of the Sept of Sleipnir’s Thunderous Approach, Berthold dared to glance over at his Elders at the
demand that you retell the tale of why you are in these mention of them, only to see their cold eyes pointed
shackles before this hall of Fenrir.” back at him. Jakob continued with a subtle growl in
The young Garou glanced up to his Jarl from his voice; unconscious as it was, it showed Berthold his
beneath the weight of the silver-inlaid granite stocks distinct lack of amusement. “Explain yourself, boy.”
keeping him from shifting either form or position. His With a deep breath, the defendant heaved his body
eyes were red and raw, for he had been left in a heap upwards to gaze his Jarl in the eye, mustering all the
under these stone restraints for three days and nights, resolve he could. “Fine. Myself, Paw-Maiden-of-Sif,
awaiting the full face of Luna to bear witness to his Rider-of-Yggdrasil...” Berthold swallowed and braced
disgrace. He rasped a response, inaudible to the kinfolk himself for any number of reactions. “...Bow-of-the-Fjord-
present at the perimeter of the hall. Cutter and Jottun’s-Bane...” Again, bestial mockery rang
“We were ambushed, Jarl.” through Seaham Town Park, buffered by the treeline
standing metres away. “...had stalked the beast,” he
The gathered wolf-men, who surrounded Berthold persisted, “along the Glass Beach and watched as it ate
in a near-complete circle, voiced an echoing roar of its breakfast at Tonia’s. From there, it continued along
mocking howl-laughter. Jakob remained silent but Byron’s Walk. We had planned on letting it lead us to a
allowed the outburst to quieten itself before putting the shop on Neasham Road, where we expected more of its
question. kind to be; once they showed themselves, we were going
“A mighty Einherjar such as yourself allowed your to strike.”
Introduction: Duty and Kin 7
The Jarl hadn’t moved a muscle. He had heard long enough to be pulled under by those that had taken
this tale half a dozen times before, not only from the fomor from us.”
Berthold but also from his surviving pack-mates, Hilde “You were restrained by these bjergtrolden, as you
and Anthony. The great wolf said nothing but stared name them, rather than meeting Gaia’s expectations
implacably at Berthold, awaiting the rest of a tale Jakob and sending them to Hel?”
could recount himself, though he was no Skald. “It
walked down Byron’s, playing with its phone, oblivious “I had swung at it, but though it couldn’t see it
to its surroundings and completely ignorant of our evaded my claws as though it knew what I was doing
before I moved. Tom was already waist-deep in the hole
pursuit. Then...” He left another pause in his speech,
they had made while Hilde and Anthony ripped at the
not for fear of what those listening might do, but for the
arm of the bjergtrol holding me, though I told them
memory itself playing out in his mind.
to help Bow-of-the-Fjord-Cutter over me. It threw me
“The fomor stopped outside Byron’s Walk Cemetery at Anthony and simply melted back into the ground,
as if it had heard something, but we hadn’t heard digging quicker than anything I’ve seen before. By
anything. We thought little of this at the time; we all the time we had gotten to our feet, the bjergtrolden
know how demented Wyrmspawn can be. It moved onto vanished, taking the fomor, Jottun’s-Bane, and Bow-of-
the cemetery grounds, clearly engaged because it had the-Fjord-Cutter. The earth didn’t even look trodden
pocketed its phone and taken one of its headphones on, let alone churned up as it had been. We tried to dig
out.” He sighed raggedly, knowing full well what would but we got nowhere. That is when we had to turn back
happen as he spoke the next few words aloud to his and return to the Caern since our battle had attracted
audience. “As the creature stepped off of the path human attention.”
leading through the cemetery, it began screaming. On “Is that all you have?” The Jarl looked away after this
the ground beneath it, claws - almost as long as its own final question, to regard the crowd.
body - burst out of the earth and began to drag the
fomor down.” “Yes, Jarl. I did all I could.”
The Jarl momentarily put his head in his hand, “You have disgraced yourself. You have allowed
exhausted by the tale, before lifting it to unveil furious the enemy to be free, you have caused the deaths of
eyes. “These claws, what did they belong to? Where did two Einherjar with your shortsighted leadership, and
it come from? Why have we scoured that corpse-fjord you have lied to us to receive an easier judgement. You
and not found any hint of Jormungandr or even any shamelessly call your lost packmates by their human
disturbance to the grounds? Answer me, pup.” names alone before your Jarl and Elders, dishonouring
them in word as well as deed. In the heart of this Caern,
“We ran over and grabbed the fomor’s arms, but you insult your Fylja’s wisdom in watching over you by
they were torn off in moments. Nattalie and Tom claiming that this was all that you could have done?”
chose to try and pull one of these things up from the
Jakob turned his back on the disgraced pup and laid
ground; we believed they were more fomori rescuing
his judgement. “You have no Rank, no title, no place
the one we were hunting. They had pulled it up to the
in this Sept other than serving the kin and tending the
shoulder when it seemed to choose to exhume itself and
ground to make sure these bjergtrolden don’t reappear.
dug itself up to the surface. It was Gaian, I swear it by
But if I hear your claims that Gaian trolls are living
Great Fenris, but it was a hideous thing. It resembled
beneath Dalton-le-Dale again, the winds of mighty Thor
a bjergtrol, as large as Jottun’s-Bane in her wolf-shirt.
will not amount to my rage. We shall leave you, but you
The creature effortlessly pushed her to the ground and
shall remain here another day and night.”
sniffed at her face with its pointed snout, showing the
blank space where eyes should have been, and grasped The gathered Einherjar left the assembly,
her with a single claw.” abandoning the shackled one in his state of disgrace.
Berthold gazed at a small pile of earth, standing in the
“You let this happen to your packmate - your middle of the park’s turf to the side of him, as a shiver
shieldmaiden, no less - and chose to save Wyrmspawn?” climbed along his spine.
“We let go of it, my Jarl, to try and save Jottun’s-
Bane, but two more of the creatures clawed themselves ***
up and stood between us and her. They didn’t seem A grubby weremole strode into his Earl’s candlelit
shocked by us; they knew what we were. One of them chamber, a mask of prideful confidence hiding his
managed to restrain me while the other turned its sheepish anxiety, and placed a small stone disk on the
attention to Bow-of-the-Fjord-Cutter, distracting him desk at which the Earl sat. Without speaking, the two of
8 Moldwarps
them shared one another’s company in the silent near- in the back of his head telling him that he’d lost, that it
dark for a few moments. The Earl ran a finger over the was all over, had been mercifully silenced. Unable to put
disk before clearing his throat and asking with his usual his gratitude into words, he bowed deeply and began to
politeness, “Pardon my asking, Foreman, but why are back out of the chamber, but his Earl was not finished
there two wolves in my Burrow?” with him as he had hoped.
Taken aback by the Earl’s perceptiveness, By-a-Heavy- “But, By-a-Heavy-Hand, you do have to deal with the
Hand stood awkwardly unmoving while assembling wolves. They can’t stay here, and we don’t want anyone
an answer to the one question he had most dreaded from their kennel finding out how to get here, do we?”
facing. The young Moldwarp had been hard at work As he spoke, Digs-Through-Dirt-and-Diamond fitted
in the cleansing chambers for three days, during which the stone disc into a small slot in the wall, one of the
time he hadn’t let anyone see the two heavily-sedated hundreds reaching up to the chamber’s ceiling from the
werewolves, had passed no one on the way here, and floor. “Fix your mistake, and only then will I give you
had said nothing about them to a single soul. “It was your next assignment.”
an oversight, Earl. The plan to reclaim the Sceatha was Heavy-Hand as good as skipped out of the dirt
successful, aside from some damage to his arms which chamber, but it quickly sunk in that he had Garou to
is being treated as we speak, He should be cleansed not deal with. “Now you’ve lost. It’s really over this time,
long after Luna’s full majesty.” kid,” came that niggling voice. Taking a moment to get
“Splendid - but I find you’ve rather avoided the his bearings, he reminded himself he knew the right
question. So, why are there two wolves in my Burrow, Gifts, and that his half-brother had just come back from
and why, By-a-Heavy-Hand, is their presence not noted the Malfean Breach. Uncovers-Our-Wyrm’s-Salvation
on this tablet?” The seated weremole did not display wouldn’t let a couple of scared, mad dogs harm him.
anger or disappointment as he leant back and folded The metis busied himself around the Burrow, retrieving
his arms; the facts as he knew them were unchangeable various cleansing Tools from the vault. He then tracked
now, and it was not his way to berate and bluster. His down his step-brother, who really didn’t want to have
Foreman’s inability to admit failure, however, hung in to deal with temperamental Garou during his leave of
the stale air. duty but promised to help just this once, before finally
heading back to the cleansing chambers.
By-a-Heavy-Hand remained motionless. Few enough
metis such as he had been given the title of Foreman The werewolves could be heard from the opening of
before their fourth Rank and the thought alone of the passage, even with nearly fifty metres’ worth of other
losing that recognition was enough to strike fear into chambers containing incarcerated Sceatha standing
his heart. “The Garou were also hunting the Sceatha we between them. Quite clearly, the powerful sedative herbs
had tracked. Unfortunately, they made their advance Heavy-Hand had been feeding them had worn off again,
at the same time as we. You could say we were shrewd and their constant howls, screams, and threats unnerved
him. At the sight of his brother’s fear, Uncovers-Our-
in striking first before the wolves could just kill him.”
Wyrm’s-Salvation stepped forwards and took one of the
Even he hadn’t expected to make a bold outburst like
Tools from the metis’ paws. “Don’t worry, they all bark
that - during a grilling by his superior, no less - and he
like that. Just watch how I do it, and you might learn a
lost his stomach for it partway through. His palpable
thing or two.” The weremole was in homid form, but
embarrassment only grew as every word became quieter,
even then he was still an intimidating figure, with his
though he managed to finish saying his piece.
treasured war-mattock Seax in a sheath at his waist and
Digs-Through-Dirt-and-Diamond, his Underland his long, braided hair resting across his broad shoulders.
Earl and elder in both Rank and years, leant forward As the two reached the chamber gate, the two enraged
ominously, punctuating the gradual movement with a werewolves immediately threw themselves against it,
short, sharp sniff. He let things linger for a few more talons outstretched, slashing at the air less than a metre
uncomfortable moments before breaking into a gentle from Wyrm’s-Salvation’s throat.
chuckle. “The Sceatha is alive, your Labourmates are
“Garou of Overland, I am Uncovers-Our-Wyrm’s-
safe, and you are well. Learn to take in Overland’s Salvation,” he intoned with rehearsed flatness and
surroundings just as much as those of Underland. This clarity of speech. “You have been mistaken for Sceatha
time it has been a simple mistake, but next time it may because of your violent and destructive natures, and
escalate to something direr.” treated according to that assumption. When you
The Foreman almost fell to his knees, the wave of return to your pack, consider how you should conduct
relief surging through him was so powerful. The voice yourselves towards other servants of Gaia in the future,
Introduction: Duty and Kin 9
especially those who would freely release you from Berthold lay in his bed of disgrace under a heavy
captivity as we shall shortly do.. Remember, Our-” he downpour, shackled and defenceless like Fenris
broke off, wincing in irritation, “rather, the Wyrm before Tyr. He thought of nothing but the sight of
destroys, but Gaia heals all things.” The Garou were those monstrous claws reaching up and ripping at his
uncharacteristically calmed by his halting speech. packmates. Was it a sign that Ragnarok was upon the
Turning back to his brother, he said: “Hand, you take it world at last? He shook his head and chastened himself
from here.” for such a thought, for seeking such a grand explanation
The Metis stepped forward, his appearance clearly of his failure which only lessened his own responsibility.
stifling the Gift his brother had just performed and The Jarl had made it all too clear that it was his
spoke up trying to match his brother’s authority. “Forget negligence alone which had killed Bow-of-the-Fjord-
that we are here. I will lead you to your pack and you Cutter and Jottun’s-Bane.
will tell them that you became lost, or maybe that you While starvation addled his thoughts and sorrow
wanted a holiday. Is that acceptable?” The werewolves weighed heavy on him, he dimly felt that the dreaded
were silent, but nodded as though trained to do so. state of Harano was surely soon upon him, that his
Wyrm’s-Salvation made his way along the passage, service to Gaia was coming to a premature and shameful
clearing away the Moldwarps and kinfolk attending their end. As these poisonous thoughts circulated his mind,
own duties. “Make way, everyone, we’re taking these ill- he was alerted to a deep scratching noise that only grew
mannered dogs for a walk!” louder and louder, then two more similar sounds joined
The two led the Garou along almost three miles it, eventually turning into the only thing he could hear.
of passageways, with Heavy-Hand leading and Wyrm’s- Shaking uncontrollably, he couldn’t know whether
Salvation taking up the rear just in case their prisoners madness was taking root or if it was truly happening
slipped the leash, finally reaching a small hole in the again. Suddenly, the small hill of dirt he had noticed
roof. Once the two of them shifted into their talpid during his trial grew larger as drenched soil splattered
forms, Wyrm’s-Salvation placed his paws either side of from its peak, but it wasn’t being excavated by some
the small tributary and pulled it aside like a curtain, burrower; it was opening of its own accord. Perhaps this
widening the dirt passage to be able to encompass the was Gaia’s righteous punishment for his weakness, and
werewolves in lupus. Heavy-Hand looked back as the the earth would swallow him up. The turf surrounding
pair of Garou assumed the shape of wolves and began this small furrow swelled like a balloon until it expelled
the slow, difficult ascent. two large wolves - his lost packmates, he recognised with
astonishment - and two much smaller animals, barely
*** visible in the low light.
10 Moldwarps
Nattalie and Thomas paced towards him as if the Wyrm, they hold, the Wyld and Weaver would be
situation were the most natural in the world, curled up no less broken and fill the vacuum left behind, not
beside him, and soon fell asleep. The others, which he only upending cosmic order but creating two foes far
could just about tell were moles, remained briefly where stronger than any of the Triat previously were. The
they were before one clambered back into the hill, which Breed treats things corrupted by the Triat similarly to
had somehow been restored to its previous size, leaving the way a doctor would a highly contagious patient, or a
no evidence of their passing. The second mole, slightly responsible warden a particularly disturbed inmate. They
smaller than the other, paused at the hill’s base and do not kill or destroy it, dismissing neither the threat it
turned back to the reunited Garou. poses nor its potential to be saved.
Berthold never gave his Jarl the full story of the A Moldwarp’s duty is to find such tainted things,
night of his trial, he knew if he did the great Garou which they term Sceatha, and inter them within a
would slay him where he stood without a second Burrow to undergo rehabilitative cleansing rituals, which
thought, but he thought about it each night from then alter the Triatic energies of the Sceatha in order to bring
on. Whether it was the hunger twisting his perception it back into balance (or as close to it possible). In the
or the impending Harano corrupting his mind didn’t case of a fomor, for instance, Moldwarps would not revel
matter, but he knew with absolute certainty that he saw in executing it as Garou generally do, but expose it to
the final mole wave at him before it returned to the controlled essences of the Wyld and Weaver in equal
earth. parts, within a consecrated Gaian environment, in order
Children of Mole
to balance out the Wyrmish aspect of the possessed
being. To break is Wyrmish, but to mend is Gaia’s work.
In the world of Werewolf: The Apocalypse, Many supernatural creatures of the World of
werewolves are by far not the only species of shapeshifter Darkness are classified as Sceatha by Moldwarps.
defending Gaia against the tyrannical forces of the Vampires, changelings, and Kuei-jin are all Sceatha.
Wyrm. Werebears, wereravens, and weresnakes all Hunters, mages, and even wraiths are all balanced
perform their own select duties to Gaia, to name but enough to be overlooked, though the obvious exceptions
a few. Moldwarps aims to introduce another group within these groups - Technocrats, Marauders,
of Gaia’s children to the game. Weremoles, at first Nephandi, Spectres, and the rare demonically-Imbued
glance an unassuming, even comical Breed, are easily - are themselves all specifically influenced by the Triat,
overlooked due to their living environment and their and as such, are deemed to be Sceatha.
specific spiritual calling. These Moldwarps work as
Gaia’s Jailers, tasked with tracking down agents and Our Wyrm
artefacts of the fallen Triat, containing them in their Before the Wyrm was driven into its throes of
vast Burrows, and ultimately cleansing and rehabilitating insanity by the Weaver, Mole served as an undertaker
them, all in order to return the entity or object to its to both it and Gaia, but turned from the Wyrm’s face
rightful position in Gaia’s tapestry. when it was corrupted. The Moldwarps followed in their
Due to their limited and shortsighted response totem’s role, but this duty changed following the War of
during the War of Rage, and their subsequent absence Rage. No longer could they keep their heads down and
from the Skinlands, Garou and the Fera at large have all bury the bodies of those the Garou chose to slay without
but forgotten that Moldwarps even exist. In the last days, reason. The Breed was shown through trials of their own
they have stepped up their efforts and believe that their that an alternative to the Garou’s fire and fury must be
way of dealing with Wyld, Weaver, and Wyrm can still upheld.
yield a victory for Gaia and the restoration of universal The Breed colloquially refers to the Wyrm as ‘Our
purity. Wyrm’, partially in honour to their past and their fallen
patron, but also to remind their young that the Wyrm
Sceatha is not an enemy to defeat, but a sick being in need
of mending. Obviously, referring to the Wyrm with
Unlike many shapeshifters, Moldwarps do not see such regard makes any Moldwarp stand out to other
the Wyrm as the overarching threat to existence. Fat shapeshifters as questionable at best, or fallen to the
as it may have grown on its evil work, they regard all Destroyer at worst.
things specifically aligned to one of the Triat, rather
than to balance between the three, as equally offensive
to Gaia. Were the Garou to succeed in destroying the
Introduction: Duty and Kin 11
Themes and Moods
Labour’s needs.
High Sanctus: The Breed’s highest authority in
the Sanctii Order, typically a high-Rank Cleanser or
• Duty: Weremoles have been shown the error of
Architect.
their ways in the past, and have suffered for their actions
time and again. Now, in the time of the Apocalypse, they High Scrivein: The Breed’s highest authority in
know their duty with keen certainty. A Moldwarp’s life the Scrivein Order, typically a high-Rank Tracker or
is strictly regimented, their Burrows by the book, and Cleanser.
they are rarely allowed to step out of line. To witness the High Thegn: The Breed’s highest authority in the
irresponsible actions of many other Fera in the face of Thegn Order, typically a high-Rank Warden or Digger.
Sceatha activity brings Moldwarps deep disgust.
Hill: A broad political grouping of Moldwarps
• Insufficiency: The reach of a Moldwarp is only which transcends other divisions, similar to camps.
so long, and with the resistance shown to them by other
Labour: A small group of Moldwarps sharing a
Fera, weremoles are only held back even further. No
Totem and who perform a particular task.
matter how great an achievement it is to cleanse one
fomor of its Wyrm-taint, and to then return him safely Lord of the Run: The highest authority in
to his wife and children, the Garou will have slaughtered Moldwarp society, as nominated by Earls and tested by
ten times that number that very night, to say nothing the High Sanctus, Scrivein, and Thegn.
of his entire course of cleansing. Some other solution Mole: 1) The subterranean mammal from which
is needed, but none has presented itself thus far. The Moldwarps share Kinship. 2) The Totem to which all
Moldwarps push on undaunted by their mammoth task, Moldwarps are devoted. 3) The common informal term
opting to try and potentially fail than to relent and invite used to refer to Moldwarps.
the Apocalypse for certain. Order of Sanctii: Martyrs of the Breed who embody
• Isolation: Burrows are physically cut off from what they once were, living immaterial lives and dealing
the world above, with only a few passages in and out, solely with the task of undertaking for the Wyrm,
but the isolation of Moldwarps goes deeper than they act as reminders of what Moldwarps must aim to
architecture. Weremoles are incapable of aligning with become once the Triat has been cleansed. Singular,
many supernaturals due to their status as Sceatha, they Sanctus.
largely refuse partnership with the murderous Garou, Order of Scriveins: The Breed’s administrative
and are ignored by Fera who would have once called authority, governing the progression of new Rites and
them cousins. As a result, Moldwarps are stuck with only the cleansing performance of each Burrow.
themselves for company, and one wrong move outside or
underneath a Burrow and most weremoles are left with Order of Thegns: The warrior forces of the Breed,
no one to turn to. those tasked with stemming Sceatha uprisings in a
Burrow, Defending Burrows from Overland attack, and
14 Moldwarps
Chapter One:
Confessions
They are beings within the depths of the earth; not even legend can describe them, even
those who become their legends have scarcely seen them; they come; you can hear their claws
scratching just below you in the earth, which is their element, and already you are lost.
— Franz Kafka, The Burrow
The First Moldwarps above us. Moldwarps the world over became trapped in
a vicious cycle all our own, working ever harder to bury
Back in the First Times, mankind was just another the remains of those claimed by the Wyrm. With the
animal in the wilds, wolves killed only to feed and growth of death occurring on Overland, so much more
maintain herd sizes, sharks stayed in the water, ravens of our time was taken up dutifully digging beneath that
stuck to the skies, and we ruled Underland. Mole was we failed to truly recognise the brutality being played
one of the last totems to be gifted children by Gaia. out, let alone spare the effort to investigate its cause.
She had seen that in order to mitigate the catastrophic
unbalancing of the natural order, the cycle of death and
rebirth needed to be overseen by a loyal and unassuming
The Time of Anarchy
creature such as Mole. At Gaia’s urging, Mole chose the In my humble opinion, m’lord, the ancestors
most dutiful and hard-working among her own kind overlooked the increased number of deaths because
and with them produced four strong pups of the same they were primarily human casualties. Humanity had
character, each more than capable of performing their flourished from, as far as we knew them to be, a small
duty as Gaia’s Undertakers and each destined to sire one subspecies of great apes to become the dominative force
of the four Tunnels. in several continents. Using Weaver’s control of the
natural world to break free of Gaia’s will and determine
As with the other Fera, Mole’s four pups were
their own fate, as they did, broke Gaia’s law. Naturally,
granted the power to take human form, though they
then, the ancestors expected humanity to suffer at the
rarely did at this time. They coupled the greatest traits
claws of the Garou and be brought back into line; a
of both species to satisfy their sombre but necessary duty
regretful necessity, but a temporary one.
of interring the dead in the earth which was their true
home, maintaining what could be recovered of Balance. It was only when they noticed other Fera falling to
It is said that this troubled but burgeoning Time of the same fate as humanity, condemned by the Garou
Order should have always been and that Gaia’s laws Nation, that the ancients’ attention was aroused. The
determining what would be made, what could continue, great ones met in the Body of Death to decide how
and what needed to end, were absolute. In time, even, they should respond to the maddened werewolves’
the unruly Triat could be brought back to their pure rapacity. They were accompanied, it is said, by legendary
state forevermore, and creation would be stronger for representatives of other Breeds given the honour of
this harsh test - but it was not to be. In their fallibility, entering not only Run’s End but the Body of Death
Fera who had been completely content with following itself, which had never happened before (and nor has it
Gaia’s commands began taking matters into their own since). The powerful rituals of obeisance to the spirits
hands. of that place - necessary just to allow the other Fera to
Hunting was no longer a sacred duty to attend to survive the meeting - make for tales of their own, but are
out of necessity, but a frivolous exhibition of power at not relevant to our greater history.
the expense of other life. No more were the Fera satisfied Many proposals were thrown back and forth.
with their kind’s traditions, so awash were they with Join the war, some proclaimed, and die fighting if
the heady thrills of newfound innovation and progress. need be; beseech the spirits to abandon the Garou as
Never again would new life burst forth to fill a need felt punishment, said others. Surely slaying Weaver-tainted
by Gaia; those needs would simply go ignored. The Time mankind once and for all would satiate the wolves’ fury,
of Anarchy was drawing near, and all the while our kind other voices spoke. Finally came a quiet suggestion,
remained virtually unnoticed, our work overlooked but made at first only by a small number, but which grew in
16 Moldwarps
popularity by the minute and was finally approved. Setts off from one another as their great Passages, connecting
across the world were ordered to excavate silver en masse, them to both the Run and to other Burrows, collapsed
creating weapons, armour, and jewellery to hand over to without warning and without time to act.
leaders of the largest human settlements, and to teach Many Moldwarps died attempting to excavate new
them of its hidden power over the Garou who ruled over Passages between the Burrows in Garou assaults, and
them. Humanity would be used as overwhelming pawns even greater numbers died while attempting to re-dig the
in the War of Rage, to push the werewolves back to Run. It was by running back to the Body of Death and
their dens and teach them not to claim a greater insight calling another great meeting that Burier-of-Brothers,
than Gaia’s own teachings. It was further hoped that by then Lord of the Run, failed us entirely. As many
aiding humanity, new bridges could be erected between Sett-leaders - we would not call them Earls for many
Fera and Man, to unify all under Gaia’s glory. For a hundreds of years - as could make the journey gathered
third time, and not the last, hope was a bright but false to try and discern what was happening to the fabric of
promise. reality, why Gaia had forsaken them and the Garou, and
Dozens of small Labours were chosen to carry how so many Breeds could be allowed to die so callously.
out the decisions made by the Lord of the Run. They It is said that their debate went so far as to affront the
crafted weapons to be wielded by humanity, inscribed mourning Grandmother Mole, and Her wrath was plain
with enchanted glyphs to foster the idea of further for all to see.
cooperation. Gradually, hundreds of human settlements At the culmination of Burier-of-Brother’s meeting,
were broached with the idea of taking back control over the Run collapsed entirely, the spirit routes through
where they roamed, and in a few generations humanity Underland caved in, and innumerable Burrows were
turned their fury against their foes. Unfortunately for reduced to naught more than sinkholes. Almost all
our ancestors, not to mention the other Changing evidence of our earthly existence was dragged beneath
Breeds, humans came to see any creatures who shifted in one violent shift; even the great Umbral highways
form and burned at the kiss of silver as their enemy. constructed by our numbers in Asia to aid Fera during
Moldwarp intervention during the heat of the War the War, a work of generations, were devastated in an
of Rage did nothing to mitigate the dire loss of life instant. Some say that the Celestines were so offended
being suffered by all parties; in fact, the death toll was by the debate that they saw Moldwarps as just another
exacerbated and now included far more Fera than Breed in need of extinction. Some blamed the Garou
ever before, not only Garou. What’s more, we had not for creating pacts with Banes or torturing earth Spirits
foreseen the unwillingness of the Garou to admit defeat in order to cause the collapse; though they went too far,
at the hands of lesser enemies. They fought on only it is a testament to how catastrophic these events proved
harder, responding to the use of baneful metal in kind.
for us.
Swathes of shapeshifters and entire human cultures fell
to wolfen claws and teeth. It is unknown what caused
the following cataclysm, but many Tunnels’ legends lay
the blame at the feet of those who gave humanity the key
The Time of Exile
Time became meaningless in Run’s End, for death
to the Garou’s destruction. is timeless and so too is its heart. The Moldwarps there
The First Collapse were trapped inside a realm of decay only for a few
generations, though the Time of Exile spanned across
In giving mankind a weapon to turn against Gaia’s over two millennia on Gaia, long enough to see three
children, we had betrayed our own kind, but not only Lords of the Run serve their terms. The procession of
that, the ancestors had driven the Garou further into these Lords is the only reliable means to track the time
their blood-frenzy, and the deaths of entire species - not spent in Umbral imprisonment. The first weremole
to mention countless Setts - were our dire rewards. The to be elected Lord of the Run was desperately chosen
emergence of a weakening of the Umbra came about during a time of fire and suffering, and it was he who
at the same time as this shortsighted act, but with the was burdened with saving our kind.
Claws-of-the-Abyss
ruination of so many Dens, it went wholly overlooked.
Today, we Scriveins link the two events indisputably.
The Run, the only route in and out of the pure Immediately after the Collapse, Run’s End was
heart of the Wyrm, the place we call Run’s End, began thrown into utter turmoil and our entire Breed was
failing us at an alarming rate just when it was most trapped inside the Body of Death itself. The lives of
needed. Burrows across the world were suddenly shut kinfolk were maintained only through the continued
Chapter One: Confessions 17
use of potent Gifts and adornment in the last few Death to create small settlements on the outskirts of the
Tools retained from before the Collapse, meaning their Fungal Forest. At this time, the breach separating the
population had to be kept small. In this time, vast Wyrm’s two worlds were guarded permanently, prone
changes occurred in Moldwarp culture as Elders were as they were to Malfean incursions breaking through to
belittled by their resentful young and Hills grasped for run amok in Run’s End. Defending the breach was the
power in the atmosphere of total uncertainty. Burier-of- main priority aside from settling small-scale camps about
Brothers was lost in circumstances not well understood, the region for long-term habitation. During a routine
for his name has been all but struck from our history. cleansing visitation to one such camp, the presence of a
Some tales hold that he was taken in by the Mad Wyrm fomor living amongst the kinfolk was discovered.
as one of its pawns; the most popular story tells us he Rather than slaying the abomination as her peers
lay down in the fungal forests to become one with the would have done, and before reporting the creature to
goddess he had besmirched. the Order of Thegns, Wyrm-Tender attempted the Rite
The Umbral landscape surrounding the Body of of Cleansing on the Wyrm-Tainted being. Her toils
Death was immediately plagued by hellspawn flooding lasted hours, during which numerous other compiled
in from nearby Malfeas to claw and batter at its obsidian Rites were used in conjunction with one another. Even
walls, forcing the greatest Moldwarp warriors to form terrified kinfolk received orders to aid with chanting,
the first Battle Labours. These fighters ventured into drum work, lighting incense, and anointing the
the darkness wielding great weapons of silver, bone, possessed man until at last he was freed and the Bane
and obsidian, often never to be seen again. One young controlling his body removed. After great scrutiny of
Warden named Claws-of-the-Abyss served in one such her work and her subject, vicious interrogation, and a
Battle Labour and returned home a legend, for he lengthy debate between the Claws-of-the-Abyss and the
managed to fight his way into Malfeas itself, where Order heads, Wyrm-Tender’s new Rite was approved
he sealed the wound linking the two realms. He was and her Rank increased. She went on to teach her
honoured and given the name we know him by upon subordinates the ritual she had now perfected and
returning. He single-handedly led our forces to clear the instituted a body of Scriveins to be present as the breach
remaining Wyrmspawn from Run’s End, and on his between worlds alongside the Battle Labours, their
appointment to Lord many years later he declared that duty to cleanse those who could be captured and saved.
the time for Moldwarps to hide had ended. Eventually, she was elevated to the position of Lady of
Claws-of-the-Abyss helped raise the Orders from the Run for her service to Gaia. She gave us our long-
their status as obscure Hills to unique stations in sought hope, and her practices form the basis for our
Moldwarp culture. They were to henceforth watch over entire purpose today.
our society itself, ensuring that no more self-serving
decisions like those that led to our Umbral incarceration Paws-to-Shake-the-Earth
would be made in the future. The Foreman of Claws’ Working off the back of Wyrm-Tender’s scarcely
Battle Labour, Stalks-the-Endless-Worm, was appointed fathomable advances, the next Lord would truly change
as the first of what we would now call the High Thegns, our way of life forever. He was politically-minded from a
and made sentry of the furthest reaches of Run’s End. pup’s age, learned our history inside and out, and strove
Following this, the precursors to the Orders of Sanctii to better our people during their exile. Perhaps in these
and Scriveins were founded - the first to remind us what efforts, he believed, Gaia would embrace us once more.
we once were, and the second to determine what we Following his First Change, Paws-to-Shake-the-Earth
must become. battled tirelessly to change the ways in which Moldwarp
society was run. He was one of the few Adren weremoles
Wyrm-Tender to be allowed to debate alongside Wyrm-Tender and
From the Scriveins came the next Lord of the Run, the Orders’ heads. His ascent wasn’t gained through an
a young woman who didn’t seek greatness in war as ordeal or achievement of great notoriety, but the gradual
her predecessor did, but rather found it through an act establishment of Cleansing Labours to work alongside
of compassion. Wyrm-Tender had seen to the spiritual Battle Labours turned enough heads while he cemented
wellbeing of her fellow Moldwarps and the physical his position as an influential figure in Run’s End.
health of the unfortunate kinfolk trapped in the Umbra Eventually, when Wyrm-Tender died in successfully
alongside them. The young mole mastered the Rite of cleansing a Maeljin she had dragged from its Duchy
Cleansing barely moments after her Vision Crawl and deep in the heart of Malfeas, Paws-to-Shake-the-Earth
worked tirelessly to push kinfolk out of the Body of was the first to put his name forward as a candidate
18 Moldwarps
for her successor. Various stories account this event and he continued upwards. Having been born in the
differently, but the one thing which unifies them is Umbra and not ever being given a chance to feel the
his quiet confidence. While there were rivals who had lifting of its pressure on his spirit, he did not know what
excelled in certain things far more than he, they each was happening, but it felt ordained and auspicious.
had personal failings that gave the Elders pause. At Finally, he tore through the charred earth above the
the same time, Paws-to-Shake-the-Earth’s influence mass grave and into what we call Wimbledon Common,
was indisputable, and he had no true enemies, but his near the end of the fifth century.
practical abilities were deemed unexceptional. As the After exploring a short distance beyond his
voting Moldwarps were about to make their decision, he emergence point, he made his way back and found it
was personally given a gift by Grandmother Mole as she quite effortless. What was more, the Passage was stable,
arose from her long doldrums. quick, and capable of allowing many of us to travel it at
The Time of
once. Naturally, Paws-to-Shake-the-Earth was hailed as
one of the greatest weremoles to have existed. Though
Pestilence
Gradually, the Galemy indoctrinated more and
more of their desperate fellow Desmana, in madness or
duplicity passing their new purpose off as ordained by
We had grown used to our new role as purifiers, but Gaia. While the Tunnel suffered under the predations
our time as undertakers was not to be simply over. Our of its enemies and the incompetence of its leadership,
arrival in large numbers to southern Europe coincided few were able or even willing to resist. The Hill
with the outbreak of an awful sickness. This was the transformed its entire Tunnel into what we now know
First Time of Pestilence, the first of three epidemics as the Galemy, little better than the Buried and a dire
of bubonic plague in Europe, known to history as the enemy to many Setts. They first made their enduring
Plague of Justinian for the human emperor of the time. existence known to other Moldwarps during the First
Death stalked the streets of the great cities and marched Time of Pestilence, where they initially approached us
through the countryside, putting us in our element. as friends and proposed they aid our efforts against
Techniques scarcely known since before the War of the plague. Our rejoicing ended when we found their
Rage came back into use, revealed to us by Mole in this solutions to be unnatural and Wyld-tainted, denying
time of need. While we were too few to stop the plague death without renewing true life and creating warped
entirely ourselves, and while the Wyld-mad Ratkin monstrosities from their victims.
Chapter One: Confessions 21
Creation of the Baoganes The Second Time of
Sadly, we were not the only things vying for a place
in the dredges of human cities, waiting for corpses to Pestilence
appear. We shared these places with far more corrupted Our strength and numbers quickly began to rise
beings than the average weak-willed fomori or maddened following the Eruption and the need for purifiers and
Ratkin we usually encountered and quickly despatched. undertakers on Overland were there for all to see, so we
Vampires had managed to worm their way into every spread out further and further across Gaia, taking up
facet of humanity, even nesting amidst refuse and residence beneath most of mankind’s major settlements.
gravesites, which naturally brought them into frequent It was not for several decades following the First Time of
contact with us. The cleansing had no effect upon these Pestilence that we managed to make headway in opening
undead creatures and some of these leeches, shameful to channels of communication with the other Breeds.
admit, valued Moldwarp occupation in their territories. Sadly, our re-established contact brought into question
Some strove to maintain normal human lives in spite of the loyalty of the Ratkin in their service to Gaia.
their affliction, so having our kind ready and willing to As the fourteenth century progressed, the Black
clear away evidence of their hunting, alongside the rest Death arose in the east and travelled along human trade
of the filth produced by human violence, was nothing if routes to affect the majority of Europe, encouraged by
not a boon to them. A strange, dissatisfied peace existed the wererats and their hateful obsession with disease.
between us; while we were on opposite sides, neither Coming on the back of widespread famine, the plague
gained much by battling the other. far outstripped our ability to combat it, killing tens of
Conflict inevitably arose, though, when one of their millions. Human rulers attempted, largely ineffectually,
to stem the spread of the plague, which would reoccur
more degenerate kind made attempts to infect us with
across the world for centuries further attacks on life
their Wyrm-taint. Much like our obsidian vulnerability,
arose on further reaching areas of humanity, and we
perhaps because of our former allegiance to Our
were overstretched in attempting to see to the dead.
Wyrm, the vampires found beneath the growing cities
Cremation and mass burial of the disease,
discovered that feeding from us in Underland facilitated
the transformation, whereas attacks on Overland Adding to this grim tally were the many wars
resulted in our return to Gaia’s embrace. Our ancestors which tore across towns and villages: the conflicts of
soon took up the defence against these murderous the Ottoman Empire, the Hundred Years’ War, the
creatures when half-living Moldwarps began appearing conquests of Timur, to name just three. The number of
on the coasts of the Irish Sea, drained of lifeblood yet active human settlements around Europe were reduced
by half and its population reduced in kind, and similar
still active. These wretches, which came to be known as
devastation was known in Asia and Africa. The Wyrm
Baoganes, crawled through our newly-crafted Passages
was officially running rampant across Overland and
connecting Britain and Ireland, which used the Isle of
needed to be put to rest more keenly than ever before.
Mann as an anchoring point. It was later found that
the island was the source of the outbreak, though the
The Reign of Brings-Out-
vampire responsible was never found; the Order of
Thegns hunts it still. It is said that the Baoganes took a the-Dead
perverse pleasure in being in the company of corpses, Amongst this turmoil, a new Lord of the Run was
rather than simply wishing to bury them with dignity, elected who would take on a Breed workload the likes
and made a mockery of the traditions we and humanity of which had never been seen before. Brings-Out-the-
held dear. Some Setts hold beloved ancestors who have Dead was raised in filth and destruction, cleansing and
succumbed to the Baogane curse in cleansing chambers, burying tirelessly and without stopping to engage in
maintaining their existence while yearning to bring politics or extend pleasantries to the Earls of Setts she
them back to Gaia, and it is certain that many more was assigned to. Her task was clear, and nothing would
have in turn become Buried along the way. I have never hinder her. When the position of Lord opened up, she
witnessed a thing of such tragic corruption, and we knew that all Moldwarps needed to be brought together
should all pray never to. to face the growing crisis, so she stepped forwards to
be that uniting figure. In accomplishing her final test,
issued by the High Sanctus - single-handedly cleansing
an immense H’ruggling living beneath a mass grave of
22 Moldwarps
Harbingers of Destruction
plague dead - she discovered the treachery of wererats
actively spreading the plague she had fought so hard
to keep under control. After this find, her election was In response to our opposition, one of the accursed
assured. Ratkin committed an act of utter violation, conducting a
Though we had long suspected it, Ratkin now bizarre Rite which allowed her to couple with one of our
had a clear paw in how quickly the Wyrm had gained mole kinfolk. The product of this blasphemous union
ground, their mad crusade having caused unprecedented was a creature not bound by either Breed’s rules, dubbed
levels of devastation, and they had to answer for what by some a ‘weremolerat’.
they had done. Emissaries of Brings-Out-the-Dead The abomination’s birth was apparently ordained
were dispatched to beseech Fera leaders to enforce by the Rat Mother, so very few Fera outside of our two
sanctions upon the Breed, limiting their freedom Breeds actually felt the right to intervene, but we could
to travel, evicting them from areas with particularly not let the disgrace against Grandmother Mole stand.
high human populations, and calling on the spirits A Battle Labour was formed at Brings-Out-the-Dead’s
to curtail their access to Gnosis. These requests met behest comprised of the most hardened Thegns the
mixed responses; some noble servants of Gaia saw that Order had to offer, its- charge to find and eliminate the
Ratkin depopulation efforts were getting out of hand creature. This was the first time in centuries that a Lord
and enacted the sanctions suggested by Brings-Out-the- of the Run had ordered such a thing.
