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PE 104 REVIEWER (MIDTERMS)  The goal (basket) shall be placed horizontally

above the floor of the court


 Basketball – a type of indoor team sports  Michael Jordan – considered one of the best
which is very popular all over the world basketball players around the world. The
- as few as two players can play, all they record score of 5,987 made him a legend in the
need is a ball, basket, and a level surface. world of basketball
- it requires teamwork, quick reactions and
 Brown – in the very beginning, this is the color
endurance
of the basketball, but later it was changed into
- played 2 teams of 5 players each
a brighter color; that is orange
 Opponents’ basket – basket that is attacked
 Slam Dunks – in 1967, these were considered
by a team
illegal; after 9 years later it was legalized again
 Team’s Own Basket – basket which is
 Women’s Basketball – began in 1892, and
defended by a team
some rules were modified to fit women
 Advantage of Tall Players – can easily reach
 Berlin Germany 1936 – the game was made
closer to the basket or above other players to
an official Olympic game
shoot and retrieve the ball on the rebound
 January 20, 1892 – first basketball game
 Advantage of Small Players – shooters and
 Kareen Abdul-Jabber – holds the record for
ball handlers
most points scored in his 20 year career at
History of Basketball 38,387 points
 March 2, 1962 – center Wilt Chamberlain
 Dr. James Naismith – introduced basketball scored 100 points in one game against New
on December 21, 1891. He is a Physical York
Education Instructor at the school for Christian  New York Nicks – won 12 straight games
workers (Springfield College) in against the Boston Celtics in 1995 and were
Massachusetts, USA the first to do so
 Luther Gulick – head of the school’s physical  Ball Movement – the ball may be passed,
education department, asked James Naismith thrown, tapped, rolled, or dribbled in any
to create a team sport that could be played direction
indoors game during winter seasons  Winner of a Game – the team that has scored
 Soccer ball – Naismith decided to use this for the greater number of points at the end of
his new game because it was large enough to playing time of fourth period. If necessary any
catch easily extra period shall be the winner of the game
 Two Boxes – Naismith asked the building
superintendent for these to use as a goals Equipments
 Peach Baskets – the superintendent has no
 Court Measurement – 28 meters length; 15
two boxes but provided these. basket were
meters width
attached to a gymnasium balcony railing 3
 Floor – dimensions of minimum of 32 meters
meters above the floor
in length by a minimum of 19 meters in width
 December 1891 – first game took place
 Backcourt – consists of its team’s own basket,
between members of Naismith’s physical
the inbounds part of the backboard and that
education class
part of the court limited by the end line behind
 The game is played with a round ball and with
its own basket, the side lines and the center
the hands
line
 A player cannot run with the ball
 Frontcourt - consists of its opponent’s basket,
 Any player can take up any position on the
the inbounds part of the backboard and that
playing court at any time
part of the court limited by the end line behind
 There shall be no physical contact between its opponent’s basket, the side lines and the
players center line nearest to the opponents’ basket
 Line – all line shall be of the same color and  Throw-in lines – 2 lines of 0.15m in length
drawn in white or other contrasting color, 5cm shall be marked outside the court at the
in width and clearly visible sideline opposite the scorer’s table, with outer
 Boundary Line – consisting of end lines and edge of the lines 8.325m from the inner edge
sidelines, not part of the court of the nearest endline
 Center line – shall be marked parallel to the  No-charge semi-circle areas – with the radius
end lines from the mid-point of the side lines, of 1.30m measured from the point on the court
shall extend 0.15m beyond each side line, part beneath the exact center of the basket to the
of the backcourt outer edge of the semi-circle
 Center circle – marked in the center of the  Positions of the scorer’s table and
court and have a radius of 1.80m measured to substitution chairs
the outer edge of the circumference
 Free-throw semi-circles – marked on the
court with a radius of 1.80m measured to the
outer circumference and with their centers at
the mid-point of the free-throw lines
 Backboard - 180cm x 120cm
 Rim – metal hoop, 45cm and 20 milimeters
thick
 Basketball – 29.5” in circumference standard
weight of 22 0z.
The team shall consist of the ff:
 Game Clock
 24 seconds shot clock  Not more than 10 team members for games
 30 seconds device played in halves of 20 minutes. Not more than
 Time out watch 12 team members for games played in 4
 Scoresheet periods of 10 minutes
 Scoreboard  A coach, and if a team wishes, an assistant
 Free-throw (restricted areas) – shall be coach. A captain, who shall be one of the team
rectangular areas marked on the court limited members eligible to play
by the endlines (2.45m from the mid-point)  A maximum of 5 team followers with special
 Free-throw (rebound places) – reserved for responsibilities (statistician, manager, doctor,