Dead to a greater or lesser extent, while others simply The hunt was swift and vengeance was quickly
turned their faces away and objected to our attempts to realised, with the Ratkin culprit and her child slain.
‘manipulate’ them. None of our number took pleasure in the knowledge
Generally speaking, ruling members of most Breeds that their kin had taken such measures, but to our
placed sanctions upon the wererats; Garou in particular disgust, this act of violence earned us more respect
acted with their swift, if rough, sense of Gaian justice. with the Fera (and especially the Garou) than they had
Brings-Out-the-Dead’s initiative was hailed as a success, given us during long centuries of steadfast duty. This
but this victory would be overshadowed by impending revelation caused many Earls to reflect on their views
catastrophe. of the Changing Breeds’ purity, and consider whether
it was worth even seeking their respect if it meant
The Second Collapse inflicting needless death, and in so doing betraying Our
Wyrm even further.
While it is our part only to put the dead to rest,
and up to Gaia what becomes of their spirits, our duties March of the Plague
inevitably brought us into contact with the Restless.
Their realm became so glutted at this time that its death- Doctors
energies overflowed, wreaking havoc across Otherland Recognising the need for treatment of the plague
as had happened, we learned from them, during the where it could be administered, a new Hill arose to
Eruption. Once again, Run’s End was separated from face it head-on, naming themselves simply the Plague
Gaia, though most of our number remained outside it, Doctors. At the time, the prevailing theory of infection
including Brings-Out-the-Dead; she spent as little time as was that it was passed through foul smells, called
possible in the Body of Death and rarely called Althings, miasma. The Plague Doctors decided to play on this idea
preferring her work among humanity. to more easily remain amongst mankind whilst fighting
the infection. They guided the design of the distinctive
This Second Collapse was not the existential threat
mask and robe of the profession they emulated,
that the First represented, for we no longer had to
encouraging physicians to fill the mask with sweet herbs
house kinfolk in Otherland, the defences between Run’s
in order to keep miasma away. In truth, the costume was
End and Malfeas held firm, and Grandmother Mole
perfectly designed to hide the pointed snout and hairy
remained active. Work immediately began reconnecting
bulk of the Moleman form, in which they would be
Burrows in anticipation of the Collapse correcting itself,
fortified against sickness.
but it nonetheless strained our ability to coordinate
amongst ourselves. It was this limitation, perhaps, that Hidden in plain sight, Plague Doctors could
allowed another shame to fall upon us. respond to each major outbreak instantly and maintain
a presence amongst the local populace without arousing
suspicion. Certain werebears, their active numbers very
few at that time, joined the Hill’s efforts and made equal
Chapter One: Confessions 23
use of the disguise to offer their Breed’s unique healing the Gift to aid in the process, America was plagued
Gifts. Though some warned that they were mere steps again by one such imprisoned Bane. The Storm-Eater
away from Galemy’s twisted ideology, Plague Doctors ripped free and tore up the umbral landscape, shattering
became renowned, with most recognising that their acts moon-bridges and Passages alike, and glutting itself on
were proportional to the Collapse’s severity, and might the Wyldish energies that plagued the American Umbra
have offered defence against future ones. at the time. The New Worlders’ cleansing rites were
In cooperation with the Plague Doctors, physical offered freely to help stem the destruction caused by
passages were built through the Underland regions the Storm-Eater, but yet still they were declined at every
beneath London and similarly large cities across turn. The great Bane added the Weaver’s power to its
Europe, in order to create quick response networks essence, requiring the Garou to initiate some form of
similar to those of the Eastern Tunnel, but on a much suicide pact amongst their most senior heroes to put
smaller scale. They were primarily intended for safely it to sleep once more, three centuries after an entire
transporting large quantities of plague-ridden corpses Tribe had done much the same. Do they believe that
at once, without fear of infecting healthy humans in simply overfeeding the Wyrm is enough to pacify it? My
the process. These passages were a resounding success apologies, but the wolves’ ways often leave me searching
and went a long way to mitigating casualties across the for a reason. Ultimately, they subdued the Storm Eater
seventeenth and eighteenth centuries. Much later, they and we continued to clear away the corpses left behind
were adapted to improve human living conditions in by indigenous and settler humans alike.
the creation of London’s sewage and underground rail
systems. The Fresh Tunnels
The Third Collapse Without any forewarning from the spirits, new
Tunnels were discovered far from the hub of Moldwarp
The Run collapsed for a third time during western life and away from the ongoing pestilence and war. The
expansion into the New World, as the Tunnel worked few weremoles who decided to fraternise with European
tirelessly to stem the sudden influx of Sceatha from each colonists in Africa and Australia soon discovered new
member of the Triat, leaving them momentarily cut off groups of Fera we had rarely encountered beforehand.
from Run’s End. Just when times in the west were at Mokolé and Ananasi inhabited great regions of both
their toughest, the Mad Wyrm itself managed to break continents, joined by Ajaba and Bastet in Africa and by
through from Otherland to bring destruction upon strange Garou and our estranged brothers and sisters of
Overland, appearing as Eater-of-Souls. This may well the Camazotz in Australia. Amongst these unfamiliar
have been the moment that the Apocalypse was realised, Breeds, we also found animal species very similar to us
if not for the sacrifice of the Garou Tribe named in spirit, though not tied by blood; indeed, humans call
Croatan. The New Worlders were given a glimpse at them golden and marsupial moles, since their Weaverish
what the Wyrm had truly become and knew that had science classifies us differently.
they attempted to cleanse that great beast then their To our joyous surprise, Grandmother Mole
Tunnel would surely have been taken, and our entire manifested in both these places - at precisely the same
Breed with them if it had reached Mole through their time, some tales say - and put her mark upon them,
Rites. rendering the worthiest of them similar to kinfolk. It
Focus turned to America for several decades took several generations for either to breed true in large
following the brief but traumatic Third Collapse, numbers, but their blood remained strong and in time
initially to rebuild the Run, then to aid the efforts of they had a large enough number of full Moldwarps to be
the New Worlders, and finally because of the Bane counted as small but distinct Tunnels. We Old Worlders
called the Storm-Eater. American Moldwarps had long were their caretakers for a time, but once each were
been aware that the Uktena Garou bound particularly suitably self-sufficient, we were told by Mole to leave
troublesome Banes to areas of the earth, which would them be.
have made for perfect places to cleanse them. The New The Kruipmolle thrived in desert regions of
Worlders, though, were incapable of cleansing these Africa and were created to embody the classic ideal
Sceatha because the native Garou restricted access to of our Breed. They immediately took to the duty of
them, fearing that their cleansing works would risk undertaking, but with a grander design in mind. To
unleashing the captive spirits. them, revitalizing the barren land they called home by
Once the Run had been rebuilt for the third time, burying nutrient-rich decay beneath the sand was the
a job which took less time because more Earls knew only way to enact Gaia’s will, spreading lush rainforests
24 Moldwarps
The Time of War
across Africa in abundance by burying its dead. Sadly
they fell victim to the vicious talons of Simba as time
passed, just as the Ajaba have in more recent times.
Being seen as Wyrmspawn, the Kruipmolle were Until just over a century ago, we had rarely been
restricted in where they could go and who they could wronged by humanity directly. Of course, as a species
aid. With other Tunnels all but absent, there was little they had done much to pollute Gaia and champion the
to be done which would not expose us to real danger Mad Wyrm and Weaver, but rarely had they offended
and defy Mole’s command. us personally. As their societies ‘advanced’, especially in
the west, this all changed. Having long regarded them
The Australian Itjaritjari, too, were forced to hide
as cowardly pests - in older times even associating them
from other local Fera, but not through persecution from
with sinfulness - they began to use vile poisons to cripple
outside. For some reason, they clashed with the local
and slaughter our mole kin for the sin of disturbing
weresaurians far more than might normally be expected;
precious lawns and gardens. One of their vaunted rulers
after all, the Gumagan had given sanctuary to the
clad herself in their pelts, inspiring the elite to have
Camazotz and Bunyip before them. It must be admitted
hundreds of them killed for decoration and comfort.
that the Mokolé did not spark these conflicts. The
We protected those we could, but we have never been
Itjarjari still attended their service to Gaia, but seemed
ones to risk tearing the Veil, and so we were largely able
to cultivate hatred and even revel in it. Our ancestors
only to look on. Most mourned briefly before returning
quickly saw a warrior spirit in the Tunnel, but as they
to work, but more and more of us grew hateful of
had only just been ordained by Grandmother Mole
mankind.
personally, they saw no cause for action.
All at once, war arrived in the world, the likes of
Both the Kruipmolle and Itjaritjari were given new
branches of the Run and were allowed to represent their which Gaia had never seen. The twentieth century
kind in Althings thereafter, but neither have wholly saw men fighting men, and Fera fighting Fera, on an
immersed in our culture as both Tunnels seem to prefer unprecedented scale, and the Wyrm was plunged even
to keep to themselves, for their own reasons. Perhaps deeper into its throes of madness. When the world
those not truly born of Mole shall always be apart, and I went to war for the first time, we followed naturally. If
trust in Gaia that they should remain so. ever there was a need to tend to the dead and cleanse
the corrupt amongst humanity, it was then. Even our
The Architect worst expectations fell short of the reality, and when the
Third Time of Pestilence began and the Fourth Collapse
Over in London, a homid Architect named William
was brought on by the piling dead, it was commonly
Haywood had, unusually, embedded himself into
assumed that the Apocalypse was truly nigh.
human society, so well in fact that he could set into
motion the construction of an automatic waste removal Many were forced into isolated operations and
system in the capital’s sewers. A civil engineer named nomadic lifestyles; with no Run to and new forms of
Joseph Bazalgette was aided by Haywood in converting warfare churning up the earth, they had to go wherever
the underlying passages beneath London’s streets, used death chose. Some lost all hope, even our robust
previously for depositing plague dead and ultimately dedication crumbling in the face of insurmountable
created by our Plague Doctors centuries before, into defeat. Those who already resented humanity began to
modern sewage systems. Haywood had a promising rail openly against them, advocating that they should
early career, guiding the sewers’ construction while be abandoned to whatever doom they would inevitably
encouraging kinfolk to enact similar changes in cities create for themselves. The Elders said to look to history.
around the world, founding the Geologist’s Association We had known other Collapses and recovered from
to coordinate and cover their activities. He went on them, with long centuries to rebuild between them.
to contribute to the formation of the underground They urged that we would only avert the Apocalypse -
rail system, also developed using old Passages, and which had not yet come, by Gaia’s grace - if we did as
eventually reformed the city’s cemetery land to be more before and carried on through whatever befell us.
accommodating and pleasing to Gaia. Soon, the greater Tragically, the Elders’ sound-seeming reasoning
London area was honeycombed with transportation and proved horribly wrong, and messages of fury and
disposal systems for people, corpses, and waste, cleaning defeatism were only vindicated. We did not have time to
the city and improving the standard of living for all its even rebuild the Run before the next war came, scoured
residents. the world and all its inhabitants, and there followed
another Collapse, undoing what we had recovered
Chapter One: Confessions 25
and rendering Run’s End the most distant from Gaia was secretly Buried or even a Baogane are ludicrous,
since the First. Voices of hope and restraint were few, though he may have dealt deeper hurt to us than either
quiet, and unheeded, and the growing numbers of the of them. The abuse of humans was an offence against
resentful worsened, completely turning their faces from Gaia in itself, but so much time was dedicated to it that
the human suffering around them. precious little progress was made in repairing the Run.
It would surprise me not at all if Cleaves never wished
Cleaves-the-Weaver’s- to reconnect with Run’s End, contenting himself to
Pawns rule over the petty empire he had claimed rather than
confront the high-placed Moldwarps trapped in the
To make matters all the worse, we had lost the Lord Body of Death.
of the Run, named Hands-Weathered-by-Duty, to the
As we have always found, though, even the darkest
claws of the Black Spiral Dancers who cravenly served
times pass, and Cleaves-the-Weaver’s-Pawns was not to
the maniac leaders of Europe, killing and despoiling
endure forever. For the first time in history, the Lord of
in the name of their Wyrmish creeds. His predecessor,
the Run was deposed through trial.
too, had died in war, choking on the gas with which
humanity winnowed its own number as they fought
above the Burrow she was visiting. The way was thus Holds-the-Wyrm-Close
clear for a new Lord of the Run, one who would risk A young, unknown New Worlder Warden - a metis,
losing everything for vengeance. His acceptance as Lord no less - surprised all in attendance when she stepped
stands as a testament to the depth of Grandmother up at an Althing held by Cleaves during the early
Mole’s anger, for none with full command of themselves seventies, which she attended as her Earl’s understudy.
would have allowed him power. The Lord revealed his plan to eradicate the incursion
Cleaves-the-Weaver’s-Pawns was the name by of Wyld Sceatha which had emerged across the world
which this madman was known. An able but little- a few years earlier, making much of their apparent but
known Tracker born to a pairing of mole kinfolk, he false resemblance to humans. The measures he proposed
won the position on the back of personal charisma, contravened the Rules of the Run directly, laying out a
desperation for a way forward, and a lack of credible fully-fledged hunt more suitable to Garou than children
opponents. No sooner had he been elected in a grim of Mole. So demoralised was our Breed, only this one
and undignified Althing - the first not to be performed young soul dared speak up.
within the Body of Death, instead being conducted The dissenter, named Holds-the-Wyrm-Close,
under Wimbledon Common - than he unveiled the protested strongly and steadfastly, even as Cleaves’ own
existence of a burgeoning Hill, the Ape’s Redeemers, Labour advanced upon her. Before she was removed
which he had formed and taken leadership of. With from the Common, she declared that he had never been
the so-called Redeemers at his back - powerful Earls and formally tested for his position, and laid a challenge
mighty Thegns amongst them - he declared that in light before the Lord based on the long precedent of that
of the atrocities done to Gaia and Mole’s children by tradition. By the terms of Holds’ challenge, they would
humanity, they were all to be counted as Sceatha from both enter self-imposed exile in Malfeas, cleansing what
that moment on. Some Setts agreed without question, they could, battling what they could not, and rebuilding
some didn’t give judgement, and only a small few had the damaged Run from the Wyrm’s heart outwards. The
both the will and the power to object. All at once, mole who emerged alive would sit as the unquestioned
particularly tainted-seeming members of human society Lord of the Run. She spoke with disarming conviction,
were being taken in for what the Redeemers referred and none present were willing to side either party for
to as cleansing, though the practice was more akin to fear of their position should the other win out. Though
mental and physical torture with no clear aim. Through Cleaves-the-Weaver’s-Pawns made a show of scowling
the Redeemers’ vile arts, these humans were reduced and scoffing at his insolent challenger, it was plain to
to what could only be described as Neanderthals; the all that he was forced to accept; declining, or having her
changes to their minds and bodies were irreparable. punished for making her bold declaration, would be a
For twenty years, Cleaves-the-Weaver’s-Pawns’ regime sign that he feared being defeated.
brought shame upon our Breed, making allies with the Holds-the-Wyrm-Close emerged barely an hour
worst of Fera: the extremist Garou of the Dying Cubs after digging into the blighted realm, coated in ash
and Swords of Heimdall, and above all Black Tooth and blood and rotting viscera, her body shaking and
of the Simba. It is not true to say he served the Wyrm heaving and her gaze distant. She offered nothing about
in name or intent, though. Recent suggestions that he what had occurred in Otherland and she was never
26 Moldwarps
questioned, nor was Cleaves-the-Weaver’s-Pawns again against the Gumagan, having pushed the werelizards to
mentioned amongst our highest-Ranked kin. Those who the edge by moving into their territories and consuming
had followed him renounced their beliefs by omission, their animal kinfolk.
remaining silent for fear of retribution, and those who Many deaths were suffered on all sides in these
reviled him didn’t care to speak his name further. The conflicts, but Holds managed to bring an end to them.
most dedicated Redeemers slunk away, unwilling to She first lent her voice to the Kruipmolle so that they
comply with the sudden upheaval but unable to change
could make common cause with the Ahadi, and go on
what had happened. To ask another where they fell
to help bring down Black Tooth. Her response to the
with regard to him became an awful insult, as it remains
crisis in Australia showed she did not play favourites.
today.
She placed heavy sanctions on the overstepping
The past brushed away in barely more than an Tunnel, rescinding their place at Run’s End and
instant, Holds-the-Wyrm-Close began to rebuild our turning spirits against them until they relented, and
Breed, starting with the Run and then turning to our personally presented humble apologies to Gumagan
shattered global community. leaders. Tensions remained after the Itjarijari ended
Lady of the Run their warring, but lives were no longer thrown away. To
hear them speak today, the Mokolé hold no resentment
Holds-the-Wyrm-Close proved - and continues to towards us, but no Clutch has forgotten what was done
prove - to be a paragon of Moldwarp ideals and those of to their kin. Setts in Oceania and South Asia brace
her New World Tunnel in particular. She spent the next themselves for a resurgence in the conflicts, but we can
thirty years reconstructing what was a shattered Breed, be thankful that peace holds for now.
which proved no easy task. Some Moldwarps were still
trapped in Run’s End following the Collapse, a few Discord Beneath
continued to target influential humans for ‘redemption’, In Underland, the efforts of our greatest Diggers
and others still battled on alone. The struggle was a and Architects are proving not to be enough to keep
long, quiet, and patient one. We were regrettably forced Malfeas and Run’s End separated. Since the Fifth
to hole up in Underland and cut back on cleansing to Collapse, the Breach has gradually grown larger than
ensure our Breed’s continued health, but the alternative ever since the First despite every effort to repair it,
was decline and death. flooding the borders of Run’s End with Banes in far
Holds refused to rest on her laurels in the Body of greater numbers than we can control. Compounding
Death following the Run’s painstaking reconstruction, the problem, the Obsidian Reach has recently begun
though she had won Renown enough that only her to spread into the nearby Fungal Forests, turning its
harshest critics would hold it against her. She made a bountiful growths into blackened perversions of their
point of progressing from Sett to Sett to show her people former glory. On top of it all, large skeletal entities
her vision of the way forward, granted by Grandmother have been sighted in the depths of the corrupted areas,
Mole herself. At the head of a growing loyal coalition, turning Consumer Worms into twisted, lamprey-like
she dug new Burrows by hand, buried the dead Banes. The Thegns are stretched to capacity holding
made during human conflicts around the world, and Run’s End together, and the Order always needs new
cleansed countless powerful Sceatha growing fat on the recruits.
corruption of the modern world.
Victory in the East
Bloodshed in the South On a more promising note, a major milestone was
Unfortunately, Holds-the-Wyrm-Close was not achieved by the Eastern Tunnel during the previous
afforded a smooth path even then. The two youngest decade. They have all but reclaimed their passages from
members of the Breed, the Itjaritjari and Kruipmolle, the droves of subterranean Sceatha infesting them.
went to war simultaneously for different reasons. The Connections to Burrows across Asia have been reopened
minions of Black Tooth, the Endless Storm, targeted and their ability to provide assistance and safe travel
our Kruipmolle cousins for harbouring Ajaba refugees has been reinstated. Now, only a few Pits fester in the
in their formerly-secret desert Burrows. The attacks were furthest and deepest reaches of this network, clinging
disorganised and ill-suited to Underland fighting, but on to existence with what little strength they have left.
were enough to thin the Tunnel’s numbers and threaten By all accounts, some Easterners are sceptical that the
an end to their great and elusive work. At the same time, Beast Courts will grant the respect they have fought
the Itjarijari were caught up in a much deadlier conflict for, or forgive past failures. Instead, they conject that
Chapter One: Confessions 27
there exist Moldwarps working to give the Hengeyokai That all brings us to now, my Earl. While we cannot
everything, forsaking the Breed for some small offering change the past - and any who would seek to do so
of power. Holds-the-Wyrm-Close denounces these claims surely defy Gaia - it is our responsibility to affect our
as not only baseless but against our interests by harming present and alter the future. From the Lord of the Run,
relations with the Beast Courts. to Earls such as yourself, to newly-changed pups, we
Persecution in the West must all take up the mantle of our past heroes and learn
not to repeat our ancestors’ mistakes. I leave you now to
Five years ago, a reactionary Camp of Garou formed meditate on this.
in response to mistaken actions on the part of one of
our own. Members of the Fianna and Get of Fenris
gained undeniable proof of our existence and presence
in their territories, specifically in Seaham, England.
An encounter between a local Labour - in the process
of retrieving a fomor - and a Garou pack resulted in
a pair of Garou being rashly captured themselves.
Despite their return and the Earls’ efforts to maintain
peace, the pack leader - named Beholder-of-Ratatosk’s-
Wisdom - issued a call to arms against us. His followers
called themselves the Tunnel Hunters and began their
campaign by spreading lies and misconceptions about us
being worshippers of the Mad Wyrm.
They pointed to the existence of Baoganes and
the Buried - one of which they captured and paraded
between British Caerns as a display of our ‘true nature’
- and violently lashed out against those werewolves
Grandmother Mole had patronised through her face as
one of the Earth Burrowers. Further battles ensued as
Burrows were systematically cut off from one another
and attacked one by one. The Camp employed a
method of releasing the Sceatha from their cleansing
chambers to cause a mass breakout within the Burrow,
before heading in to kill anyone and anything that
remained alive.
We have been forced out of the northern areas of
the British Isles as the Camp’s success and popularity
has only grown. At the dawn of a new war, Holds-the-
Wyrm-Close chose to take unprecedented action to end
the fighting before it could spread further. She bridged
the gulf between our Breeds, contacting packs in service
to Jonas Albrecht, High King of the Garou Nation, to
set up a delegation on neutral territory. A Den offered
by a werebear known to be of the highest honour,
Bellows-River-Songs, was opened up to Holds-the-Wyrm-
Close, Jonas, and the two leaders’ confidants.
To this day, no Moldwarp has learned what
happened during that meeting and spoken of it. The
two met and the two parted, and the Camp has since
held back, though it has not disbanded and remains
a vocal opponent. Some reports from those close to
Hold’s Labour claim that she and the High King have
met multiple times since that date, but discussions
between them remain secret.
28 Moldwarps
Chapter Two:
On the Nature
of Moles
The generality of men are hard-handed, hard-headed miners, dogged,
loutish, ugly... coarse, ungainly, strong, ‘unfatiguable’, unlovely…
Saxons to the bone.
—Wilfred Owen
Before the War of Rage, Moldwarps held an Wyrm-things behind them, are then followed up by
esteemed position in Fera society. Alongside the Grondr Cleansers for collection and guards for rehabilitation.
and Gurahl, they were unafraid to take a personal The importance of Breed and Auspice are far more
approach to the Wyrm, guiding fallen spirits and tainted crucial amongst Moldwarps than Garou, with each
creatures back to Gaia’s embrace. This unique duty individual’s place very specifically delineated in
gave them a special place in Her court, but this was not accordance with these two factors. Monstrous Metis
to last. As the War began, Moldwarps took themselves Diggers, for example, would never be called upon to
deep below, regrouping far within the Umbra rather stalk city-dwelling fomori, and likewise, Homid Hunters
than facing the mad, corrupt Garou in battle. Some are near unheard of in the freezing darkness of a
regarded them as cowards, but they were never among Burrow’s depths.
the Mother’s foremost warriors and did not see that Out of desire to fulfil their appointed tasks for
remaining to be killed would serve the cause of Gaia. Gaia, many Fera believe Moldwarps to be utterly Wyrm
They took the long view, vowing to resume their role tainted, failing to see past the grim nature of their duty
once it was safe enough to return. and appreciate the pure purpose behind it. Certainly,
In modern times, Moldwarps do not enjoy the Burrows are foreboding, unwholesome places at first
luxuries of indulging in a wild rage, conspiring at the sight - far from the light of Helios and Luna, thoroughly
centre of webs of misdirection, or foregoing duty in corrupted beings are held in captivity, with abominable,
favour of Umbral misadventure. Moldwarp society sightless mole-human hybrids as their guardians.
is now one of hidden but no less earnest obligation, Moldwarps themselves remain largely unconcerned
in which a mole’s actions are always felt but rarely with correcting these misconceptions, for they simply
seen. Surface hunters work from the shadows to track perform the tasks they were given aeons ago, and see no
potential signs of Wyrmish corruption, often using need to justify themselves.
the efforts of other Fera as leads. These leads, and the
Chapter Two: On the Nature of Moles 29
Wyrmish matters, fighters of Banes, fomori, Buried, and
Breeds Baoganes, and Umbral explorers are often metis. Being
of this Breed carries with it relatively little stigma; the
Unlike most other Fera, with the exception of Moldwarps look the Wyrm’s minions in the face and do
Rokea, the Breed of a Moldwarp can greatly limit their not recognise the same taint in their children.
exposure to certain aspects of their society. Homids Moldwarps moderately discourage the conception
born in the great wide world find a subterranean life of Metis on quite practical grounds that they cannot
of claustrophobic tunnels and chambers difficult to contribute to the Breed’s continued population, but
adapt to, while those born Talpid are disoriented by the they don’t uphold any laws prohibiting their creation
dizzying expanse that is the surface world. A weremole’s or chastise the parents or child after the fact. Due to
connections with the earth and with Gaia are truly one, this fairly lax nature of Moldwarp breeding, and the
and this truth is reflected in the nature of the Gnosis close-quarters work weremoles are forced to undertake
and Gifts commanded by the three Breeds. for Gaia, children sired Metis are not uncommon, and
Homid you are the fruit of one such affair. As a Metis, you have
been raised communally by your Sett; some weremoles
Born to at least one human parent, you were took to you while others did not, but generally speaking
raised human, likely with an education and a social you have been gifted with a large extended family. In
upbringing, though you always longed for the earth. As a stark contrast to Garou society, you are more likely to
child, you would always be found digging in the sandbox have been given small but important duties to tend and
or pulling up worms from the dirt, and as you grew, care for the Sett’s kinfolk, raising new pups and aiding
this fascination led you to explore cave entrances and human kin with their chores. Afflicted with much the
abandoned sewer tunnels. Because of this upbringing, same divergence that besets Metis of many other Breeds,
you are naturally more adept at the work of Trackers you are a creature of Gaia’s true depths.
than Diggers. To you, Overland is not a vast and Sobriquets:: Grubs, Lifeless.
Sobriquets
intimidating expanse, but rather a welcome reminder of
Beginning Gnosis:
Gnosis: 3.
your past and a crucial part of the world you are sworn
to protect. Beginning Gifts:
Gifts: Create Element, Mineralist, Rat
Head, Soil Supper, What Lies Beneath.
Possessed of a surprisingly creative streak, Homid
Moldwarps find themselves constantly expanding Deformities
their knowledge in order to take up new roles, careers,
Those born of neither man or mole demonstrate
and hobbies. These individuals find employment as
mutations of mind and body. As well as the Deformities
city planners, prison guards and wardens, subway
listed on page 74 of W20
W20,, a weremole Metis might also
and sewer maintenance operatives, and similar jobs
suffer from:
focused around organisation, rehabilitation, and the
conservation of resources both material and human. • Agoraphobia: Whenever you find yourself in
It’s a rare occurrence that an up-and-coming track Overland, you are struck by an overwhelming sense
athlete or singer enters the Vision Crawl. Many Homid of dread. Because of this phobia, you suffer a -1 dice
Moldwarps demonstrate traits such as short-sightedness, pool penalty to all rolls whenever you are above
agoraphobia, and upwardly stocky frames due to their ground and without some form of covering close
bestial kinship. above you.
Sobriquets:: Shovellers, Apes.
Sobriquets
• Hyperfixation: You are easily preoccupied with
Beginning Gnosis:
Gnosis: 1. small and interesting things, particularly while you
Beginning Gifts:
Gifts: Apecraft’s Blessing, Escape Route, dig. Because of this, you must occasionally make
Making Do, Mole Paws, Worker’s Musk. a Willpower roll (difficulty 7) in order to ignore
interesting features while you travel underground.
Metis Failure results in fascination and an inability to
move until you pass another Willpower roll (1 made
They marry the human spirit of pioneering and each turn) or someone nudges you out of it.
exploration with Talpid adaptation to the subterranean
world, while concerning themselves largely with • Long Snout: In all forms except Homid, and most
carrying out and supporting the Breed’s efforts far pronouncedly in Crinos, your snout is far longer
from mortal eyes. The greatest Moldwarp experts on than it should be, such that it hangs off your face
30 Moldwarps
like a fur-lined trunk. It is thick and cartilaginous, Beginning Gnosis:
Gnosis: 5.
its airways blocked, and its sensory direction Beginning Gifts:
Gifts: Mountain Out of a Molehill,
unpredictable. You receive a -1 to the dice pool of all Shovelling Paws, Shroud, Substituted Senses, Taste of
scent-based perception rolls. Rotten Meat.
• Oblivion’s Eyes: The small pits that once housed a Restricted Abilities: Naturally, after the Vision
mole’s eyes are usually too small to see. Your eyes, crawl, a Talpid weremole is capable of picking up any
however, are swollen and bulbous, creating what abilities their Homid cousins may have, but prior to
resemble two large black marbles poking from your that point they entirely lack them. Beginning Talpid
face. These eyes swirl with blackened intraocular characters may not purchase the following Skills and
fluid which, though it does nothing to improve or Knowledges using their initial dots. You could, however,
worsen your eyesight, it does provide a +1 to the spend freebie points on them, perhaps as a result of your
difficulty of all Social rolls. character’s Vision Crawl or experiences since. Similarly,
you can use experience points to gain dots in these
• Soft Flesh: Your skin and underlying muscle have Abilities after being taught them or through life lessons
little to no resistance when pressed upon, like that over the course of the chronicle.
of a partially-rotted corpse. Any roll you make to
escape a grapple receives a +2 difficulty penalty as Skills:: Crafts, Drive, Etiquette, Firearms, Larceny.
Skills
your flesh moulds to the grasp of your attacker. Knowledges:: Academics, Computer, Law, Science,
Knowledges
Technology.
• Worm Tail: Most weremoles have tails, short as
they may be, but yours is all too clearly different,
resembling more that of a rat and stretching to Warrens
several meters long in Crinos form. The tail slows The Moldwarp’s Warren is derived from the degree
the speed of any digging by half. of Umbral pressure experienced at whichever depth
Talpid
of the Run she reached during her Vision Crawl, as
decided by Grandmother Mole. The spiritual impression
You were born to at least one natural mole (‘true’ created in this way brings about several physical, mental,
or otherwise), and have spent your entire life digging and spiritual changes in order for her to better fit her
through Underland. Moles are solitary and territorial, new purpose, and continues to shape her personality
so your upbringing was fairly distanced from others and behaviour for the rest of her life. All Moldwarps
once you left your mother’s side. You learned everything develop their innate Rage immediately after joining their
you needed to know about how to dig, hunt, and build Warren, and their worth is evident to any spirits from
below the surface in your early days, and since then whom they would learn fitting Gifts.
only honed these talents, though you were always dimly
conscious of something more to existence than mere The Vision Crawl
survival. Following the Vision Crawl, which to you was A Moldwarp reaches a moment in her life - around
little different from another day of digging, you struggled puberty or young adulthood - where her senses heighten
to connect with your fellow weremoles until you shed (including gaining 20-20 vision), she begins witnessing
the mindset of a mole and took on the higher thoughts future visions, and she feels a primal urge towards
of humanity. exploring dark and isolated places, which grows to the
Moldwarps who are born of moles are almost always point of interrupting her daily life. Elder Moldwarps
the hardest-working and most committed members of a know this as a sign that the child will soon transform,
Burrow. They possess the natural instinct of gathering likely when she next enters the Run. The young mole
and storing worms for later use, and carry it over to is sent - or takes the initiative to set out - on the Vision
their higher Gaian duty. The humble but necessary Crawl at this time.
jobs of patrolling, physical upkeep of the Burrows, A Homid Moldwarp finds herself exploring local
and administration are where they excel. Despite their sewer and cave systems almost unwittingly. These
generally greater performance within the Burrow, these physical tunnels - be they natural or manmade - are
individuals come across as detached and lonerish, temporarily connected to the Run by Mole so that she
preferring to stick doggedly to the task at hand over can direct the burrowing child towards her new family.
seeking diversion. Metis spend their youths deep within the Burrow,
Sobriquets:: Scurriers, Keepers.
Sobriquets occasionally surfacing to add muscle to hunting parties.
Chapter Two: On the Nature of Moles 31
When one experiences her First Change, she is usually Running Water, Sense Primal Nature, Triatic Kinship,
already on the Run at one depth or another, and Wyrm Spit.
instinctively crawls deeper down - or occasionally higher Stereotype: Trackers often exhibit a range of
Stereotype:
up - just before she transforms. personalities: the inflated egos of those particularly
Talpid Moldwarps almost always simply dig their accomplished in their perilous duty; the paranoia and
own way into the Run at the right time; whether their limited attention spans of those who see signs of Sceatha
sense of direction is innate or a Gift from Gaia is hard everywhere and want to investigate further; and timidity
to determine. They find the Vision Crawl the easiest of and anxiety around Underland brethren, isolated as they
all Breeds, adapting smoothly to their destiny. are from life there.
However she arrived there, a prospective Moldwarp
is directed by Mole to a pre-ordained depth of the Run. Cleanser
Here she undergoes the First Change and joins her The Upper Underlander, The Triatic Redeemer
Warren, receiving instruction from Mole regarding her
“How are you holding up? Our Wyrm’s angry with you,
particular duties to Gaia.
is it? Well, I’ll just put this necklace over you and it will clear
Tracker that up nicely.”
Cleansers experience their change near the surface,
The Overlander, The Finder of Sceatha
beyond the sun’s rays but close enough to feel its
“I was digging through some files and I found records warmth. Their role is to keep Sceatha safely in the
linking him to Endron - something about ‘extraordinary Burrow and prosecute their purification. The Cleansers
services’. Gather the Wardens at sunset. I have his home behave like a medical priesthood, attentively cleansing
address, phone number, and the name of the restaurant where Sceatha as is their sacred Gaian duty, but also carry
he’s spending the evening.” this devotion on to performing treatment on other
The Trackers are those Moles who transform at the Moldwarps. They act as their communities’ confidants
Run’s highest extent, just below the surface. Owing to and carers, conduits for the worries, stresses, and strains
their task of ferreting out cleansable things of the Wyrm, which would otherwise hinder important work.
they have more developed senses - even sight - and thus Place in the Sett:
Sett: Passionate and creative both in
find amalgamation with humanity far easier. By the conflict and at peace, Cleansers tend to the Burrows’
nature of their work, the Finders of Sceatha are usually feeding, nursing, and childrearing tasks outside of their
the first and only aspect of a Sett’s presence that an main duties. They do sometimes leave the Burrow,
outsider sees. usually to attend meetings with other Fera and provide
Trackers seek out places for themselves on or just a more mild-mannered face for the Sett, but they prefer
beneath Overland, always away from the Burrow, and never to leave their Sceatha wards.
lie in wait for Sceatha to show themselves. When this Beginning Rage:
Rage: 1.
happens, a Tracker investigates the quarry until its
Beginning Gifts:
Gifts: Cleansing Balm, Mother’s Touch,
nature is ascertained; in the case of living (or near-living)
Spirit Speech, Summon Consumer Worm, The Straight
Sceatha, this includes the creature’s home, contacts,
and Narrow.
and activities. Once all this information is acquired, the
Tracker rallies a Labour of Wardens - and occasionally Stereotype:: Most Cleansers adopt a calm and
Stereotype
Diggers, for larger hauls - and brings the Sceatha in for measured persona following their Vision Crawl, and are
cleansing. incredibly difficult to infuriate. The Triatic Redeemers
pleasantly pass through a Burrow greeting each and
Place in the Sett:
Sett: Trackers make perfect hunters,
every Moldwarp who passes them, maintaining close
passing information to and from the Sett regarding
personal relationships.
prospective Sceatha. They are the most flexible of
Moldwarps, with little of the single-mindedness that
marks the rest of the Breed. It is rare to see a Tracker Warden
making a permanent life within a Burrow; many simply The Middle Underlander, The Den Guardian
pass by to supply information and leave again to resume “Congratulations, you cleansed one Gorgon and released it
the hunt. back to the wild. We have three more Sceatha coming in today
Beginning Rage:
Rage: 3. alone. There is no time to celebrate.”
Beginning Gifts:
Gifts: Pliny’s Observation, Scent of Changing just beyond any hint of the surface world,
32 Moldwarps
these Moles are tough, courageous, and stoic. These Members of this Warren change deep within the
qualities are much called upon, for it is their burden to Run, and exhibit an instinctively organised nature,
contain, monitor, and protect Sceatha held in captivity. capable of building and leading with little effort. They
A Warden represents the scrutiny of Moldwarps over are the most gentle and humble of all Moldwarps and
the Triat, and maintains a balanced and pure state those with the least direct contact with Sceatha. It is also
in himself, in the burrow and within Gaia with their a very common practice for Architects to add unique
duties. traps and tricks to the layout of their Burrow, aiding in
preventing breakouts and raids.
Place in the Sett:
Sett: Den Guardians must endure long
periods spent looking foulness in the face, though at Place in the Sett:
Sett: Architects’ place is in the
a distance save when necessary. Wardens can be seen background, for they maintain and fortify Dens,
all throughout a Burrow acting in defence and support assemble and repair Tools, and mediate amongst the
capacities, though they are most often found in the halls Sett and between spirits and other Moldwarps.
surrounding cleansing chambers, guarding the inmates. Beginning Rage:
Rage: 2.
Beginning Rage:
Rage: 2. Beginning Gifts:
Gifts: Conserve Resources, Integrity,
Beginning Gifts:
Gifts: Burrow Guard, Enemy Ways, Give Intercom, Site Scouting, Stonesight.
them an Inch, Mercy, Stand Strong. Stereotype: The Burrow Builders are committed
Stereotype:
Stereotype:: Wardens embody intimidation,
Stereotype to and near-obsessed with crafting and creation, due to
which they are often missing from Things and other Sett
conviction, and authority in every action they take.
gatherings due to their love of crafting. Many Architects
This can sometimes be expressed with the exciting
take pride in the structure of their Burrows, from
encouragement of an elder sibling, the sternness of a
cleansing chambers to pantries. The nuances set into
loving parent, or the detached professional attitudes of
their personalised work are discussed by Architects of
their human namesakes.
Burrows across the world, if sufficiently remarkable.
Architect Digger
The Lower Underlander, The Burrow Builder
The Otherlander, The Umbral Excavator
“If you want, Earl, I could build a Passageway connecting
the one end of the cleansing hall straight to the other, in an “Passage secure. Going further to find signs of Sceatha.
Escher Relativity kinda rig. Give me a week and I’ll get back For Gaia and the Grandmother!”
to you.” These Moldwarps tear up earth and Umbra in equal
Fresh Tunnels
the ravaging werewolves threw them together with the
Itjarijari, who battled on to bury the dead left behind.