players during free throws physiotherapist and interpreter)
 3-point goal are  Player – a team member is a player when he
- 2 parallel lines extending from and is on the playing court entitled to play
perpendicular to the endline, with the outer  Substitute – a team member is a substitute
edge 0.90m from the inner edge of the when he is not playing on the court or not
sidelines entitled to play
- An arc of redius 6.75m measured from the  Team – 2 guards, 2 forwards, 1 center
point on the court beneath the exact center
of the opponents’ basket to the outer edge Position of Players
of the arc
 Point guards – should be a good handlers or
 Team bench areas - marked outside the court
dribblers and passers and he/she always direct
limited by 2 lines. There must be 16 seats
the attack and start most of the moves
available in each team bench are (head coach,
 Shooting guard – main objective is to score
assistant coaches, substitutes, excluded
points for their team and steal the ball on
players, accompanying delegation members)
defense. They are the best shooter of the team
any other persons shall be at least 2m behind
 Small Forwards – generally stronger and taller
the team bench
than guards. They usually play in the area from
the end line to the free throw lane, must be a - Elevate
good rebounders and long distance shooters - Follow through
 Center players – usually the tallest team  Playing Regulations
player and best rebounder - The game shall consist of 4 periods of 10
 Uniform (Shirt number) minutes
- 16cm high (back) - There shall be 2 minutes intervals 1st and
- 8cm high (front) 2nd, 3rd and 4th periods
- 2cm wide - There be half time interval of 15 minutes
- 0 and 00, 1 to 99 - If the score is tied at the end of the game
- Same team shall not wear the same there must be an extra period of 5 minutes
number - In all extra period the teams shall continue
- Advertising logo (4cm away from the to play towards the same baskets as in the
numbers) 3rd and 4th periods
 How to begin the game?
Basic Elements of Basketball - Home team shall have the choice of basket
and team bench, this choice should be
 Dribbling – the way of progress with the ball of
done 20 minutes before the game started
an individual to get free from his opponent or to
- Before the 1st and 3rd period the players are
get a proper position in passing or shooting
entitled to warm up in their own half court
 Passing – most quickest and most effective
- Teams shall exchange baskets for the 3rd
way to get the ball from player to player
period. The game cannot begin if one of the
 Shooting – most important skill in the game. It
player is not in the court
is final movement to complete the offensive
- The game officially begins with jump ball at
action in order to score a basket
the center circle
 Types of Dribbling
- Control dribble Terminologies on Basketball
- Speed dribble
- Cross-over dribble  Air ball – a shot that misses the rim or
- Behind the back dribble backboard
- Between the legs dribble  Assist – a pass to a teammate that results in a
- Spin back dribble made basket
 Types of Passing  Backboard – flat surface directly behind the
- Bounce pass basket. The basket is connected to the
- Chest pass backboard
- Overhead pass  Basket – consists of the rim and the net, also
- Baseball pass known as ‘the hoop’
- Push pass  Basketball – round ball made of rubber,
- Behind the back pass leather or synthetic leather
 Types of Shooting  Blocked Shot – the successful deflection of a
- Jump shot shot by touching part of the ball on its way to
- Underhand shot the basket, and preventing a field goal
- Lay up  Blocking – the use of a defender’s body
- Reverse lay up position to legally prevent and opponent’s
- Set shot advance
- Hook shot  Charging – an offensive foul, which occurs
- Dunk shot when an offensive player runs into a defender
 Proper Position in Shooting who has established position
- Balance
- Elbow
 Cross-over – when a ball handler dribbles the  Lay-up – shot taken after driving to the basket
ball across their body from one hand to the by leaping up under the basket and using one
other hand to shoot the ball of the backboard
 Defense – the act of preventing the offense  Loose ball - ball that is alive but not in the
from scoring. Defense is the team without the possession of either team
ball  Outside shooting - shots taken from the
 Double-dribble – the act of dribbling the ball, perimeter, further away from the hoop.
stopping the dribble or motion of the ball and  Pass - when a player throws the ball to a
beginning to dribble again teammate to advance the ball during a
 Dribble – act of bouncing the ball up and possession
down. The offensive player with the ball uses  Personal foul - contact between players,
the dribble to move the ball around the court which may result in excessive physical contact
 Dunk – shot in which a jumping player slams or provide one team with an unfair advantage.
the ball down into the opponent’s basket from Players may not push, hold, trip, hack, elbow,
above restrain or charge into an opponent. These are
 Fastbreak – act of moving the ball quickly also counted as team fouls
down court by an offensive team in hopes of  Possession - to be holding or in control of the
getting ahead of the defense to score ball
 Field Goal – when the ball enters the basket  Rebound - term used to describe the actual
from above the rim during play. It is worth two retrieving of the ball as it rebounds from the
points backboard or the ring after a missed shot.
 Flagrant Foul – unnecessary or excessive  Referee - the person(s) assigned to the game
contact against an opponent to maintain the flow and integrity of the game.
 Foul – actions by players, which break the  Steal - to take the ball away from an
rules but are not floor violations. They are opponent.
penalized by a change in possession or free  Substitute - a player who comes into the
throw opportunities game to replace a player on the court.
 Fouled out – a player having to leave the  Technical foul – a special violation called at
game because they have committed five fouls the discretion of the referee towards players,
 Foul shot – unguarded shot taken from the coaches or the team. Infractions include an
foul line by a player whose opponent intentional or flagrant contact foul,
committed a personal or technical foul, which is unsportsmanlike conduct or other actions
worth one point detrimental to the spirit of the game.
 Goaltending – interference with a shot by  Throw-in - the method by which a team with
touching the ball or basket while the ball is possession inbounds the ball.
on/over/within the rim. Also touching the ball on  Time-out - a period of sixty seconds during
its downward flight to the basket which the play is stopped and teams discuss
 Half-Time – the rest period between two strategy and a moment to allow players to rest.
halves of the game. Usually 15minutes in  Tip-off - the initial jump ball that starts the
length game.
 Inbounds – area within the end lines and  Violation - an infringement of the rules, which
sidelines of the court does not involve contact. The opposing team is
 Inside Shooting – shots taken by a player awarded the ball for a throw-in from out of
near or under the basket bounds.
 Jump Shot – filed-goal attempt by a player
with both feet off the floor, enabling the player Game Clock signals
to shoot over the defender  Stop the clock – open palm
 Stop the clock for foul – one clenched fist
 Start the clock – chop with hand  Deliberate kick or block of the ball – stop the
clock, point to the foot
Scoring  Goaltending/basket interference – stop the
 1 Point – 1 finger, ‘flag’ from wrist clock, rotate fingers, extend index finger over
the other hand with a circle
 2 Points – 2 fingers, ‘flag’ from wrist
 3 Points – 3 fingers extended (one arm: Numbers of Players
attempt) (both arms: successful)
 No. 0 – right hand shows number 0
Substitution and Time-out  No. 00 – both hands show number 0
 Substitution – stop the clock, cross forearms  No. 1-5 – right hand shows number 1 to 5
 Beckoning-in – open palm, wave towards the  No. 6-10 – right hand shows number 5, left
body hand shows number 1-5
 No. 11-15 – right hand shows clenched fist, left
 Charged Time-out – stop the clock, form T,
show index finger hand shows number 1-5
 No. 16 – first reverse shows number 1 for the
 Media Time-out – stop the clock, open arms
with clenched fists decade digit – then open hands show number
6 for the units’ digit
Informative  No. 24 – first reverse hand shows number 2 for
the decade digit – then open hand shows
 Cancel score, cancel play – scissor-like number 4 for the units’ digit
action with arms, once across chest
 Visible Count – counting while moving the Types of Fouls
palm
 Holding – stop the clock for foul, grasp wrist
 Communication – thumb up
downward
 Shot clock-reset – rotate hand, extend index
 Blocking - stop the clock for foul, both hands
finger
on hips
 Direction of play and/or out-of-bounds –
 Pushing - stop the clock for foul, imitate push
point in direction of play, arm parallel to
 Handchecking - stop the clock for foul, grab
sidelines
palm and forward motion
 Held ball/jump ball situation – stop the clock,
 Illegal use of hands - stop the clock for foul,
thumbs up, then point in direction of play using
strike wrist
the alternating possession arrow
 Charging with the ball - stop the clock for
Violations foul, clenched fist strike open palm
 Illegal contact to the hand - stop the clock for
 Travelling – stop the clock, rotate fists foul, strike the palm towards the other forearm
 Double dribbling – stop the clock, patting  Hooking - stop the clock for foul, move lower
motion with palm arm backwards
 Carrying the ball – stop the clock, half rotation  Illegal cylinder - stop the clock for foul, move
with palm both arms with open palm vertically down and
 3 seconds – stop the clock, wave arm, show 3 up
fingers  Excessive swinging of elbow - stop the clock
 5 seconds – stop the clock, show 5 fingers for foul, swing elbow backwards
 8 seconds – stop the clock, show 8 fingers  Hit to the head - stop the clock for foul, imitate
 Shot clock/24 seconds – stop the clock, the contact to the head
fingers touch shoulder  Foul by team in control of the ball - stop the
 Ball returned to backcourt – stop the clock, clock for foul, point clenched fist towards
wave arm front of body basket of offending team
 Foul on the act of shooting – stop the clock  3 free throws – 3 fingers extended on both
for foul, indication of the number of free throws hands
 Foul not on the act of shooting - stop the
clock for foul, pointing to the court