During this struggle, the Tunnel began receiving unique
Decades after their reappearance, members of quests during their Vision Crawls, which they neglected
the Old World Tunnel spread across the world. In to share with the fleeing Moldwarps, including one dark
distant lands, they found uncannily similar creatures to directive above all that the rest of the Breed would never
their own animal kin: the golden moles of Africa and understand.
marsupial moles of Australia. Though neither of these
species shared a direct genetic relation to true moles, Soon after the War of Tears had ended, the
Grandmother Mole made it so that they could breed as Gumagan were forced to declare the Tunnel
Moldwarps. The emergent kinfolk and Fera belonged to abominations as the Itjaritjari continued to push deeper
entirely new Tunnels, with abilities, Gifts, and patron and deeper into the lands of their former weresaurian
Totems all their own. allies. As Mokolé gradually went missing and whole
Wallows fell silent, all signs pointed to the aggressive
None know precisely how or why these ‘Fresh landgrabs of the Itjaritjari, leading to accusations that
Tunnels’ were created, and they remain shrouded in they had been appointed by the Dissolver to eliminate
misunderstanding and controversy to this day, but Mole the Mokolé.
herself indisputably saw fit to elevate both to stand by
her side. Already fraught with their own dilemmas, the The first proof of this was that the Warmongers, as
Kruipmolle suffer the same plight as the depleted Ajaba, they came to be called, inherited a diet of reptiles which
while the Itjaritjari find constant confrontation with the forced them to prey upon - wittingly or otherwise - an
Gumagan, the Mokolé of Australia, for their unusual unsustainable number of Gumagan kinfolk. Secondly,
feeding habits. the Tunnel’s ability to reproduce with marsupials was
said to have been stolen from the Mokolé, similar to
Itjaritjari the Bunyip’s fertility in thylacines. Finally and most
damningly of all, the fur of Itjaritjari possesses trace
Itjaritjari claim the marsupial moles of Australia amounts of both silver and gold, giving them a subtle,
as their animal kin. As British colonists penetrated eerie iridescence and making their touch painful to
the shores and headed into the mainland of Australia, weresaurians.
Old Worlder explorers joined them. Initially, they were
met by the Gumagan Mokolé who called the continent Even today, the Jindabyne Council and Gumagan
home long before Europeans arrived. These meetings Elders debate whether raising additional conflicts against
were amicable and little conflict arose, but soon the the Itjaritjari would be a suitable measure. The Tunnel,
Moldwarps began forming Setts, and found that the however, holds no express disdain for Mokolé or any
native ‘moles’ were neither biologically nor spiritually other Breed. Their actual purposes are obscured beneath
capable of serving as mates. Grandmother Mole their elusive natures and scant contact with other
manifested there and ventured into the Dreamtime. The Tunnels; no senior Moldwarp would truly say they trust
stories from that time claim that she held court with the the Itjaritjari, but would not discount their effectiveness
Totem which reigned over these burrowing marsupials when the need is dire.
and won her loyalty. Emerging from that strange Umbral Sobriquets:: Dreamers, Warmongers.
Sobriquets
phenomenon, she enacted a Rite which made the moles Appearance: The hair and fur of any Dreamer’s
Appearance:
part of her wider brood, but did not place them under form is either silvery or extremely pale gold; even in
her personal rule. Thus, the settling Moldwarps could human and Talpid forms their body hair is anathema
not breed with them, but they would produce new to other Fera, and they generally dye it to blend in
weremoles of their own volition. with humans and moles. Their noses in Crinos,
Vision Crawls were awarded to those marsupial Eulipotyphla, and Talpid forms are large and bulbous,
40 Moldwarps
and their claws are far wider than those of other their attachment to the remembrance of the
Tunnels. past has proved ineffective.
Kinfolk & Territory:
Territory: Moldwarps of Australia Saurovore: Warmongers may only consume reptiles
Saurovore:
behave far more like a clandestine mystery cult than for nourishment and lizard-spirits in order to gain
according to the industrial or quasi-military organisation Gnosis; even Consumer Worms do not provide Gnosis
of other Tunnels. For an Itjaritjari, advancing in Rank during a Rite of Deliverance. Additionally, consuming
involves passing through barriers of secrecy to unveil the flesh of a freshly-killed, full-blooded Mokolé
the Tunnel’s true nature. Where other Moldwarps have provides the Moldwarp with an amount of Gnosis equal
an overarching goal to aim for, young Dreamers simply to the victim’s Rank, but doing so sends a wave of pain
act out of aspiration and an ingrained sense of honour. through the Mnesis which alerts all other Mokolé of
The way Elders command their underlings to perform the victim’s Wallow to this atrocity (but not its precise
the duty given to them by Gaia - which they cannot truly location or perpetrator).
understand until they have proven their value, due to Beginning Gifts:
Gifts: Aura of Confidence, Crawling
their Fault - is to emphasise the revelations that await as Order.
they send their Fosterns and Cliath on obscure missions
which ultimately contribute to the greater goal. Stereotypes
Tunnel Totem:
Totem: Marsupial Mole. Itjaritjari confide Old Worlders:
Worlders: “Haughty and opinionated. Do they even
in their Totem more than they rely on one another dig anymore, do they bury, do they defend Burrows?”
and far more than they rely on other Moldwarps. Due
New Worlders:
Worlders: “Their work is good for Gaia, but they
to their duty requiring them to target their Mokolé
couldn’t survive in our lands. We will respect them so long as
neighbours, the Tunnel seeks the secure company of
they respect us.”
spirits more than their Breedmates.
Eastern Tunnel:
Tunnel: “We both live for conflict, but we were
Character Creation:
Creation: Warmongers possess high
made for it where they seek it out.”
Physical Attributes but utilize them for stealth and
discretion over raw power. Their Abilities equally value Gazers of the Deep:
Deep: “Like us, they have received true
covert duty with Stealth, Survival, and Streetwise. There guidance from the spirit world; if only they could understand
are no restrictions on Itjaritjari Backgrounds. our dreams.”
Kruipmolle
who must purify the world.
• Fostern.
Fostern. Moldwarps are a superior reflection of
Fera from before the War of Rage. Kruipmolle claim the golden moles of Africa as
• Athro.
Athro. Fera as a collective cannot save the their animal kin. Sadly, their emergence resulted from
Wyrm in their current state; the Moldwarps the exploration, exploitation, and colonisation of the
must pick up the slack. continent as Old World Moldwarps followed to clear
away corpses resulting from various conflicts there,
• Elder. Itjarijari are at once bound to the duty in which they took no knowing part. In southern
of all Moldwarps and also to the purification of Africa, near the Namibian Desert, the Old Worlders
Gaia’s own children. trailing a party of Portuguese merchant-explorers
• Paragon. Grandmother Mole told Marsupial discovered the golden mole species and remarked on
Mole that she was to eliminate the Mokolé; their familiar nature. To their even greater surprise,
Chapter Two: On the Nature of Moles 41
they also discovered Grandmother Mole at an oasis, Appearance:: Kruipmolle are surprisingly tall for the
Appearance
surrounded by an enthralled throng of the animals. At Breed, equal to many Garou in height. Despite this, they
their head was a large but insubstantial spirit resembling are also unusually lithe, with fur that remains slick and
the humble, blind creatures, which Mole was providing smooth in all but the harshest conditions.
water from the oasis. As she drank it grew more solid Kinfolk & Territory:
Territory: Gardeners have Passages that
and vivid, until she fully awoke as the Golden Mole run all across southern and central Africa, but their
Incarna, and brought the animals under her power, Burrows are only found in the Namibian Desert. Their
making them kinfolk - the first breeding population of human kinfolk, by contrast, live across the length and
the Tunnel which would come to be called Kruipmolle. breadth of sub-Saharan Africa, where they report major
Much like the Itjaritjari, the children of Golden instances of death and destruction, enabling the Tunnel
Mole were given a far more specific duty to follow to maintain their tasks without having to scout vast
than other Tunnels. Rather than simply transporting tracts of land.
the dead below the ground to decay naturally and fuel Tunnel Totem:
Totem: Golden Mole. It is rare for the
the life above, they were to deliver bodies from far Kruipmolle to contact or rely on Golden Mole at all
and wide specifically beneath the Namibian Desert, throughout their lifetimes, not because they do not
surrounding the oasis where their kind began. This task, respect her, but because they know that she is always
Grandmother Mole told them, would create a ‘water busy and that they should be too. The Tunnel only
table’ of nutrients for a lush forest to one day reclaim brings Golden Mole to Overland in times of great need
the desert land and bring new life to the world. or celebration, primarily when new oases are made.
The Kruipmolle took immediately to an isolationist Character Creation:
Creation: Kruipmolle use high levels of
lifestyle; seeing what was happening to their African Strength and Stamina to take on their demanding tasks.
kin set in an aversion to humanity entirely, and cast the They use Knowledges and Crafts in equal measure to
Tunnel into a life spent almost solely underground. maintain their hidden gardens. There are no limits to
For several generations, the Kruipmolle stuck to Kruipmolle Backgrounds, but they rarely have many dots
their duty and quickly saw results. The heart of their in Status.
desert sprung to life - huge trees, thick underbrush,
and even new species of animals sprung up about the
Faults
Kruipmolle’s oasis. Through their Gifts, the Gardeners Necrotic Senses:
Senses: To Kruipmolle, the scent of death
kept the place hidden from humans and free of their is an overbearing presence that cannot be ignored. If
presence, and soon sprouted further oases like it. unpreserved dead flesh - which has not been salted,
pickled, embalmed, frozen, or refrigerated - is within one
In the late twentieth century, these growing
mile per Rank of the Moldwarp, he suffers a -2 dice pool
reservoirs of death-into-life drew the attention of penalty until it has been thoroughly investigated.
the rampaging Simba of the Endless Storm, who
quickly surmised that the odd-looking, long-forgotten Servant of the Wyrm:
Wyrm: Moldwarps are expected
Moldwarps were Wyrm-tainted and declared their race to keep Sceatha alive at all costs, but Kruipmolle must
a threat to Gaia. In response to this clear insult against do so lest they suffer Gaia’s personal censure. If one or
Grandmother Mole, the Tunnel opened its oases to the more Wyrm-fallen Sceatha dies due to the actions or
Simba’s other target, the Ajaba, following the Massacre inaction of a Kruipmolle, he is cut off from his Gnosis
which saw their king murdered and their numbers as though in contact with obsidian for a number of days
scattered. equal to the number of dead Sceatha.
Chambers
Erebus creates some of the hardiest weremoles a Labour
could ask for.
Because of their desire to seek out the Wyrm’s soul,
Still smaller groups have formed, tied to the
the Chamber has adopted a uniquely nomadic take
older Tunnels yet functionally independent from
on Moldwarp life. Their Setts travel across Otherland
their ancestors. Members of these ‘Chambers’ can
with caravans of mobile cleansing chambers, taking
only produce kinfolk when paired outside the group;
their Gaian duty into corrupt realms to purify on the
breeding true exclusively requires their closest kind. For
move. Trackers take advanced positions plotting courses
example, Gazers of the Deep can only create further
through Otherland, following the sound of the Wyrm’s
Chambermates with star-nosed moles and humans born
soul alongside Diggers who clear their Setts path,
where those animals naturally appear. How the first of
Wardens and Cleansers who trap local spirits to cleanse
these Chambers came to be is little understood, but they
them as they travel, and Architects who maintain their
are seen as a gift from Mole given to help keep the Breed
various transports. The Gazers will not rest until they
afloat, which Moldwarps generally regard with a mix of
discover what is calling to them across reality.
gratitude and shame.
Sobriquets:: Listeners, Stars.
Sobriquets
Gazers of the Deep Appearance: In all forms, the Gazers appear almost
Appearance:
The New World Tunnel is built around social unity identical to members of the New World Tunnel, save
and proactive development, clinging to ideals of coming for a lack of any eyes at all in Crinos form (though they
together and making as many allies as they can. The do have small, pointed ears) and a large star-shaped
same can’t be said for their wandering Chamber. Once rhinarium formed from several tentacles writhing across
Mole Hill was revealed to the world, the New Worlders the nose, visible in Crinos, Eulipotyphla, and Talpid.
spread across the east coast and began breeding at an Kinfolk & Territory:
Territory: Star mole kinfolk are
advanced rate, including with the strange star-nosed primarily found along the East Coast of North America
moles. The first Moldwarps born to these pairings were and Canada, as are their human equivalents, though
blind and confused, but in time received Vision Crawls they may be found in small communities all across
that would shape a new Chamber and form an almost North America. The Listeners hold no true territories as
cultish commitment to restoring the Wyrm to its once- their own and defend no Dens. Their mobile cleansing
mighty power. chambers do require Gnosis to remain powered, which
Each Gazer digs deep into the earth prior to her they extract from the environment wherever they go.
First Change, whereupon she is exposed to what is Tunnel Totem:
Totem: Star-Nosed Mole. The Mound
claimed to be a call from the Wyrm’s soul. The wisest Digger’s eldest child, this Incarna was forced to develop
Chapter Two: On the Nature of Moles 43
extraordinary senses to hunt for worms to feed her different points of view.”
siblings. Her children believe that their senses too are
Buried:: “We listen out for the Wyrm, but we still heed
Buried
meant to uniquely hunt the Wyrm, so to provide a new
Gaia. What has led them so astray?”
spiritual patron for all Moldwarps to serve. The Totem
plays an incredibly active role in Listener activities, Baoganes: “It is possible to delve too deep into the dark.
Baoganes:
frequently accompanying them on their journeys. You must watch out for yourself while you’re out there.”
Character Creation:
Creation: Stars make use of all Attributes
- Physical for their unceasing treks, Social to interact Investigators
with Setts across the globe, and Mental to maintain This Chamber is all but unknown to Moldwarps as
a sure heading and comprehend Otherland dangers a whole; even older members of the Eastern Tunnel to
and mysteries. With Enigmas and Occult as the most which it is tied are often left in the dark. Investigators
important, their Abilities are quite varied, though hail from the Yunnan province of China and take
Computers, Larceny, and Leadership rarely see much great pains to bridge the gap between the Beast
use. Gazers never settle in a single Burrow, instead, Courts and their Breed. The Chamber works towards
keeping ties with many across the world. Because of this bettering cleansing rites, but shares the results solely
nomadic lifestyle, they may not take Resources above with members of the Courts, rather than their fellow
level 2 or have any dots in the Burrow Background. Moldwarps. In fact, Investigators study Sceatha both in
their own custody and those residing in other Burrows,
Faults to surreptitiously practice altered rites upon them - often
Our Wyrm Calls:
Calls: Members of the Chamber all hear at the behest of Hengeyokai handlers - while never
the call of the Wyrm’s soul during times of inactivity, divulging this allegiance.
similar to the drone of tinnitus, albeit inviting as well as This Chamber-come-secret-police do not allow their
distracting. The call requires a Willpower roll (difficulty young to make personal ties with other Moldwarps
7) to resist, rolled once during each story at a time when before their Vision Crawl, while their handlers restrict
the Gazer is unoccupied. Failure forces the Gazer to their ownership of Tools to better keep them in line.
Dig Downwards at the nearest opportunity, heading Investigators carry out their activities at the whim of
erratically into an unknown Umbral realm. representatives of the Beast Courts and commit many
Sightless Gaze:
Gaze: All Gazers are blind and may never acts which their Breed-Mates would sharply question.
physically see, even with the use of Gifts; they may not Young Labours are loaned to ruling members of the
learn any Gift that would grant them mundane vision, Courts for use as bastardised versions of their Warren.
though supernatural ‘sight’ is unaffected. Cleansers minister to disruptive spirits found in places
Beginning Gifts:
Gifts: Echoed Message, Umbral Tether. so corrupt that most Fera wouldn’t deign to enter - most
recently the site of the Fukushima nuclear disaster.
Stereotypes Wardens act as bodyguards, courtly enforcers, and
Old Worlders:
Worlders: “They clearly need to look upon Gaia’s lookouts. Architects toil away to maintain the Dragon
wonders outside their usual bounds; that will loosen them up a Nests of other Fera, and Trackers act as advanced scouts
bit.” sent to ferret out potential Wyrm-lairs with little outside
support or intelligence. Diggers are forced into combat
New Worlders:
Worlders: “Our parents do their best; we don’t situations their Breed was never intended to take part
expect much more from them.” in, serving as shock troops against the darkest enemies
Eastern Tunnel:
Tunnel: “Such blind fury and commitment to of the Hengeyokai.
their mistakes make for a terrible waste.” Once an Investigator has scraped together enough
Investigators: “They make good company, and we are
Investigators: Renown to advance in Rank to a position of authority,
blessed that many choose to travel with us.” she delves into further contrary ways of life. Elder
Kruipmolle:: “We respect what they are hoping to
Kruipmolle Investigators personally initiate their young into
achieve, but we could never hide away in this world.” subservience to the Beast Courts, whilst covertly stealing
knowledge and secrets from other Tunnels. They are
Itjaritjari:: “They seem to admire our ‘walkabouts’ and
Itjaritjari even willing to use the lost Eastern Passages for travel by
give us a helping hand negotiating with spirits, but curiously, harming themselves with obsidian, courting corruption
they have never travelled with us long.” to pass through the throngs of Wyrmspawn undetected,
Galemy:: “We do not seek to avoid them, warped as they
Galemy just to evade the notice of their Breed. Investigator
are. Some realms can only be explored alongside those with hierarchy predicts itself to be the next phase of
44 Moldwarps
Moldwarp society, shedding the Rules of the Run, and • Bai, Clients of the Same-Bito.
Same-Bito. The Bai family
with them the reservations and inhibitions of the wider are the only Moldwarps unfortunate enough
Breed, and once more gain a place as equals amongst the to have encountered Rokea in anything besides
Emerald Mother’s children. freak circumstances, and thus are forced to
Sobriquets:: Skulkers, Spies.
Sobriquets comprehend the ocean as a separate realm;
even the semi-aquatic Galemy do not stray far
Appearance:: Investigators appear taller than
Appearance downstream of their shallow birthing rivers.
other Moldwarps due to the length of their smooth, The weresharks have Investigators to dig and
short-haired tails and hairless, pointed noses which maintain vast underground lakes, forming
continually twitch as they survey their surroundings. chambers below the ocean and ultimately
In Homid form, they are largely indistinguishable from flooding them for the Same-Bito to thrive in.
members of the Eastern Tunnel, though they are almost These projects risk the lives of the weremoles
entirely of southeast Asian descent.
who work to complete them on a regular basis.
Kinfolk & Territory:
Territory: The Chamber’s kinfolk come Sadly, these flooded chambers often turn Dens
from five distinct Client Families and the moles in their into Grottos, cutting the Moldwarps off from
care, each yoked to another Changing Breed: the Same- one of Gaia’s hearts rightfully meant for their
Bito, Khan, Tengu, Nezumi, and Zhong Lung. These kind.
families are watched over vigilantly, forced to act as spies
• Dan’ha, Clients of the Zhong Lung:
Lung: The
amongst other Tunnels, and rigorously governed by their
weredragons are often more respectful, if
Elders. Every Investigator possesses a brand of the glyph
disinterested, towards their indentured
of their Client Family somewhere on their person in all
Moldwarps. The Zhong Lung recollect the
forms from birth.
pacts made between the ancestors of their two
Tunnel Totem:
Totem: Worm. Though very few would people, and do what they can to honour it. The
even bother speaking to Worm, it is a humble and extent of duties for the Zhong Lung consists of
circumspect spirit which offers sound, reliable wisdom. messenger service and courier work via Passages.
Spies find solace in Worm, reassured that their lowly
• Hanying, Clients of the Khan:
Khan: The
duty is the right path to take and that they can see it
Bright Lords have taken on somewhat of
through to the end.
a responsibility for their Client Family.
Character Creation:
Creation: The Attributes and Abilities Outside of using them for combat practice
mastered by the Skulkers are indicative of the tasks given and reinforcements both against the Wyrm
to them by their masters. Diggers are trained in Strength and within the weretigers’ personal Dens,
and combat Abilities, where Cleansers conversely learn Investigators are encouraged to take on the
Stealth and Survival. Wardens are expected to possess mantle of Thegn, which is otherwise unknown
high Social Attributes and high standards of Etiquette, within the Chamber. By training their Clients
Trackers learn Law and Subterfuge to manipulate other as Thegns the Kahn cultivate respect for the
Hengeyokai groups, and Architects require great levels Hanying amongst Moldwarp Setts and also gain
of Stamina and Athletics to survive the toil expected ears inside their secretive, insular Order.
of them. Investigators may not start with Moldwarp
Mentors or Allies outside of their Chamber, or possess • Motachoo, Clients of the Nezumi:
Nezumi: Motachoo
the Fetish Background above level two. treat the Investigators as a far lower class
than themselves, expecting them to perform
Faults degrading duties such as sewer cleaning, petty
theft, and humiliating entertainment for their
Client Families:
Families: From birth, an Investigator is
bound spiritually to a specific Hengeyokai Breed many young. If any uprising of Investigators is
which has been granted his family for its own. Younger to take place - a slim possibility at best - it will
weremoles are indoctrinated into believing that this is almost certainly begin among the Motachoo.
their Chamber’s true task, eventually becoming Elders • Xieren, Clients of the Tengu:
Tengu: The Asian
of their own right with, at once, a comfortable place in wereravens regard the idea of Moldwarp service
the Beast Courts and a conviction to see an end to this with glee, and have the Xieren perform acts of
durance. To act against their master Breed’s interests espionage amongst Sceatha prisoners, other
(see below), including defying any but the most obscene Court Breeds, and above all the Eastern Tunnel
orders, requires a Willpower roll (difficulty 8). itself.
Chapter Two: On the Nature of Moles 45
Ridges:: Like their Tunnel-brethren, Investigators
Ridges
suffer with difficulties digging, though not specifically in
the actual task. For this Chamber, the earth left behind
Lost Tunnels
in their wake is so frantically churned up and spiritually The ‘Lost Tunnels’ are not truly Tunnels at all; they
disjointed from the added effort that a mound always are not linked to particular species of mole and do not
remains for the world to see. Any attempt at digging occupy specific regions of the world. Instead, they are
naturally or Digging Downwards leaves behind an members of the Breed who have fallen to Wyrmish
earthen or spirit-stuff mound twice the height of the influences. Just as the White Howlers became the
form used to create it. These mounds remain for 1 Black Spiral Dancers, Moldwarps who fall to the Wyrm
day when made in Talpid form, 1 week in Homid or become Buried (though this requires a process distinct
Moleman form, and 1 month in Crinos or Eulipotyphla from walking the Shattered Labyrinth). Meanwhile,
form. To remove the mound, a further digging roll Moldwarps are one of the unfortunate Fera Breeds
must be made, with 2 successes needed to clear the who may be Embraced by vampires and converted into
mound left from Talpid form, 4 successes from Homid viable members of their unliving number, becoming the
or Moleman form, and 8 successes from Crinos or Abominations known as Baoganes.
Eulipotyphla form.
Beginning Gifts:
Gifts: Common Tools, Fatal Flaw.
The Buried
Moldwarps believe themselves to be avatars of the
Stereotypes true Wyrm, helping the natural processing of the body
and soul at the end of one life to fuel a new one. This
Old Worlders:
Worlders: “They have failed to move with the times,
self-image is contrary to other Fera, who have felt the
and the wisdom of the past is failing them. There is little left of
hardship of brothers and sisters falling into the Wyrm’s
value to be found inside their Burrows.” madness as something not only undeserved but utterly
New Worlders:
Worlders: “Perhaps the greatest promise for baseless. Moldwarps are quite difficult to corrupt,
our Breed. We will watch them closely, and mould them as it is true, but only due to their rigorous social order
necessary.” and close knit communities, rather than an inherent
Eastern Tunnel:
Tunnel: “We must acknowledge that we came supernatural resistance.
from them, and that they have made great sacrifices, but if they In actuality, weremoles may be corrupted far easier
do not fall in behind the cause of harmony, they must be made than other Fera in one particular circumstance: being
to submit.” afflicted with the weakening effects of obsidian and
similar stones. If a Moldwarp remains in continuous
Gazers of the Deep:
Deep: “We share curiosity and versatility,
close proximity to such minerals, maintaining her
and they show some promise, but in time they must be directed
weakened state for weeks at a time - or has been injured
away from the strange cause that drives them.”
with them enough to leave scarring - a bridge between
Kruipmolle:: “Someday we will extract the secrets from
Kruipmolle the essence of the Wyrm and her own spirit is inevitably
their hideaways; maybe that will show our worth?” formed. From there it is a simple matter for the Wyrm
Itjaritjari:: “Their deeds are meaningless to us. The
Itjaritjari to send Tommyknocker to claim the victim as a true
Dan’ha intervene when necessary, but otherwise the Itjaritjari servant, luring the Moldwarp deep underground and
are irrelevant.” forcing her spirit to be utterly corrupted, making her
into one of the Buried.
Galemy:: “Other Tunnels may despise and distrust them,
Galemy
but we see the use they may serve in restoring the Wyld’s Unless Buried Moldwarps are quickly reclaimed
power.” and cleansed, they are often repatriated into Black
Spiral Hives to perform twisted forms of their Warrens’
Buried:: “Hollow creatures, lacking honour or inner
Buried duties for their once-and-future master. Most Fera
strength. Let the Wyrm have them!” of other Breeds often miss the distinction between a
Baoganes:: “Used sparingly, they make for great shock
Baoganes Buried Moldwarp and a Black Spiral Dancer due to
forces, and they’re easy to replace. Unseemly things must be the extensive malformations and living habits of both.
done in the Emerald Mother’s name.” This is much to the relief of the Moldwarp hierarchy,
as otherwise it would multiply many times over the
ammunition for the claims made against the Breed.
Buried Moldwarps are spiritual ‘contractors’ for
the Wyrm and its various heads, being redirected as
46 Moldwarps
and where they are most needed, willingly or otherwise. of the grand cosmic tragedy.
Trackers seek out those with weak wills whose spirits Character Creation:
Creation: Buried can be taken from
may be easily infiltrated, scout potential sites for new any Tunnel, and as such possess the full spectrum of
Pits, and establish the scope of Gaian forces in Dens and Attributes and Abilities. Obviously, once a Moldwarp
Caerns alike. Cleansers (who, in their delusion, retain has been Buried, she likely loses many Backgrounds such
their old name despite their fallen state) work to debase as Allies, Mentors, Contacts, and Status, but she is not
and infect victims with Wyrm-taint and even Banes, restricted in gaining new versions of these Backgrounds
to convert pawns and create fomori, and to encourage under the Wyrm’s service.
full-scale Wyrm corruption in locations already on
the brink of it. Diggers connect Pits for Black Spiral Faults
Dancers and other Fallen to take root and grow like
All buried Moldwarps retain their Tunnels’ original
cancers, linking them all with vile, stinking Passages to
Faults while also gaining the following one.
one another, to various Umbral realms of depravity, and
ultimately to Malfeas itself. Wardens change perhaps Buried Tunnels:
Tunnels: If a Buried Moldwarp successfully
the least, keeping converts to the Wyrm within Pits Digs Downwards, the Storyteller must roll one D10,
and enemies without from a stern and unyielding reduce the result by the Moldwarp’s permanent Gnosis
tyranny that they must fight to maintain. Architects rating, and consult the list below to determine where the
fall perhaps the furthest of the Warrens, for they thrive Moldwarp turns up. In all cases, her personal Passage
within Pits, Malfeas, and the Shattered Labyrinth itself, immediately closes behind her, leaving her unable to
reconstructing and building new branches of these travel back without repeating the attempt.
places the world over, slowly forming a tainted caricature • 0 or lower:
lower: Exactly where the weremole had
of the Run. intended to go.
Sobriquets:: Pests; Wounded.
Sobriquets • 1: The epicentre of the closest place of Wyrmish
Appearance:: Buried possess large, swollen eyes,
Appearance power to her desired location, such as a Blight
protruding slightly outside of their sockets. In their or Hellhole.
animal forms they have pallid skin visible between • 2: The Balefire of a minor Pit.
patches of short, wiry hair. In all forms, they resemble
• 3: The Balefire of a powerful Pit.
emancipated versions of their former Tunnelmates.
• 4: One of the many Pits of the Er Wang Dong
Kinfolk & Territory:
Territory: Generally speaking, Buried
Passageways (see page 127),
127), surrounded by
Moldwarps forcefully breed with the kinfolk of their
horrific breeds of Bane and fomori clawing their
former Tunnel, with the resultant offspring being
way towards the surface.
offered to the Wyrm at birth or even conception.
Due to their nomadic existence dragging them from • 5: One of the Duchies of Malfeas.
one Pit to another at a moment’s notice, very few • 6: The Shattered Labyrinth.
long-lasting stocks of Buried kinfolk have ever been
• 7: The Dark Umbra, where the Restless Dead of
established. Those which have tend to devolve into grim
humanity reside.
subterranean abominations of their former selves. Talpid
kinfolk grow to a full Eulipotyphla state, albeit without • 8: The Atrocity Realm.
the enhanced capabilities to support their huge frame, • 9: The walls of the Chasm in the realm of
and the tortured few humans raised in this state mutate Abyss, within the caverns leading from Malfeas.
into a scarcely-functional Moleman form as they age.
Beginning Gifts:
Gifts: Acid Talons, Bane Protector.
Tunnel Totem:
Totem: Tommyknocker. This obscure
Incarna - a face of Kirijama, the Hidden Foe (see W20 Stereotypes
Book of the Wyrm)
Wyrm) - appears to any prospective Buried, Old Worlders:
Worlders: “So unwilling to take on new truths, they
staging a reenactment of the Vision Crawl. She is led abandon the Wyrm which created us - but we have returned to
away from the Run along Passages revealed to her by it.”
Tommyknocker’s inviting but ever-distant gold eyes and
rhythmic wall-tapping, eventually emerging near Malfeas New Worlders:
Worlders: “We build bridges as well as any of
itself. At this juncture, she finally catches up with him, them. Without us, the Black Spirals would have gone extinct
and he becomes her Totem while ‘enlightening’ the centuries ago.”
Moldwarp that the Wyrm truly didn’t change, but Gaia Eastern Tunnel:
Tunnel: “If they think they’re making progress
and the rest of the Triat did, and that it is the real victim against the Wyrm, then all goes as intended.”
Chapter Two: On the Nature of Moles 47
Gazers of the Deep:
Deep: “Keep looking for the Wyrm, little decisions on what to do with their fallen kin. Thegns
ones, and when you hear a knocking against the cavern walls offer their services to perform a Thing of Salvation, but
beneath his cry, you will have found him.” some Setts have openly allowed their Abominations to
try and serve out their time in duty to Gaia, to great
Investigators: “Not many of their kind join our Tunnel,
Investigators:
protest from Earls outside them.
their masters see to that sure enough. Not much lost, if you ask
me.” Sobriquets:: Bugbears, Wyrstan-Sceatha.
Sobriquets
Kruipmolle: “Their diligence is admirable, but that
Kruipmolle: Appearance:: Baoganes look similar to how they
Appearance
much decay hidden in their land will be easy to exploit; we just did in life, save for their fangs being unnaturally long
need to find them.” even for vampires. In Crinos form, these fangs splay out
either side of their face to resemble the curved tusks of
Itjaritjari:: “You think what you do is in service of Gaia
Itjaritjari Gaia?”
?” a boar, and sometimes punch through the flesh of their
Galemy:: “The Wyld is a broken shadow of its former self.
Galemy gums and lips. The fur of all forms - even Homid hair -
To take on its ways is to betray the world to endless suffering.” becomes permanently sharp, coarse, and patchy, again
Baoganes: “Why do they not all join us? Those pitiful few
Baoganes: similar to that of a boar.
who try to cling to their former lives are doomed without the Kinfolk & Territory:
Territory: Baoganes do not return to
Wyrm’s embrace.” their Burrows and Setts following the Embrace for two
reasons, the first being that bringing a Burrow and all its
Baoganes Sceatha to the attention of certain vampires can easily
lead to its complete and utter destruction. Secondly, the
Possibly the most horrific thing for a Moldwarp to
corruption of the human aspect of the weremole’s mind
come across is a Baogane, a weremole who has suffered
creates an uncontrollable instinct for self-preservation,
the wretched fate of succumbing to the ‘Embrace’ of a
which holds the creature back from her Labour,
vampire. Only compounding the horror and shame is
inevitable cleansing, and certain death.
the knowledge that many Breeds are ordinarily resistant
to transformation into the undead, whereas Moldwarps Because of this, the majority of Baoganes - which
seem vulnerable. It is purely due to the presence of number a handful at any time - fall to Tommyknocker’s
their Wyrm still within their spirits that allows for these lure, often knowingly, finding some form of kinship
Abominations to exist with such relative ease. Baoganes amongst the Buried and Black Spirals. Others either
often spend their unlives trapped within cleansing quickly find destruction or live lonely, feral unlives
chambers, awaiting rehabilitation that may never come beneath the earth, never again seeing the light of the
without their much-sought-after destruction. Many are moon, let alone the sun.
granted the Thing of Salvation, though some willing Tunnel Totem:
Totem: Bugbears are not a Tunnel even
penitents are denied even that. in the loose sense that the Buried are, and lose their
Their kind first appeared to Moldwarps from the Tunnel Totems during the Embrace. Because of this
Passages between England and Ireland which cross abandonment, it is far easier for Tommyknocker to
through the Isle of Mann. They crawled out onto the manipulate a Baogane’s mind than that of a Gaian
coasts and were quickly accosted by Moldwarps and Moldwarp.
Fianna alike. Naturally, those taken by Moldwarps Character Creation:
Creation: There is little rhyme or reason
were placed in cleansing chambers, whereas the Fianna for the creation of a Baogane; to Moldwarp eyes, at least,
immediately slew any they found. Records from these the vampire bites without purpose. The Moldwarp’s
cleansing attempts say that, as living Moldwarps, the Breed, Warren, and former Tunnel all dictate her past.
original Bugbears were murdered by ‘the Pard’ - believed
to be a mythical creature featured in medieval bestiaries Faults
- and subsequently became what they were, and Like the Buried, Baoganes retain their former Faults
furthermore could not be cleansed without fully dying. and gain two additional Faults. If a Baogane is adopted
The existence of a Baogane poses burning questions by Tommyknocker, she also gains the Buried Tunnels
to her Sett. Should she receive an honourable Final Fault as normal.
Death and be given over to Gaia? Should she be put Clan Curse:
Curse: As a vampire, Baoganes are subject to
through arduous cleansing in the small hope it works? the various weaknesses of their tainted blood. These
Or, more dubiously, should she be allowed to serve the fall outside the scope of Faults and this book, and may
Burrow eternally? Setts who are unfortunate enough be drawn from Vampire: The Masquerade or invented
to lose one of their own to a Leech make their own by the Storyteller if rules from that game are not in use.
48 Moldwarps
The Endless Death: Volume One also expands and Galemy: “How are we so different? If these Wyld-taken
Galemy:
further details these Curses. are given representation by Moldwarps, why aren’t we?”
Creatures of the Dark:
Dark: Soil does not merely cling Buried:: “Is that what we are all destined to become? I
Buried
to the fur and skin of a Bugbear as it would to any other pray to Gaia it is not so.”
subterranean creature, but latches on with supernatural
power, reflecting the earth’s desire to see such a monster
dead and buried. Over the space of but a few nights, the
Ronin Moldwarps
Unlike werewolves, who may have any number
Moldwarp may become so covered in filth and earthen
of reasons for being cast out from their Tribe and
debris that her size and shape cannot be discerned.
wander alone, Moldwarps are staunchly duty-bound
System:: Each night spent underground for any
System once a Tunnel’s Totem accepts them. Occasionally a
significant time, the Baogane loses one point of weremole seeks to forge his own path through life, to
Appearance due to the gathering detritus. When the find unorthodox methods of cleansing, or to work on
Attribute drops below 0 it rises again to its previous level the burial of those who die far from any Burrow. Even
but as Abhorrence, a replacement Attribute used only in these circumstances, they are not rejected as Garou
for intimidation purposes. Each level of which subtracts so easily are, and if their elders see their adventures as
dice from any non-intimidating Social rolls on a one-for- judicious, they are happily repatriated with the Rite of
one basis. If the Storyteller owns Clanbook: Gargoyles Reunion.
or The Endless Death: Volume One, One, expanded rules for
The exception to this rule are Ronin Moldwarps
Abhorrence can be found in those books.
who have broken the Rules of the Run far too often
As the Baogane becomes caked in dirt, she to learn from their actions. Such profligate souls are
can spend an hour performing intense cleaning to shamed, forced to denounce their old life entirely
remove one level of Abhorrence or regain one level (name and all), and be cast from Moldwarp society
of Appearance, up to the original maximum of forever. Most simply head out into Otherland to cleanse
Appearance. and bury in the most dire conditions they can find,
Beginning Gifts and Disciplines:
Disciplines: The undead eventually dying with some scrap of honour remaining
weremole holds on to any Gifts she had in life. If using to them in death.
Vampire: The Masquerade,
Masquerade, she also has access to the Mechanically, Ronin Moldwarps possess no Renown
Disciplines of her Sire’s Clan or Bloodline; otherwise and may not learn any Tunnel Gifts unless barters and
she has access to Gifts appropriate to vampires. bargains are made with willing teachers, though they do
not suffer any Faults. Naturally, if they are repatriated,
Stereotypes this state of being ends.
Sanctii
The High Sanctus is usually a very old weremole of
the Tracker or Architect Warren, who contrarily forsakes
the relatively new path set out by her Breed in favour of
their original duty to Gaia - or even the Balance Wyrm
- of maintaining the world’s cycle of life and death
through the processing and proper burial of the dead.
She acts as a direct emissary to Mole, a questioner to the
Lord, and a figurehead to all Moldwarps.
As repositories of the living history of their Breed,
the Sanctii of Run’s End serve to remind those in
attendance of what Moldwarps once were and should
strive to someday be again, once the current mess that
50 Moldwarps
the world finds itself in is sorted out. Even then, this solemn duty must be performed with a
Outside Run’s End, Sanctii live similarly to Bone War Mattock; using claws or non-sanctified weapons is
Gnawer Garou, surviving on the streets in the mess and frowned upon among the Order, though not proscribed.
filth while processing human waste and worldly death
with joyous songs in their hearts. They take regular
pilgrimages into the Fungal Forest of Run’s End, for the
representation of the eternal cycle found in them is a
pure and holy sight to behold and contemplate.
RULES OF THE RUN
Scriveins
All Moldwarps, irrespective of which Tunnel or
Chamber they belong to, are expected to follow the
The High Scrivein is the master of spiritual matters, Rules of the Run laid down by Mole herself after she
often drawn from the Breed’s greatest Trackers and led the Breed away from the Wyrm’s service. Any that
Cleansers, and has free reign to pursue any means of continuously choose to flout the Rules may never be
purifying Sceatha available to them. This frequently allowed to return to their Burrow as they will be marked
leads the High Scrivein to study and practice the magics as a traitor.
of other Fera, and even the sorcery of humans and • Keep the Run Secure.
Secure. A Moldwarp must never
other beings on occasion. Whenever she makes a new bring those outside of the Warp onto the Run.
discovery in the field of purification, she must share it A Sett Leader can allow any being from non-
with the Lord and issue waiting Scriveins to downline Moldwarp or Warpkin societies to enter their Dens
what has been found to as many Setts as possible. or Burrows, but only Moldwarps and Warpkin are
Sett-based Scrivens, meanwhile, watch over the physically allowed onto the Run. Those who do
spiritual sanctity of the Sett and particularly the Earls deliberately or negligently bring an outsider in are
themselves. If instances of Triatic corruption occur banished from the Burrow, while the outsider might
within, the Scrivein must report it to both the High be sent with them, imprisoned, or occasionally
Scrivein and the Sett’s Thegn. Given a large enough destroyed depending on their nature.
body of evidence, contingents of both Orders descend
• Protect Sceatha from Harm.
Harm. Never harm a
on the Burrow and cleanse it.
Triatically-tainted individual or item inside a
Thegns Burrow, above ground or below, and keep those
who would wish to harm it away. Sceatha are not
The High Thegn is sadly necessary in Run’s End of sound mind and so do not deserve unnecessary
due to the frequent breaches in the furthest points of harm, irrespective of their most vile actions;
the realm on the part of Malfean entities. She must be a only once they are cured are they to be judged as
master of combat with the ability to seal Umbral access independent beings by the rest of the world. If that
points accidentally or maliciously excavated between judgment is death, then they must be returned
Run’s End and Malfeas or other corrupted realms. to Gaia without delay. Destroying befouled
All Thegns train to skilfully wield War Mattocks, artefacts out of hand, meanwhile, is wasteful and
Tools designed to cleanse a struck target in death. The disrespectful of their already-violated spirits. Any
Thegns stationed in Run’s End are in constant contact mole who destroys a Sceatha without her life or that
with Earls in an ‘on-call’ arrangement. Any Burrow of another being directly threatened is likely to be
that has been overwhelmed by fomori, Garou, or any found wanting.
other enemies receives a relief force of Thegns, usually • Aid the Cousins.
Cousins. Never forget the duties of other
including a Labour of Diggers. Once inside the Burrow, Fera and aid them whenever possible and to every
they destroy each and every non-Moldwarp being found extent which does not break the other Rules. Killing
there until the Burrow is either lost or saved. Sceatha with the Garou, allowing Ratkin to travel
As a precaution against such extreme measures to Run’s End, or showing the Moldwarp Burrows to
being necessary, many Setts have a resident Thegn, other Breeds’ Kinfolk all fall outside of the realms
who bears the distinction of being the only weremole of acceptable aid.
allowed to kill Sceatha without acting in defiance of the
Earls, regardless of their wishes or her precise Rank;
of course, she is still accountable to the High Thegn,
though strictly speaking not to the Lord of the Run.
Chapter Two: On the Nature of Moles 51
Setts Labours
As the duty of Gaia’s jailers suggests, Moldwarp Labours, small groups of Moldwarps dedicated to
Setts operate with prison-like routine, security, and a particular occupation, are usually solely dedicated
efficiency. Each Moldwarp knows her duty and more to one or two Warrens, unlike the Garou who ideally
often than not is quietly fulfilled by it. The Earls who prefer their Packs to encompass an example of all of
stand at the head of each Sett are usually very stern with their Auspices. For example, there might be a Digging
individual Moldwarps, though rarely unfair, since their Labour of Architects and Diggers which dedicates its
Breed’s belief in correction and reform over draconian working time to expanding the Burrow; a Hunting
punishment applies just as much to their own. They Labour of Trackers and Cleansers that spends more time
also keep a firm eye on the Sceatha in their custody above ground rooting out Sceatha; a Battle Labour of
while making sure those weremoles and Kinfolk under Wardens and Diggers charged to engage and invaders of
their supervision are safe, content, and productive. The a Burrow, or more rarely to prosecute aggression against
average Sett has around thirty members and accepts enemies; or a Purification Labour of Cleansers and
members of any Tunnel with open arms, though it is Wardens which never leaves its blighted captives’ sides,
up to the individual to bring members of her Tunnel’s continually ensuring their containment, survival, and
kinfolk species into the Burrow if needed. cleansing.
Earls Foremen
These powerful Moldwarps have risen to co-lead These are the Moldwarps in charge of an entire
their respective Burrows by showing high levels of skill Labour, which they oversee and keep in check. The
in all relevant areas. While they both maintain morale Underland or Overland Earl, as appropriate, regularly
within a Sett, settle disputes between weremoles, and receives updates regarding the progress of each Labour
issue and supervise the work undertaken by their through its Foreman, be it solely in charge of extending
subjects, the two Earls of each Sett are distinguished by the Burrow below ground, cleansing specific Sceatha, or
ruling over either Underland or Overland. political engagement with the surface world. Progressing
from her first Foreman post, a Moldwarp may attempt
Underland Earls, naturally, have remit over a Sett’s
to take command of other, more influential Labours of
Burrow and all that occurs there. They have as much
the Sett, eventually aiming for the position of Earl or
responsibility to the wellbeing of Sceatha as they do the
joining one of the Orders.
Moldwarps within their Sett, and if one is destroyed
without due cause within the Burrow, the Underland
Earl must investigate. Overland Earls, who in almost all
cases are Trackers or Wardens, have the responsibilities
Hills
As the Garou seek companionship with one another
of keeping surface-operating Moldwarps safe and not only by Sept and Auspice, but under the unifying
accounted for, watching over human Kinfolk, keeping organisation of their tribal Camps, so too do Moldwarps
the Burrow from being detected, and reintroducing often seek camaraderie in global collectives they refer
cleansed Sceatha back to Gaia. to as Hills. Due to the nature of Moldwarp society,
Aside from the heads of the three Orders, the Earls and the precise place for each weremole within a Sett,
are second only to the Lord of the Run. When the office involvement within a Hill is rare on an individual level.
of Lord falls vacant for whatever reason, all available It is far more common to find an entire Sett who largely
Earls meet at a grand gathering at Run’s End called the belong to the same Hill, rather than an eclectic mix of
Althing. There, they elect an individual amongst their contrasting points of view. Hills commonly focus on
number who stands down as Earl and becomes the new one primary aspect of the Breed’s duty to Gaia above
Lord of the Run. If any two Earls fall into a dispute - the others. This can produce tension when a Moldwarp
more often than not the Overland and Underland Earls follows a Hill foreign to her Settmates, making her
of a particular Sett - the Lord of the Run has the final somewhat of a pariah at best or harshly disciplined at
say on the issue. worst, depending on how well she balances her loyalties.
52 Moldwarps
momentous event for Fera the world over, and likely
Apes’ Redeemers redeem the Moldwarps in the eyes of many.
Believing that most Garou are Wyrm-tainted and
somehow hiding this fact from even the greatest of
Moldwarp senses may be an extreme viewpoint, but
Things
In Moldwarp society, times of great ceremony
far from a rare one; believing that humanity itself is and celebration are called Things. A Thing is called to
so Weaver-tainted that all of mankind is in need of mark significant occasions and usually all Moldwarps
cleansing is a whole further level. Apes’ Redeemers hold and Kinfolk are gathered to celebrate as one, usually
both of these as gospel truths, amongst other radical followed by contests, merry making, feasting, and most
views, and act upon them with every breath. Redeemers importantly the granting of Renown. Tales tell that
take humans in direct service to the Weaver, or with before the War of Rage, Things used to be held in
strong behavioural traits in its favour, and attempt to honour of the achievements of other Breeds’ members
cleanse them through a mixture of psychological abuse, too, with all Fera being welcomed to a Burrow, but those
isolation, and repurposed rites. Freethinking Moldwarps days are past. Even if an Earl were confident enough in
shun this Hill’s ideals as quite beyond the pale, but the integrity of her guests, most Fera wouldn’t pay such
Redeemers hold up examples of humans who have been an invitation any heed.
forced into bestial states of primitive regression, the
Weaver’s hold utterly stripped away, as evidence that
their methods are in fact effective.
The Althing
At the time when a new Lord is to be elected, an
Plague Doctors Althing is called at Run’s End. Though grander and
longer, the Althing is a more solemn affair than a typical
Moldwarps who learn their Breed’s history well Thing. During this time the prospective new Lord is
are reviled by the actions of Ratkin, at the sheer weight set a task by each Order head while being studied by an
of death caused by their plagues across the world. assembly of Earls from around the world and numerous
Only a few, however, are galvanised to rid the world other guest attendees. If these tests are passed, the Lord
of such catastrophic swathes of death forever. The is crowned and given his place in the Body of Death to
Hill naming themselves the Plague Doctors have long serve his term. This is followed by a feast of Consumer
braved pestilent areas, treating rampant disease before it Worms and a journey through the Fungal Forest, at the
claims too many victims. Some elder weremoles worry end of which the new Lord delivers her first decrees.
that these actions reflect the Galemy, but the Doctors
highlight the cooperation between themselves and
certain open-minded Gurahl as proof that they are in
Thing of Deliverance
More akin to the Garou’s Sacred Hunt than the
fact only there to help.
orderly Things ordinarily performed by weremoles. All
Young Worlders Moldwarps present tap their claws quickly against the
earth to symbolise the patter of rain while the ritemaster
The Hill of Young Worlders has always been one sprinkles fresh stream water at the centre of the circle. A
of idealists and visionaries, emerging in the late 17th Consumer Worm spirit bursts up from the earth, its size
century England as a response to the second great is directly related to the collection of Moldwarps, and
plague. A single, small Labour learned of the existence it starts writing through the earth, lashing at dirt and
of not only fallen Fera such as Black Spiral Dancers, seeking corrupt Essence to consume. This is where the
but of the remnants of extinct Breeds still hanging Moldwarps consume the creature whole, gaining Gaia’s
onto life as Wyrmish pawns, notably the Skull Pigs. power in the sacrifice of its spirit.
From these discoveries they set about resurrecting fallen
Breeds by cleansing examples of their Fera and Kinfolk, Thing of the Hill
subsequently setting up endangered breeding programs. Meetings of Hills are undertaken in clandestine
Down the centuries, numerous close failures and settings - unique areas of Otherland, caverns deep in
false successes have rocked the Hill, but the Young the earth, and subway and sewer networks. This isn’t
Worlders have never lost faith. Most recently, their focus primarily for privacy, but because Things of the Hill
has shifted to capturing Skull Pigs and their Kinfolk are usually highly involved, complex, and susceptible to
and attempting to cleanse them in multiple separate interruption. In many ways like the meetings of human
Burrows. If this should prove successful it will be a secret societies, members of a Hill from across vast
Chapter Two: On the Nature of Moles 53
distances gather at these events to discuss matters of refers to any region of the Umbra, from the Penumbra to
import for their particular goals. Malfeas (though it is typically used in the former sense).
Underland, Overland
green.
From the unseen roof of the realm slowly descend
Moldwarps see and feel the Umbral pressure of all manner of remains - of humans, animals, plants, and
reality in a way no other Fera do, to which end they even concepts, hopes, and dreams long forgotten - like
have a clear distinction between the surface world of the snowflakes, landing gently atop the fungal canopy to
Skinlands, the subterranean Skinlands, and the various be slowly digested. A fine film of red, brown, and green
realms hidden within the Umbra. The surface is referred covers the undergrowth, having seeped down from the
to as Overland, the domain of other Fera and mankind, mushroom caps high above. Amongst these fungi are
an area generally avoided by weremoles outside of found equally decomposed but animate carrion beasts
hunting for Sceatha. Underland refers to any area below of all varieties lapping up the rotting fluids: insects,
ground though still within the Skinlands, primarily corvids, and Consumer Worms as long and thick as oak
Burrows and the many miles of mundane passages trunks winding amongst the mushroom stumps, soaking
created to ease travel through it. Finally, Otherland in the decay.
54 Moldwarps
Despite its dire aspect, the fear of death for any At the highest levels of a Burrow are the natural
being present in the Fungal Forest is simply absent; subterranean routes leading to locations of interest in
the fact that death comes for all is readily apparent, both Overland and Underland. Kinfolk and Fera invited
but comes as a comfort. Though not part of the into the Burrow are free to use the various subterranean
Underworld proper, the Forest is a manifestation of routes and even the less important Passages. Especially
final rest. From the gentle dripping of corpse-fluid to the innovative Moldwarps have been known to lay spirit-
slow undulation of the Consumer Worms, there is no stuff tracks for specially-built carts to travel, transporting
violation or undue destruction in this Forest, only the Moldwarps to where they are needed at even greater
equalising end of all things. speed. Experiments in Umbral trains and monorails
Indeed, all beings who enter Run’s End begin have so far failed due to the prohibitively high quantities
decaying almost immediately; only those with some of Gnosis needed to run them and the suspicious nature
form of supernatural regeneration, or whose protection of many spirits towards such unconventional modes of
has been specifically petitioned for, may withstand it. travel.
The Run
Equally, the Body of Death allows only full-blooded
Moldwarps to enter, with instant death and rapid
decomposition coming to all others. At their core, the branches of the Run are no
The furthest edge of the Fungal Forest presents a different from Passages and in turn Moon Bridges. This
visitor with one of two sights - either a border onto a said, the sheer Gnosis reserves needed to create a branch
tainted realm, meticulously maintained by a regiment of of the Run means that generally only fifth- or sixth-Rank
hardened Wardens and Diggers, or the Obsidian Reach. Moldwarps may even attempt it. Due to its very nature,
At the Obsidian Reach, young and old Moldwarps it is impossible to simply enter Run’s End by accident or
alike dig to find something that they believe will bring through little effort, and thus any Passages which do lead
them renown and acclaim, with no actual promise there are both highly prized and vehemently defended
that anything lies beneath. The Obsidian Reach was and maintained. Generally speaking, all powerful Dens
actually discovered by the Gazers of the Deep during have a branch of the Run connecting to them, while
their very first visit. The Reach is infinitely high and minor Setts must prove their worth and responsibility
wide and consists of solid obsidian, which naturally is before their Burrow and its Den may be linked to the
almost unbreakable by Moldwarp standards. The stone Run. Other Fera are almost never given a chance to
itself bears the scratch marks and gouges of generations enter the Run, with exclusions such as the fabled Great-
of claws trying to breach its shell. Beyond the stone’s Grandfather of the Gurahl, who has been given leave
infinite blackness, it has been told, are beings swept to hibernate within the Moldwarps’ vast but enclosed
up in a storm mocking those who try to reach them, Umbral domain.
lands of shining cyclopean architecture, and even the
resting bodies of mighty but unborn giants. Such claims Otherland is as important to Moldwarps as the
are overlooked by all but the Gazers, but this does not Umbra is to any other shapeshifters save the Nuwisha.
prevent adventurers from ceaselessly trying to breach Weremoles see the barriers between worlds in quite
this inky vault. a literal sense, such that all travel between here and
there must be facilitated by clawing through the earth
Burrows and Dens itself whilst also ripping Otherland asunder, creating
Passages as they do. To Moldwarps, the idea of ‘stepping
For the most part, Moldwarps dwell in Underland
sideways’ with the simple touch of a glistening pool
constructions called Burrows, the equivalent to a
makes little sense; it is to cheat reality itself at best and
Caern’s Bawn in the sense of a sacred and secure
to wound the earth at worst. Many Setts have their own
physical space. The core of any Burrow is its Den, the
world maps which clearly define the Passages which need
heart of Gnosis by which its Totem is sustained and
to be travelled in order to pass from Overland to the
cleansing facilitated, which more closely matches the
Spirit Wilds, or straight onto the Run itself. As such,
true definition of a Caern. From this central hub lead
Moldwarps do not use Moon Bridges to travel between
the Burrow’s range of Passages, lined with shrines to the
Caerns. Though still respecting her as the Mother’s
ancestors and totems, and a plethora of Tools to ensure
safe travel. The most sacred of these is the Passage which Sister, Luna has little role in their existence. Instead,
opens onto the Run, the only method of entering Run’s they use permanent Passages which provide access
End or returning from there, though not all Burrows are through Otherland just as Moon Bridges do.
blessed with one.
Chapter Two: On the Nature of Moles 55
it belongs, since each of the three may corrupt with
The Triat its influence. Changelings, creatures of dream made
manifest, are truly fallen to the Wyld and are easily
Moldwarps know the Triat in much the same way identified as Sceatha even by inexperienced Trackers,
other Fera do, though their perspective deviates sharply even though many Fera would regard them favourably
from most. They know that the Weaver corrupted the as remnants (however twisted and reduced) of a better
Wyrm and forced it into a maddened state like her time. Conversely, Ananasi are typically seen as subject
own, and that only by rehabilitating the Wyrm from to the Weaver, the Wyrm, of a terrible marriage of
this madness can the desired nature of the world be both, but the only ones who have known time in a
restored. Despite this, Moldwarps still hold dearly to the cleansing chamber are the truly fallen Antara and
notion that they are yet in service to ‘their Wyrm’ - the those who have succumbed to Dronedom.
true Balance Wyrm. They strive to aid corrupted beings Moldwarps who sense anything other than a
and to bring any instance of Triatic madness back into moderately Gaian essence in something may declare
line with Gaia’s will, rather than destroy it out of hand, it Sceatha. From there, if the target is being reported
wasting Her sacred work and losing out on potential to a Sett, the specific Triat member responsible for
allies. Such a bold aim, however, makes them mistrusted the target’s fall must be determined. Finally, the
or hated by many. target’s description and the severity of its fall must
Sceatha
The term ‘Sceatha’ is unique to Moldwarps
among the Fera, one derived from the Anglo-Saxon
with as broad meanings as ‘criminal’ and ‘wound’. It
stands as a catch-all term for tangible things subject to
the unbalanced Triat’s touch. A Sceatha may be any
individual or object corrupted by any of the Wyld,
Weaver, or Wyrm. Many beings which other Breeds
would not expect to fall into such a classification are
counted, and yet others that would be presumed to
be firmly within it are discounted entirely. Classifying
Sceatha begins with the specific Triatic force to which
56 Moldwarps
Chapter Three:
Of Moles
and Men
I’m always beneath you, but nothing is beneath me!
—The Underminer, The Incredibles
Cliath Paragon
Attributes:: 7/5/3
Attributes Attributes:: 12/9/6
Attributes
Abilities: 13/9/5 (may not raise any above 3 with
Abilities: Abilities:: 25/17/13
Abilities
these points) Backgrounds:: 20
Backgrounds
Backgrounds:: 5
Backgrounds Gifts:: 12 (including starting Gift choices)
Gifts
Gifts:: 3 (from starting Gift choices)
Gifts Willpower:: 9
Willpower
Willpower:: 5
Willpower Rage:: According to Warren +4
Rage
Rage:: According to Warren
Rage Gnosis:: According to Breed +4
Gnosis
Gnosis:: According to Breed
Gnosis Freebie Points:
Points: 35
Breed
Freebie Points:
Points: 15
Fostern
Attributes:: 8/6/4
Attributes Homid
Abilities: 15/11/7 (may not raise any above 4 with
Abilities: Human-born Moldwarps have a subtle and delicate
these points) connection to the world’s natural cycles and greatly
lack Gnosis. Nonetheless, they are the most capable of
Backgrounds:: 8
Backgrounds representing Moldwarp interests in human society and
Gifts:: 5 (including starting Gift choices)
Gifts on the surface generally They also have particular Gifts
which do not come easily to the other Breeds, Gifts
Willpower:: 6
Willpower
which aid greatly in construction, tactical planning, and
Rage:: According to Warren +1
Rage social espionage.
Gnosis:: According to Breed +1
Gnosis Beginning Gnosis:
Gnosis: 1
Freebie Points:
Points: 20 Beginning Gifts:
Gifts: Apecraft’s Blessing, Escape Route,
Athro Making Do, Mole Paws, Worker’s Musk.
Attributes:: 9/7/5
Attributes Metis
Abilities: 18/13/9 (may not raise any above 4 with
Abilities: Suspended precariously between man and mole,
these points) Metis may draw on more Gnosis than their Homid
siblings, and often enjoy strange Gifts. Their roles are
Backgrounds:: 12
Backgrounds
usually best served in the main body of a Den, where
Gifts:: 7 (including starting Gift choices)
Gifts surface and subterranean concerns mingle. Metis wield
Willpower:: 7
Willpower Gifts designed to alter the world around them on a
physical level, spending their formative years raised in
Rage:: According to Warren +2
Rage
a Burrow leads them to helping out with maintenance
Gnosis:: According to Breed +2
Gnosis and domestic chores.
Freebie Points:
Points: 25 Beginning Gnosis:
Gnosis: 3
Beginning Gifts:
Gifts: Common Tools, Fatal Flaw. Crinos
Forms This form raises the already stocky Moldwarp into
a large amalgamation of mole and human standing at 7
feet tall and over 80 stone in weight, a hunched monster
Like all shapeshifters, Moldwarps can shift between
forms at will, though it is harder when they are too far which could never exist in the natural order of the
from natural soil. Because their Crinos forms do not surface world. Moldwarps in this form have long, lumpy,
inflict the Delirium at its full strength - as they did not and roughly conical heads, ending in twisted faces and
take part in the Impergium or other offences against sightless eyes (though their enhanced mundane senses
humankind - weremoles have to use stealth tactics and and array of supernatural ones make near-blindness
the environment around them while taking it. For irrelevant). Knife-like teeth protrude along the length
example, the Moleman form is usually only assumed of their muzzles and shovelling claws grow from each
amongst disfigured or highly dishevelled people, such clubbed hand. Their thick fur - the colour of which
as medical patients and homeless populations, while varies by Tunnel and region - provides warmth in Gaia’s
Eulipotyphla form is only taken in deep forest areas frozen reaches and added defence in battle.
so that they have the chance of being passed off as a Delirium:: Affects humans as though they have +2
Delirium
cryptids or other species. higher Willpower, to a maximum of 10.
Chapter Three: Of Moles and Men 61
Features:: The Moldwarp gains the Short-Sighted
Features
Flaw but his bite and claw attacks deal aggravated
damage and he gains a +1 bonus to the damage of his
Talpid
In Talpid form, the Moldwarp appears to be a
claw attacks.
slightly larger version of her Tunnel’s related species.
Eulipotyphla Humans quickly notice a lack of wariness from
Moldwarps in this form, but easily pass them off as
This form is a colossal, primaeval mole around the
normal animals. Deceptively quick and perceptive,
size of a large boar. Its incredible stamina makes it the
perfect form to hunt for Wyrm-taint deep below the Talpid forms allow a Moldwarp to scout far more
ground and building work alike. It is the chosen form efficiently.
of the bulk of construction Labours, which create the Features:: The Moldwarp gains the Blind Flaw but
Features
cleansing, birthing, and social chambers by troughing enjoys a -2 difficulty modifier on Athletics rolls made
the earth with the Eulipotyphla’s immense, brutal claws. in tight spaces (such as when using the Rat Head Gift),
While this form is clearly an unusual beast, humans who
plus a -1 difficulty modifier to rolls made when using
witness it do not automatically assume a supernatural
his claws to dig.
explanation but rather seek out the strange ‘Monster
Mole’ for a few months before the story passes.
In a bold but currently successful tactic, Surface
Earls sometimes use this form as a diversion to spread
the impression that the area around the Burrow is the
habitat of a rare and elusive species of mole, and thus
cannot be developed upon or even intruded upon by Moleman Crinos Eulipotyphla Talpid
humans and then rely on well-placed Kinfolk to ensure Str +2 Str +3 Str +2 -
that these stipulations are kept current. Dex +3 Dex +1 Dex +1 Dex +2
Delirium:: Affects humans as though they have +3
Delirium Per +2 Per +1 Per +2 Per +2
Willpower higher, to a maximum of 10. Stam +1 Stam +3 Stam +2 -
Features:: The Moldwarp gains the Blind Flaw but
Features Man -2 Man -3 Man -3 Man -3
enjoys a -2 difficulty modifier on rolls made when using App -2 App 0 App 0 App 0
his claws to dig.
62 Moldwarps
• Otherland [Digger] (3-4 miles beneath the
Traits surface, beneath Dens) - 5.
• The Body of Death (Run’s End) - 4.
Despite their origin as Wyrm-servants, the
stigma Moldwarps bear amongst other Fera for their
abandonment of the War of Rage, and the even greater
Weakness
derision reserved for them by Garou out of their narrow- One less obvious reason why many Fera believe that
minded view of the Wyrm, Moldwarps are Gaian to Moldwarps are actually a Fallen Breed is their aversion
the core. They possess the same inherent physical and not to silver or even gold, but to obsidian. Shut away
supernatural dimensions to them as other Fera do, from the twin lights of Overland at most times, they do
though some differ slightly due to their various dubious not serve Helios or Luna in any way besides granting
allegiances and behavioural traits. customary respect to Gaia’s siblings. On the other hand,
they do still serve the Balance Wyrm in all regards, and
Frenzy this becomes clear in their weakness. Obsidian, as well
as other stones of total darkness such as jet and onyx,
Moldwarps have the capacity to suffer both a violent
weaken and harm Moldwarps just as silver would Garou
Frenzy and a Fox Frenzy in equal measure, though for
or gold Corax. Even pitch-black examples of other
weremoles the risk of falling to Frenzy is far less likely
minerals such as diamond and opal have been shown, in
than that of their lupine cousins.
pure quantities, to produce the exact same effect.
The Thrall of the Wyrm, however, takes on a greater
Additionally, when a Moldwarp wears such a
significance for the children of the Balance Wyrm,
mineral and is thus cut off from Gnosis (in much
motivating them to orchestrate debased mockeries of
the same manner as a Garou wearing silver), she
their true purposes. Homids feel an insatiable urge to do
also loses any essence of being Gaian. To those with
what humans do best - invent - but this involves making
the appropriate senses, he possesses the bearing of a
rudimentary tools, clothes, and trinkets from the
Wyrmish thing, similar to that of an average Leech or
remains of the unfortunates who get in their way. Metis
mortal particularly exposed to Wyrm taint (but certainly
carefully dissect their victims, starting with a delicate
not to the extent of a Bane or Black Spiral Dancer).
flaying, followed by the removal of soft organs, muscle
When a Moldwarp is harmed by these minerals, his aura
tissue, and finally the separation of the skeletal structure,
falls to that of a fully-tainted being until such damage is
all laid before them in a mad but orderly design. Talpid
healed.
weremoles revolt against the inborn commandment to
bury the dead by digging through the bodies of the slain, System:: While a weremole is in contact with a
System
usually in breed form, launching viscera in all directions purely black mineral such as obsidian, his aura appears
and leaving nothing but molehills of piled gore in their to be Wyrm-touched, causing him to appear to Gifts
wake. such as Sense Wyrm. While he is suffering damage
from such a mineral, or has worn something made of
System:: Moldwarps require six successes on a Rage
System
it for longer than a lunar cycle, he is considered Wyrm
roll to frenzy, and seven to succumb to the Thrall of
tainted until he takes measures to heal the damage
the Wyrm. The difficulty of a Moldwarp’s frenzy roll
suffered or refrain from contact with the material. While
is tied to the Umbral pressure he is currently under,
a Moldwarp is considered Wyrm tainted, he suffers the
rather than the phase of the moon as with Garou, and
Thrall of the Wyrm when he would normally succumb
is likewise reduced by -1 if the Moldwarp’s Warren
to natural Frenzy and is prone to contact with the totem
corresponds with the current Umbral Pressure.
Tommyknocker (see page 72).72).
• Unland (over 1 mile above Earth’s surface or
below it underwater) - 10. Healing
• Overland [Tracker] (Earth’s surface) - 9. Moldwarps heal the exact same way as Garou.
• Upper Underland [Cleanser] (up to 1 mile The only exception to this is that while a Moldwarp
beneath the surface) - 8. resides within the Fungal Forest of Run’s End, they heal
• Middle Underland [Warden] (1-2 miles beneath aggravated damage as if it were Lethal Damage, whereas
the surface, above Dens) - 7. other Fera do not.
• Difficulty 3:
3: Ancient woodlands, vast deserts, • Sledgehammer or pickaxe (-1 to all types of rock
deep cavern systems difficulties)
• Difficulty 5:
5: Public parks, dilapidated sewer • Jackhammer (-2 to all types of rock difficulties)
systems, abandoned buildings.
64 Moldwarps
Renown
Returning from one of the Umbra’s most 7
dreaded places victorious.
Moldwarps (not to mention Grandmother Mole Fleeing from an opponent in a Fox Frenzy. -1
herself) hold scant regard for the Garou’s ideals of Neglecting to handle a Sceatha out of fear -3
Glory, Honour, and Wisdom, which they see as only for one’s own safety or purity.
ever leading to personal aggrandisement and not the Willingly fleeing from a weaker opponent. -5
true goal of all Fera - healing the Wyrm and saving
Gaia. Instead, they adhere to Ferocity, Innovation, and
Obligation. Ferocity is earned through fearless, decisive
Innovation
Despite their dedication to duty, Moldwarps are as a
action against minions of the corrupt Wyrm. Innovation
rule pragmatic over traditionalist, and value Innovation
represents making effective steps towards objectives and
as a means for finding whatever means work to their
unconventional solutions to problems, both preferably
end. Creative and effective methods of hunting and
with a sense of subtlety. Obligation centres around
capture often supply Innovation Renown. Trackers
determined, diligent effort in service to one’s Sett and
satisfy this, for example, by knitting themselves into
Tunnel, to Mole, and to Gaia.
human society, making strong connections with as
Ferocity many mundane and supernatural parties as possible
in order to locate Sceatha. Diggers are more direct in
Ferocity demands that Moldwarps be strong, their hunting methods, scratching through the earth
resilient, and courageous. For all their preference for until a breach into subterranean Pits can be found -
reform over destruction, there are times when direct occasionally breaking into such places as the Atrocity
conflict is necessary, and at those times there can be Realm, Abyss, or Malfeas by sheer accident - at which
no pause or commiseration. It is better than a dozen point they dive in, using the element of surprise to drag
Sceatha be lost than one of Mole’s own. Even outside of anything they can from the hellscape before it closes. Of
these extremes, Ferocity is needed to lend Trackers and course, there must be somewhere to safely keep these
Cleansers the drive to carry out their dangerous work. things, and construction efforts equally grant Innovation
Delving the deepest, most dangerous parts of the earth Renown. Architects follow Diggers as they tear chasms
in order to expand Dens and hunt the Wyrmspawn through the earth, from the chaos of which they carve
found there is one way of gaining Ferocity, as is brazenly out, all manner of habitats, communal rooms, storage
infiltrating a Pentex facility to kidnap a yet-human areas, cleansing chambers are formed for other moles to
executive so that he might be brought back from the make use of.
brink.
Creed of Innovation
Creed of Ferocity • I shall be judicious in my actions.
• I shall be unflinching before corruption.
• I shall follow the most effective method, not the
• I shall not hesitate to destroy when it is the only highest.
choice.
• I shall not be misguided by convention.
• I shall continue until the task is done, or I am.
• I shall keep the tradition alive, and encourage it
• I shall surrender nothing without a fight. to grow.
• I shall aid the Sett to the full, whenever it is • I shall serve the Grandmother as she requires,
needed of me. not as elders demand.
Ferocity Renown Awards Innovation Renown Awards
Sample Behaviour Award Sample Behaviour Award
Winning in combat, either formally or by 1 Showing personal initiative in successfully 1
utter dominance. completing a significant task.
Resisting frenzy when it is not called for. 2 Seeing fault in or a favourable alternative 2
Creating a powerful Bane Fetish or 3 to a given instruction.
bringing formidable Sceatha to heel. Proposing or putting in place new rules, 3
Removing a great blight from Gaia. 5 methods or traditions within a Burrow.
Obligation Rank
While some - traditionalist Garou among them -
While Moldwarps do not decorate themselves
might argue that Obligation and Innovation cannot be
with a profundity of titles as do some Breeds, they
held as equally important, the Moldwarps unreservedly do have practical use for hierarchy and thus, Rank.
disagree. To abandon duty for one’s own ideas is as Advancement up the Ranks is rewarded more for
abhorrent as allowing tradition to stifle them, and they long-term diligence than occasions of great heroism
see no contradiction in this; indeed, this paradigm has or cleverness, though tangible proofs of skill and
allowed the Breed to survive where others have fallen. dedication are nonetheless required to mark the Rites of
Obligation forms the solid base from which Ferocity Passage. For instance, a Cleanser who achieves little for
and Innovation can spring. It is granted for seeing to a year besides the impressive feat of restoring an entire
the regular, necessary tasks even if they win no personal Pit to purity is certainly recognised and celebrated,
glory. Cleansing duties, wherein Moldwarps gradually but stands less chance of advancement than one who
remove any influence of or connection to the corrupt demonstrates the capacity to cleanse several lesser
Wyrm - or any of the Triat - from Sceatha, often supply Sceatha each month, then makes her mark with the
Obligation Renown. Removing corpses from the surface completion of a greater goal.
(which would otherwise decompose, rot, and spread The structure of Ranks within a homid-dominated
corruption) and giving them back to Gaia through Sett is no different to the management structure of a
burial in soil is another, more commonplace means of large business, so much so that even Rites of Passage
accruing it. are often referred to as ‘promotions’. Some Burrows go
so far as to have leaderboards, similar in principle to
Creed of Obligation Garou displaying fomori skulls on pikes to boast of their
prowess, though Moldwarps invest far more time and
• I shall show dedication in my deeds.
effort creating displays of their performance. Superiors
• I shall maintain a pure world. set brisk challenges for potential promotees, occasionally
• I shall protect the Run’s End and the true without their knowledge, to test not only their worth
Wyrm, of a higher Rank, but their ability to adapt and cope in
uncertain situations.
• I shall always see the wisdom in the words of my
ancestors. Pup
• I shall bury the dead, and never burn them. It is a rare eventuality that a fresh Moldwarp enters
the Run without anyone witnessing their Vision Crawl,
Obligation Renown Awards and as such Foremen and Earls alike are expected to
Sample Behaviour Award remain everready to provide a Pup with her Rite of
Passage. Challenges for Pups are often intensely stressful
Regularly seeing to minor but necessary 1
in body and mind by human standards, yet no actual
tasks.
risk or danger is ever truly present. Because of the
Going above the call of duty to achieve 2 sheer contrast between life in Underland to that of the
something meaningful. Overland, Homid Pups must be made ready for the
66 Moldwarps
shift in lifestyle far faster than Gurahl Cubs or Bastet • Cleanser Challenges:
Challenges: Prepare a cleansing
Kits, while Metis and Talpids are held to the exact same chamber which surpasses its purpose.
standard. • Digger Challenges:
Challenges: Defend the Den from deep-
• Architect Challenges:
Challenges: Singlehandedly find and dwelling Wyrm creatures.
repair a deliberately-placed fault in a cleansing • Tracker Challenges:
Challenges: Lure a significant Sceatha
chamber. from its territory to somewhere it may be
• Cleanser Challenges:
Challenges: Safely dispose of a body contained.
with no prior warning. • Warden Challenges:
Challenges: Be able to account for
• Digger Challenges:
Challenges: Traverse utterly dark parts every Sceatha held in the Burrow.
Adren
of Underland alone and unaided, eventually
returning to the Den.
• Tracker Challenges:
Challenges: Locate a particular Most Adren are either currently Foremen, or
individual or item in a large Overland space previously have been but now serve in a more prestigious
such as a city district or area of woodland. Labour, or else are included among one Order or
• Warden Challenges:
Challenges: Break up a staged fight another. Very minor Setts might have an Adren as an
between a pair of Moldwarps. Earl, but the challenges and pressures of this position
soon lead either to failure or ascension to Athro.
Cliath • Architect Challenges:
Challenges: Remodel a large section
of a Burrow, greatly improving its efficiency and
Once a Pup is officially acknowledged as a full
security.
Moldwarp, following her Vision Crawl and first Rite
of Passage, she can be considered Cliath. The primary • Cleanser Challenges:
Challenges: Fully but efficiently
occupation of Cliath is aiding high-ranking weremoles cleanse a Sceatha, allowing it to be released or
in a variety of affairs relevant to her Warren, such repurposed in the shortest possible time.
as maintaining the integrity of cleansing chambers, • Digger Challenges:
Challenges: Lead the effort to clear
learning signs of Sceatha in human society, or simply subterranean foes from a potential area of
performing hard labour hundreds of metres down expansion.
Underland.
• Tracker Challenges:
Challenges: Identify the Sceatha
• Architect Challenges:
Challenges: Aid in a reconstruction responsible for a range of seemingly
of the Burrow. disconnected large scale acts.
• Cleanser Challenges:
Challenges: Create a batch of • Warden Challenges:
Challenges: Safely escort a Sceatha to
purifying Tools. the Burrow alone through perilous ground.
• Digger Challenges:
Challenges: Dig a significant ‘distance’
through the Umbra. Athro
• Tracker Challenges:
Challenges: Locate and study a Sceatha Only accomplished Moldwarps ever reach this
alone. Rank, and invariably hold positions of seniority:
Earls, Foremen of premier Labours, renowned Sanctii,
• Warden Challenges:
Challenges: Restrain an escaping
Scriveins, and Thegns - even at times the leaders of
Sceatha or recover a stolen one.
those Orders. By virtue of Rank alone, an Athro also
Fostern commands significant informal power outside her
specific remit, and may be entrusted with some of the
It is here that Moldwarps take on major duties in Breed’s most difficult work.
a Burrow, when they are already being groomed for • Architect Challenges:
Challenges: Oversee constructing the
titles such as Foreman, Sanctus, Scrivein, or Thegn. A Burrow of a new Den.
Moldwarp of Fostern Rank still has a while to go before
she may reach such positions of authority, but has • Cleanser Challenges:
Challenges: Cleanse a fallen Fera.
nonetheless shown her quality in the eyes of the Sett • Digger Challenges:
Challenges: Discover a new area of
and Mole herself. Otherland.
• Architect Challenges:
Challenges: Innovatively expand a • Tracker Challenges:
Challenges: Uncover a wider network
Burrow or create a new variety of chamber. of multiple Sceatha, so that they might be
Chapter Three: Of Moles and Men 67
individually targeted for cleansing. order, to the young pup who wishes to see the world.
• Warden Challenges:
Challenges: Quickly return a Burrow She does not show her true faces to other Fera, save for
of escaped Sceatha to their cleansing cells. a few right-minded Gurahl and, in times long past, some
Grondr; instead, she simply sends the Burrowers - a
Elder collection of her brood-spirits - in her place.
Totems
her compassion in all things, gaining +2 Empathy.
Labour Trait:
Trait: Labours of Pul’-Laqu-Whu may roll
Faces of Mole Intelligence + Empathy (difficulty 8) before collectively
playing host to any individual, in order to determine the
Mole spans a spectrum of personalities, from the exact comforts needed to make that individual feel safe
curmudgeonly old woman who expects respect and and at home.
68 Moldwarps
Ban:: The mistreatment of any of a lower Rank - or
Ban rooting out the fattest worms for their supper and thus
any weaker individual who seeks the weremole’s aid - learned to survive alone. Following the Eruption, Gaia
upsets Pul’-Laqu-Whu. Only by teaching the offended approached this face of Mother Mole and gave her a
party a Gift, Rite, or knowledge of great value to the Chamber of her own, with the commandment to “teach
recipient may she be satisfied once again. your children to find the Wyrm”. Star-Nosed Mole’s
naivety got the best of her, however; rather than hunting
Desman Wyrm taint she thought the Wyrm was in fact physically
Background Cost:
Cost: 6 lost somewhere.