Special Fouls

 Double foul - stop the clock for foul, wave


clenched fists on both hands
 Technical foul - stop the clock for foul, form T,
showing palms
 Unsportsmanlike foul - stop the clock for foul,
grasp wrist upward
 Disqualifying foul - stop the clock for foul,
clenched fists on both hands
 Fake a foul – raise the lower arm twice
 Illegal boundary line crossing – wave arm
parallel to boundary line (in last 2 minutes of
the fourth quarter and overtime)

Instant Replay System

 IRS review – rotate hand with horizontal


extended index finger
 Head coach’s challenge – draw a rectangle in
the air

Foul Penalty Administration – Reporting to


Table

 After foul without free throw(s) – point in


direction of play, arm parallel to sidelines
 After foul by term in control of the ball –
clenched fist in direction of play, arm parallel to
sidelines
 1 free throw – hold up 1 finger
 2 free throws – hold up 2 fingers
 3 free throws – hold up 3 fingers

Administrating Free Throws – Active Referee


(Lead)

 1 free throw – 1 finger horizontal


 2 free throws – 2 finger horizontal
 3 free throws – 3 fingers horizontal

Administrating Free Throws – Passive Referee


(Trail in 2PO & Center in 3PO)

 1 free throw – index finger


 2 free throws – fingers together on both hands

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