The children of Desman are not extinct, but have Star-Nosed Mole appears as a megalithic mole whose
fallen utterly to an unexpected foe in the Wyld, and in nasal tendrils look more like a conflagration of writhing
turn, so has the totem. Before this, she was diligent tentacles than a natural sensory organ. She leads her
beyond compare, a face of Mole committed to the single children on a wild hunt through every corner of the
task of redeeming the Wyrm. That was an age ago, and world, hunting for something that may not even truly
the forces of the Wyld have crept into Desman’s spirit, exist - the lost Balance Wyrm.
changing her entirely beyond recognition. Her children Individual Trait:
Trait: Star-Nosed Mole’s children gain +1
are expected never to stop short of any means in this to all Perception rolls.
cause, including performing profane magics - both of Labour Trait:
Trait: By rolling Gnosis (difficulty 8) a child
Fera making and otherwise - and suppressing the very of Star-Nosed Mole may share a single sensation with
concept of death. She appears to those unfortunate a number of members of her Labour for each success
enough to bear witness to her as an amorphous entity rolled, regardless of the physical distance between them.
comprised of endless mammalian features, ever-
growing from within one another. Only those devoted Ban: The weremole may never ignore evidence of
Ban:
to Desman can perceive her words; to devotees of the Wyrm near him. If he detects Wyrmish presence or
Mole’s healthier faces, her words are merely screeched activity in any form, it must be investigated to its fullest.
incoherences. Shrew Mole
Individual Trait:
Trait: Desman’s brood are given a Background Cost:
Cost: 7
profane power; by spending 1 point of Gnosis and
having their target roll Stamina (difficulty 7), the child Shrew Mole was once the industrious face of
may replace lost health levels with a Physical Flaw with Mother Mole, the one to seek out new methods of
an equivalent cost to the amount of damage removed. cleansing, the one to create allegiances to last, the one
These Flaws may be healed as though they were amounts to drive the Breed forward in their duty. This was
of aggravated damage equal to their costs. before the War of Rage when her children were proud
members of the Fera in a time where every Breed was
Labour Trait:
Trait: Weremoles in a Labour dedicated to indebted to her brood. The War changed all of that;
Desman may perform their profane rite on one another the Totem and her children were disgraced, through
collectively, in which case the recipient adds a number their actions the children of many Totems were left
of additional dice to their Stamina rating equal to the undefended, and many Totem’s Caerns fell to Garou
number of Labourmates (to a maximum of +5). The predation or the assaults of the Wyrm.
Foreman of the Labour always pays this Gnosis cost, or
the Moldwarp of the next highest Rank if the Foreman The Shrew Mole of the modern-day is a warrior
figure, the only such Totem known to the Breed, for she
is the recipient.
is determined to redeem her children in the eyes of all
Ban:: Killing any individual or overlooking the
Ban Fera-kind and of Gaia Herself. Even though she more
welfare of someone close to death. commonly patronises her blood-children of the Eastern
Star-Nosed Mole Tunnel, it is not uncommon for Labours of Thegns
across the world to adopt her for spiritual support in
Background Cost:
Cost: 5 their many vicious battles. She appears as an oversized
Once Coyote had struck out against his wife, Pul’- Moldwarp in Crinos form, slicing her foes with long,
Laqu-Whu, he left in search of food with their children, slender talons and a slim but lengthy fur-lined tail.
the eldest of which was Star-Nosed Mole. The young Individual Trait:
Trait: Shrew Mole’s children are fearless,
pup searched for worms for she and her siblings to eat in for they must brave anything the Wyrm can muster to
the desolate winter months, while Coyote sat back and redeem her and the Breed’s honour. They gain a +2
sang Valiant war songs. She kept her siblings alive by difficulty modifier while rolling for Fox Frenzy.
Chapter Three: Of Moles and Men 69
Labour Trait:
Trait: While together, Labours of Shrew presence of ‘energy’ in this location for years to come.
Mole use the highest Rage and Gnosis ratings between 1,000 Corpses - Plants grow and mature quickly,
them all for Frenzy-related rolls. taking half of their regular time to grow, while the soil
Ban:: Shrew Mole retains the level head from her
Ban beneath fills with many fattened worms and maggots.
former state of being, and her children are above all The scent of the Balance Wyrm may be scented for
else still Moldwarps. Any weremole who harms a non- nearly a thousand metres, though other Fera feel the
Sceatha, except in self-defence or the defence of another, Gaian purity when inside the Bawn.
is cut off from Shrew Mole’s gifts. 10,000 Corpses - Verdant growth comes quickly in
Golden Mole these Caerns and carrion creatures thrive, worms and
beetles grow fat while fungi sprouts across the floor like
Background Cost:
Cost: 4 cobble paving. Things of Deliverance may be performed
Gaia elevated Golden Mole to her family along on Overland in these Caerns. The scent of the true
with Marsupial Mole following the Second Collapse, Wyrm can be smelt for up to a mile by supernatural
a spiritual promotion of great significance. In truth, senses.
Golden Mole has been made a stand-in for Desman, Ban: Golden Mole’s children must respectfully bury
Ban:
the great undertaker who has since fallen along with a sapient corpse every month, or an animal corpse every
her children. Golden Mole keeps herself busy and apart week, lest she loses interest in them.
from other spirits; she has been given a rare chance and
doesn’t deviate from making good on her end. She drags Marsupial Mole
the spiritual remains of creatures fallen in great hunts Background Cost:
Cost: 6
to Runs End, to fall upon the fungal forests and back
into the cycle. She has no eyes (nor any sockets), a large Marsupial Mole had lived separated from any
and extremely keen nose of darkest black, and a smooth Moldwarps for many ages before the Second Eruption
coat of fur shining with inner golden light. She can be and his subsequent ascension to Grandmother Mole’s
joyously diligent in her duty, or quietly introspective in brood. He is a dedicated digger and hunter who, having
her communications with Moldwarps. lived in sandy climates where passages collapse in
moments, has learned to never look back. Likewise, his
Individual Trait:
Trait: Dead bodies are half their natural children are led to take on such convictions in their own
weight to children of Golden Mole, the average human lives, keeping the mission ahead squarely in their vision
body weighing only 30 kilograms. - no matter how small it may be - and putting their all
Labour Trait:
Trait: Golden Mole has been given great into it.
responsibility, and she passes it on to Labours devoted Individual Trait:
Trait: Children of Marsupial Mole can
to her. Shared burial grounds of Golden Mole Labours lower their body temperature, allowing them to survive
gradually become surface-level Caerns of the Balance the glaring heat of a desert or rainforest without any
Wyrm. difficulty or dice pool penalties applied.
The sense of the Balanced Wyrm is akin to the Labour Trait:
Trait: All Labours of Marsupial Mole gain
soil of a damp forest, the cooling fur of a freshly-killed +2 to their Stamina, for they need all the help they
rabbit, or the close silence following a violent storm. It is can get to survive the extremes of Australia and the
palpable but unrecognisable to the supernatural senses inevitable confrontations with the Mokolé.
of all but Moldwarps and the most learned scholars of
the Wyrm’s pure state. Such Caerns gain additional Ban: Marsupial Mole expects his children to
Ban:
qualities based on how many corpses of sapient beings proceed like sure-aimed arrows towards their next
have been ritually interred at the site. target. Double guessing or physically turning tail from
their chosen course, save in the face of certain death or
1 Corpse - Moldwarps may meditate here to connect mortal injury, deeply disappoints Marsupial Mole.
with Mole and Gaia, though no noticeable effects come
about. Companions of Mole
10 Corpses - Regardless of the location, plant life There are many Totems who, while not actually
begins to grow in the Caern’s Bawn. being an aspect of Mole, have seen her cause as just
100 Corpses - The burial ground becomes a true and taken it upon themselves to serve her children as
Caern, the sense of the Balance Wyrm is plain for all part of her Brood. Such totems were once avatars of the
to experience. Even mortal spiritualists will feel the Balance Wyrm and have since assumed loyalty to Gaia,
70 Moldwarps
these include the living embodiment of death from the shape of lumpen shards, processed ingots, and
human culture and the spirit protecting the worms who masterfully worked items seemingly at random.
consume all dead. Individual Trait:
Trait: All followers of The Precious Ones
The Dead Man gain one free dot of Rage.
Labour Trait:
Trait: The Labour must choose either to
Background Cost:
Cost: 6
follow gold or silver. Gold means the Labour never
Humanity has always proliferated its faiths with falls into complete darkness, for the glow of sunlight
death deities, from Baron Cimitière to Maasaw, from illuminates their immediate surroundings when there
Yama to Veles. The Dead Man is hard but lively; he is no other Illumination to see well by. Silver means the
jokes and drinks, but his sense of humour bears a Labour may work for a week straight without requiring
distinctly morbid tone. To the Dead Man, death is but sleep at any point.
another stage in life to be enjoyed just as a birth or
Ban:: The Precious Ones demand loyalty and
Ban
wedding is celebrated. He encourages his children to
devotion, not flippant disrespect, neglect; misuse. Their
explore the concept of death fearlessly, and seek solace
children may never forge or own anything besides ornate
and even joy in its inevitability. The Dead Man chooses
pieces of craftsmanship decorated with silver or gold;
who is deserving of his patronage carefully, but when
sub-par work offends the avatars of Gaia’s siblings.
he does appear - dressed to impress in perfectly-tailored,
dark attire - he brings with him an icy chill and a dulling
of his surroundings, as all liveliness is drawn into him.
Earth
Background Cost:
Cost: 4
Individual Trait:
Trait: All children of The Dead Man
gain Deathsight, the ability to see when individuals are Gaia includes the physical planet itself and the many
close to death (equivalent to the Silent Strider Gift: biological cycles enacted upon it. Earth is but an aspect
Visions of Duat; see W20 pages 191-192). of Her - the soil, sand, and clay which makes up terra
firma. Loving and gentle, she revels in nursing gentle
Labour Trait:
Trait: Any Rage roll made to defy death of seeds to reach their true potential and gives safe haven
members of the Dead Man’s Labours gain a - 2 difficulty to the many creatures of the world.
modifier if the fellow Labour members provide the
promise of a sufficient sacrifice to the Totem (in his Individual Trait - All rolls made to dig into or
opinion; he favours fine food, drink, and drugs). Failing through soil or similar substances gain a -1 difficulty
to make this sacrifice within the next lunar month modifier as Earth makes way for her children’s passing.
counts as breaking the Ban. Labour Trait:
Trait: Sodden, rocky, or loose earth is
Ban:: Showing any fear of death loses the Dead
Ban never difficult going for Earth’s Labours, who never
Man’s respect instantly. To regain his favour, something suffer increased difficulty for rolls of Athletics or similar
far more death-defying than the cause of the original Abilities while in these environments.
slight must be undertaken. Ban:: To Earth, the idea of sleeping on an artificial
Ban
bed seems preposterous. She expects her children to lay
The Precious Ones on or within a safe earthen bed each and every night.
Background Cost:
Cost: 6 The Moldwarp must either sleep in a Burrow, out in a
natural environment or even on a dirt pile in his human
Luna and Helios are not limited to blessing Gaia’s
dwelling.
children from on high, for as all Fera know their power
is channelled through the precious metals of silver and
gold, respectively. These metals play host to the avatars
Worm
of these two Celestines; when found buried deep Background Cost:
Cost: 5
underground, they burn with the passion and rage felt Ever steadfast and devoted to its simple lot in the
by their heavenly patrons. world, Worm serves Gaia as one of the representatives
The Precious Ones, the embodiments of these of the Balance Wyrm in her care. Worm consumes
metals as a gestalt Totem, are intense in their emotions, the dead and converts them into nourishment for the
quick to anger and quicker to rush to their children’s next generation to thrive on. He is pure, honest, and
protection when they need and deserve it. When The performs his tasks with no expectation of reward or
Precious Ones manifest, they flow and swell like living honour.
rivers of either silver or gold. Frequent crystalline It is Worm who allows the Thing of Deliverance
growths form and dissipate within the flow, taking to take place; with his approval alone, Gnosis may be
Chapter Three: Of Moles and Men 71
gained from his Otherland servants. When he graces knocks from the other side, cries like a babe, or bays like
his children with his presence, he is often mistaken for a dying animal to lure the Moldwarp in. If the weremole
a mere Consumer Worm, giving the would-be hunter a travels too far, he is taken by Tommyknocker and enters
nasty surprise as he wriggles unharmed from his spirit - the Labyrinth, shedding his old Totem and taking him
but leaving the sought-for Gnosis behind, for he is not a anew and falling to the mad Wyrm in kind.
jealous spirit. Tommyknocker creeps through caverns and tunnels
Individual Trait:
Trait: If a child of Worm loses alike, lacking any true form, appearing as half-glimpsed
an appendage, that limb or digit still functions shadowy figures with no clear source, which draw
independently as it would normally. Additionally, the victims deeper beneath the ground and ever closer to
limb will reattach if it is secured in place within the death. These creep along the walls of mine shafts as they
same scene, and become entirely functional again by the follow their victims, enjoying their pain until the very
end of the scene. end. This Totem has no true form, His Buried children
Labour Trait:
Trait: No one recognises Worm’s efforts likewise lure careless innocents into travelling deep
in maintaining Gaia’s great work. He is all too often underground quite unwittingly, eventually leading them
overlooked and taken for granted, as are his children. to their ultimate demise or, far worse, a mouth to the
Labours of Worm gain -2 difficulty modifier to any Shattered Labyrinth.
roll to pass unnoticed be it using Stealth, Subterfuge, Individual Trait: All followers of Tommyknocker
Etiquette, or any other appropriate Ability. have the ability to inherently sense fractures in
Ban:: Worm despises the cooking of food; a
Ban cavernous structures that would lead to cave-ins with
seared steak or stewed apple is utterly repulsive to incautious movement - or the right encouragement.
him. Any food eaten by a child of Worm must be raw, Labour Trait:
Trait: Branded with obsidian or one of
unprocessed, and untreated in any way. Tommyknocker’s other favoured minerals, his bastards
Other Totems
bear an indelible mark of allegiance to the Wyrm. Other
Wyrm followers recognise this inherently, and must
At the Storyteller’s discretion, other Totems may make a Willpower roll (difficulty 8) in order to initiate
deign to provide patronage to Moldwarps, knowing that violence or aggression.
they are still Gaian regardless of their ancestors’ past Ban: While beneath the ground, Tommy’s Buried
failings. Generally, these would not be Totems of War, must never help any other individual - not Labourmates,
as Moldwarps have a certain reticence towards combat, not Black Spiral Dancers, and certainly not humans,
and any trials involved in adopting the Totem should be unless Tommy ordains it.
made far more gruelling than they would be for other
Breeds.
New Background -
Tommyknocker
Background Cost:
Cost: 5
Burrow
Few hold as much reverence and personal
There is one Totem feared by Moldwarps as much connection to their Caerns as Moldwarps; the majority
as it has been by the few mortals unfortunate enough of a Moldwarp’s time may well be spent in a Burrow,
to have known its menace. Gaian weremoles know very with little exposure to Overland. A Burrow is a place
little about this Totem, some see it as a face of Mole dedicated to the Balance Wyrm, Gaian tranquillity, and
that has followed the Wyrm into madness, while others Grandmother Mole herself. Each Burrow is occupied
believe it is an entity which simply takes advantage of by a group of Moldwarps known as a Sett, and if the
the weakness at the heart of all Moldwarps. It is not Burrow falls, so too does the Sett. Those kinfolk soon
even known if Tommyknocker was originally Gaian, to become Moldwarps more than likely spend time
though many weremoles believe that rehabilitating inside a Burrow before their transformation; only a
this great Wyrm Totem would cleanse the Breed of its small number of homids begin their Vision Crawls in
vulnerability to obsidian. While a Moldwarp is tainted Overland.
by contact with obsidian, Tommyknocker does his best
to lure him towards the Wyrm; at this point, it is often The Burrow Background dictates how large, secure,
already too late. The totem opens spiralling Passages and well-connected the Burrow the character lives in can
from wherever the weremole is through Otherworld, potentially be.
ultimately ending at an entrance to the Labyrinth. He * Ditch.
Ditch. This Burrow is small and unassuming,
72 Moldwarps
possibly freshly dug or under reconstruction following Moldwarps the world over find you to be an insult to the
a breakout. There is no connection to the Run, no Breed.
more than a single Labour managing it, and only one *** Marked.
Marked. Other Burrows may put up with your
functioning cleansing chamber at most. corruption, but you and your Sett are utterly rejected by
** Trench.
Trench. Though rarely recognised, the Burrow is Run’s End.
a respectable size, with two or three Labours and up to **** Brushed.
Brushed. You have luckily avoided most of
five cleansing chambers. Trenches are looked down upon the Wyld’s influence, bearing a minimal level of taint.
by some Moldwarps, and do not possess a branch of the Therefore, you are allowed to enter any other Burrows
Run, but are no less useful sites to Grandmother Mole’s and even Run’s End under supervision.
children.
***** Desman.
Desman. A throwback to the lost Desmana,
*** Mound.
Mound. The majority of the world’s Burrows are you are entirely pure and stable, with no Wyldish touch
Mounds like this one. Around ten cleansing chambers at all beyond the natural. You do not suffer from the
are found here, tended by three or four Labours, and Wyld Bearing Fault (see page 39),
39), but equally cannot
the Burrow can maintain a steady turnover of cleansed take any Gifts associated solely with the Galemy.
Sceatha. Mounds are connected to the Run, but not by
as great a branch as more founded Burrows. Earls of
Mound-based Setts are often invited to Althings but are Merits and Flaws
equally as likely to be overlooked. Moldwarps may take any Merits or Flaws used by
**** Ridge.
Ridge. Some Burrows outgrow the basic other Fera - including Garou - so long as they make
structure and expand their capacity for cleansing. With thematic sense for the Breed to do so. They also possess
expert digging and architecture, this Burrow has grown a small range all of their own which cover nuances of
to accommodate at least five Labours working with their own, for better or worse.
between fifteen and twenty cleansing chambers at a Rejected by Fetishes
time.
***** Peak.
Peak. You are part of one of the few major
(3-pt Supernatural Flaw)
Burrows, one with a strong and stable connection to the For some reason, you struggle to use Fetishes
Run. The Burrow may have more than twenty cleansing without the worst outcome arising: the release of the
chambers, and a contingent of as many as ten Labours at spirit powering it. Whenever you attempt to use a
any given time. Fetish, the spirit rears up within its material prison and
attempts an all-out break for freedom.
Galemy and the Pure- System:: The difficulty of all rolls made by spirits
System
Breed Background
within Fetishes used by yourself are lowered by -2 to a
minimum of 4.
Galemy do not have to take dots in the Pure Flouted Durance (4-pt Investigator
Breed Background, but the level at which they take the Social Flaw)
Background determines how other Moldwarps view
Investigators are forced to submit to servitude to
them.
one Breed within the Beast Courts following their
X - Gorgon.
Gorgon. You are utterly Wyld-tainted, as fallen Vision Crawl. You, however, have so flagrantly shirked
to it as any Gorgon, though you are not truly possessed this duty that they have rejected you and any who
by a Wyldling. Weremoles and other Fera do not interact with you.
acknowledge you as their own kind; only other Galemy,
System:: You may not take Allies, Contacts, or
System
the most far-gone Ratkin, and other Wyldish fanatics
Mentors who are fellow Investigators. Additionally,
may even associate with you.
you suffer a -2 dice pool penalty to Social rolls when
* Tainted.
Tainted. You are scarcely a step away from being interacting with members of your Tunnel.
totally corrupted by the Wyld. Though other Moldwarps
won’t try to cleanse you on sight, you are still not Buried Kinfolk (3-pt Buried or 6-pt
allowed to enter other Burrows and especially not the General Physical Flaw)
Run or Run’s End. By some strange defiance of Gaia’s will, you are one
** Infected.
Infected. Some Burrows may allow you to enter of the wretched creatures spawned by members of the
and interact with their Sett, but generally speaking, Buried Tunnel. Because of this degraded existence and
Chapter Three: Of Moles and Men 73
constant exposure to ambient Wyrmish influence, your System:: For both point costs, your Breed Form
System
Breed Form has been corrupted, making it impossible is naturally either Moleman (if you are Homid) or
for you to seek safety with mankind or natural moles. Eulipotyphla (if you are Talpid), and you may not
assume your ordinary Breed form.
For 3 points, you are already part of a Buried
community prior to your Vision Crawl, making the
mutation less damaging to your social life and your
inclusion in that Tunnel unavoidable.
For 6 points, your Vision Crawl led you straight to
a Gaian Burrow. Because of your form defect, you are
doomed to a life of neglect and suspicion as a member
of a still Gain Tunnel and you cannot hide the fact that
your ancestors are Buried; only diligence and duty can
offer you a chance at equality.
74 Moldwarps
Chapter Four:
Tools
of Mending
Moles have very keen hearing; even buried in the earth they can overhear
people talking, and will run away if they hear people talking about them.
— Pliny the Elder, Natural History
• Gnostic Engine (Level Two) - Particularly Corridor (2 Successes): A simple tunnel of earth
industrious Architects have learned how to blend the between two chambers or which provides access to
purified works of the Weaver with Gaian forces to bring Overland. A corridor takes one day and half a tonne of
such mechanisms into Otherland, unaffected by its earth to form.
sometimes hostile response to earthly technology. The Burial Chamber (3 Successes): A large
Moldwarp connects with the post-organic substance honeycombed room with holes covering the floor, in
fuelling the machine - coal, oil, or gas - and infuses it which bodies are buried for roots hanging from the
with Gnosis to stimulate its former lively nature. The ceiling to consume for nutrients. These chambers are
spirit of fossil fuels teach this Gift. very frequent but temporary constructions which fill
System: The weremole spends one point of Gnosis quickly and are closed up soon afterwards. This cycling
of rooms leads a Burrow to constantly move and expand,
while touching the desired machine, which must be
the same spots reserved for reuse as burial chambers
stocked with appropriate fuel. The machine may then
every few years. A burial chamber takes two days and
be transported into the Umbra unaffected and work as
one tonne of earth to create.
efficiently as it ever would do in the Skinlands, so long
as it works off of the Gnostic fuel. Living Chamber (4 Successes): A swollen, spherical
chamber with outcropped bunks, workstations, and
• Down the Mole Hole (Level Two) - An entrance
platforms for sleeping and recreational activities. A
or Passage into a Burrow grows or shrinks to safely and
living chamber takes three days and one tonne of earth
(somewhat) comfortably accommodate an individual to
to create.
enter it, from a tiny infant mole to a hulking Crinos-
form Gurahl. Rabbit spirits teach this Gift. Teaching Chamber (5 successes): An expansive,
hallowed room for the teaching of Gifts and Rites.
System: At the entrance of the Burrow, the
The chamber is adorned with countless shrines and
Moldwarp rolls Gnosis (difficulty 6 for changes up to
devotional frescoes to channel any number of spirits.
ten centimetres/one inch, 7 for up to one metre/three
A teaching chamber takes one week and two tonnes of
feet, 8 for changes up to five metres/fifteen feet, and 9
earth to create.
for changes up to ten metres/thirty feet. If successful the
Passage into the central Burrow alters to allow the target Ceremonial Chamber (6 successes): Most Rites and
to effortlessly pass into it, without risk of slipping or Things take place in a sanctified ceremonial chamber,
getting stuck. The change remains until the scene ends created to reflect the Body of Death itself, with shafts
or the Architect chooses to reverse it. leading straight into the Burrow’s Den. A ceremonial
chamber takes one week and three tonnes of earth to
• Furrow (Level Two) - As the Grondr Gift (see
create.
W20 Changing Breeds page 246).
Cleansing Chamber (7 successes): The cleansing
• Call Earth Spirit (Level Three) - As the Croatan
chamber is a place wherein Sceatha are brought back to
Gift (see W20 page 395).
Gaia's grace. Cleansing chambers take four days, one
• Create Chamber (Level Three) - The core focus tonne of earth, and one mole spirit to create, though
of the Architect Warren is to continually expand and they remain powerless without the required Rite; see
upgrade Burrows. This Gift is crucial to this purpose, page 106.
for it reduces what would otherwise take many weeks or • Burrow Shuffle (Level Three) - Jailbreaks are
more of labour into a matter of days. Termite, mole, and a truly terrifying concept for Moldwarps living in a
bee spirits teach this Gift. Sett. Sceatha running amok through a Burrow can
System: By spending a point of Gnosis and rolling spell the end to that Sett's mission and the deaths
Dexterity + Crafts (difficulty 8), the Moldwarp may of many unsuspecting weremoles and kinfolk alike.
make any of the following chambers. Multiple Architects Architects take it upon themselves to defend the
who know this Gift may use it in concert as per the structure of a Burrow, and never more so than with
normal rules for teamwork on page 239 of W20, with this Gift. Following a moment of deep contemplation,
different types of chamber requiring different numbers the Moldwarp may seemingly rearrange the layout of
of successes, times to build, and required resources. Burrow’s chambers and Passages for specific individuals,
The most commonly created types are given below in cutting off escape routes and redirecting opponents into
Chapter Four: Means of Mending 85
waiting Wardens and Thegns. Beaver and termite spirits not for this Gift. For a brief moment, the Digger may
teach this Gift. shift this handicap and turn the strength of stone to
System: The Moldwarp must spend one point of that of soil and vice versa. Rock and stone spirits teach
Rage while remaining inactive and making a Wits + this Gift, including those of man-made stone such as
Primal-Urge roll (difficulty 8). For each success, he may cement and tarmac.
lead one individual astray through the Burrow, forcing System: The Moldwarp rolls Strength + Science
her to back track, enter rooms she does not intend, and (difficulty 7). For a number of rounds equal to his
take lengthy routes which lead only to dead ends. This successes, all soil, clay, and sand he touches (with any
Gift remains active for one scene, and cannot be used part of his body, not only hands or paws) becomes as
again until the next one. structurally strong as stone for the remainder of the
• Dark of the Tunnel (Level Four) - As the scene. The reverse is also true for hard minerals of all
Hakken Gift: Dark of Night (see W20 page 189), except varieties, which becomes as weak and breakable as soil.
that the Moldwarp may blind his victim for the full • Ambush (Level Two) - As the Dusk Gift (see
duration of her visit to his Burrow; she regains her sight W20 Changing Breeds page 54)
when she leaves. Each success after the first allows the • Night's Passage (Level Two) - As the Bastet Gift
Architect to blind another target. (see W20 Changing Breeds page 86).
• Quicksand (Level Four) - As the Red Talon Gift • Seal Tunnel (Level Two) - Weremoles, and
(see W20 page 187). more importantly the signs of their digging, are far from
• Wall of Granite (Level Five) - As the Philodox inconspicuous. The sheer volume of soil exhumed while
Gift (see W20 page 168). a Crinos Moldwarp tears into the Underland does little
to disguise their operation from human eyes, frequently
Digger Gifts causing disturbance above ground. By simply reversing
In the deepest depths of Underland and the the digging process, reflecting the Gaia’s cycle of creation
hitherto-unknown outskirts of Otherland, the Diggers and destruction, a Digger’s tracks are unmade behind
balance practical Gifts with their sheer physical might. him. Limestone spirits teach this Gift.
No Digger is without Gifts to shift great earth and battle System: While using the digging rules on page
unknowable entities, but no Digger solely relies on 64, the Moldwarp rolls his permanent Gnosis rating
them, either. (difficulty 6). For each success, he may completely reverse
• Balance (Level One) - As the Stargazer Gift (see the effects of one success on the digging roll once he has
W20 page 195). moved beyond its area of effect. This is usually enough
• Cave Dweller (Level One) - As the Uktena Gift: to seal the entrance of any tunnel, potentially collapsing
Spirit of the Lizard (see W20 page 197). the entire thing.
• Helping Hands (Level One) - Young Diggers • Soil Swimmer (Level Two) - The solidity of the
are far from masters at their craft, so with this Gift they earth is rarely a problem to the children of Mole, but at
learn to enlist the help of nearby burrowing creatures to times an emergency entrance into the earth is necessary,
cut through the earth at their side. Any Earth Burrower whether for a quick escape from potential predators or
spirit teaches this Gift. as a saving grace from a potentially deadly fall. With
Soil Swimmer, the Digger momentarily transforms any
System: This Gift is instantly activated if a Digger natural material beneath her - man-made surfaces such
botches his digging roll. All small creatures with any as turf and asphalt do not count for the purposes of
form of digging capabilities (predominantly mammals) this Gift - into an almost liquid state. He may dive into
come to his aid to provide a number of instant successes and through it as it seals back to its original state behind
for a digging roll equal to his temporary Gnosis rating, him. Earth, sand, and soil spirits teach this Gift.
potentially turning the roll into a non-botch failure or
even a success. Note that ordinary failures do not trigger System: The Moldwarp rolls Gnosis (the difficulty
this Gift. for soil or sand is 6; clay or gravel is 7; and for rock is 8).
If successful, he passes into the substance as if it were
• Root (Level One) - As the Grondr Gift (see a pool of water, finding himself in a personally sized
W20 Changing Breeds page 246). space within it, from which he must re-emerge or dig out
• Stony Ground (Level One) - The strength and of if he wishes to continue in the same direction. The
resistance of stone would be no different for Moldwarp substance remains as solid as it naturally should be for
miners than it is for their human counterparts, were it all but the user of this Gift.
86 Moldwarps
• True Fear (Level Two) - As the Ahroun Gift (see of Sceatha. Above all, the Moldwarps’ main duty is
W20 page 171). transforming the corrupt and the toxic into Gaian
• Open Passage (Level Three) - As the Ragabash essence, whether it be burying decaying and petulant
Gift: Open Moon-Bridge (see W20 page 162). matter or cleansing the spiritual makeup of supernatural
beings.
• Pathfinder (Level Three) - As the Ragabash Gift
(see W20 page 162). Old World Tunnel Gifts
• Supporting Role (Level Three) - When cave-ins The Tunnel of the Old World holds themselves
strike, as they all-too-often do, it is vital for a Digger to as archetypes of what Moldwarps are supposed to be
have a way out of the situation, or at least to hold it at - above wanton violence, above distraction from duty,
bay for a while until an Architect can come to repair the above weakness. Their Gifts, they say, only accentuate
damage. Redwood spirits teach this Gift. their innate ability, but others claim they merely use
System: The Moldwarp rolls Willpower (difficulty 8) Gifts which create grandeur, to hide their own declining
at the moment of structural collapse. If he is successful, relevance.
he may hold up one hundred tonnes of falling earth for • Call to Duty (Level One) - As the Philodox Gift
each point of Strength he possesses. For a house collapse (see W20 page 166).
he would need a minimum of two Strength; for shallow • Detectorist’s Intuition (Level One) - By
Underland collapses or the fall of a tower block he listening to the earth beneath him, a weremole can
would need five; and for deep Underland collapses he detect artificial objects and structures lying below the
would need eight. He may hold this weight indefinitely, surface with surprising clarity. These may be anything
but when he moves the power rapidly fades and his from undetonated bombs, to abandoned sewer lines, to
Strength returns to its normal capacity. thriving Black Spiral Pits. Bat spirits teach this Gift.
• Mole over Mountain (Level Four) - For Diggers, System: While in contact with soft earth, the
ripping through the earth soon becomes muscle Moldwarp rolls Perception + Technology (difficulty 7)
memory, allowing them to dig with reliably perfect to determine what lies beneath him within a range of
precision and results. Many Diggers take on this Gift 100 feet/35 metres cubed. Successes beyond the first
to simply save themselves time, as it allows them to dig grant the Moldwarp a clearer conception of what he has
once to determine how effective their digging will be detected, to the Storyteller’s discretion.
for the next week. Many mountain spirits will teach this
• Fissure (Level One) - Clever Moldwarps learn to
Gift.
take advantage of their surroundings when digging, such
System: The weremole spends three points of Rage as with this Gift which rapidly opens existing cracks in
and makes a digging roll (see page 64), multiplying both natural rock faces and artificial structures. The
the number of successes rolled by his Rank. This final spirits of underground rivers and streams teach this
result can be used each time he attempts to dig, rather Gift.
than making frequent digging rolls, for a number
System: If the Moldwarp finds a crack in a wall, be
of subsequent digging rolls equal to his permanent
it in a cave system, sewer line, or building’s wall, he rolls
Willpower.
Strength + Crafts (difficulty 7) while wiggling a claw into
• Passage Crawler (Level Four) - As the Galliard it. If successful, the crack splinters wide open, turning
Gift: Bridge Walker (see W20 page 170). a crack barely a few millimetres wide into one a mole or
• Strength Without Limit (Level Five) - As the Talpid-form Moldwarp can scurry through.
Black Spiral Dancers Ahroun Gift (see Book of the • The Secret Ingredient (Level One) -
Wyrm page 121). Grandmother Mole cares for all those under her, and
Tunnel Gifts
so too must her grandchildren. When the Moldwarp
gives their Burrow’s guests (Sceatha or otherwise) food,
The geographic divisions between Grandmother he may instil it with spiritual sustenance in addition to
Mole’s children have greatly altered the Gifts they need physical nutrition. Raccoon spirits teach this Gift.
to fulfil their duty, not to mention the differences in System: The Moldwarp makes a Wits + Crafts
human cultures in those regions. Some, like the Old roll (difficulty 6) while making food within a Burrow
World Tunnel, have firmly set themselves as Gaia’s possessing a Den. If successful, the food not only
Jailers, while others, such as the New World Tunnel, nourishes the target but restores one point of either
have taken a more personal route to the rehabilitation Gnosis, Rage, or Willpower, whichever is lowest and
Chapter Four: Means of Mending 87
applicable; this may only happen once per day per her dominion. Old Worlders may command any earth
consumer. - stone, soil, and everything in between - to adhere to
• Still of the Grave (Level One) - Graveyards are their will and no others’. Old world mole spirits teach
places of utter peace to a Moldwarp, but in the World of this Gift.
Darkness as a whole they often foster sinister purposes: System: When another supernatural being uses
corrupt creatures make their havens in mausoleums, a power which manipulates the earth, the Moldwarp
fallen beasts terrify and hunt innocents between the may make a Charisma + Leadership roll (difficulty
stones, and necromancers exhume corpses for their foul 6) to command the earth not to obey. His opponent
practices. Old Worlders have learned to channel their must roll more successes in performing her power than
serenity in order to disrupt activities which so disrespect the Moldwarp in order for it to actually be activated
the rest of the dead. Mist and fog spirits teach this Gift. properly; in the case of powers that do not require a
System: This Gift is permanent once learned. If roll, the opponent must make a Willpower roll for the
the Moldwarp successfully meditates in a graveyard in purposes of this Gift.
order to gain Gnosis, individuals attempting to assault • Census of Fatality (Level Three) - A ripple of
the innocent, remain hidden from the righteous, Wyrmish energy spreads through Otherland when a
or interfere with the interred dead suffer dice pool living being approaches death, fading at the moment of
penalties equal to the amount of Gnosis gained. This expiry. Usually, this ripple is so minute that only wraiths
remains in place until the next sunset. and the most Wyrm-attuned entities can perceive it,
• Behind Bars (Level Two) - With a wave of but when a significant quantity of death looms all at
his paw, the Moldwarp can summon a set of strong once, it can be detected by less predatory parties. This
earthen bars to jut up from the floor and surround a Gift provides the senses to apprehend these influxes of
target. Some Sceatha may be utterly incapacitated by death-energy. A Banshee, a mournful spirit of the dead,
this barrier while others may simply be infuriated by it, teaches this Gift.
but regardless of the opposition, the Gift gives a young System: The Moldwarp may roll Perception +
weremole a little time to think. Hermit crab spirits teach Primal-Urge (difficulty 7) to detect impending instances
this Gift. of death within a number of miles and days equal to
System: The weremole rolls Strength + Law whilst his permanent Gnosis. The successes achieved allow
his target is standing on solid, natural ground (difficulty the Moldwarp to know differing levels of information
6 on soil and 7 on stone or stone like surfaces). The bars regarding the scale of death he has detected.
rise to completely surround the target who has a chance 1-2 Successes: The Moldwarp knows whether or not
to dodge with a Wits + Athletics roll (difficulty 6 for death approaches, but to what extent is unknown.
soil and 7 for stone). Soil bars have 7 wound levels and
3-4 Successes: The Moldwarp receives a sense of
a soak pool of 3, whilst stone ones have 10 health levels
whether the scale of death is relatively small (involving
and a soak pool of 5.
a handful of individuals) or large (involving dozens or
• Black Skies (Level Two) - As the Black Furies more).
Gift: Curse of Aeolus (see W20 page 173).
5 Successes: The Moldwarp knows the most likely
• Old World Rhinarium (Level Two) - The Old approximate death toll.
World Rhinarium reflects the ethos of the Tunnel,
• Dead Talk (Level Three) - As the Corax Gift
stretching the already conical snout to an upturned
point which forces them, quite literally, to look down (see W20 Changing Breeds page 100).
their noses at others. Old world mole spirits teach this • Gift of the Termite (Level Three) - As the Bone
Gift. Gnawers Gift (see W20 page 175).
System: The Gift is always active and physically • Black Mark (Level Four) - As the Silent Striders
present once learned, adding one automatic success to Gift (see W20 page 193).
all digging rolls. • Nourishing Necrosis (Level Four) - Particularly
• You’re in My World Now (Level Two) - traditionalist Moldwarps love death in the manner a
Grandmother Mole commands the earth's respect more sow loves her pups. With this Gift, thriving upon death
than any other Totem. She tears it up, shapes it, and becomes a fundamental part of a weremole’s existence,
makes it her home; burrowing is her supreme right. Her removing the need for other sources of nourishment
grandchildren have since discovered a Gift to emulate entirely. Carrion fly spirits teach this Gift.
88 Moldwarps
System: The Moldwarp must consume at least is done, he rolls Gnosis at a difficulty of 10 minus one
one pound of dead organic material no older than for each Rank Five or Six Moldwarp in his presence, to a
seventy-two hours since expiry. He then spends a point minimum of 6.
of Gnosis and rolls Stamina + Primal-Urge (difficulty A successful roll immediately transports the
10 for plant and fungal matter; 9 for fish, insect, and Moldwarp from Run’s End to the chosen place (not
amphibian matter; 8 for avian and reptilian matter; 7 for requiring him to attempt to pierce the Gauntlet). This
mammalian matter; and 6 for human or Fera matter). If also causes a gigantic eruption to shoot into the air
successful, the Moldwarp does not need to eat anything and settle on the ground, leaves a permanent Passage
else for a day and still feels as fit and active as he had
leading there behind him (which serves as a branch
before the Gift’s use.
of the Run), and creates a Level One Den beneath his
• The Great Worm Cometh (Level Five) - For emergence point. Each success beyond the first allows
true servants of the Balance Wyrm, a divine Gift exists one Moldwarp to join him in appearing there; others
to bring forth its former children into Overland in may follow the Passage, which is protected from all
the flesh. The resulting semi-spiritual being - closest incursions from spirits such as Tunnelweb Spiders (see
to a Kami in terms of classification - is created from a page 143) until the next full cycle of the moon.
natural worm, which grows rapidly when the spirit of
If the roll is failed, nothing happens, though the
a Consumer Worm is bound to it from Run’s End’s
Moldwarp still loses permanent Gnosis. If it is botched,
fungal forest. It then consumes anything unbalanced
he is instead transported to a location in one of the
in its vicinity, returning them to Gaia’s balance in a
Triat’s home Realms as determined by the Storyteller
baptism of consumption. Particularly ancient Consumer
- CyberRealm for the Weaver, Flux for the Wyld, or
Worms teach this Gift, and provide themselves for its
Malfeas for the Wyrm - and a breach is opened between
use.
there and Run’s End.
System: The Moldwarp spends one point of Gnosis
and Rage while reverently holding a natural earthworm, New World Tunnel Gifts
rolling Charisma + Survival (difficulty 8) to mutate the Despite preferring to keep their heads in the soil
creature into a physical Consumer Worm. This creature when it comes to other Fera, Moldwarps do keep a
derives all its Attributes from the spirit’s equivalent social side to their Breed in the form of the New World
levels of Rage, Gnosis, and Willpower (see W20 page Tunnel. Their Gifts encourage cooperation, empathy,
365), retains its Charms (again replacing Rage, Gnosis, and companionship amongst the Breeds, both to help
and Willpower for their purposes), and has a number of negotiate for Sceatha salvation and to redeem the
Health Levels equal to its Willpower.
Moldwarp name.
• Eruption (Level Six) - Striving towards the
• Accurate Accounting (Level One) - Moldwarp’s
example of Paws-to-Shake-the-Earth, the Moldwarp
role as Gaia’s Jailers involves receiving information from
stands at the boundary of Run’s End and calls forth
her other children regarding Sceatha activity. However,
a shockwave through Otherland, creating in its wake
most Fera refuse to interact with Moldwarps, and if they
an ironclad Passage to a chosen location on Overland.
do, the exchange is tentative at best. This Gift allows the
The instantaneous infusion of huge quantities of
weremole to instantly receive all information a particular
Gnosis cultivates a Den beneath the destination, but
shapeshifter has about the target while in conversation
comes partly from the Moldwarp himself, requiring a
with her on the subject, regardless of whether she
permanent sacrifice of some of his connection to Gaia.
wishes to share it or not. The information comes not
Grandmother Mole teaches this Gift herself.
as words or distinct images, but is given away in small
System: This Gift can only be performed within unconscious tells. Bee spirits teach this Gift.
Run’s End, and only at a point along its Pericarp (the
System: This Gift may only be used on other
very edge of the Realm in the arcane terminology of the
shapeshifters, not including Kinfolk, while discussing a
Umbra). The Moldwarp spends a point of permanent
Gnosis, meaning that his maximum potential Gnosis specific Sceatha; the target must provide at least one fact
is reduced by one and cannot be raised again. He then or opinion. The Moldwarp rolls Perception + Expression
selects a precise location on Overland; the means (difficulty equal to the target’s Rage, to a minimum 3). If
for knowing it can be in the form of geographical successful, he instantly learns every detail regarding the
coordinates, its accurate relationship to multiple subject which his target knows.
landmarks, strong memories of personally travelling • Brother’s Scent (Level One) - As the Children
there, or others at the Storyteller’s discretion. Once this of Gaia Gift (see W20 page 177).
Chapter Four: Means of Mending 89
• Micro-Movements (Level One) - The Moldwarp which grow in both number and size with Rank; there
may have them alter his mannerisms and vocabulary to are three tentacles per Rank level, each of a length equal
better suit one target, making them more likely to be to half a foot also per Rank level. Each tentacle adds one
receptive to what he has to say. Parrot and lyrebird spirits dice to the same rolls as the base Gift.
teach this Gift. • Song of Terra (Level Two) - As the Kojubat Gift
System: The Moldwarp rolls Wits + Primal-Urge (see W20 Changing Breeds page 118).
(difficulty 5 plus the target's Subterfuge, to a maximum • Call of the Chasm (Level Three) - As the
of 10). He may add points to his Social Attributes, in Galliard Gift: Song of the Siren (see W20 page 170).
any arrangement, equal to the number of successes
rolled. These additional levels only apply to rolls made • Community Burrow (Level Three) - Long ago,
against the target, reverting to their original levels whilst New Worlders were the Breed’s coordinators amongst
interacting with anyone else. The Gift remains active for Gaia's other children, to which purpose they would
a full scene. make fresh Dens beneath Caerns, Wallows, Nests, and
other nodes of power held by Fera in order to foster
• Mound Digger’s Protection (Level One) - After
cooperation as best as possible. While this has become
becoming victim to a hunt at the claws of Coyote, the
less tenable in the years since, the Gift remains and
New Worlders’ totem knows what it is to be abused.
continues to see use. Beaver spirits teach this Gift.
With this Gift, her children may lend their bodies to
those in need to save them from Triatic harm, if only System: The weremole must beseech the Caern’s
temporarily. New world mole spirits teach this Gift. Totem and ask for permission to create a Den there.
If he feels that it has been approved, he rolls Gnosis
System: While in contact with another being who
(difficulty 5 plus the Caern’s rating). The area beneath
is at risk of Triat-related harm, the Moldwarp rolls
the Caern becomes a site suitable for making into a Den
Stamina + Empathy (difficulty 7); this roll may be made
using the appropriate Rite (see page 110). If at any point
reflexively. From that point on, if she is harmed by
the Totem believes that the Moldwarps are no longer
anything entirely fallen to one of the Triat, the damage is
worthy, the Den fades and any Burrow built around it
automatically passed over to the Moldwarp instead; the
soon collapses as Mole concedes to her fellow Incarna’s
victim receives no damage or other deleterious effects,
wishes.
while the Moldwarp takes it all on. The Gift lasts for
a number of days equal to the weremole’s permanent • Exorcism (Level Three) - As the Theurge Gift
Rage, until he uses it on another target, or until he (see W20 page 165).
chooses to end it. • Take the True Form (Level Four) - As the
• Wanderer's Boon (Level One) - As the Philodox Gift (see W20 page 168).
Pumonca Gift (see W20 Changing Breeds page 89). • Divine Shaming (Level Four) - With this Gift
• Command the Gathering (Level Two) - As the a Sceatha’s body may be forced to put on the most
Philodox Gift (see W20 page 167). obvious demonstration of its Triatic alignment, while
its consciousness, freed of anti-Gaian bias and Triatic
• Empathy (Level Two) - As the Silver Fangs Gift
mental influence or control, views its own actions in an
(see W20 page 193).
out-of-body experience. With this perspective irrevocably
• New World Rhinarium (Level Two) - With gained, at least a small part of it cannot deny its own
this Gift, a weremole’s nose divides at the base into five wrongness, and a new opportunity for cleansing is
thick tentacles, each around half a foot in length. With opened up. Epiphs of judgement teach this Gift.
this star-like protrusion, the Moldwarp's sense of smell
is heightened so much that he may detect the subtlest of System: The Moldwarp lambastes the Sceatha for
smells, highlighting where individuals have previously its wrongdoing against Gaia whilst spending one point
been and who they have been in contact with. New of Rage and making an opposed roll of Charisma +
World mole spirits teach this Gift. Expression (difficulty 8) against the victim’s Willpower
(difficulty 7). If the Moldwarp is successful, the time
System: The Gift is always active and physically required to pass for another Cleansing Rite to be used
present in all forms besides Homid once learned. The on the victim is reduced by a number of sunsets equal
Rhinarium adds five dice to all smell-based Alertness to successes, to a minimum of one; if the victim also
tests. botches, the time is removed entirely, generally resulting
Chamber Adaption: The Rhinariums possessed by in urgent calls for a Cleanser if one is not already
Gazers of the Deep with this Gift consist of tentacles present. If the Moldwarp fails, nothing happens, but if
90 Moldwarps
he botches the time is doubled. unwanted casualties on either side, this Gift allows a
• Shaken to the Core (Level Five) - From the Moldwarp to inflict crippling claustrophobia through
Body of Death, the Lord of the Run and her most the slightest nick of a claw. Gaian spider spirits teach
trusted advisors must keep a constant ear out for this Gift.
disasters that could befall the Dens above. Using the System: This Gift only works in enclosed spaces.
Run to channel the entropic essence of death, high- The Moldwarp spends one point of Rage, and for the
Ranking New Worlders (such as the current Lord, remainder of the scene, anything which takes damage
Holds-the-Wyrm-Close) may feel disasters as they arise. from his claws suffers from a additional -2 dice pool
Earthquake spirits teach this Gift. penalty to all rolls as they feel the walls closing in
System: This Gift is permanently active but only around them and a fear of the cramped conditions
in the Body of Death. If a Den is attacked anywhere overtakes them. If the enemies manage to reach an open
in Underland, the weremole makes a Perception + environment, the penalty is lifted.
Primal-Urge roll (difficulty 10 minus the Den's rating). • Danger Echoes (Level One) - Traipsing through
If successful, he knows instinctively that trouble is a cave in the dark is far less dangerous for Moldwarps
occurring in that Den. than for humans, but it can still pose a range of
terrifying pitfalls, especially to Homids who let their
• Pacification (Level Six) - The greatest New
newfound talents go to their heads. Eastern Moldwarps
Worlders may balm the Rage inherent to many
must quickly learn to notice signs of danger ahead while
supernatural souls. They may sanctify an area of Gaia to
hunting through deep Passages, lest they fall prey to such
utterly suppress aggression of all kinds, from the deepest
pitfalls themselves. Cave-dwelling earth elementals teach
and most tainted killing frenzies to harsh words spoken
this Gift.
to a rival, neutralising the volatility which all too often
threatens efforts at harmony amongst Fera. Pul'-Laqu- System: The Moldwarp rolls Perception + Primal-
Whu herself teaches this Gift. Urge (difficulty 7) while in Underland. If successful,
he can hear upcoming dangers for 150 feet/50 metres
System: While smoking a redrock pipe, the
ahead of him per success. Such dangers include
Moldwarp must repeatedly walk across the area he
conferring Sceatha, the creaking of weakened wall
wishes to sanctify; though not necessary for it to
supports, or the death-silence of long-buried cyclopean
work, the ritualistic nature of this Gift lends to its
structures.
combination with various appropriate Rites. At the
end of his ramble, he makes a Strength + Empathy roll • Martial Law (Level One) - To teach Sceatha a
(difficulty 8). Each success grows the area of effect by 150 lesson away from the Burrow, or to punish particularly
feet/50 metres cubed. While inside this zone, frenzies invasive Sceatha, Moldwarps apply a harsh form of
of any type become impossible, regardless of the nature discipline to guide the target away from the tainted path.
of the individual at risk of frenzy or the stimulus which Epiphs of justice teach this Gift.
prompts it. At the Storyteller’s discretion, aggressive System: The Gift may only be used while the
actions of any kind are virtually impossible in this place Sceatha is actively acting in alignment with their
- except, of course, against Gaia’s enemies on the part of particular Triatic master: Wyldish Sceatha manipulating
Gaia’s children. time, creativity, or physical forces; Weaverish Sceatha
controlling and ordering things; and Wyrmish Sceatha
Eastern Tunnel Gifts spreading corruption and destruction. The weremole
Formerly known as the greatest excavators and rolls Manipulation + Primal-Urge (difficulty 7) while
architects of the Breed, the Eastern Tunnel have now witnessing the act, and if he succeeds, each time the
been plunged into eternal conflict with the spawn of Sceatha performs further acts of alignment, she receives
their toil. They use Gifts of combat and defence to one level of unsoakable lethal damage immediately.
constantly work at clearing their ancient Passages of The Gift remains for a number of days equal to the
Wyrmish ruination. Moldwarp’s successes.
• Claustrophobic Clawing (Level One) - • Non-Lethal (Level One) - Even Eastern Tunnel
Combating Sceatha in a Burrow is the one of the Moldwarps try their hardest not to kill their Sceatha, for
most precarious fights a Moldwarp can be involved in, to cleanse one corrupted being is worth the potential
requiring them to leave the Sceatha unharmed while cost - or so most Elders say. This Gift floods the minds
also protecting the sanctity of the Den from its taint at of those the Moldwarp strikes with stupor, allowing him
all costs. To ease the strain of combat and to circumvent to knock his target unconscious with safe knowledge
Chapter Four: Means of Mending 91
that she will not be killed. Bear spirits teach this Gift. • Territory (Level Three) - As the Red Talons
System: The weremole selects a target, spends a Gift (see W20 page 187).
point of Rage, and rolls Rage (difficulty 8). If successful, • Tunnel Shift (Level Three) - As the Ragabash
then for the remainder of the scene, once he has dealt Gift: Terrain Shift (see Changing Ways page 152).
that target 7 points of damage minus his successes, to a • Clenched Jaw (Level Four) - As the Ahroun Gift
minimum of 3, she is rendered unconscious unless she (see W20 page 172).
succeeds a Stamina roll (difficulty 5 plus the amount of
damage the Moldwarp has inflicted). • Stronger on Stone (Level Four) - As the
Croatan Gift (see W20 page 396).
• Spur Claws (Level One) - As the Ahroun Gift
(see W20 page 171). • Kami of the Cave (Level Five) - The earth
itself does not want to suffer under the agony of Triatic
• Axis Mundi (Level Two) - As the Lupus Gift corruption, and with a little Moldwarp encouragement,
(see W20 page 159). the spirit of the land itself may possess an entire cave
• Dig in (Level Two) - Many Moldwarps pride and slowly consume any corruption therein, converting
themselves on their stamina and stoicism, traits which it to topsoil above to nourish new life. Shrew Mole
are physically exemplified with this Gift, which makes herself teaches this Gift.
the weremole immovable where he stands. Glade System: The weremole must meditate on the spot
Children of oak trees teach this Gift. in the cave he occupies for a number of turns equal to
System: The Moldwarp rolls Stamina + Primal Urge eleven minus his permanent Gnosis. Once the time
(difficulty 7). For the rest of the scene, each time he is has completed, the cave bursts into life, its entrances
forced to make an opposed Strength roll or is threatened and exits undulate like intestinal valves, stomach acids
with being pushed back, he may add any success rolled pour from the ceiling and walls, and the floor becomes
to the results of all necessary rolls. perforated by suction pores.
• Shield of Rage (Level Two) - As the Ahroun Only Gaian weremoles may leave the cave
Gift (see W20 page 171). (discounting Galemy with no Pure Breed Background,
Baoganes, and Buried) without having to roll Strength
• Shrew Mole’s Rhinarium (Level Two) - The
+ Brawl (difficulty 8). Anything inside the cave runs the
Eastern Tunnel’s Rhinarium comes with hard, slender,
risk of being caught in one of the Kami’s suction pores,
bristly whiskers which point in all directions for one
movement of any kind requiring a Dexterity + Athletics
and a half feet/half a metre from the nose. So sensitive
(difficulty 6) to avoid them, and a further roll to escape
are these whiskers that they pick up environmental
once more. If anything remains stationary inside the
vibrations that only the most advanced human
cave, it receives one level of aggravated damage per turn.
technology could detect. Shrew mole spirits teach this
The spirit leaves the cave and all surfaces return to
Gift.
normal once there is nothing left inside.
System: The Gift is always active and physically
• Light Through the Darkness (Level Six) - This
present in all forms besides Homid once learned. By
Gift is a modern discovery of the Eastern Tunnel, and
making a Perception + Alertness roll (difficulty 6) the
one that may yet turn the tide of their war to their
weremole gains an innate feeling for all sources of
favour. By clasping onto the mouth of a Passage or
movement within three feet/one metre per success
corridor reaching through the earth, the Moldwarp
rolled. These include enemies ahead, structural fissures,
may cause it to emit a burst of pure Gaian illumination
water or lava flows, sources of incoming wind, and so accompanied by a deafening scream, cutting through
on. the mind of anything creeping therein to clear the way
Chamber Adaption: Investigators who take on this permanently. An avatar of Helios himself teaches this
Gift develop far more orderly and presentable whiskers, Gift.
stretching straight forward from their nose in two long, System: The Moldwarp gazes into the darkness of
thin strands. They instead use it to detect changes in a tunnel and screams, sacrificing a dot of permanent
heartbeats and other functions, highlighting fear, lies, or Rage as he does so, reducing his potential maximum
excitement, by rolling Perception + Empathy rather than Rage by one. Passages and corridors in all directions for
Alertness. a number of miles equal to his Willpower rating become
• Combat Healing (Level Three) - As the Ahroun permanently illuminated with Helios’ light. Anything
Gift (see W20 page 171). non-Gaian occupying or subsequently entering the
92 Moldwarps
affected area feels compelled to immediately leave; if not, he may spend a point of Rage in order to roll Stamina +
they lose one Willpower point per hour they remain Medicine to soak that damage.
until they reach zero and collapse into a catatonic state - • Visions of Run’s End (Level One Desmana/
ready for cleansing. Galemy Gift) - As the Silent Striders Gift: Visions of
Galemy Gifts Duat (see W20 page 191).
Since detaching from their true calling, the Galemy • Weightless Flesh (Level One Desmana/Galemy
have become ever more concerned with the revival of Gift) - One of the Desmana’s primary methods in
the dead than their subsumation. Their Gifts pertain to corpse burial was to transport them via their waterway
burial, aquatic life, longevity, and reanimation. Because habitats/ In ancient times they cultivated a Gift which
of their tainted alignment with the Wyld, they have causes a corpse to lighten to a fraction of its normal
become some of the more adaptive and well-equipped of weight, freeing them to carry multiple bodies at once
Mole’s grandchildren. or to leave them to flow easily downstream to waiting
Moldwarps. Otter spirits teach this Gift.
Note: Due to the rare resistance of some Galemy
to the Wyld, the occasional pure Desmana may arise System: The Moldwarp rolls Dexterity + Science
from a Galemy pairing (see Galemy and the Pure Breed (difficulty 7). A number of corpses equal to his successes
Background on page 75). In these instances, they lighten to only ten percent of their natural weight. This
may only use the Gifts labelled as Desmana only or effect lasts for the remainder of the day.
Desmana/Galemy Gifts, rather than Galemy only. • Crocodile’s Cunning (Level Two Desmana/
• Death Flowers (Level One Desmana/Galemy Galemy Gift) - As the Bunyip Gift (see W20 page 394).
Gift) - If a Galemy manages to find ample sources of • Desman's Rhinarium (Level Two Desmana/
death, decay, and corruption at the end of a Passage, he Galemy Gift) - Knowledge of what Desman's Rhinarium
may use this Gift to leave beautiful red ‘death flowers’ looked like before his children’s fall to the Wyld has
growing around the Passage’s mouth to both warn those been lost to time. Today, the Galemy’s manifestation of
who may travel it. Poppy spirits teach this Gift. this Gift is long, flat, and chitinous, which they use to
System: Upon leaving a specific Passage which leads detect forms of life beneath the earth and waters alike.
to a site of death, the Moldwarp may roll Appearance Desman spirits teach this Gift.
+ Primal-Urge (difficulty 6) to coax the surrounding System: This Gift is always active and physically
environment to show what lies ahead. The earth present in all forms besides Homid once learned. The
(regardless of if the Passage mouth lies underground) Galemy can sense the micro-electrical currents inside
sprouts a ring of faintly bioluminescent red flowers, organic living beings, detecting them even through
which remain living for as long as the Passage’s exit is obstructions, by making a Perception + Alertness roll
tainted. (difficulty 6 through air, 7 through water, 8 through
• Desman’s Endurance (Level One Desmana/ the soil, and 9 through solid rock). Unliving creatures
Galemy Gift) - Like their Desmana predecessors, Galemy cannot be detected with this Gift.
are naturally aquatic. This simple and ubiquitous Gift • Streamlined (Level Two Desmana/Galemy
allows them to hold one's breath far above the natural Gift) - Desmans are aquatic by nature, but unlike their
length of time. Beaver spirits teach this Gift. mole kinfolk the Galemy can use this Gift to force
System: This gift is permanent once learned and themselves through the water while barely moving a
always active. The Moldwarp doubles the given times for muscle. Fish spirits teach this Gift.
holding breath given on W20 page 259. System: This Gift is permanent once learned. The
• Etheric Transplant (Level One Galemy Gift) Galemy moves twice as fast in still water and swims at
- Galemy physiology is warped by the Wyld to such a his regular speed swimming upstream with no added
degree that any form of destruction caused against it penalties.
triggers a surge of Gnosis thought to come from Flux • Wyld Side (Level Two Galemy Gift) - Galemy
itself, to which it quickly returns. By channelling this hunt fast and hard for anything corrupted by the
force through this Gift before it dissipates, the user can Weaver or Wyrm, ‘rejuvenating’ them in their unique
transfer the damage dealt to one part of his body to chambers. To achieve such fast-paced conversion, the
other, less vital ones as it is dealt. Axolotl and starfish Galemy have learned to channel the Wyld to mould
spirits teach this Gift. their personalities to match those of their prey, making
System: Whenever the Moldwarp receives damage, it easier to win their trust and lure them in. Chimerlings
Chapter Four: Means of Mending 93
teach this Gift. clearing up a battlefield in short order. With this Gift,
System: The Moldwarp rolls Manipulation + corpses gain a modicum of animacy and aid in burying
Etiquette (difficulty 7) while interacting with his others, to the point that the Moldwarp barely has to lift
prey. With a successful roll, the Moldwarp adopts a a claw. Ordinarily, banshee spirits teach this Gift; it may
Demeanour befitting the target’s sensibilities, reducing also be learned within a Threshold by simply listening to
the difficulty of appropriate Social rolls against her by -1, the Wyld at work.
and may revert back at any time he wishes. If the roll is System: The Moldwarp must push his paw into
botched, he adopts an identical Nature also and forgets the earth and drag up a pawful of dirt while spending a
his past, knowing only that he must draw the target away point of Gnosis. Bodies lying beneath the earth in his
to a private area; this change remains until he spends vicinity begin to reach up and drag down other corpses
a number of days equal to 11 minus his Gnosis rating lain on the ground, push them deeper, then continue
meditating in a Den. to reach for more. The Gift remains active for the
• Lover’s Touch (Level Three Galemy Gift) - As remainder of the scene.
the Children of Gaia Gift (see W20 page 178). • Sideswim Death (Level Four Desmana/Galemy
• Mamma Mole Rat (Level Three Galemy Gift) Gift) - As the Silver Fangs Gift: Sidestep Death (see W20
- No one knows where this Gift originated from, or why page 194), except that this gift only requires a Willpower
either Breed it concerns - Moldwarps or Ratkin - would roll (difficulty 7) rather than any point cost, but can only
wish to employ it, but it nonetheless exists and has been be performed in water.
used to sire what most regard as utter abominations. In • Rebirth (Level Four Galemy Gift) - As the
times of hardship, a Moldwarp who knows this Gift may Philodox Gift (see Changing Ways page 154).
mate with Ratkin kinfolk and vice versa, creating darkly
• Mine Grave (Level Five Galemy Gift) - This
Gaian monstrosities more akin to Kami than Fera.
Gift used to be taught by Desman to his pure children
As neither moles nor rats, these misbegotten children
to give them a second wind in digging and burying.
resemble the naked mole-rat in manner and appearance.
In the hardest times following the First Collapse they
Lesser avatars of both Desman and Mother Rat teach
would otherwise degrade as they toiled on, losing parts
this Gift.
of themselves in the process, before finally falling to
Note: Though it appears on no Ratkin Gift lists, become one with the earth. Now that he has fallen to
this Gift may be learned as an in-Breed Gift by a Ratkin the Wyld, the Gift instead forces one chosen by the user
with a Moldwarp teacher. to continue on even after she has passed beyond life.
System: This Gift is permanent once learned. The Wyld fallen anscestor spirits teach this Gift.
Fera may breed with Kinfolk of the opposing Breed as System: If the Galemy witnesses any Fera become
though they were of his Breed, though even if both have Incapacitated, he may pool his permanent Rage with
the Gift, a Moldwarp and a Ratkin may not conceive hers when she rolls to Remain Active (as detailed on
with each other. The resulting creature is always a metis- page 145 of W20). Though their results contribute to
like blend of both Breeds, with two mutations, one of the roll equal, the dice derived from each Fera’s Rage
which is always complete hairlessness. These creatures must be rolled separately. For each of the Galemy’s
are incapable of shifting into Homid, Talpid, or Rodent successes, the Fera gains one Battle Scar in addition to
forms, but may assume the Crinos forms of both. They the usual one. She also becomes permanently Wyld-
do not belong to any Tunnel or Plague, but do possess tainted, gaining one Derangement and an instinctive
a Warren (if a Moldwarp used this Gift) or Aspect (if a desire to serve the Wyld in whatever way she can. This
Ratkin did), and may pick from both Breeds' Metis Gift typically results in a change of Nature and Demeanour,
lists as well as the Warren or Aspect they are part of. according to the Storyteller’s discretion.
These 'weremolerats' live far longer and more • Upswell (Level Six Desmana Gift) - Floods
energetic lives than even most Fera, tripling the lifespan are endemic to the mythology of humanity the world
of an average member of their Breed and barely showing over, sweeping away the old, corrupt, and fallen to
their age until well into triple figures. They are subject to make way for the new. The Desmana knew well that the
obsidian and silver weaknesses simultaneously, though Great Flood was in fact caused by the little-understood
they may not become Buried due to obsidian exposure. Rokea to eradicate a landbound Bane. Perhaps the only
• Claws of the Dead (Level Three Desmana/ significant contact between Moldwarp and wereshark
Galemy Gift) - Mass graves are an effective means of occurred with the development of this Gift, which
disposing of an entire plagues’ worth of dead, or for allows the user to, instead of simply eradicating Sceatha,
94 Moldwarps
drag them from the land and strand them in the realm sinks below the ground to an appropriate depth (4
of the water-moles. Only the spirits of the most ancient feet for small animals, 6 for humans, and 12 for large
and mighty rivers teach this Gift, and it has not been animals). If the roll is botched, the corpse implodes,
used in millennia but remains waiting to be unlocked. raining viscera across the surrounding area.
System: With haste, the weremole swims up onto • Restore True Death (Level Three) - Though
land from beneath the water of a large river while it isn't a foremost duty of their Breed, Kruipmolle
spending three points of Rage. In doing so, a great take it upon themselves as a Tunnel to counteract
tsunami rises behind him, far larger than the river the unnatural maintenance of bodies once they have
could have held. The water stretches for miles and slams expired, for all dead things must decay to allow new
through nearby wilderness and settlements, then quickly life. This Gift is indispensable in this aim, for it reverses
retracts back to the bank. The water drags anything processes of any kind which would preserve organic
with the taint of the Triat back to the river, be it animal, matter beyond its point of death, even extending to
vegetable, or mineral. Anything with the ability to resist those greatest of abhorrences: the undead who sustain
may make an opposed Strength roll (difficulty 9) against themselves on the living. Cicada spirits teach this Gift.
the Moldwarp’s permanent Rage (difficulty 6) to fight System: The Moldwarp touches his subject, spends a
against the tide or end up back at the riverbank, stunned point of Gnosis, and rolls Gnosis (difficulty 7 for frozen,
into unconsciousness for the remainder of the scene. taxidermied, or otherwise preserved organisms, 8 for
Kruipmolle Gifts embalmed humans, and 9 for supernaturally-preserved
entities). If successful, the target is converted to the
The Golden Moles have been compared to as a state it would be in if no preservative measures had
renewed form of the Old World Tunnel, and the powers been employed. Corporeal undead creatures - vampires,
bestowed on them by the spirits reflect this. They Risen, Kuei-jin, mummies, and similar - may oppose this
bury the dead, avidly and ceaselessly, just as the first roll with their Stamina at difficulty 8; if the Moldwarp
Moldwarps did many ages ago. Amongst other things, wins, they are rendered immobile for a number of nights
their Gifts allow them to reduce dead matter to a base equal to the weremole’s final successes, during which
state, to kickstart Gaia’s cycle as fast as possible. time they experience nothing, which vampires treat as
• Scent of the True Form (Level One) - As the torpor.
Philodox Gift (see W20 page 166). • Uproot (Level Three) - As the Grondr Gift (see
• Spirit Snare (Level One) - As the Theurge Gift W20 Changing Breeds page 247).
(see W20 page 164). • Sense Balance (Level Four) - As the Philodox
• Golden Rhinarium (Level Two) - A Kruipmolle Gift (see W20 page 167).
with this Gift possesses a thick leathery Rhinarium • Touch of Restoration (Level Four) - As the
growing between where the eyes would be located on Grondr Gift (see W20 Changing Breeds page 247).
similar animals and across the ridge of its brow. This
organ bears gill-like skin which filters the air he breathes, • Phoenix Seed (Level Five) - In more and more
blocking out debris and noxious gases alike. Golden places, Gaia's cycle is simply too slow to repair the
mole spirits teach this Gift. horrors wrought by the Wyrm’s madness. This Gift
hastens the natural ways of death and life in a controlled
System: This Gift is always active and physically manner. Rather than simply burying a body and
present in all forms besides Homid once learned, allowing the seeds nesting within the surrounding soil to
granting the weremole a dice pool bonus to Stamina make use of its nutrients, the Moldwarp transmutes the
rolls made to resist the effects of toxic gases and similar body itself into a healthy and fast-growing microcosm
airborne hazards equal to his Perception rating. of new life. Within minutes a barren landscape may
• Proper Burial (Level Two) - The efficient be turned into one coated in lush foliage, abuzz with
disposal of corpses in large numbers is a difficult task for pollinating insects, and peppered with swelling fungi
all but the strongest of Moldwarps. With this Gift, the and lichens. Mighty phoenix spirits teach this Gift.
Kruipmolle may bury a body with a single touch. Worm System: The weremole touches a fresh corpse,
spirits teach this Gift. spends two points of Gnosis, and rolls Stamina +
System: The Moldwarp rolls Gnosis (difficulty 4 for Primal Urge (difficulty 7). The body then bursts into a
small animals such as dogs, 6 for human-sized creatures, haze of pollen, seeds, and spores. These reproductive
and 8 for large animals such as horses) while placing his elements settle on every surface for thirty square feet/
hand on a chosen body. If successful, the body quickly ten square metres per success and quickly germinate into
Chapter Four: Means of Mending 95
new life. In these areas, the Otherlandscape becomes teach this Gift.
one of perfect Gaian tranquillity, shredding any Triatic System: This Gift is permanently active once
influence. learned. All damage received from non-mammalian
Itjaritjari Gifts aggressors (including Ananasi, Corax, Mokolé, Nagah,
and Rokea) is reduced by -1. Additionally, Stamina
The Itjarijari are secretive, not only in wider rolls made to resist toxins or poisons imparted by such
Moldwarp society but amongst their kin also. Their creatures receive a -1 difficulty modifier.
Gifts provide ease of social manipulation blended
• Wither Limb (Level Four) - As the Metis Gift
with impressive martial capabilities. With these they
(see W20 page 157).
violate the safety of other Breeds for their unguessable
purposes. • Prison Break (Level Five) - As the Bone
Gnawers Gift: Riot (see W20 page 176).
• Aura of Confidence (Level One) - As the
Shadow Lords Gift (see W20 page 188).
• Crawling Order (Level One) - Foremen and
Chamber Gifts
Earls alike need to know who has come and gone As well as choosing from the Breed, Warren, and
between Burrows, and others’ reports may not always be Tunnel Gifts, Moldwarps belonging to Chambers or
reliable. This Gift reveals where their subordinates have those who have been Buried may also choose from
been through their footprints. Any earth burrowing their parental Tunnel as well as the given lists for their
spirit teaches this Gift. respective group.
Cleansing Rites
soon.
• Ear to the Ground (Level Two) - Humans have
used subterranean cables for information transfer for a Rites of Cleansing are not entirely unique to
century in ever-growing abundance. With an ear pressed Moldwarps, but their innovation and dedication to
to the ground, a Moldwarp may hear the transition of performing them, and their separation of such Rites
signals bearing Triatic influence passing through any as a category of their own, are characteristic of the
nearby cables or wiring. Rabbit and hare spirits teach Breed. Naturally, Cleansing Rites are usually the sole
this Gift. purview of the Cleanser Warren, though occasionally
System: The weremole must place his ear against other Warrens learn them. Aside from those listed
the earth and roll Perception + Primal-Urge (difficulty below, Moldwarps occasionally learn the Garou Rite of
7). He may hear anything being discussed which might Cleansing, more as a training tool for young pups or as
have been directly touched by the Triat help. Promotions a means of understanding werewolves, than a practical
for highly experimental avant-garde art projects travel means of curing taint.
with the frantic reverberations of the Wyld; orders System: The standard roll for a Cleansing Rite is
from Meditech research facilities may be peppered with Stamina + Rituals (difficulty 7).
the crackling, Weaverish static; and intoxicated threats
between lovers may be drowned out by the Wyrm’s Rite of the Sanctified Spirit
low, distorted drone. With enough successes (according Level One
to the Storyteller's discretion but generally requiring The cleansing of spirits is the first and foremost
more for weaker influences), the Moldwarp may follow Ritual any Cleanser learns. This Rite is reminiscent of
these broadcasts to their destination to gather further the Rite of Cleansing known to Garou; this is, as all
information on their fallen topic. Elder Moldwarps will hold true, because the werewolves
• Ghost of the Machine (Level Three) - As the were taught it by - or stole it from - Moldwarp Cleansers.
Bone Gnawers Gift: Call the Rust (see W20 page 175). Inside a Cleansing Chamber, the ritemaster must
• Attunement (Level Four) - As the Bone walk around the Sceatha in a clockwise direction, with
Gnawers Gift (see W20 page 176). one of each other Triant’s Rehabilitation Trinkets
• Malleable Spirit (Level Five) - As the Theurge (Weaverish and Wyrmish for Wyld Sceatha, and so
Gift (see W20 page 166). on). As he begins his circle, he activates one Trinket
by making the usual roll, then upon beginning his
Den Rites
For those creatures who have been created with the
taint of the Triat in every fibre of their being, cleansing
is more intense, more unpredictable, and rarely leaves Dens are as important to Moldwarps as Caerns are
a healthy specimen behind. Creatures such as fallen to a Garou - if not more so, since they spend far more
Fera, ghouls, Inanimae, Chulorviah infectees, and other time within them. The Rites created for the Den are
physical manifestations of the Triat must be invasively primarily learned by the Architects of a Sett, blending
cleansed with this Rite. them with Gifts to keep a Burrow functioning in orderly
System: This level of cleansing doesn’t have fashion.
a specific rule set for a Moldwarp to learn, as the System: Den Rites require a Charisma + Rituals roll
techniques involved vary so much that it would be (difficulty 7).
impossible to account for every variation. Not only does
each Cleanser work in his own way, but each Sceatha’s Rite of Passage-Making
Triatic humours must be assessed and counteracted in Level Two
ever-evolving ways. Certainly, they are too unique to be
Digging a Passage is unlike digging through
represented with the standard roll for Cleansing Rite.
terrestrial soil; in some ways it is easier, but in many
Three examples are given below.
others far harder. The first step is to carve the Glyph
Fallen Fera and physical manifestations of the Triat of Safe Passage at the intended entrance. From there,
should have what it means to be what they are taken small labours of mole spirits dig the Passage in service to
away from them, only to be restored with Gaia’s grace. Grandmother Mole and the ritemaster, clearing away the
This can come about with a series of opposed Gnosis barrier between Underland and Otherland in intervals,
and Rage rolls to reduce the Sceatha’s own respective waiting for the Glyph to be reinscribed. Eventually, the
permanent ratings. They then must replenish those Moldwarp is led through to his destination and a new
ratings, first Rage through degrading and infuriating Passage is made.
treatment under moonlight, then Gnosis through
System: The ritemaster must make a number of rolls
willing redemption and difficult meditation in Gaia’s
equal roughly to one every ten miles, representing times
name. Only if all of this is successful will the Sceatha be
when the Glyph must be inscribed. If any of these rolls
returned to Her way. are botched, the Passage collapses and all involved must
For Inanimae (see Changeling: The Dreaming roll Wits + Athletics to escape in time or be buried in
20th Anniversary Edition), the Moldwarp may have the earth and suffer six levels of bashing damage.
to craft a Cleansing Chamber around the its Anchor, Each Glyph remains for a number of lunar months
then assault its Glamour with Weaverish Gnosis. A equal to the number of successes rolled, at which time
number of successful opposed Willpower rolls equal to they must either be maintained or the Passage will
the Inanimae’s permanent Glamour rating while using collapse.
Weaverish Trinkets would transform her Anchor into
a mundane natural substance and leave the Inanimae
Undone.
104 Moldwarps
Underland. Each of these tests require the Moldwarp to
Labour Day make reasonably challenging rolls in response to them.
Level Three If he is successful through Mole’s tests, he digs through
to the desired Den and a new branch of the Run is
The creation of a new Labour is a critical moment permanently laid.
in any Sett’s proceedings. Every Labour possesses a
unique section of the Burrow, maintaining its various
chambers and ensuring the wellbeing of all Moldwarps,
Death Rites
kinfolk, and Sceatha therein, so the camaraderie of a Moldwarps toil in death all day and night, and see
Labour must be absolute. The prospective members ‘their Wyrm’ as their true spiritual guardian. To that
come together and each scoop a pawful of earth into end, weremoles undertake almost every Death Rite
one mound, on which the ritemaster inscribes their commonly known to Fera kind devoutly, as well as a few
names. This mound becomes the power of their Labour unique to them.
and even shines with a Gnostic glow through Otherland.
System: Once the scooping is complete, the
Rite of the Great Return
ritemaster makes his roll as he inscribes his fellow’s Level Three
names into the mound. If successful, the Labour gains a No Moldwarp is mourned or cried over when their
+1 dice pool bonus to any Gnosis rolls made while they death comes, for they have simply been chosen by Gaia
work together. Additionally, members of a Labour which to become something new. His body is given to the soil
has performed this Rite may deposit points of Gnosis in once more, and under the Rite of the Great Return it
the mound which members of the Labour may extract is quickly reduced to its base components, while those
and make use of for themselves. If a new member joins who handed him over receive his essence. The body
the Labour, this Rite must be repeated for him to gain is laid down in the centre of a Burial Chamber and
its benefits. the deceased’s handlers, usually those of his former
Rite of the Run Labour, scoop nearby earth up to his sides so that only
his face and chest remain exposed. His body then slowly
Level Five transmutes into the soil, releasing a light blue vapour as
To most weremoles, the Run is nothing more or it does.
less than the foremost Passage, but to those who have System: As an exception to the normal roll for a
reached greatness it is far more. It facilitates travel
between Underland and Run’s End, an otherwise Death Rite, each participant rolls a number of dice
impossible feat as Moldwarps cannot simply Dig equal to their Rank. As they bury their fallen comrade,
Downwards to reach their death-realm. The Run also his temporary Gnosis, Rage, and Willpower are
forms spiritual supports for the Tellurian - when the distributed amongst the surrounding Moldwarps. Each
Run first fell the world saw utter chaos, and since then receives a number of points equal to the successes they
each instance of a branch being destroyed has seen rolled collectively between the three ratings, so long as
catastrophic Overland consequences. Any weremole no individual gains more points than the Moldwarp had
who performs this legendary Rite digs a new branch of at the time of his death.
the Run and immediately meets with more acclaim than
ever before. Rite of Salvation
Starting in Run’s End, the weremole digs from Level Five
inside the colossal obsidian structure of the Body of
Death. He is quickly joined by Grandmother Mole and Occasionally, Sceatha see the error of their ways and
must compete with her to dig through Otherland to his wish to rejoin Gaia permanently, through death. The
destination. If she is suitably impressed, the two of them Sceatha is taken to the Body of Death and surrounded
burst through into Underland and the Run branch will by Moldwarps as they regale her with tales and songs
be formed forever. regarding Gaia, the Three Lands, and the future
System: The Moldwarp must first make a digging salvation of the Triat. As the Sceatha naturally perishes
roll, requiring ten successes while spending one point from the Body of Death’s aura, her body and soul
of Gnosis. He enters the fabric of Otherland and is met return to a state of purity with no blemish of the Triat’s
by the Totem Grandmother Mole. She then tests him corruption.
as the two of them dig on, perhaps pulling a corpse
from the walls, summoning a horrific Sceatha (rather System: The lead Moldwarp guiding the Sceatha
alarmingly plucked from an in-use Cleansing Chamber), towards Gaia’s grace makes his roll while speaking of
or lead him towards particularly hazardous regions of Her nature. If he succeeds, the Sceatha dies and returns
Chapter Four: Means of Mending 105
to a natural state. If he fails, the Sceatha dies horribly Gnosis roll against the Tool’s Gnosis, both at difficulty
in a fit of bleeding, vomiting, and seizures. If the roll is 6. If the Moldwarp succeeds, the power is activated
botched, the Sceatha enters a frenzied and tries at all as intended and the Tool’s Gnosis rating (and thus
costs to reach a place suited to her Triatic alignment. the number of uses left in it) is reduced by 1. If the
Tool botches, it is not only activated as above, but the
Tools difficulty of the following activation roll is increased
to 7 for the Tool but remains at 6 for the Moldwarp
To weremoles, there are no clear distinctions (though the Gnosis rating may still only be reduced by
between a Talen and a Fetish, primarily due to their 1). If the Tool succeeds, its power is not activated at all
unique method of and purpose for creating such and its Gnosis rating remains the same. If the Moldwarp
spiritually-charged objects. Moldwarps create ‘Tools’ - botches, the Tool’s Gnosis rating is increased by 1 and,
their prosaic nomenclature for anything considered to at the Storyteller’s discretion, the Tool may create some
be a Fetish, Talen, or similar items by other Breeds - the effect contrary to its purpose, related to the Charms and
exact same way as most others, by binding spirits into behaviours of the spirit within it.
the desired object. However, they only ever use Sceatha Once a Tool has had all its uses expended, the spirit
spirits of the Triat, never Gaian ones. While inside such is released again in a Gaian form, losing any Charms
material prisons, these spirits are gradually cleansed in a unique to Banes, Wyldlings, or Weaver spirits, and
similar manner to being held within cleansing chambers, possibly gaining new ones to represent their conversion.
which in fact represent the Breed’s sole use of Gaian Note that despite the reduction of the Tool’s Gnosis
spirits in this way. What other Breeds would call a rating to 0, the spirit’s own Gnosis remains at its
Talen is made using only a weak Sceatha, the essence of original level.
which is not strong enough to require invasive cleansing,
and thus the Tool itself cleanses the spirit after one or Note: For a Moldwarp player to create a Tool
two uses. Hardier Tools act more like holding cells for mimicking the Fetishes or Talens of other Breeds, he
the Sceatha, preserving a potent spirit battled into a must simply agree with the Storyteller what Sceatha
weakened state in a position of inactivity, siphoning spirit is most relevant to the Tool and then continue
its Essence as and when it recovers for the activation in the usual creation method. For example, to make a
of the Tool. Thus, each Tool has a set number of uses, Spirit Tracer, the Moldwarp could use a Scryer Bane,
and when these uses are through the spirit is released a Spark Wyldling, or a Hunter Spider Weaver spirit,
without harm, rehabilitated into a balanced member of to achieve the same effect as a Garou would by using a
the spirit world. predatory animal spirit.
System: To create a Tool, Moldwarps undertake the For the purposes of using the Fetish Background for
exact same process used by most other Breeds in creating Moldwarps, the level rating of each Tool has been given
their Fetishes, differing only in that they use tainted and should be used in conjunction with the Background
and fallen spirits in place of pure Gaian ones (for these in the same way Fetishes are.
rules, see the Rite of the Fetish in W20, page 213). The
obvious exceptions to this rule are that the Buried don’t
Golden Lantern
use Wyrmish spirits, but rather corrupt Gaian, Wyldish, Very few Diggers are found without a Golden
and Weaverish ones into Banes, and that Galemy do Lantern hanging from a belt loop or affixed to a hard
not use Wyldlings, instead infecting all others with the hat as they spelunk their way through the deepest depths
Wyld. of Underland, treated as they are as both useful tools
and status symbols in equal measure. The Lantern, at its
All Tools have a number of uses equal to the Gnosis core is nothing more than simply that: a lantern of one
rating of the spirit used to make them. As the Moldwarp design from a vast an array - many Architects devise their
activates a particular Tool, she attempts to impose own designs of lantern and supply their Sett with them
Gaian Gnosis upon the spirit and reduce the potency as a kind of trademark for their work - with a round
of its corruption, thus reducing the number of uses plate of gold attached to the object's foremost face,
she can extort from it. Once the spirit has been utterly covered by a glyph-inscribed seal. Young Moldwarps are
oppressed by Gaian Gnosis, it is permanently cleansed quick to point out that, with the advancement of electric
and released from the Tool, which becomes no more lighting, Golden Lanterns aren't really the most efficient
than a mundane object, though it can be reused and method of lighting your way as you head through
once again be made a true Tool. darkened passageways. In return, Elders scoff and crawl
To activate a Tool, the Moldwarp makes an opposed onwards when the pup is left stranded in the darkness
106 Moldwarps
once his batteries have died.
System: To activate a Golden Lantern, the
Moleskine
Moldwarp must simply lift the seal and expose the Named this more recently after modern Moldwarps
spirit within to the world. The Lantern illuminates got their paws on a human writing set, the Moleskine
an area of space equal to half a cubic metre/one foot is a self-writing map used in an array of different ways.
per level of the captured spirit’s Rage in all directions Architects use them to map out the different rooms,
from the Lantern, piercing even supernatural darkness passages, and traps placed by their Labours within a
which ordinary light cannot. Illumination using this Burrow; Diggers simply use them to map out the vast
Tool lasts for one scene per use, after which time the sprawl of Underland passages deep beneath the ground,
seal automatically slides back to its original position, heading both in and out of Otherland at random;
enclosing the golden plate behind it. Wardens and Cleansers keep an intimate track of the
cleansing chambers within their Burrow, adding the
Level: 1
various procedures needed to keep them secure; and
Suggested Sceatha: Furmlings (Rage 10, Gnosis 5, Trackers use them on Overland to keep track of its
Willpower 5, Essence 20-40) or Vectors (Rage 3, Gnosis disorienting geography.
6, Willpower 9, Essence 17-30).
System: The Moldwarp needs only activate this
Poison Pipe Tool at the start of the day, following which it keeps an
ongoing map of his travels, reducing or increasing in
The Poison Pipe is a roughly-carved pipe formed
scale as needed. Only the user may understand the map;
from the ribbed and undulated column of a stalagmite,
to anyone other than him, it reads as a maddened sprawl
hollowed out with a rounded dish-like mouth at its
of lines and shapes. The Tool deactivates at sunset of the
furthest end. When a Moldwarp lights the pipe to
same day.
smoke tobacco or teaching herbs - only in their natural,
unadulterated form - and expresses a large cloud Level: 2
with his exhalations, he is shown the presence of any Suggested Sceatha: Scryers (Rage 2, Gnosis 7,
contaminants, mundane or supernatural, in his local Willpower 4, Essence 13-30), Pattern Spiders (Rage 4,
vicinity. The cloud then gradually drifts along as the Gnosis 6, Willpower 6, Essence 16), Net Spiders (Rage
weremole makes his way, gradually dissipating as it does 4, Gnosis 8, Willpower 7, Essence 19), or Vectors (Rage
so before fading completely. 2, Gnosis 6, Willpower 9, Essence 17-30).
System: To activate the Fetish, a Moldwarp need
only take a deep drag of his pipe and blow the dense Claw Pick
smoke out into the space around him. Assuming it was The Claw Pick is a thing of minor sacrifice to the
successfully activated, he must make a Perception + Moldwarp crafter, in exchange for major personal gain.
Alertness roll (difficulty 6 for well-lit environments, 7 It is formed from one of the future wielder's Crinos
for gloomy areas, and 8 for almost total darkness) to see claws, pulled from the paw and bored through the core
the presence of toxic contaminants in the air (including of the Pick with a shaft of fresh green wood, and sealed
Wyrm taint and some Wyldish substances) as bright with pitch. The claw - which naturally makes up the
auroras when in contact with the smoke. The smoke Claw Pick's head - does not return to a talon or nail
remains for around one minute per level of permanent of any other form when the user shifts, or due to any
Gnosis possessed by the Moldwarp. changes in Umbral pressure, though it will transform
Note: Gazers of the Deep cannot make effective back if the creator dies. A Claw Pick is conventionally
use of this Tool due to their Chamber’s Sightless Gaze used to excavate large masses of stone and dirt in short
Fault; though it reveals things supernaturally, it relies on order, and is often employed by the Eastern Tunnel to
mundane sight. brutishly overcome their Tunnel’s Fault.
Level: 2 System: The Claw Pick is a short-lived Tool in the
hands of a foolhardy Moldwarp, for each swing is a use
Suggested Sceatha: Hoglings (Rage 8, Gnosis 7,
of its ability. The swing adds an automatic ten successes
Willpower 3, Essence 18-40), Mites and Tites (Rage 2,
to a single digging roll made by the wielder. The Pick
Gnosis 3, Willpower 9, Essence 10-20; see page 143), or
also deals Strength +5 Lethal damage if used in a
Twisters (Rage 8, Gnosis 9, Willpower 8, Essence 27-50).
combative manner, though each attack counts as a full
use.
Level: 3
Chapter Four: Means of Mending 107
Suggested Sceatha: Ooralath (Rage 5, Gnosis 3,
Willpower 7, Essence 15-50), H’rugglings (Rage 3, Rehabilitation Trinkets
Gnosis 5, Willpower 9, Essence 17-40), or Structural The Rehabilitation Trinkets required to cleanse
Geomids (Rage 5, Gnosis 10, Willpower 8, Essence 30). tainted beings are numerous, multifaceted, and often
contradictory in nature. As with Tools, Moldwarps
Shackles of the Fallen never use Gaian spirits in Rehabilitation Trinkets,
The core duty of Trackers is to seek out agents of instead rebalancing Sceatha’s spirits using spirits of
the fallen Triat and lure them closer to the Burrow, or the tainted Triat which have not yet themselves been
preferably restrain them and drag them back themselves. cleansed within a Tool.
To aid in this the perfect tool was created: a set of Most Burrows aim to create Trinkets far in advance
manacles which stem the use of non-Gaian magic while and in surplus to requirement, and keep a stock of them
also acting as a sturdy set of restraints in their own right. on reserve for almost any eventuality. These assortments
The Shackles of the Fallen are a noticeably unwieldy set of Trinkets are curated and requisitioned by an Elder
of stocks cut from a single sheet of slate, with at least Cleanser - or, lacking a true Elder, the most experienced
two holes for arms - or other appendages - to fit through. Cleanser - and crafted by those Architects beneath him
When a non-Gaian entity is restrained by the Shackles, in Rank. Because of their many applications, the specific
the sheer slate edges tighten to fasten the being's limbs Sceatha used in each Trinket covers the whole menagerie
in a vice-like grip, cutting off their connection to of Otherland, with all manner of Gnosis levels to boot.
whichever member of the fallen Triat they derive their
power in the process. Generally speaking, Wyld Sceatha are bound into
Wyld reflections of Overland such as dried seeds and
System: After activating the Tool and successfully shoots, greenwood carvings of clouds and waterfall
securing the victim's appendages in the boreholes, the
mist, or complexly and yet randomly cobbled-together
Shackles can restrain creatures with up to 6 dots in
mixture of fresh materials. Weaver-bound Trinkets come
Strength (including powers or other bonuses which
as woven silk lace, circuit board sections, and precisely-
increase Strength). Once restrained, all powers the
dimensioned strips of metal. Finally, Wyrmish Trinkets
subject derives from any source other than Gaia suffer a
are created from rotten bones, effigies of monstrous
+2 difficulty penalty to activate.
beings, and arrangements of weapons which have been
Level: 4 used to kill.
Suggested Sceatha: Psychomachiae (Rage 10, Gnosis System: Trinkets are made just the same as any
4, Willpower 6, Essence 20), Pattern Spiders (Rage 4, other Tool, though they conventionally serve no purpose
Gnosis 6, Willpower 6, Essence 16), or Stasis Vectors outside their use in a cleansing chamber. The Spirit’s
(Rage 6, Gnosis 10, Willpower 10, Essence 26). Attributes should be noted for each and every Trinket a
Moldwarp creates, for use in cleansing Rites. For more
on these Rites, see page 107.
War-Mattock
The Order of Thegns are the only class of Moldwarp
allowed to actually kill Sceatha, and only unleashed
when a situation in the field, or more worryingly
within a Burrow, reaches the point of no return and
risks the spread of Triatic taint by the Breed's own
mishandling. For this purpose, Architects devised a
Tool that performs the Rite of Release with every use.
The War-Mattock, a two-pronged battle pick with vines
of ivy and bindweed growing from a hollow in the
shaft, despatches Sceatha too troublesome to cleanse
whilst simultaneously performing the far easier task of
cleansing the creature's dying essence. Using a War-
Mattock ensures that, even in death, the opponent
is incapable of polluting the ever-flowing cycle of life
around it. Despite the far easier method of killing
enemies with the Moldwarps' gargantuan claws, the use
108 Moldwarps
of a War-Mattock is highly sought-after, and is seen as
Portable Cleansing Chamber
one of the greatest honours a martial-minded weremole
could hope to receive. Despite the fact that portable Cleansing Chambers
System: The War-Mattock deals Strength +3 are not situated above a Den, they work nonetheless due
aggravated damage; one use constitutes unsheathing to the Molestones used to power them. They are usually
the Mattock and lasts for the remainder of the scene. formed from light materials and rigged up on basic
Any entity slain by the use of a War-Mattock is instantly transport such as a wooden cart. Due to their mobility,
purified, the body and any remaining spiritual essence cleansing in a portable chamber becomes a much more
is rendered Gaian. Vampire, Kuei-jin and fomori bodies involved situation for the whole Labour, with Wardens
return to their natural human states and gradually maintaining the Sceatha, Architects maintaining the
decay. Wraiths may not be created with the use of this
chamber itself, and Cleansers performing the Rites,
Tool, and any organic remains of an enemy are entirely
while Trackers and Diggers keep the whole group
Gaian to spiritual senses.
coordinated and secure.
Level: 5
Suggested Sceatha: Scrags (Rage 10, Gnosis 4, Defilement Chamber
Willpower 6, Essence 20), Hunter Spider (Rage 10, The Buried make use of a Cleansing Chamber
Gnosis 6, Willpower 8, Essence 24), or Sands of Time to corrupt rather than purify. The cage-like structure
(Rage 8, Gnosis 9, Willpower 8, Essence 27-50).
necessary for this is constructed from Wyrmish materials
Cleansing Chambers such as dismembered flesh, rotten wood, and toxic
waste. These chambers are solely designed to taint a
The Cleansing Chamber is perhaps the most
important creation of the Moldwarp Breed following the being in favour of the Wyrm in a similar manner to
Eruption, and remains in as much use today as it was the Labyrinth though over a far longer course of time,
initially. These structures come in two parts: the main and without the same risk of it being destroyed or
room, used to house the Sceatha; and the ensemble of psychologically devastated. To this end, they are adorned
Rehabilitation Trinkets adorning the floor, walls, and with Wyrmish Trinkets and behave in the exact same
ceiling, all focusing their Gnosis towards the inmate. way as a normal Chamber.
The room is often a simple dug out hollow along a hall
of the Burrow, located directly above the Den itself, Rejuvenation Chamber
but never too close to it. Some Burrows make far more
Much like the Buried, Galemy focus their death-
elaborate cleansing chambers, with depictions of former
relieving Rituals inside a specialised chamber which
inmates and Totems often called upon for aid.
aligns its interments to the Wyld. These Rejuvenation
The Cleansing Chamber is the only tangible
Chambers are always situated in one of their sacred
thing Moldwarps create using Gaian spirits; in fact,
rivers, crafted from maddened weaves of reeds and other
they use pure mole spirits in their construction. Mole
allowed the use of her spirit-brood in this one instance river flora, tethered to the river bank, and spiritually
as a show of fealty to Gaia. The mole spirit is bound house the to-be-Wyldish subject like a fish in a net,
for the cleansing of one Sceatha, after which point it is awaiting the aquatic weremoles' attention.
released. If any Sett breaks this arrangement and entraps
the mole spirit permanently, all faces of Mole reject the
Sett until the spirit is freed and restitutory chiminage is
made. It is for this reason that the Investigator Tunnel
has been abandoned by Shrew Mole and repatriated by
Worm, eager as they are to devise more efficient and less
traditional methods of cleansing for their masters.
Note: For cleansing by use of a cleansing chamber,
see the range of cleansing Rites known to Moldwarps
from page 107 onwards.
Sample Moldwarp
.
Characters
Despite common assumptions, weremoles are not
merely two-dimensional homely curmudgeons, collecting
the dead and corrupted and keeping to themselves, as
many outsiders have been led to believe. Moldwarps
span a full spectrum of personalities and perspectives;
even within a single Burrow of a single Tunnel, it's rare
to find two weremoles who share identical opinions.
Prelude
As a child growing up in California, you became enamoured with the outskirts of the Mojave desert, where your
mother would take you every weekend. Soon enough, your interests turned from gentle walks along tourist routes
- with occasional deviations into rougher terrain of course - to an exploration of the canyons and crags endemic to
the region. As you neared maturity, these sojourns into cave systems and gorges - some of which were known only to
you - went from childhood play, to a beloved hobby, and finally to a full-blown obsession in your late teens.
On one such trip, the kind that you would stretch out to a full weekend of cave camping and solo orienteering,
something made you decide to go deeper than you ever had before. It was an extremely dangerous choice, but
somehow you knew everything would be alright. The crawling took hours, through tight spaces, across cave rivers,
and over sheer drops. You didn't even notice your body swell and your nails turn into claws, but soon enough you
were in Otherland, being curiously stared at by four of your new kin - the Labour which would adopt you.
Concept
From the moment you emerged onto the deepest part of the Run you realised that you just couldn't stop. As
a New World Digger, you know an unending compulsion to expand your Burrow deeper and deeper, to journey
into Otherland just to see what - or who - you find there, and above all to dig through Gaia’s hidden ways to prove
yourself to Grandmother Mole. No Passage is too narrow, no drop too steep, and no rockface too sheer to stop you
traversing Underland.
Roleplaying Hints
While you have time for all of your Settmates, especially the Diggers who accompany you on your treks, your
attention span is quite limited where it concerns anything besides digging and exploring. Whenever you are forced
to attend surface Things or other superterranean activities, you struggle to show any genuine interest at all.
Equipment
You carry with you some rope, a small knife, a pencil, and a series of hand-drawn maps of the local shallow
Otherland. Nothing else helps you much in your journeys, so it isn’t needed.
112 Moldwarps
City Planner
"Medical waste, eh? I have the perfect place to bury that!"
Prelude
Never one for heights, despite being raised amongst the high-reaching towers of London, you made sure to
remain in small suburbs and the older boroughs of the city. As you aged, you found a suitable place for yourself in
the local small councils, taking positions of transport liaising, community service organisation, and ultimately local
city planning. For you, the minutiae of council administration and design strategy came effortlessly, so when you
were given the opportunity to direct the construction of a new Underground route, you jumped at the chance.
You approached this opportunity eagerly and took a frontline position, personally seeing to the land transfers
and contracts, duties that were quite a bit above your pay grade. During a structural survey in a drilled tunnel route
- which you demanded to be part of - you felt the urge to explore your own areas of the dig, only to initiate your First
Change the moment you broke away from the survey crew.
Following the sudden disorientation of your Vision Crawl, and your urgent shift back to Homid form to avoid
crewmates seeing what you had become, you tried to keep your place in human society. The Surface Earl of the
Burrow you had briefly intruded upon has since approached you and eased you into Moldwarp life and your new
duty, which you have come to know like the back of your paw.
Concept
You are, above all else, organised and efficient. You see the minions of the Triat as simultaneously blights on
Gaia and creatures in dire need of help, and have therefore committed yourself to foster community projects and
societies which highlight and prevent Triatic corruption. Most of your day is spent organising members of your Sett
and the citizens running your community projects. All of your efforts go towards finding Sceatha and getting them
the help they need.
Roleplaying Hints
You come off on face-value as a workaholic yuppie capable of finding quick solutions to emerging problems,
but this isn't all there is to you. Away from the public light, you put your all into finding Sceatha, working at soup
kitchens, aiding abuse support groups, and litter picking near waste dumps.
Equipment
As a successful rising star in your field, you have access to a decent car and house, regular high income, and
fairly high-end technology.
Prelude
You grew up as an only child in Coventry, England - no siblings, few friends, and only your father and
grandfather for household company. Your grandmother had died in the German bombings which ravaged your
hometown; you never knew your mother, and she wasn’t spoken of. Even then, your dad was always out working
construction on local sites to keep you warm and fed, so it fell to your grandpa to raise you mostly on his own.
Growing up wasn't so bad despite these humble beginnings. You spent much of your time out of school on your
grandpa's allotment, learning about gardening and engineering, which you took to from an early age.
It was in grandpa's Anderson shelter, during your early teens, that Grandmother Mole finally called to you.
Late one afternoon, while you were helping to dig out rotten foundations underneath the shelter, your shovel
went straight through into a foxhole, which crumbled into a sinkhole, and ended up with you digging half a mile
down in a fresh Passage. As though in a fever dream, you dug through the soft soil with your hands at first, which
then grew to colossal mole paws, finally pulling you into a small chamber set up like something from Wind in the
Willows. Small chairs were set about a table laden with drinks, occupied by a group of moles sat about making light
conversation with one another - until they were interrupted as you fell into their living chamber.
Though you were initially terrified, the creatures took you in and explained your true nature over tea, and in
short order what had happened to your mother: she was like you and they, and had tragically died defending you
from ‘monsters’ as a baby.
Concept
You turned to all the life lessons grandpa taught you to find your place in the Sett. You shore up the defences,
fix the fixtures, and when possible design unique cleansing chambers for each and every Sceatha you are shown. Just
like grandpa did for you, you love taking in young pups and teaching them every aspect of design and construction.
Roleplaying Hints
You are competitive yet modest, relishing challenges in the knowledge they might benefit the Burrow. You are
a teacher as much as a builder, making things to last with both design and inspiration, and hold others to the same
standards, brooking no laziness.
Equipment
You equip yourself with a range of Tools, mallets, picks, and trowels in order to someday produce architectural
miracles.
114 Moldwarps
Mother Superior
“How are we today, dear? Still got those worms behind our eyes, have we? Let's go back down to the chamber and see what we
can do about those, shall we?”
Prelude
From your earliest days, the nunnery was all you knew, the sisters providing for you and giving you a place of
safety and security - but you were no orphan child abandoned at the gate, nor even a human one. The sisters of the
Convent of the Three Angels found you, a young mole rummaging through their cabbage patch and ruining their
flower beds, but luckily they worshipped Gaia as the Virgin Mary and supported the efforts of the local Burrow, and
recognised you as talpid kinfolk. Sure enough, your Vision Crawl came and you dug your way onto the Run without
difficulty, ultimately being redirected by your new Burrow back to the convent for protection.
The small community raised you as their own, teaching you to venerate the ‘Holy Mother’ in all that you do.
The convent taught you to respect God's creation by working the land for the sisterhood's food, to maintain the
nunnery’s grounds, and to minister and provide healing to locals in need of care and grace. Soon you blended the
medical care provided by the convent with your cleansing duties, tempered with a stern and convicted manner, to
become the weremole you are today.
Concept
You have continued to carry the faith you were taught during your upbringing, though it is shared by none of
your Settmates. You see Sceatha as in need of the same salvation you give to the stricken and sinful. It is all that you
can do to care for them like a firm parent, a clinical doctor, and a pious nun in equal measure.
Roleplaying Hints
Unlike many more soft-hearted Cleansers, you take a hard and unwavering approach to your calling. Sceatha
will say anything to avoid the Holy Mother's salvation, but you will stop at nothing to deliver it - and actions speak
louder than words.
Equipment
At all times you carry with you a crucifix of an unusual floral design, a Bible annotated with coded references to
Gaian cosmology, and your cat-o-nine-tails Tool that excoriates the taint from your wards for a time.
Prelude
Bullying was a big problem in your Burrow; with their parents and minders busy with important projects, the
kinfolk kids ran rampant and took their various petty disputes out on one another. Given an ungainly hybrid shape
and afflicted with hairlessness by your metis birth but yet lacking the power of Crinos form, you were by far the
most unusual child in your group, but not the most physically capable, making you easy pickings for the bigger kids.
Despite this harrying from an early age, or possibly because of it, you developed a deep desire to defend those
who were going through the same ordeals. If you couldn’t defend yourself, you would certainly strive to be there
for others in greater need. As the years wore on, you got somewhat of a reputation for being in fights, but everyone
knew that you did it for a reason. You became something of an enforcer of order amongst your peers, though your
prowess only marginally improved.
During one intervention, a child was being beaten when you passed by, and you couldn’t stop yourself from
intervening. You managed to give the victim enough time to get away, but the bullies turned their attention
towards you and wrestled you to the ground. They dragged you off to the local well and pushed you down it, before
immediately raising an alarm and claiming that you had fallen in, but you were sure it was too late for you. As you
sank, however, you felt your body contorting into a smaller and smaller form, and eventually you managed to haul
yourself into a tiny hole leading out of the well into your Burrow, during which time you underwent the Vision
Crawl.
You were found by a surprised Architect in the shivering, soaking-wet form of a natural mole. After a while you
fit into your Warren with ease, carrying over the sense of bloody-minded obligation you showed those in need to the
Sceatha you became Warden over.
Concept
You show true devotion to the Sceatha in your care; you would even give your life to save one, if the need arose.
With this grim acceptance of duty that very few around you seem to possess, you are set to quickly pass through the
Ranks, and already have your eye set on becoming Foreman of your own Labour.
Roleplaying Hints
You are circumspect, open, and non-judgemental, always having time to listen to people and cater to their
needs. Even when Sceatha say the most heart-wrenching or violently malicious things, it is difficult for them to get
a rise out of you. At times where your Rage is aroused, however, you seek to end things with a directness at once
brutal and merciful.
Equipment
You have a handcrafted nightstick Seax, a hard hat, and sturdy boots. You only need the bare necessities, plus a
warming drink, to see you through the long hours of guard duty and the occasional battle.
116 Moldwarps
criticisms didn’t go away, but they also didn’t prevent the
Labour of Note Clean-Up Crew from raking in profits of various kinds.
The original Labour was made up of five up-and-
The Clean-Up Crew coming young weremoles of the Sett of the Soothing
Touch, the brave few who really wanted to make a
“There’s no Bane too blighted, no Gorgon too gross, and
difference. Opting not to follow the call of the Wyrm's
no Drone too dangerous. We’re the moles for you!”
soul with their Chambermates, the Labour travelled
Prelude across Overland, quickly making names for themselves.
While most Labours efficiently tend to several Sceatha
At the height of the Summer of Love, immediately at once, each process takes time, The Clean-Up Crew
following the Moon Landing, there came an inexplicable
have eked out a niche by focusing their efforts solely on
overflow of Wyldish Sceatha across the world - those
individual, powerful, difficult Sceatha, and by no means
now known to be the returned fae, or changelings. In
all of the Wyldish kind.
direct response, the Sett of the Soothing Touch - an
Umbra-roaming group made up primarily of Gazers of Decades have passed since the Clean-Up Crew
the Deep and a few curious fellow-travellers - investigated formed, and while the membership has changed
and quickly discovered the means to enter the strange completely - no longer are all or even most of them
Otherland shallows from which these creatures Gazers - the brand holds strong. There are very few Dens
came. They learned much while there, but were soon across North America who haven't at least heard of the
forced out by bands of unicorn-mounted knights Clean-Up Crew, for they have become the go-to Labour
wielding blades and bows of starlight to continue their to call in when particularly resistant Sceatha rear their
wanderings. heads. Rumour has it that the Crew are even practicing
One Labour, however, took an even keener interest and mastering vampire-cleansing, so as to add another
than most in that strange place and its marvellous but speciality to their repertoire and possibly solve the
perilous inhabitants. They knew that the fae threat to fraught question of what to do with Baoganes - though,
Gaia's purity would not be solved by one conflict and as ever, at a fair price.
a round of cleansings. Instead, they needed to pass
from place to place, confronting each Wyld Sceatha as
Concept
and when it arose in the body of a human. Few Fera Efficient, businesslike, and almost coldly clinical in
had any understanding of these emergent Sceatha, how they operate, once the Clean-Up Crew are called,
and were alarmed to discover that some had long been they will not rest or fraternize until their ‘project’ is
present on Gaia and now seemed reinvigorated by the cleansed. Despite their high status as contract cleansers,
arrival of their kin from beyond - and yet, it was found, they have very few actual allies. A deep sense of
they fought amongst themselves. There was therefore pride and even vanity follows them wherever they go,
incentive for Moldwarp Earls and other leaders to take though their Labour has nonetheless become a highly
on the services of a group who did understand (or at prestigious group to be inducted into.
least better understood) the fae.
Full of entrepreneurial spirit, the Labour therefore
Chronicle Uses
split from their Sett and rebranded themselves as The Clean-up-Crew could make a good chronicle
the Clean-Up Crew. Under this name, they began catalyst, with them being called to the player characters’
exchanging the removal and cleansing of these elusive Burrow. The players may wish to join, compete with, or
Sceatha for secrets, Tools, and indeed large sums of even expel them. Additionally, their being in the player’s
cash from the occasional Glass Walker or other well-to- Burrow could also bring with it fans, hangers-on, and
do shapeshifter. To many Moldwarps, this behaviour wannabe members of the Labour, vengeful Sceatha
seemed degrading, a trade of duty for profit. However, attention, or higher standards of performance for the
the Clean-Up Crew were seen as a preferable alternative Sett during their stay.
to the brutality of the Apes’ Redeemers, who at that Equipment: The Clean-Up Crew bring with them
time controlled the Breed across the world for the their own custom, mobile cleansing chamber, complete
most part. At the same time they were a small enough with a full range of high-tech Tools.
nuisance not to fall much afoul of Cleaves-the-Weaver’s-
Pawns‘ regime, and smoothly reintegrated with the
Moldwarp community after his overthrow. The old
Appendix One: Mole’s Grandchildren 117
him back into the loop, but his whereabouts still remain
Moldwarps of Note unknown to her.
‘Des’
from - or occasionally into - great danger.
In the last few decades, the Grey Earl hasn't emerged
to impose himself onto other Labours, or at least none Des's story is a lonely one from start to finish.
have reported his activities. The Lord of the Run herself His Moldwarp mother sired him with a mole father
has attempted to find the powerful weremole to bring and raised him quickly, brooking no contact with her
118 Moldwarps
Galemy kin. Her Wyld taint was negligible despite presaged by a Sixth Collapse of the Run which would
her Tunnel - she could barely perform the simplest of block Moldwarps from Otherland for what little
resurrection Gifts and Rites - so she managed to pass remained of all time. With this vision in mind, she
amongst less discerning Setts without question by convinced her Labour to break away from the Sett of the
posing herself as just another Old Worlder. She knew Blood-Stained Land Redeemed and make preparations.
that the Galemy would stop at nothing to recover them, Her fears were only exacerbated by tales she picked
but also that without her nearby they would never find up from Sceatha of dark times to come, and the
him. She finally chose to abandon Des at the entrance to millennialism which was rife among humans.
a Burrow in central Germany, leaving him with tears in Bearing down on her fifth Rank as she and
her eyes just as he began his Vision Crawl. her Labourmates were, she aimed above designing
The budding Moldwarp reached the shallow reaches Passages and chambers in local Burrows to examine
of Underland, becoming a Cleanser, and was adopted the structures of the Run and Run’s End themselves.
into the local Sett under the protection of its eldest Over the course of 1998, Cassandra’s Labour frantically
member of his Warren, Inters-Sceatha-Beneath. As the constructed new branches of the Run leading to obscure
years passed, Inters realised what his ward truly was: regions of Otherland rather than to Underland. Her
an untainted Galemy - in fact, a genetic and spiritual thinking was that if the Collapse did occur, it may only
throwback to the Desmana, the lost Tunnel which the take with it those Passages which lead to Underland
Galemy had overtaken long ago. Unlike most of his rare and leave the Otherlandscape intact. With these new
kind, he chose to take pride in his true heritage, even branches of the Run, Moldwarps could quickly access
giving himself the nickname Des and refusing to take a less damaged regions of Otherland and continue their
traditional deed-name even at the cost of formally losing duties away from the disasters taking place in the Gaian
Renown. Such unusual births weren't unheard of, but realm.
most simply lived lives away from prying eyes, as they Unfortunately for Cassandra’s status, but fortunately
soon became prime targets for their tainted kin’s Rites.
for the rest of the world, the Apocalypse did not strike
Des did not choose isolation, however. Once he had and Gaia’s Cycle kept on turning. As her visions faded
developed a comprehension of human culture and his away, Cassandra knew she should be overjoyed, but
place in the world, he travelled along the Baltic coast she could not tolerate the notion that she had been
hunting for Galemy Burrows. Boldly residing at their misguided by Gaia. The once-famed Run-Shaper stepped
borders, he hunted for more of his fellow Desmana, down as Foreman of her Labour and took herself into
those whom the Wyld had overlooked, to join him in self-exile where she remains, keeping herself to Run’s
reclaiming a Gaian path. End, crafting supports at the breach between there and
Now, Des stands as the young Underland Earl of Malfeas, and trying to forget the apparent misdirection.
his own Burrow, founded beneath the Curonian Spit Her branches of the Run did not go to waste, however,
in Lithuania. There, the Sett of the Restored Tunnel allowing Cleansers to operate further into Otherland
- made up of pure-bred Desmana with Old Worlder more safely than ever before; indeed, many have noted
supporters - work with local spirits to bring their Tunnel that they glow with a golden luminescence unknown
back from the dead, redeem Desman and recover his lost in any other Passages, and somehow resound with the
Gifts, and create a new future for their kind. recognition of a great deed performed.
120 Moldwarps
Er Wang Dong and San
Wang Dong (Chongqing,
China)
As two of the world’s largest cave systems, Er
Wang Dong and San Wang Dong may appear to the
human eye to be nothing more or less than sightseeing
destinations or areas of scientific interest. In truth, these
beautiful caves - and the many passages and adjoining
caverns which connect them, unbeknownst to mankind
- are to Moldwarps what the Amazon Rainforest is to
the Garou Nation. This cyclopean Burrow has become
the central hub of the Eastern Tunnel. Leading on from
the human-known sections are hundreds more miles of
Moldwarp-dug routes which snake deep into Underland.
Traversing these reaches would soon expose a
spelunker to the horrors of bloody battles fought
between Fera and Wyrm creatures the likes of which
no human could bear witness to and remain sane. So
desperate is the continuous war that its residents have,
by Gaia’s grace, developed unique weather and river
systems throughout the caverns to support live-in tribes
of human Kinfolk, all of whom are bred for damage
control. Budding Thegns often cut their teeth here, and
it is deep within that the High Thegn is most often seen
outside Run’s End.
124 Moldwarps
concerns. Other werewolves make for even fiercer foes
Gazers of the Deep than normal, singling out Moldwarps as targets or
simply acting towards totally opposing ends.
The Gazers all receive an especially plaintive call
of the Wyrm, summoning all who are able to make the Black Furies: “Hiding away from Artemis’ light,
journey to a unique area of Otherland. In this obscure they are fine ones to question our allegiance. They
realm, bizarre Glade Children, apparently the spirits of are no threat, but there is little to be gained by their
alien fungi, are caught in the middle of a cosmic battle companionship.”
between mighty Wyld and Weaver spirits that need Moldwarps have a conflicted relationship with
subduing and cleansing to restore balance. The Labour the tribe of Pegasus. On the one hand, both venerate
is specifically assigned to rescue as many of the Glade mother-figures aside from the ubiquitous Gaia - all of
Children as possible, and if possible learn their nature. Mole’s faces save one are female, after all - and both
Guardians of Otherland little more than a slave race, sent to them by their
Dark Father to carry out their more degrading and
demanding tasks. The distinction between the Buried -
Occasionally, Moldwarp activities draw the
attention of other beings, most often other Changing who do frequently serve Spiral Hives - and the Breed as a
Breeds and primarily the Garou. Each Breed has its whole is nonexistent; any weremole not in service to the
own stance towards the weremoles, with some seeing Wyrm simply needs a hard push in the right direction,
promise in their efforts to redeem themselves through usually with a shard of black stone in the gut.
service; others are utterly unwilling to forgive their Though the matter is seldom discussed even among
apparent cowardice. In truth, very few are entirely their own kind, attentive and persistent Moldwarps have
certain that Moldwarps even exist, so the opinions gleaned from loose-tongued Garou a picture of what the
given below are primarily what they would think if they White Howlers Tribe was like. This lore has met with
were to learn of the weremoles. Other Fera Breeds, like a combination of admiration, criticism, and sorrow.
other supernaturals, should be used sparingly in purely While their belligerence was typical of Garou failings,
Moldwarp chronicles and take background or secondary the underlying philosophy of Lion’s children was in
roles in the game. many ways not so different; they even shared a penchant
Garou
for underground spaces and Gaia’s darker, more deathly
elements.
The Garou know little of Moldwarps as a whole, That the Tribe’s inevitable fall preceded the
but what stories they do tell lead most to scorn and Eruption by scarcely a century by most accounts makes
hate them with a passion. The very idea of collecting it all the more lamentable; had things been but slightly
Wyrmspawn or other dangerous spirits and 'curing' different, Paws-to-Shake-the-Earth and his followers
them within a Caern stokes the Rage of warrior- might have answered their call for aid and led them not
minded werewolves. This antipathy is mutual, for many only to a more reasonable end than slaying the Wyrm,
Moldwarps believe that the Garou were the true cause of but down a surer root to Malfeas.
the Wyrm's rise to power, even if most do not serve it in
name. Curiously, this feeling is intensified since all save Bone Gnawers
one tribe are not Sceatha at all, but simply misguided “They crop up in far more places than the other tribes
and bloody-minded. realise. They don't question how we live, and they can set you
This said, a select handful of tribal camps do have up with high-quality Stuff. Some of them even join us in the
cordial relations with Moldwarps formed through shared muck, and we try to make nice on occasion."
Appendix Two: Going Underground 125
Generally speaking, Gnawers and Moldwarp that makes Garou unreliable allies at best, and deadly
Trackers work very well together, rooting out tainted enemies at worst.
beings across cityscapes with a mutual desire for Gaian Several camps serve as roadblocks to any
restitution. The Hillfolk camp make natural allies in improvement in Moldwarp-Get relations, chiefly
the rural environments Burrows are often located, as do the Conquerors of Svartalfheim, formed recently in
the Deserters in the Breed's excavations of the Umbra's England and specifically dedicated to the eradication of
lower, stranger parts. Moldwarps across the British Isles (see Duty and Kin on
Children of Gaia page 7). On a grander scale, the Glorious Fist of Wotan
thrive on wanton conflict rooted in bloody-minded
“Where we tend the world above, they work where we ‘tradition’, a worldview which runs entirely against the
cannot reach. The restoration of Gaia cannot be only surface- Moldwarp grain.
deep.”
If the Lord of the Run had her way, the Children Glass Walkers
of Gaia would run the Garou Nation; that way, at least, “Hey, it’s nothing personal, but you stay down there and
something productive might get done. Striving for peace we’ll stay up here. I doubt you even get signal underground.”
over war and favouring none of the Triat are core tenets Where some other tribes are, to one extent or
of Unicorn’s followers, winning them warm regards another, virtually vassals to the Wyld, the Glass Walkers
from those of Grandmother Mole, and the feeling is are alarmingly close to the Weaver. Though few, if any,
mutual. The Anointed Ones and Seekers of the Lost might be classed as Sceatha, their incorporation into her
Tribes in particular see common cause with Mole's Web is clear in their spirits, words, and actions. More
children in using less violent methods against the Wyrm than one Walker development project has thoughtlessly
and in reforming Black Spiral Dancers, respectively. intruded upon a Burrow they did not even bother
Fianna to check for, though in all cases so far the tribe has
retracted and made amends. More promisingly, Glass
“They can stay underground for all I care. Better that Walkers and Moldwarps have combined forces to shut
than them coming to the surface to look over our shoulders, down S.E.T.T. operations, but some weremoles express
tutting and sighing every time we let our hair down. They’ll concern that, in these instances, they have abetted the
work themselves to death long before the Apocalypse, mark my Weaver in weakening the Wyrm.
words.”
There are many reasons why Moldwarps do not
Red Talons
see eye-to-eye with Fianna werewolves: their unseemly “I speak enough apetongue to know the difference between
fraternisation with Wyldish things; their often violent saying ‘the Wyrm’ and ‘our Wyrm’. I do not need to listen any
discrimination against metis; and most of all their longer than that."
wayward, flighty natures. Ultimately, Moldwarps rarely Unsurprisingly, the Red Talons have no love for
even bother trying to interact with Fianna, let alone Moldwarp kind. They are far too close to humanity - in
allying with them in a cooperative effort. Experience that they do not wish for a new Impergium, for the most
has taught them that they lack the wherewithal to see part - and entirely too tolerant of the Weaver and Wyrm
things through to the end if they do not involve fighting, not to destroy things of them on sight. For their part,
feasting, or fornicating. Moldwarps regard Griffon’s children as sad evidence
Get of Fenris of how fallen the world has become, not so much
subject to the Wyld but more to their own hatred and
“The bjergtrolden lie when they tell you they wish to bitterness.
cleanse our enemies. They are amassing vile armies in their Perhaps worst of all are the Dying Cubs, the anti-
squalid holds, and when Ragnarok comes they shall pour up in human extremists whom weremoles frequently mistake
a great tide.” for Wyrmish Sceatha - and don't lose any sleep when
Perhaps above all tribes, the Get despise the they must execute them as failed cleansing projects.
Moldwarps wholesale, failing to even recognise them The only point of unity between the two groups are the
as true Fera or refer to them by their chosen name. To Ape’s Redeemers Hill (see page 53) and the ‘moderate’
the typical Fenrir, their differing view of Gaia and the segment of the Red Talons dismissed by their tribemates
Triat and their deviant practices are merely evidence of as the Whelp’s Compromise. In great secrecy, members
madness, deception, or both. Moldwarps return this of both gather to share in their detestation of mankind,
strong disregard, seeing in the Get of Fenris everything and make plans to redress the wrongs done to them.
126 Moldwarps
with a fringe few championing it as an approach the
Breed should embrace. Naturally, their Elders and
traditionalist opponents recoil in horror at the very
New Breeding Stock idea, and harshly admonish any who would advocate it.
The most radical result of collaboration between
Ape’s Redeemers and Red Talon moderates, if the Silent Striders
Storyteller wishes, could be that the Redeemers offer “Next time you see one of their star-nosed kin, give them
their Weaver-cleansed pre-human subjects as kinfolk this. Oh, it's just a map, they’ll know what it’s for.”
to a scant number of sympathetic Red Talons. Thus, There is no particular friction between Silent
the tribe of Griffin may breed an entirely unknown, Striders and Moldwarps, for while the two live fairly
otherwise inconceivable population of Homid Red
distinct lives, they share common concerns in the
Talons, a darker secret even than the isolated Winter
matters of death and the dead. Indeed, it has been
Packs. Able to operate in human society but set entirely
known for Moldwarps to quiz Owl’s children on the
against it, these Garou infiltrators would secrete
finer points of vampire hunting, the better to find and
themselves in crucial places, ready to commit large-scale
recover Baoganes; they rarely let on that their interest is
sabotage and bring ruin to civilisation on the day of
anything other than academic, however, for fear of what
Gaia’s vengeful reckoning.
may happen to their erstwhile kin. The strongest points
of connection to build upon are those between the
Seekers camp and the Gazers of the Deep. In fact, it is as
Shadow Lords common to find a Gazer Sett accompanied by a Seeker
on its Otherland rambles as it is to find one without.
“My advice? If nothing else works, pass on to them any
associates or treasures you don’t want the rest of the Nation to Silver Fangs: “We both have fangs, claws, and fur
connect you to. You’ll never see them again as they were, if at don't we? Do not second-guess Gaia in choosing them,
all, but neither will the others.” my son, and maybe you won’t end up in one of their
chambers.”
The Shadow Lords have proved themselves far
too manipulative and untrustworthy for long-term Due to their most recent parley with High King
allegiances to be formed between them and Moldwarps, Jonas, the Silver Fangs have learned a great deal more
who strongly value honesty and straightforwardness. about Moldwarps and the sacred duty which they take
Their tendency to choose, put mildly, questionable allies so admirably seriously. The consensus is that Gaia’s
also presents a major barrier, though they can make for undertakers-turned-jailers should be left alone, not
confronted or questioned, for their duty is simply not
good Sceatha.
that of the Garou. Naturally, some do not see this
Grandfather Thunder’s tribe regard the Moldwarps stance as reasonable and lash out against the weremoles
as they do everything else: with an eye to what expedient whenever the two find themselves at cross purposes,
purposes they might serve. These are few, but their but the Tribe as a whole have honoured this cryptic
eagerness to take ‘corrupt’ things off one’s hands, no command, trusting in the wisdom of their righteous
questions asked, is one the Shadow Lords make use of king.
from time to time.
The Ivory Priesthood is particularly favourable,
The Children of Bat are a notable exception to the and occasionally lends Moldwarps quiet assistance in
norm, their goal to redeem Bat - who, as an Incarna putting the dead to their deserved rest, but those of
originally tied to the Balance Wyrm, is a brother to House Crescent Moon take a dimmer view, since they
Mole - being deemed a noble one. Such camps as the are primarily familiar with the strange, Wyld-touched
Society of Nidhogg, though, are no better than most Galemy of their native Russia, and occasionally have
Sceatha. need to put an end to their meddling.
Between these extremes, the Bringers of Light
are the most divisively controversial group of Garou
Stargazers
in Moldwarp eyes. These unorthodox, monklike “Humility is a heavenly virtue, there is no doubt about
Shadow Lords follow a creed of subjecting themselves that, but so often they mistake it for blind dedication to earthly
to Wyrmish temptation and living among the Wyrm's tasks.”
servants and strongholds. Younger, more radical Even the stolid, thought-before-action Moldwarps
Moldwarps regard this with apprehensive curiosity, find Stargazers exasperatingly restrained and ponderous.
Appendix Two: Going Underground 127
They recognise the virtue in controlling Rage, but the While they do not regard weremoles as fallen like the
time when contemplation must give way to deeds seems Get do - as children of a predatory cannibal-spirit, they
to come rather sooner to weremoles than it does these know better than most that Gaia’s face is not always a
meditative Garou. The Eastern Tunnel often complains pleasing one - but also do not count them as worthwhile
that their vaunted martial arts would have been keenly allies. Conversely, Moldwarps deem Wendigo perfectly
useful centuries ago, let alone now. suitable for the task Garou are intended to perform, if
The Stargazers themselves look upon Moldwarps rather unsavoury in their practices, but regret that they
as yet another lesson to be learned, and hold their have seen fit to try and exceed this purpose in a manner
attachment to material things - above all, their great typical of their Breed.
reliance on Tools - to be a failing, but not an inexcusable Dark legends, known separately to the Wendigo and
one. For reasons unknown to most, the Investigators New World Tunnel but never discussed between them,
Chamber (see page 44) seems somehow subtly tied to tell of a territorial dispute that set the two at each other’s
Chimera’s tribe; in truth, a pack of Stargazers aligned throats. The Wendigo and their kinfolk used knives and
to the Beast Courts were ultimately responsible for their arrowheads of black flint as secondary armaments to
spiritual brands, lesser adaptations of the tribe’s own Gifts, teeth, and claws, but soon found them incredibly
tattoo-Fetishes. effective. They took some of the injured as hostages,
hoping to sue for their demands, but the camp holding
Uktena these prisoners was later found a ruin, the ground rent
“It’s no wonder this one’s proving difficult to cleanse - with great fissures and deeply tainted by the Wyrm, with
it’s no mere Bane, but carries the Weaver in it also, hidden no sign of the captives. The Garou took this as an omen
beneath the stink. Let me show you how to see.” they had done wrong and relented, never knowing that
their kin had unleashed Buried upon the Pure Lands for
In times past, the Uktena worked closely with the
New World Tunnel following their unveiling to the Pure the first time.
Lands, uncovering secrets of the Triat and devising new
methods of purification. Together they perfected the Ajaba
creation of Fetishes safely imbued with Sceatha spirits. “Whatever the rest of them may be, those of golden fur
Since the Wyrmcomers arrived, however, much kept us alive during our most trying time. We shall never turn
of this closeness has been lost, since both groups have our backs on them.”
changed from what they once were. Overeager to learn Ajaba and Moldwarps mostly stay clear of each other
unwholesome lore in most Moldwarps’ minds, the out of respectful distance, only banding together when
Uktena have shown themselves to be compromised by a threat is levelled equally at them both. Weremoles
curiosity for its own sake; weremoles would remind sympathise with their current plight and see them as
them that there are things that Fera have no business good 'choosers of the slain', but in many cases would
knowing rather prefer that the choice be made after rehabilitation
Uktena typically dismiss such concerns as weakness is attempted. The Kruipmolle of Africa buck this trend
of conviction, opining that Moldwarps would much to a certain extent, for they are fellow members of the
rather work away in the cleansing chambers than Ahadi and sheltered Ajaba refugees in their times of
uncover the universe’s truths (and, indeed, that they are need.
more suitable to that task). The Bane Tenders of the
Uktena are the closest thing the Garou Nation has to Ananasi
the Moldwarps' current role, though the weremoles see “So quick to raise questions about our allegiances, just as
these Garou's methods as pale imitations of their own. quick as we are to question them. Put a paw out of line, and
we will soon see once and for all how deep your Burrows run.”
Wendigo
The werespiders keep many watchful eyes over
“The Mound Digger does not travel through our territories Moldwarp Burrows, watching for signs of taint or
without paying respect to our totem; her children would do well potentially valuable inmates. Some of the few successful
to learn her example.” Sceatha breakouts have been at the hands of Ananasi,
In general, the Wendigo dismiss Moldwarps as relics inculcating Moldwarps with a healthy scepticism at best,
of a better era irrelevant to this dark time. As the Final and foaming Rage at worst. Sometimes a Foreman or
War comes to a head, they reason that it is warriors’ even an Earl receives an anonymous tipoff or unlooked-
courage that is needed, not the kindness of healers. for aid which is both suspect and helpful - accompanied
128 Moldwarps
by a subconscious itching across her skin. were closer to the Moldwarps than Bear's children.
The Gurahl aided Moldwarps without needing to be
Bastet asked, for they saw great honour in their earthy, dutiful
“Vermin who consort with tainted monstrosities and spout natures, even if they were not the finest things to look
blasphemies to Nala, Rajah, and Cahlash. Nothing they say upon. In turn, werebears were granted great privilege
could inspire trust in any right-minded Folk.” in standing permission to hibernate in the safety and
hospitality of any Burrow. The faces of Grandmother
Moldwarp relationships with Bastet vary widely by Mole and Bear were close allies and consecrated their
tribe. Bubasti see something close to kindred spirits servants' bonds, sharing Gifts and Caerns alike.
in the weremoles and Bagheera actively support their
efforts as another front against the Unmaker; both are Today, though, the legacy of the War of Rage is
sometimes granted a chance to study the most unusual the one major sticking point in what would otherwise
Sceatha, the process of cleansing, and the weremoles' be a rekindling of bosom companionship. Where the
simple but effective magic. Ceilican and Qualmi find Gurahl fought bitterly hard, nearly losing everything, the
their ways fascinatingly unorthodox and observe Moldwarps fled the Garou’s wrath almost immediately.
whenever possible, but only lend a hand when the need This decision deeply aggrieved the werebears, and with
is dire or the fancy takes them. many returning to Earth with this relatively fresh in their
minds, it ensures they cannot trust again. Individuals of
Balam and Pumonca scarcely comprehend taking
both Breeds yearn to bridge the divide, but the Gurahl
the enemy alive, less trying to heal them of the spirit-
Council of Elders and especially the Great-Grandfather
sickness which should condemn them. Swara regard
are set against it, a reality which the Lords of the Run
Moldwarps with a quizzical eye before moving on their
have shouldered along with so much else.
own concerns, considering for the space of a shudder
how unpleasant life in the claustrophobic Burrows
must be. More out of contempt than trepidation, the Kitsune
righteous Khan do not wish to sully themselves by “At last - a creature I cannot trick! Something so blind and
descending to work alongside them in lightless pits. dull cannot even glean the illusions weaved over truth. Perhaps
Finally, Simba fear the moles ever reaching a level of there is wisdom in that.”
organisation and power to match their prides, and so Kitsune and Moldwarp relations are highly
every cub is taught to despise and distrust the 'Wyrm- inconsistent due to the two Breeds’ opposing natures.
loving vermin' from birth.
Where werefoxes are fluid and full of levity, weremoles
Corax are solid and forthright in their ways. Sometimes
opposites do attract, and the Eastern Tunnel counts
“We’ve helped them, they’ve helped us, but at the end of a handful of Kitsune fighters on its roster of valued
the day we live in different worlds. What is it they say, they're companions, but for the most part the two prefer to
from Underland and we’re from Unland? Funny way of looking remain distant.
at things, but we’ve nothing much against them; can you give
me a reason we should? Genuine question.” Mokolé
The Corax do not limit their messaging to specific “There should be no reason for us to object to their ways,
Breeds of Fera, and provide much intelligence to the but they put up so many barriers against true kinship. If the
weremoles. A wise Surface Earl keeps close contact Itjarijari do not end their mad crusade for good and all, we will
with any local Corax while searching for Sceatha, and remind the world how they armed mankind against us and fled
Moldwarps greatly respect their helpfulness, as many the resulting butchery like cowards.”
of their kind hate leaving the Burrow. Moreover, they
are awed (and a tad unsettled) by the ‘magic’ that the The Mokolé remember better than any the humble
wereravens must use to travel from the surface into grandchildren of Mole, and though both have changed
Unland. greatly over the aeons, still look upon them with
sympathy and mild interest, though the majority of
Gurahl weresaurians deem the Moldwarps’ cause to be doomed.
Weremoles consider the Mokolé overly absorbed - by
“Such noble and hard-working creatures, it pains my heart both themselves and their dubious inherited 'memories'
to think of them as foolish and misguided. If their work is true, - and unwilling to get themselves dirty with the work
they have our support, no matter what their ancestors decided.” that really needs doing, where they themselves change
Before the War of Rage, only the lost Grondr with the times and think practically in the here and
Appendix Two: Going Underground 129
now. Sceatha with the potential of being cleansed. Ultimately
This is no better reflected in any other Tunnel than the weremoles recognise Ratkin as highly imbalanced
the Itjaritjari, who engaged in systematic attacks against towards the Wyld, but in spite of the bitter history
the Gumagan, the Australian Stream of Mokolé. For between the two Breeds, hardly see this as the most
now, the fighting has ceased, but the Tunnel still hunts pressing concern when there is so much else to be
their Varna for food with little in the way of compassion corrected.
or remorse.
Rokea
Nagah “They swim through Unsea? Take this madness from my
“It is a simple thing to drag a mole from its Burrow, and ears!”
one bite is all it takes to end its life. Best that they stay in the The Rokea do not know of the Moldwarps' existence
dark, ignorant of us - for their sakes.” except through the scattered tales of other shapeshifters,
The Nagah distrust Moldwarps as much as the and vice versa. They regard one another's way of life
Garou. A handful of Nests are kept on constant alert, with neither understanding nor curiosity. As with so
ready to destroy entire Setts if they should be seen to much else, the Same-Bito are a marked exception to
be amassing captured forces of the Triat for their own this rule, secretly calling an entire family of Investigator
use, rather than cleansing them. So far this has not Moldwarps (see Chapter Two) their servants.
Denizens of Overland
happened, but the weresnakes remain as patient and
vigilant as ever. Amongst the Beast Courts, the Nagah
take a more active - but scarcely less clandestine - role
as monitors of the Investigator Chamber, ensuring that
their fealty holds strong and that the truth of their
Moldwarp Kinfolk
loyalty remains secret. Homid Kinfolk are generally reclusive but hard-
working and forward-thinking individuals, with curiosity
Nuwisha about and love for both nature and industry. Humans
carrying the Moldwarp lineage are relatively few and
“Coyote courted one of the faces of their Grandmother,
they have proved accommodating and not as humourless as far between, due to their late emergence into the world
they would have you think. The wanderers may even make and the divide between the environments they prefer to
good companions.” dwell in; human Kinfolk have never been as much of a
staple for the Breed as mole Kinfolk. Despite this, small
The Nuwisha do not care for the rigidity and self- conclaves have formed, each solely bred for a major
seriousness of a Moldwarp Sett. They typically avoid Burrow and their offshoots, which surreptitiously watch
the tiresome Labours, only taking interest when a over and guard these groups.
humorous (and often deadly) scenario may arise - or be
created. Due to the aforementioned spiritual kinship the Talpid Kinfolk, on the other hand, are so plentiful
Nuwisha share with Pul'-Laqu-Whu, Totem of the New that it is believed that perhaps half of the world’s
World Tunnel, werecoyotes have always looked kindly population of true moles are Kinfolk (though the Old
upon them, sparing them their more malicious pranks. World Tunnel does not carry such a high population)
They also marvel at the Gazers of the Deep, and take to some degree; whether this is due to circumstantially
great joy how much frustration the Chamber causes perfect breeding or to the aid of Mole during the
older, more closed-minded Moldwarps. Eruption, none can say. Regardless, moles flock to
Demons
of power, through the use of specially-produced Bloating
Water Banes (see page 143).
Rarely encountered but greatly feared, demons are Historically, S.E.T.T. hasn’t earned much prestige
given as wide a berth as possible. Their darkness is too within Pentex, standing as it does in the vast shadow
deep for Moldwarps to approach without succumbing of their most important subsidiary. The only tactical
to hysterical dread and rage, and their spirits reach so use it has so far served, other than its contributions
far into Otherland, even beyond it, that Mole herself to violating Gaia's purity, has been in defence of the
shudders at the thought. Pretanic Order under the remains of Phelegma Abbey,
While it is the Breed's duty to cleanse first and New York. The company was employed to create a
despatch only as needed, an unprecedented and rueful Hellhole upon the abbey’s remains with their fracking
decree was given at Holds-the-Wyrm-Close’s most recent activity to protect the Order, its spiritual leader the
Althing that such creatures were not deemed Sceatha in Laird of Demborough, and the Wyrmish rituals
the normal sense. Instead, they are to be left to Gaia's they performed, from local Garou Septs. S.E.T.T.
Warriors and others better armed to fight them, until corporate agents followed this directive unfailingly and
such a time that the world is harmonious enough for still prevail to this day. Day-to-day, S.E.T.T. bases its
them to be restored in turn. successes on remaining largely unknown to the general
public. It keeps its operations as discreet as possible
S.E.T.T. to avoid confrontation with environmental welfare
groups, government agencies, or its most dire foes - the
In the years following World War II, an inventor mysterious ‘mole-men’ whom most executives believe to
named Floyd Farris devised a method for removing be escaped, aberrant test subjects of Project Lycaon.
shale gas and petroleum by drilling into bedrock
formations and injecting solutions of water, sand, and Policy and Structure
chemical components to open fissures and free up
To anyone who happens to go looking, S.E.T.T. is
the flow of fuel. Naturally, Pentex quickly invested in
a transparent company with an open employee roster,
this technology for use by their subsidiary, Endron
publicly available financial reports, and operation
International, and Farris was made comfortable from
plans - though their precise sites of operation are
their funding. Endron in turn formed a subsidiary
never broadcast. Employees are elevated through the
company of its own, dubbed S.E.T.T. (Shale Extraction
remarkably simple company structure - one not overly
and Transportation Technologies) to research, develop,
bogged down with regulations and red tape - based on
and implement the method known as hydraulic
their ability to formulate diversionary tactics, survey
fracturing - or fracking, as it is more commonly known -
land for sites which are both rich in resources and
to the full extent of its possibilities.
ecologically fragile, and blend engineering know-how
S.E.T.T. has since formed ties with major oil with a callous scrupulousness towards how they source
corporations across and beyond North America, in their fuels.
particular fellow Pentex holding Harold and Harold
Mining, and provides for a modest but significant Practices
percentage of the energy demands of several prosperous S.E.T.T. undertakes relatively clean and efficient
countries. 'frack jobs' to reach predetermined quotas of various
Beneath the surface of this already environmentally- gases and liquid fuels, fully in accordance with
questionable company lies the quintessentially toxic international and local law. Indeed, if their wells were
touch of Endron. S.E.T.T. erects fracking stations on actually deconstructed once their fuel retrieval quotas
sites specifically highlighted by Endron Exploratory were met, S.E.T.T. would stand tall as an ecological
Personnel Squads. The exact chemical composition paragon compared to its competitors.
132 Moldwarps
Once a well site’s quota is satisfied, however, systems under the sheer pressure.
mundane employees are relocated to other branches or
to Endron research facilities for training or bolstering Phase Three
staff numbers following the ‘industrial accidents’ and Finally, the air toxification phase begins. The fatted
‘ecoterrorist attacks’ that seem to dog them. Those who Banes use all their essence - as the increased capacity
remain behind at the site are all ensured to be Bane- burns them from within, causing excruciating pain - on
possessed individuals committed to the next three the generation of methane. This gas further poisons
phases of the operation; this often constitutes a ‘special the stagnant water filling the drill tunnels, the land
promotion’ for those who have performed especially well surrounding the well, and the local surface air for miles
during the conventional fracking operation. around.
Away from uninitiated eyes, these company diehards On rare occasions, usually when directly targeting
begin a rapid and far-reaching expansion of the project Moldwarps or other high-value targets, the methane
into surrounding land, which becomes more polluting is also ignited using another, highly specialised drill
and geologically destructive as it grows. Eventually, head - a ‘Kernite Detonator’, infused with a single,
the well is abandoned under a range of diversionary highly potent Furmling - which causes a massive
measures, such as sandstone subsidence, industrial and spiritual explosion. The inferno spreads a fallout of
political espionage, extreme weather conditions, or Wyrmish taint for miles around, whilst also conveniently
simply fake news. destroying on-site evidence under the masquerade of a
Where other Changing Breeds face off against freak accident or criminal sabotage.
many of Pentex's other subsidiaries, Moldwarps are This phase is the most critical for Moldwarps
uniquely positioned to be affected by S.E.T.T. and to attempting to stop the process, for if a fully-activated
combat their operations. Since the fifties, the number Bloating Water Bane can be cleansed in time, the
of Dens to fall prey to S.E.T.T.’s tainted chemical injector fluids are converted into pure fresh water, which
injections and bedrock destabilisation has increased then merges with Gaia seamlessly and harmlessly. The
exponentially, seeing a handful of Setts - still all too rate of consumption, however, and the subsequent
many - exterminated almost overnight.
release of methane, are so rapid that many Burrows lack
Phase One the resources to react in time and are consumed as the
Bane gorges itself on their Den's Gnosis. Any Burrows
First comes the expanded drilling protocol that
caught up in this consumption are instantly turned
extends the well’s reach for thousands of metres in
into Hellholes, and any Moldwarps unfortunate to
random directions. Conventional drill heads are
survive become easy pickings for Tommyknocker and his
replaced with slimline ‘Magic-Seekers’, which are infused
with spiritual matter from minor H’rugglings. These servants.
drill channels unnaturally hunt for sources of Gnosis,
though they are easily baffled by elementary occlusion
of the earth, such as through the Gifts of Moldwarps.
Spirits of Underland
Garou Theurges believe that they know everything
Once the drill teams have discovered an acceptable
there is to know about the spirit world, save the deepest
number of trapped Banes, Dens, lost Fetishes, or stray
mysteries kept by the Celestines. They have met with
veins of Gnosis, they move on to the second phase.
a dizzying breadth of Overland spirits and Otherland
Phase Two denizens, yet know little of what Underland has to offer.
Through freshly-drilled channels, the team funnels The only Breed besides Moldwarps who even come
many gallons of fracking fluids, containing Bloating close to experiencing the spirits who dwell deep beneath
Waters, in one final injection. These Banes are Gaia’s surface are the Ratkin, but their claws are too
infinitesimally small but populate the fluids in large small and attention spans too fleeting to ever reach the
quantities. Once the Bloating Waters reach a source of depths that even Moldwarp pups regularly dig down to.
Gnosis they are violently activated, driving them into
feeding frenzies towards the Gnosis stored in whatever Naturae
recess they have found. They consume any trapped
spirits nearby like swarming locusts, and eventually turn Consumer Worms
on one another in a similar fashion. This feast expands Even the greatest Scriveins have struggled to
the body of water, breaking earthen supports, explosively understand how the Consumer Worms have not yet
ripping gorges in the land, and collapsing nearby cave fallen to tainted Wyrmish influence, embodiments
Appendix Two: Going Underground 133
of the long-lost Balance Wyrm as they are. Consumer forests encircled by skeletal vultures and ravens, rotting
Worms go about their business wherever they manifest, viscera draping from their frames. This grisly appearance
consuming all non-Gaian essence and energy from leads many to assume them to be Wyrmish in allegiance,
the bodies of the dead and the ground around them, though those sensitive to the Wyrm’s presence cannot
purifying Gaia as they go. Though they live primarily in find it upon them.
Run’s End, they occasionally manifest in sites of large- Rage: 5
scale death - warzones, plague outbreaks, and sites of
famine - to absorb and nullify the ample supplies of fear, Willpower: 3
pain, anger, sickness, and suffering. Once the Consumer Gnosis: 7
Worms have wiggled their way through a landscape, only Essence: 15 - 20
pure and natural material is left behind for the Wyld
side of Gaia to make use of once again. Charms: Nourish*, Swift Flight.
Rage: 4 *Nourish: A Corpse Bird may end its own spiritual
existence, infusing its own Gnosis into a six foot Square
Willpower: 7 area of Otherland. This Gnosis remains and encourages
Gnosis: 4 - 6 new life to emerge in its Overland counterpart by
Essence: 15 - 25 creating a place of Gaian balance.
Charms: Cleanse the Blight. Image: Corpse Birds are constructs shaped after
the carcasses of carrion birds which can grow as tall as
Image: There are very few thrills and frills to the five feet, with a wingspan of up to ten. The organs of
appearance of a Consumer Worm. They simply resemble a Corpse Bird swell to excess and can carry a banquet
earthworms of varying but always exaggerated size, of Essence. Flocks of Corpse Birds roost in Run’s End
some as small as pythons, others as large as double- waiting for Consumer Worms to fatten, only to descend
decker buses and twice as long. A Consumer Worm upon them and eat them whole. From there they fly
keeps growing as it consumes until it is finally caught into the shallow Otherland of a barren area of Gaia to
by a flock of Corpse Birds in Run’s End or a Labour of fertilize it with the Worms’ flesh.
Moldwarps, at which point its work has reached its end,
yet it continues to further Gaia’s work. Mole Spirits
Corpse Birds Mole spirits are simple Gafflings who virtually swim
through Otherland soil, churning the land to prevent
Whenever life focuses too much in one area of Gaia, worms from becoming too fat and to give seeds fresh
living and dying in place and leaving nearby areas to beds to sprout from.
become starved, Corpse Birds form. Spirits who appear
to be deceased avians sprout from prospering areas of Rage: 2
land which border far harsher climates, such as great Willpower: 3
forests situated on the edges of deserts. The spirits Gnosis: 5
lift their skeletal remains into the air to wait on the
penumbral edges of their former habitat. Essence: 10-25
The Corpse Birds then opportunistically steal the Charms: Eruption - The mole spirit can call
spirits of the freshest corpses they can find and eat upon Overland itself to create a sudden undulation,
them, swelling their exposed stomachs and intestines knocking enemies over with the force or trapping their
to bursting point. Once their grisly feast is through, the feet in the resultant molehill. The Storyteller rolls the
Corpse Birds fly over the neighbouring desolate terrain, spirit's Gnosis (difficulty 6). Success pushes the enemy
hunting for a prime nesting place. They burrow into off-balance forcing her to make a Wits + Athletics roll
the burning sand or barren earth to dig their own grave (difficulty 5 + the spirit’s successes) to retain their
nests, wherein they settle down to rest and allow their stance. With 5 successes, the enemy is incapacitated for
swollen innards to explode, delivering Gain essence to a turn as her foot gets strategically caught in the mole
bring the deadlands back to life. hole. A botch buries the mole spirit itself head first,
incapacitating it for a turn as its stumpy legs waggle in
Currently, the Dens of the Kruipmolle are swarming distress.
with Corpse Birds, sent by Gaia to help distribute the
Tunnel’s deposit of remains across their desert home.
To see these oases in the Penumbra is to see blackened
134 Moldwarps
Wyldlings Mites and Tites
Stalactites and stalagmites seem like strange, alien
Flow growths to the uninitiated tunneller, but in truth, some
Few weremoles are well-travelled enough to have really are mutated versions of their former selves. As
witnessed a Flow-spirit, but those who have tell tales of with many Wyldlings, Mites and Tites form almost at
wonder and worry. Flows run along one surface, only to random. At the birth of such a formation, the Wyld
suddenly shift direction and crash down like waterfalls chooses to make it home to pure creative energy. Once
onto an opposite surface, from ceiling to floor, then wall a Mite or Tite is born, it grows at an accelerated rate
to wall, as they journey endlessly underground. When - Mites growing up from cave floors and Tites down
from ceilings - in all directions, filling Passages and
a Flow meets a dead end, it forms a funnel-like sphere
even entire cave systems if left to their own devices.
against one of the walls, constantly crashing against it
Generally, a Mite or Tite can grow at a rate of three feet/
and receding in order to ultimately bore its way into a
one metre per day, though by splitting into branches
new tunnel.
and contorting themselves into knots, this expansion
Gaffling Flows are nothing more than brief becomes exponential and can result in great distances
curiosities, thin streams of water defying gravity through being filled by the swelling stones in no time at all.
the Passage, scarcely noticed by experienced Diggers. Rage: 2
Some even exploit them as brief opportunities for
expedient travel, hitching rides by holding tightly to Willpower: 9
their barely-substantial forms, though this wears the Gnosis: 3
spirits to nothing in quick time. Greater Flows, however, Essence: 10-20
act as the birthing spirits of new streams, sometimes
only creating a simple brook no deeper than a single Charms: Armour, Swell*.
inch, but occasionally bringing forth great underground * Swell: As the Tires and Mites grow, they may
rivers. In these instances, the Flow travels as it normally expand their counterpart subterranean stalagmites or
would, bounding from wall to wall, but spreading stalactites. The Storyteller rolls their Gnosis rating, if she
behind it is a large body of water, stretching from an rolls successes equal to the local Gauntlet the spirit may
unknown source, destined to settle and become a permanently enlarge such a geological growth by one
mighty river that would appear to untrained eyes to have foot or half a metre.
always been there. Image: All Tites and Mites look like unnatural
Though in no way malicious, and largely mindless, blendings between trees and rock formations. They
Flows present a great potential risk to the stability and grow, twist, and divide just as a sapling would as it
security of Burrows they are drawn towards. A single reaches maturity, but bear the sulphuric green colour
Jaggling, or even a large number of Gafflings, can of their mineral namesakes along with the ribbed
penetrate into a cleansing chamber or other important undulation resulting from years of gradual formation.
area if not discovered and dealt with.
Rage: 5-9
Pattern Spiders
Willpower: 2-3 Tunnelweb Spider
Gnosis: 3-5 Tunnelweb Spiders find their way into tunnel
systems - sewers, underground rail networks, and mine
Essence: 15-30 shafts, or even the Passages of weremoles - and begin
Charms: Break Reality, Flood. making their nests. They then construct tightly-bound
Otherland webs along the floor, walls, and ceiling,
Image: A Flow takes the form of a constant fall
which send signals when something disturbs them
of multicoloured water, from deep blue to vibrant sea
in either world. Using these, the spirits monitor the
green, then to muddy brown. They crash from surface
flow and direction of movement through the tunnels.
to surface as they move, creating a great deal of noise
For mortals, the effects of this activity can be fairly
for such relatively small spirits. Greater Flows are large
mundane, from disruption to train schedules, blockages
enough to fill entire Passages at their greatest extent, and in sewer networks, and even becoming lost due to routes
constantly shift in colour and shape. being rearranged by particularly powerful spirits, all
determined by the Weaver’s great plan and constant
Appendix Two: Going Underground 135
need to adjust. Gnosis: 2
Moldwarps are far more at risk from Tunnelweb Essence: 8
Spiders, and as many as ten may occupy a single Charms: Control Electrical Systems, Solidify
Passage, binding the route with their constricting silk. Reality.
The Spiders’ nests siphon Gnosis from the Dens at
either end of a Passage, feeding the spirits and giving Image: The body of a Spinneret is a car-sized fleshy
them room to grow. The webs they create also slow gland, with countless wires knitting in and out of its
travel between Burrows dramatically, and if the spirits flesh like exposed veins. Inside the puckered orifice
have grown too large on the Gnosis of Dens, Fera may on the front of a Spinneret can be seen a mechanical
become trapped within the Passages and be slowly spool constantly unwinding cable, causing the body
consumed by the swarm. rhythmically undulate. The cable itself is thick, steel, and
shot through with fleshy blue cords.
Rage: 3
Willpower: 6 Banes
Gnosis: 8
Bloating Water
Essence: 15-25
The sole innovation of S.E.T.T., a subsidiary of
Charms: Calcify, Control Electrical Systems. Endron, Bloating Waters are used to violate the earth
Image: Tunnelweb Spiders are small and fairly following successful fracking operations. They begin
inoffensive. When discovered inside mortal tunnel existence as ‘ordinary’ Wakshaani Banes, captured and
systems they are generally as small as house cats and isolated by S.E.T.T. operatives for the express purpose of
flee any particularly aggressive Fera or rival spirits. In conversion. They are collected in huge techno-sorcerous
Passages, they can grow to the size of wolves if their vats by the dozens, starved and inert in otherwise
habitat leads to and from powerful Dens; when working mundane fracking fluids. So contained, their already
together, a group of these bloated spirits can trap even flimsy individual identities are rapidly subsumed into a
the strongest Moldwarp in their silk. They possess twelve single Bloating Water, which at first is far less than the
limbs, each coated in a white chitinous shell, the tips of sum of its parts, but has the potential to grow into a
which each hold a spinneret constantly laying webbing highly dangerous spirit.
wherever they crawl. When the fluids containing them are used in the
process of fracking, the Banes naturally gravitate towards
Steel Spinnerets pre-drilled sources of Gnosis - trapped spirits, Dens, or
These spirits have been birthed from mankind's the energy of leylines. If a Bloating Water then comes
desire to connect the world with wires and cables for the in contact with Gnosis of any form, it feasts upon the
sake of easy communication and stronger security. They energy, finally turning on any nearby spirits, including
emerge in areas of the world where telecommunications other nearby Bloating Water, until only one spirit exists.
abound, such as industrial sites, mobile relay masts, and Overwhelmed by Gnosis for which it hungers
strong wifi hotspots. but lacks the capacity to hold, this lone Bane suffers
Steel Spinnerets have no purpose of their own, excruciating pain, forcing it to violently expel the
but they make the existences of other Weaver spirits Gnosis. This release destroys the Bloating Water and
far easier. Totally immobile, they remain in place, manifests in the physical world as a large pocket of
unspooling endless lengths of steel cabling which head high-pressure methane, causing atmospheric poisoning,
off in every direction, burrowing into stone and soil ground bleaching, bedrock erosion, and even powerful
alike and connecting with any man-made cable, wire, explosions.
or emitter, be it fibre-optic, electrical, or telephonic. Rage: 1
Any Weaver spirit may use the cables to relay messages
to one another or receive communication from greater Willpower: 1
Weaver Incarnae, while additionally absorbing any Gnosis: 1
mundane information passed along them. Bot-Nets, Net Essence: 1-30
Spiders, and Chaos Monitors make particular use of the
Spinnerets’ cables. Note: The spirit begins small and meek, with only
one dot in Rage, Willpower, and Gnosis. As it consumes
Rage: 2 Gnosis, it grows to reach a maximum of seven in each
Willpower: 5 attribute and thirty Essence, before it is finally forced to
136 Moldwarps
destroy itself (see below). Willpower: 3
Charms: Gas Release - By spending one point of Gnosis: 6
Essence, the spirit may manifest three cubic feet/one Essence: 15
cubic metre of pure methane gas in the Skinlands.
Large scale uses of this Charm acidulates nearby terrain, Charms: Armour, Blighted Touch, Dark Materials*,
poisons air and water ways, and may be ignited. Peek.
Image: A Bloating Water Bane is identical in *Dark Materials: By spending two points of Essence,
the Coblynau may manipulate a palm sized patch of
appearance and texture to clear syrup, gently growing
Skinland stone and transform it into thin needle-like
and contracting in any container, though always
obsidian spines which remain in place for one lunar
seeming to try and reach beyond its bounds. In its
month before disappearing.
active state, the fluid of Bloating Water bubbles and
swells as if it were boiling. Once it has gorged and Image: Coblynau are hunched, child-sized, goblinoid
begins destroying itself, it turns to a sickly green colour creatures. They coat their green skin in obsidian dust
and creates a tumultuous tempest in its own fluids and coal soot to darken themselves and thus more
before dissipating. closely resemble their master, Tommyknocker. Their
eyes are large and golden, with long, cat-like pupils, and
Coblynau bloodshot veins throughout. They wear rags made from
To weremole eyes, the Coblynau are a facet of the the hides of unfortunate burrowing spirits, and possess a
Wyrm’s madness clearly cultivated to target their kind. long talon on each thumb which they use to carve stone;
As such they are singled out for cleansing whenever the rest of their fingers are similar to the frail digits of an
sighted, lest other Moldwarps fall prey to their insidious elderly miner.
ways. Coblynau are the source of mortal legends
pertaining to Tommyknocker, birthed as they are by
Kirijama through poorly-understood means. Coblynau
are relatively infantile in their behaviour, infesting caves
and Passages and diligently scraping away at the floor,
hardening earth and carving the stone into small, sharp
spikes. Once this has been achieved, they decorate the
points with tiny shards of obsidian, jutting out of the
ground in wait for Moldwarps to stroll through and get
splinters on the hidden black needles.
With their constructions completed, Coblynau
return to their nests in the darkness, reporting back
to Tommyknocker and receiving his gift of Gnosis.
Besides this primary purpose, Coblynau simply dig away
at the earth to create small caverns in which to extend
their stone-and-mud shantytowns. The more obsidian
needles they plant, the more Gnosis Tommyknocker
shares amongst them, and the more populated their
tribes become.
While discovering Coblynau nests is difficult and
time-consuming, the act of cleansing them is remarkably
easy. Cleansers who work with Coblynau - largely those
of low Rank, since they make ideal training subjects
- note that they generally only require a redirecting of
purpose, and hold little of the deep ill-will towards
things of Gaia that most other Banes do. It is theorised
that they were once a benign brood of spirits aligned to
the Balance Wyrm, rather than mere symptoms of the
Wyrm’s sickness.
Rage: 5
Appendix Two: Going Underground 137
The centuries will burn rich loads
With which we groaned,
Whose warmth shall lull their dreaming lids,
While songs are crooned;
But they will not dream of us poor lads,
Left in the ground.
Moldwarps Includes:
• The industrious history of a deep dwelling Changing Breed.
• Moldwarp culture and hierarchy, including details on their nine
Tribes (named Tunnels).
• Complete rules for running Moldwarps: Gifts, Rites, Tools, Forms,
Totems, sample characters, and more.